What makes a Pathfinder?


Pathfinder Society

1/5

Growing out of the Faction thread, there seems to be a discussion about just what Pathfinding is supposed to be, and what the minimum bar for entry is. Well, ICly. OOCly I think that's pretty obvious.

These are, obviously, just my opinion and the guys in charge are obviously free to contradict me, but I don't see any of them as being at all unreasonable given what's in the books everybody is supposed to be reading. And yet, I have seen a case of someone trying to violate every last one of them.

1) You need to have the ability to travel. No brainer, here - you're going to be criss-crossing the Inner Sea and beyond. Being tied to a noble estate a la Kingmaker is a no-go.

2) You must be a first level member of a Core or Base PC class. Taken care of in the character creation guidelines, but a few people see the "Expert" class and try to get eight free class skills.

3) You must be fluent in both spoken and written Taldane (Common). Again, fairly common sense - this is the language of Absalom, the language Pathfinders use between each other, and the language the Chronicle is written in. If you can't get around your base city, can't communicate with the guys who are giving you your missions, and can't write up sumissions for the Chronicle, well, you're a lousy Pathfinder.

4) (This is the only one that I expect to generate real protests) You must have spent some time in the Grand Lodge as an Initiate. This one's in Seekers, and that book makes it pretty clear this is totally non-negotiable. A lot of people bring up Masters of the Fallen Fortress as a counter-example, and I don't buy it. Just because you managed to get the job done once doesn't mean you're Pathfinder material. And, of course, it doesn't mean the Venture Captains know you from Tom, Dick, or Grognar. Now, circumstances like that are easily enough to keep you from having to do three years as an Initiate, but a one-month evaluation and maybe another to correct any deficiencies spotted (such as Grognar's inability to sign 'X' as his own name) wouldn't be unexpected.


5) Luck. Being in the right place at the right time. It has been posted before, probably before Seekers came out, that field appointments to the Pathfinder Society are possible, though not common. How else would you explain a 16 year old 1st level fighter or rogue already being a member of the Society? Or have I missed reading about a minimum age requirement for the Society?

1/5

Enevhar Aldarion wrote:
5) Luck. Being in the right place at the right time. It has been posted before, probably before Seekers came out, that field appointments to the Pathfinder Society are possible, though not common. How else would you explain a 16 year old 1st level fighter or rogue already being a member of the Society? Or have I missed reading about a minimum age requirement for the Society?

Nope, no minimum age requirement. If you show up at the front door and you're 13 they'll be more than happy to teach you how to be a fighter, incidentally.

Grand Lodge 2/5

Chris Kenney wrote:
Nope, no minimum age requirement. If you show up at the front door and you're 13 they'll be more than happy to teach you how to be a fighter, incidentally.

You just need to be able to account for 'a few years' in your character background to travel to Absalom and become a Pathfinder. As mentioned field-commission is rare.

1/5

Mark Garringer wrote:
You just need to be able to account for 'a few years' in your character background to travel to Absalom and become a Pathfinder. As mentioned field-commission is rare.

Plus, I'm pretty sure (don't quote me until I've had a chance to re-read the book, been a few months) that it's no excuse for skipping Initiation. You just get the abbreviated version mentioned above to make certain you're more than just stupid enough to take this gig and lucky enough to survive.

...which I suppose are also requirements, if implied ones.

Grand Lodge 2/5

Chris Kenney wrote:
And yet, I have seen a case of someone trying to violate every last one of them.

Do you feel like this is willful ignorance of SoS or just someone who's created a 'generic fantasy character' without real knowledge of SoS?

Grand Lodge

There doesn't seem to be any special skill associated with being a Pathfinder, you're essentially a flunky for your local venture-captain. Considering the far ranging activities of the Pathfinder it might not be practical to assume that all of them were shipped to Absalom for some Elk Lodge initiation. Just like not all Harpers were initiated at any one place, but most likely at one of the major Harper strongholds.

As a caveat I do't have the Seekers of Secrets tome handy with me and that might contradict the above statements.

Grand Lodge 2/5

LazarX wrote:
As a caveat I do't have the Seekers of Secrets tome handy with me and that might contradict the above statements.

It does.

Seeker of Secrets, pg. 5 wrote:
In order to even begin the application process, those who seek to join the Society must present themselves at the gates of the Grand Lodge of Absalom. How they get there is entirely up to them, but for those not born in the City at the Center of the World, this is frequently a massive undertaking, and many are the hopeful adventurers who wash out before ever reaching the Pathfinders’ seat of power. While it has been argued that this gives residents of Absalom an unfair advantage, the Society’s answer has always been that anyone who objects to walking a thousand miles to begin training obviously has no idea what it means to be a Pathfinder.

