DM Tanner's Legacy of Fire OOC Thread


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On first glance I completely missed the madu attack, you always seem to roll higher with the main hand :)

By RAW you need to declare full-attack to get the offhand attack so no move. Having trouble seeing it as abusive though let me have a think about it.


Grall wrote:
Sajan Krama Sumna wrote:

Meh, put enlarge on Sajan too and he can equal that damage in a round without crits ;). Average 16 damage per whack, three whacks at the same high attack bonus.

Sadly, Sajan never seem to roll 20's.

Its okay Sajan, it will happen for you someday....I can feel it! :)

Of course you don't have to lower your AC to 12 to get there...lol's

Oh its on....


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Well, Sajan does have those extracts, right?

I'm also thinking of casting levitate next round (4) if one of you "I can do 50 damage" people just happens to be under Kardswann. :-)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

I have a feeling he won't just sit up there and let us crush his minions for too long...he's got too much of an ego for that so far. Wait till Grall's next turn... :)


Mwa ha ha

Zeladiel wrote:

8 damage. Ha. And I thought I was being useless, when actually, I'm drawing fire. :-)

Dunno about that. The regular gnolls are rubbish archers with their measly + 1 but the rangers could cut you to bloody pieces with enough time and Zeladiel is the only one that can attack them effectively at range. The one you've beaten up some was looking to do some more damage to Sajan after shooting him repeatedly the previous days but you've forced him away from that plan.

In another scenario I could be annoyed at how brutally effectively enlarge is on the right Pcs but then I just have to tote up all the genies you'll end up fighting and I realise it cuts both ways :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Enlarge is awesome. Got me a 3.5 PC Cleric with the Strength and War domains, who enlarged himself round one, and round two started laying waste with his 2d6 longsword plus the usual swathe of bonuses. He recently got the Quicken Spell feat, so he doesn't even have to wait that extra round now. :-)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

It's Sarenrae's gift to Barbarian's :)

Wait until I get it put on me permanently!!!! lol's


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

I repeat:

Nuveril wrote:
Psssh. "Enlarge." Like it's better to be bigger or something.

;)


Wow weird bug. I wrote out this mornings post last night, previewed it, adjusted it based on the rolls but didn't get a chance to post it. Actually posted it today and found the rolls had changed. No harm done but to clarify in those circumstances I'll always use the rolls in what I thought was the finalised post.

Edit: Oh and sorry Terok :)


I have no problem with that as long as it's in my favor :D


DM Dan E wrote:

On first glance I completely missed the madu attack, you always seem to roll higher with the main hand :)

By RAW you need to declare full-attack to get the offhand attack so no move. Having trouble seeing it as abusive though let me have a think about it.

Circling back to this I am Ok with it.


In this case it was the difference between the Flame Witch being knocked off the balcony or not. We'll have to see whether that ends up being in your favor :)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
DM Dan E wrote:
In this case it was the difference between the Flame Witch being knocked off the balcony or not. We'll have to see whether that ends up being in your favor :)

Depends on what we are trying to do...let's just say that if anyone wanted to capture Kardswann, you will now have to kill Grall in order to stop him from killing the creature...unless Kardswann kills him first, which is entirely possible I am sure :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Honestly, I step out for dinner and suddenly there's a dozen posts. Okay, so maybe it was quite a long dinner... :-)

The dice roller here is very clever. When I discovered it kept your rolls, I figured it saved them in a list or something. But if it changes them, maybe that list is only around for so many hours. So all we need to do to cheat is find out how many hours, and wait that long to post if you didn't like the previous rolls. :-D
Needless to say, I suspect there are few who are that patient. I know I want to post as soon as possible. :-)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Interesting twist with the feather fall...didn't expect that one. Might have to retcon a little but it wouldn't change Grall's action. Dan, would this affect Kardswann's or my reaction at all?
Grall would still thirst for his blood and want to rip out his throat....slowly.