1/5

Grrr....boards ate my post. Let's try this again, maybe a shorter version.

It boils down to "A little from column A, a little from column B." New people who aren't aware of the book's existence and, to a lesser extent, people who made their characters before SoS was published aren't nearly as annoying as the people who should really know better and are just trying to be different. Particularly grating is a minor trend, as people get more experienced with the setting, to try to declare languages other than Taldane as their 'common' and either not understand the VCs or be unable to otherwise participate in the adventure and expecting the GM and group to accomodate them.

Grand Lodge 2/5

Chris Kenney wrote:

Particularly grating is a minor trend, as people get more experienced with the setting, to try to declare languages other than Taldane as their 'common' and either not understand the VCs or be unable to otherwise participate in the adventure and expecting the GM and group to accomodate them.

This really should be codified in the Guide. It's sorely missing.

1/5

Mark Garringer wrote:
This really should be codified in the Guide. It's sorely missing.

No kidding. It's actually the thing that has segued into the nastiest version of "special snowflake syndrome" in my personal experience. Because it's such a simple thing, and you'd think it would be easy for people to get through their heads, but. . .

Dark Archive 3/5 **

Step 9 in the character creation section of the guide might benefit from a short "Do/Don't" section outlining general items that are necessary for the character to be a Pathfinder (either by career or faction machinations to embed them) such as the three year training period, literacy, etc. and those that disqualify them (refusal to learn to read/speak Taldane). This shouldn't be long or expansive, but should most likely cover basic items from SoS along with other things that are necessary in every PC or are known to make for a character incompatible with organized play/the campaign premise.

EDIT: The last sentence originally read in way that I realize implies I was advocating for character concepts incompatible with the campaign.


Well, the language argument will at least go away in February once the new Inner Sea book comes out and the Guide has been updated to include it, since they are changing it to say that all humans start with their native language AND Common, if Common is not their native language.

Liberty's Edge 4/5 5/55/5 **

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Enevhar Aldarion wrote:
Well, the language argument will at least go away in February once the new Inner Sea book comes out and the Guide has been updated to include it, since they are changing that to say that all humans start with their native language AND Common, if Common is not their native language.

That is assuming the PFS follows that...

1/5

Truthfully do we need a rule like this? What next, blond hair and blue eyes? I thought we were here to have fun and play some Pathfinder.

Shadow Lodge 5/5

NeoFax wrote:
Truthfully do we need a rule like this? What next, blond hair and blue eyes? I thought we were here to have fun and play some Pathfinder.

Considering the number of times it's come up in game (not my games mind you've but I've heard of them), and here on the forums? Yes, the rule is required.

3/5

If the point is to get people more interested in the Pathfinder Society, I think that you would want to look beyond setting some minimum bar.

It would be interesting to have some sort of mechanic for advancing within a lodge, based on skill or specific mission objectives achieved.
This would help give people a mechanics reason to work for the society, instead of for themselves.

I don't yet have the faction guide, so I don't know what is covered in there, but it seems like there are three basic elements out of SoS:
Sword, Spell and Lore. Standard fantasy archetypes, right?

So one could have minimum skill ranks, abilities or deeds necessary to achieve entry and then advance in one of those three categories. Upon advancement into those categories, one could gain something, perhaps free equipment, skill bonuses, favors or traits, or even just a title. Something like this could be done concurrently with the current faction system. I always thought this sort of thing was fun in LG (my archetype of OP, for better or worse).

(I hesitate at the thought of introducing a punishment mechanism for those who don't meet basic requirements. It would make things more interesting, and would provide a "stick" for GM's, but it would take some of the fun out of things. Besides, it seems issues of that nature would best be handled OOC, even before play starts is possible.)

Grand Lodge 2/5

Tangaroa wrote:

I don't yet have the faction guide, so I don't know what is covered in there, but it seems like there are three basic elements out of SoS:

Sword, Spell and Lore. Standard fantasy archetypes, right?

There are 3 new Pathfinder prestige classes as well in SoS.

Although I do wish there was a PA system (or similar mechanic) inside the Society as well.

1/5

Hmmm....I guess the idea behind my original post is that I would like some idea of where to put my foot down and say "I'm sorry, we really need to work some more on your concept. As things stand right now, you're not meeting the minimum legal character requirements."