It will be interesting to see how it plays out, Grall will loose himself to an almost mindless rage at this point...unless he can be brought back from this brink.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Arcane bond rocks. I tried to fill my spell book with all those spells that are useful under the right circumstances, but are never worth wasting a precious spell slot on. Tried to replicate it a bit with the pearl of power and really capitalise on that ol' wizard versatility. :-)


It was a great idea. Just that feather fall has a shorter range than required. Haven't looked but wonder if this was a change from 3/3.5. Definately remember using feather fall from longer distances.

It was still a great turn from Zeladiel though. I was intending for the rangers to make it really hard for you to cross the 2nd level
but now one is down and the other is on toast for Zeladiel to clean up.


Unless there's a specific mention of the Grall and Haleen-angle in the module i'll have to echo myself from earlier in this thread.

Patrik Ström wrote:
It's been a very enjoyable game so far and i'm confident it will remain so. You've done a fantasic job so far, much better than i would have managed if i'd picked up the GM mantle. So, keep on the good work!


Was starting to think Sajan was going to drop his CR4 opponent without it landing a hit. Another ki point and he would have :)

Haleen was one of the first things I decided to change from the AP as I thought as written it was pretty weak. Basically she hangs out at the battle market as a gladiator sparring with Hurvank. Ok fine but more often than not good aligned parties are going to at least talk to Undrella for a bit and when the character looking for Haleen invariably asks whether shes seen her she has no good reason not to say "Haleen yeah sure shes fine".

I was a bit leery about how the narration would work in the middle of the battle. I was hoping for not dumb. I'm not sure if anyone was fooled but hoped there was a bit of ambiguity over whether it was Sabeen or just random evil baddie.

And now assuming she continues to live you can even find out her backstory without needing speak with dead. Could have been touch and go. In particular Kardswann missing the bulls rush was very likely to have ended up killing her :) Two hits with the axe and a fall or a crit would have almost certainly done it.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

She is safe now and under Gralls protection...that is all that matters...and the death of Kardswann of course :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

So, does Zeladiel still have his arcane bond spell, or did it fizzle?
And yeah, maps would help a bit. :-)

Ditto on the nice mods, Dan. It hadn't occurred it could be Sabeen, but I haven't read all the old posts- just the first half a dozen pages and then since the finding of Victoria. And posts of Garavel and Almah.
I wasn't going to read them all to avoid getting too much player info. But is there anything Zeladiel needs to know/learn? Or should I just read 'em anyway so everyone doesn't have to retell me the same old stuff they've already told before?


Pretty sure Nuveril was the source of the suspicion that the Flame Witch was Sabeen, based on nothing more than they're both female, human, and some kind of spellcaster. :)

Of course, she also believed the demon we killed in Kelmarane was Sabeen's dancing lights spell, so....


Zeladiel Araxyll wrote:

So, does Zeladiel still have his arcane bond spell, or did it fizzle?

And yeah, maps would help a bit. :-)

Ditto on the nice mods, Dan. It hadn't occurred it could be Sabeen, but I haven't read all the old posts- just the first half a dozen pages and then since the finding of Victoria. And posts of Garavel and Almah.
I wasn't going to read them all to avoid getting too much player info. But is there anything Zeladiel needs to know/learn? Or should I just read 'em anyway so everyone doesn't have to retell me the same old stuff they've already told before?

Still have it.

Sorry if there was any confusion thought the relative positioning was clear from Undrella's map I didn't bother with a third level battle map.

I don't think your missing a lot. Some background about Khalid and tempest but Zeladiel wouldn't know that anyway. Search for undrella's posts she uploaded a bunch of information about Kardswann and the Kuldis which you can assume was relayed by Garavel or Almah.

In terms of geography the group has explored everything but the top of the town next to the battle market. They haven't as yet gone to the church of Saranrae.


Joana wrote:

Pretty sure Nuveril was the source of the suspicion that the Flame Witch was Sabeen, based on nothing more than they're both female, human, and some kind of spellcaster. :)

Of course, she also believed the demon we killed in Kelmarane was Sabeen's dancing lights spell, so....

As I said her story will come out assuming you survive :)

She has a level of fighter to reflect the point up to where Grall knew her which was a helpful buffer to taking a greataxe to the head.


Alex:

Please correct me if you think any of this is wrong.

- Your knuckles are an unarmed attack and thus can discharge things like elemental fist, stunning fist etc.
- Their not an unarmed strike and thus when fighting with them you don't get ki strike (you'd need a ki focus enchantment) although you could just kick whatever it is in the head instead although you'd miss the +2 to hit.
- They'll work with an amulet of many fists although the enchantment bonuses won't stack.
- Amulet of many fists + 1 now sucks bigtime because its 5k that doesn't stack with your 2k enchantment.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Dan E:

I think the second point is debateable and I honestly am not sure but I suspect you have the right of it. Agree on the other three points.

Yes, AoMF sucked anyway... Take a MAD, medium BAB class and charge them a gold tax to compete? Urgh.

I want to enhance my knuckles asap as i'm owed a significant amount of treasure once things can be sold etc.

AoMF can be useful depending on the abilities on it. If I find a +1 flaming AoMF i'll wear it, because i'll get the flaming property even if the enhancement doesnt stack.


AK:

Just working out some loot stuff :)

Yeah I'd suggest enchanting the knuckles at every possible opportunity as you won't have many.


Grall wrote:

Grall looks down at his ruined body and his resolve cracks for a moment. A small amount of the pain edges through and he almost collapses. He takes a small measure of pride though from the fact that most gladiators he had trained with would have dropped by now.
Arrows are sticking out of many places, a number of his ribs are broken, and what was left of his mangy fur is now a blackened mess, scoured from his skin...he steps out of the flames and places Haleens image squarely in his mind and what it did to her.
He whispers a short prayer to Sarenrae and then steels himself to find Kardswann. He knows he will not live through this fight but it doesn't matter anymore, he just has to keep Kardswanns busy on him so the others can finally slay the creature.
The anger again replaces thought...kill, destroy, maim, render, bite, tear, slash!!!!!!!

Like it. Just think of the progress toward History of Scars!


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
DM Dan E wrote:
Grall wrote:

Grall looks down at his ruined body and his resolve cracks for a moment. A small amount of the pain edges through and he almost collapses. He takes a small measure of pride though from the fact that most gladiators he had trained with would have dropped by now.
Arrows are sticking out of many places, a number of his ribs are broken, and what was left of his mangy fur is now a blackened mess, scoured from his skin...he steps out of the flames and places Haleens image squarely in his mind and what it did to her.
He whispers a short prayer to Sarenrae and then steels himself to find Kardswann. He knows he will not live through this fight but it doesn't matter anymore, he just has to keep Kardswanns busy on him so the others can finally slay the creature.
The anger again replaces thought...kill, destroy, maim, render, bite, tear, slash!!!!!!!

Like it. Just think of the progress toward History of Scars!

Linah going to need some more powerful healing spells :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

So, a bit premature perhaps, but I was looking at Prestige Classes. Being a Wizard with bow, I was of course checking out Arcane Archer, which has never really appealed to me and still doesn't. As pure Wiz, I couldn't even take it till 13th level. If I switched to (probably) ranger next level, AA would still be 9th and I'm not interested in dropping 4 levels behind as a Wiz. Mystic Theurge has some appeal, but I shoulda started Clericing last level and really it has little to do with my Combat Mage conception. Then I glanced at Eldritch Knight.
Nowhere does it say you have to be a melee fighter. It requires 3rd level spells (which I get next level) and all martial weapons (I could get that level of Ranger at 6th). I could then go Eldritch Knight as early as 7th level, though it will cost me another spell level.
Apart from a general call of opinion, and what might suit the party well, my main question is this- Would the 2 Wiz levels I drop back, meaning my highest spell level would always be one less than optimal Wiz, be worth the benefits of Eldritch Knight?


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

My two cents is that we have tons of martial firepower with two barbarians and the monk.
Your damage with a bow will always be way lower than what you can create with your spells.
I think what we lack is a lot of varied magic. Haste is one of the most powerful spell in the game just about since it gives all of the melee types another attack and bonuses to hit and AC.

Bottom line though you play what you want to play and how you want to play him. If you want to branch him out as a martial mage instead of a pure mage then do it...


I almost feel bad about that. You couldn't have scattered more if you'd tried.

Almost :)


Zeladiel Araxyll wrote:

So, a bit premature perhaps, but I was looking at Prestige Classes. Being a Wizard with bow, I was of course checking out Arcane Archer, which has never really appealed to me and still doesn't. As pure Wiz, I couldn't even take it till 13th level. If I switched to (probably) ranger next level, AA would still be 9th and I'm not interested in dropping 4 levels behind as a Wiz. Mystic Theurge has some appeal, but I shoulda started Clericing last level and really it has little to do with my Combat Mage conception. Then I glanced at Eldritch Knight.

Nowhere does it say you have to be a melee fighter. It requires 3rd level spells (which I get next level) and all martial weapons (I could get that level of Ranger at 6th). I could then go Eldritch Knight as early as 7th level, though it will cost me another spell level.
Apart from a general call of opinion, and what might suit the party well, my main question is this- Would the 2 Wiz levels I drop back, meaning my highest spell level would always be one less than optimal Wiz, be worth the benefits of Eldritch Knight?

I'm sure others could say better than I but taking EK drops you 2 spellcasting levels, your wizard class abilities and your bonus magic feats in exchange for a good bab, bonus combat feats and access to weapon specialisation. Seems to me its only worth it if you intend to use spells for buffing only and will spend most time in combat with your bow actually using that better bab.

But then Zeladiel seems built as a primary spellcaster rather than a fighter. All that busty intelligence won't really help you much shooting things and without strength your arrows aren't going to be doing much damage.

I think I like a transmuter, hit things with a big weapon kind of eldritch knight better.

Just my two cents. The group isn't having difficulty managing its CR weight at the moment.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9
DM Dan E wrote:

I almost feel bad about that. You couldn't have scattered more if you'd tried.

Almost :)

Fools rush in... Well they did rush on ahead, what could I do ;)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Yeah, I am tending away from EK. Good archery is a great back up for when I run out of spells (like now), but as I gain levels I'll be running out of spells less and less. I suspect the archery was a lot more useful to Zeladiel for his first 3 levels, none of which have been played yet. It's almost a pity he started at 4th. :-)

Thanks for the advice.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Won't be able to post until Monday sorry. Bot if necessary.


OK getting exciting now.

For the party's sake hopefully the dice roller has worked those 20s out of its system.


The more I think about the heirloom weapon issue the more I think I should leave it as it is.

If I was starting a new campaign I might alter it (although I don't like the errata version at all) but the bottomline is that its benefit is campaign dependant. If you can constantly update your weapon its great. But here as I've said before there is less opportunity to do so and Sajan and particularly Grall will need at various times to choose between taking new weapons and keeping their heirlooms.

So I'm leaving it as is errata notwithstanding.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
DM Dan E wrote:

The more I think about the heirloom weapon issue the more I think I should leave it as it is.

If I was starting a new campaign I might alter it (although I don't like the errata version at all) but the bottomline is that its benefit is campaign dependant. If you can constantly update your weapon its great. But here as I've said before there is less opportunity to do so and Sajan and particularly Grall will need at various times to choose between taking new weapons and keeping their heirlooms.

So I'm leaving it as is errata notwithstanding.

Fine with whatever you decide in the end Dan. I have a build in mind for the weapon Dan that I will pass by you later, but it wouldn't come into play until much later anyways due to the cost. It is based on one of the specialized weapons in the Core rulebook.

BTW, I will be out of town from Thursday evening to Sunday afternoon, please bot me as needed, I hope I won't miss too much of the end action. Going away on a bachelor party to New Orleans so I probably won't have much time to post much and am not planning to bring my laptop anyways. My dingleberry sucks for posting, but I might try to e-mail myself my combat scripts so I can post from the dingle within reason, don't let me hold up the action though!
Unfortunately the main thing that would suffer is any good dialogue...


Just got my Ultimate Combat download! I see Eater of Magic and maybe Spell Sunder in Nuveril's future, if she survives that long. (She'll have to beef up her CMB to use the latter, of course.)


My vacation is drawing near so my posting in the near future will be limited to non existing. I should be able to post at a reasonable rate until the 2nd-3rd of august, after which i will be travelling to spain and won't be back until the 15th of august. So please DMPC Linah as needed and i hope it won't cause to much of a problem.


OK me botting Grall is going to be hard given the fight so can I have a volunteer for when he's unable?

Any luck and we'll be finished this fight at least by the 2nd.

Ill be getting my uc info from pathfinder srd for the immediate future. Without looking at any of it so far, for this game same deal as um. Use with prior permission.


Zeladiel Araxyll wrote:


Yup, I couldn't see how to get all three of them from the first position while avoiding our DLF either. Thus the edit.

Don't expect her to take to that nickname as well as Trumpkin did. ;)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Joana wrote:
Zeladiel Araxyll wrote:


Yup, I couldn't see how to get all three of them from the first position while avoiding our DLF either. Thus the edit.
Don't expect her to take to that nickname as well as Trumpkin did. ;)

Trumpkin was a grouch! :-)

Glad you got the reference. Besides, I figure as long as I keep such references OOC, I won't suddenly have to roll up a new PC. :-D

@Dan- while everyone else is vanishing on you, I'm heading to Vietnam from Aug 8th to 20th. Will try and post but it's Vietnam so I have no idea if I'll be on every day, or never, probably the latter.


Prince Caspian tangent:
Eh, Trumpkin was much more cheerful in the book than the movie. That's what made him such a great character: he thought the whole lot of them were nuts with their talk about Aslan and other worlds and High Kings, but he was just as friendly and kind as can be, nonetheless.

Zeladiel: Don't worry! We could all be dead by August 8. ;)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Prince Caspian Tangent:
While certainly not as dour as a Marsh Wiggle (and I am so hanging out for The Silver Chair), Trumpkin had a very dry sense of humour. I love the the line (in the book) when he finds out what DLF stands for, and he's like, "'Cause that's not condescending at all."
I found the movie to be pretty true to the spirit of the book, despite the Castle Attack segue. Given the first half of the book was Caspian's story and didn't involve the 'main characters' at all, I could see the movie justifications for such huge changes. But I found the movie Trumpkin not too different from the book. He still had that intense loyalty to first Caspian then later the children. And he took their decisions well, especially once they'd proven themselves and bested him in swordplay and archery.
At least the movie didn't totally 'Gimli' him. :-)

All? The great thing about being an archer at the back of the party is the opportunity to run away first and the lack of armor to slow me down. :-)


Narnia tangent:
Actually, the "condescending" line about the DLF is from the movie, not the book. (Honestly, I'm not really enough of a pedant to know that off the top of my head; my daughter just read the book and then watched the DVD a couple of weeks ago, and I used it as a pointed example of how Hollywood changes books when they make movies of them.) My favorite bit about Trumpkin in the book is when he volunteers to go look for the help coming from Queen Susan's horn even though he thinks it's all a load of hooey: "But what's that got to do with it? I might as well die on a wild goose chase as die here. You are my King. I know the difference between giving advice and taking orders. You've had my advice, and now it's the time for orders." Lawful Good all the way. :)

"Silver Chair" is one of my favorites of the books: I love the quest format and all the clues. It would make a great module. And Puddleglum is fantastic. Did you ever see the old BBC miniseries with Tom Baker as Puddleglum? Supposedly, though, they're making "Magician's Nephew" next, which doesn't make any sense: they're going to let Eustace age out of the part before they get around to his next appearance, and he was an excellent Eustace.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Narnia Tangent:
How right you are. He is so very cheerful. I did read the book again when the movie came out, but things have blurred together in my mind since. I remember my surprise to find the river god in the book, among other things.
Silver Chair and Magician's Nephew are my two favourites. I am so disappointed they're delaying Silver Chair though- they even (poorly) referenced Pole at the end of VotDT. What are they thinking? That said- I am sooooo looking forward to seeing Charn! :-D
I can see it now- the movie will start with the final battle with Jadis! Maybe the sun will be yellow as the warriors battle through the unending city streets. And when Jadis utters the deplorable word, it'll cut away to Digory crying. And when they revisit Charn, it will be the old red sun and the ruined city. Oh, I hope they don't stuff it up!


Narnia tangent:
I think their original plan probably was to make Silver Chair after Dawn Treader -- the reference to Jill Pole at the end leads right into the sequel, even if Jill Pole in the book didn't like Eustace until after he'd come back from Narnia and so woudn't have been going over to his house -- but Dawn Treader was also something of a box office disappointment. Magician's Nephew ought to be a cheaper production than Silver Chair, with its giants and book full of Narnian creatures. Most of Magician's Nephew takes place in London; a wood full of ponds isn't exactly something you need to call on Industrial Lights & Magic for; Charn itself, as a dead world, can be done largely as a green-screen background; and the dawn of Narnia is mostly dark and calls mainly for talking animals. The only real special effect would be Fledge. It probably just comes down to budgetary considerations.

Do you think they'll even make The Horse and His Boy? It was always the odd book out, with its main characters not being children from our world. Plus, considering Lewis' depiction of the Calormen, it would be quite politically incorrect. That'd be an issue with The Last Battle too, of course.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Narnia tangent:
And they should be making Silver Chair next. They should be making them in the order he published them (well, maybe The Horse and His Boy after The Magician's Nephew instead of before :-)
It certainly makes sense from the point of view of the actors aging. I doubt MN is much cheaper than SC to make, unless they're borrowing someone else's already made early 1900's London set. They need a lot of London and also a lot of Charn, the Wood between the Worlds, the gardens, and pretty much all of Narnia. SC has castles (human and giant), marshes, mountains and snow, and the underground city which should look awesome. So I don't think budget is a huge concern (though VotDT budget was quite down.)

I've figured it- Tilda Swinton. This will be her last movie for the Chronicles. Surely they can't think of any excuse to bring her back for the last three? Surely :-)

VotDT could have been better. I understand why they made the changes, but they're wrong. The movie industry has to stop turning books into standard plot template movies. VotDT used to be my favourite as a kid because they had so many different adventures. The movie industry belief that you must have only so many characters, only one plot with minimal subplots and that it all has to tie in, is dumb. So many books have succeeded by breaking the mould, but they refuse to take such chances with a movie.
The LotR: Two Towers special edition had an interview with one of the movie guys (maybe a producer) saying what a genius Tolkien was and how he broke all these rules of writing and came up with a masterpiece. In the next breath, he points out that movies have to follow certain conventions and that was why they changed TT to fit in with them, and I'm like "Can't you see the irony, moron!!"

If MN succeeds, they will make The Horse and his Boy. They'll be 4 movies in and if MN succeeds, they'll make a 5th movie, probably SC. Then they'll have to make the Last Battle, and then it's only a question of whether they make it before or after The Horse and his Boy.
The Calormene issue can be dealt with well if they remember that CS Lewis did have good Calormenes. In fact, there was the Calormene soldier in LB that did good things in the name of Tash, and Aslan explains that such good brings glory to him, and evil done in Aslan's name really serves Tash. Though Hollywood can't even get the simple stuff right, let alone vaguely complex racial and theological issues. Still, they didn't do too bad a job (I thought) with the Telmarines in Price Caspian.

Hmm, that got a little big. :-)

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