I'm not trying to be a Nazi about things, but having a minimum bar would really help with a very small percentage of players who are taking current ambiguities as a loophole to be disruptive. I think that it's only an even smaller percentage of those who are actively doing it to be disruptive as opposed to just believing, honestly, that that refusal is within the campaign rules and that the disruption created is something the other players and GM are fully expected to 'just deal with.'

Or to put it another way, it's the difference between people looking to break the rules and people who think that anything not breaking the rules is A-OK in this context.

Grand Lodge 2/5

Chris Kenney wrote:
Hmmm....I guess the idea behind my original post is that I would like some idea of where to put my foot down and say "I'm sorry, we really need to work some more on your concept. As things stand right now, you're not meeting the minimum legal character requirements."

We agree that the bit about Common should be spelled out, but otherwise, isn't everything else in the Guide pretty well cover it? What other kinds of issues are you running into?

Since you know that it has been posted how Common should be treated, I would invite any player who wanted to challenge you about it to either a) roll with your GM ruling (which you would be happy to reverse if provided evidence post-facto) or b) leave your table to go look it up and return when they found the answer. If they are going to be so clearly disruptive and anti-social you are probably just saving yourself future headaches anyway :)

Shadow Lodge

I was under the impression that, as far as the setting goes, Common is Taldane, end of story. People just can't plug their favorite language into there and assume it's "common". Common means "the common trade tongue", which in the case of Golarion is Taldane, end of story :)

1/5

I guess the only other one that's widespread is the point that a number of people just don't want to comprehend that they are, in fact, playing Pathfinders. This leads back into where this meets the Faction systems, but it seems a lot of people don't play to the core concept so much as their Faction.

At a flagrant and somewhat fictionalized and anonymized example, take the Andoran "faction loyalist" who flatly refuses to give a Cheliaxian at the table the time of day. Taken to illogical extremes, this isn't just 'turns up his nose' but taking active steps to undermine the table mission in the hopes that it will just plain annoy the Cheliaxian using "But my faction is Andoran" as an excuse. When it's pointed out to him he's a Pathfinder on a mission, and one of the guiding principles is "Cooperate" his reaction becomes "I didn't agree to follow no stinking rules like that."

Which, you know, he ICly did or the VC for the scenario wouldn't have trusted him and he'd be somewhere else.

EDIT: I guess I should say that this has steadily decreased as Season 1 wore on and the Faction system faded in importance in people's minds. At the beginning of the year it was nearly insufferable, and by this point the issues have all but disappeared with the exception of occasional jabs that there really isn't anything to do but shrug and move on. And again, tying back into the original thread that inspired these questions, this is why I will probably still cease playing in Season 3 once the new system is announced.


Yep, Josh specifically posted more than once that every Pathfinder knows Common as their starting language even if that means they do not know their native language without putting a point into it or using a bonus language to pick it. And he said this would change only when the new Inner Sea book came out, and not before then.

5/5

Mark Garringer wrote:
Although I do wish there was a PA system inside the Society as well.

That's funny. I would have thought the Grand Lodge already had a public address system in place.

Grand Lodge 2/5

Chris Kenney wrote:
EDIT: I guess I should say that this has steadily decreased as Season 1 wore on and the Faction system faded in importance in people's minds. At the beginning of the year it was nearly insufferable, and by this point the issues have all but disappeared with the exception of occasional jabs that there really isn't anything to do but shrug and move on. And again, tying back into the original thread that inspired these questions, this is why I will probably still cease playing in Season 3 once the new system is announced.

I haven't run into this so much, and I've been running for a lot of new, new players so I'm trying to make sure and go over with the whole table at the start kind of where my expectations are and my practical experience as a Pathfinder player.

First thing, faction secrecy pretty much out the window. You are Pathfinder first and foremost. Explore. Report. Cooperate. Some of your faction missions will instruct you to do something 'secretly' or 'in private' or 'so nobody else knows.' Fine. Otherwise it's in your interest as well as their interest that they earn their PA. You are likely going to be gaming off and on with these people for the next several months (or longer) and you need to be able to support each other. If they aren't keeping up with the PA curve (or you aren't helping them keep up when you can) then you really are hurting yourself and the rest of the party.

Second thing, Common (Taldane) is the language of the land speak it. I also pass around the Languages page from the Campaign setting and advise players that things like Draconic and Aybssal sound cool for your character but as a practical matter are useless. Players like to feel like their choices matter. Take Kelish instead. Take Osiriani (or Ancient Osiriani!). Those choices will matter in the future and you'll be glad you took them. I allow them to change out something at that point. I also pass out copies of the pronunciation guide pages as well.

Finally I make sure and explain to them about Absalom and the Grand Lodge and the training they just recently graduated from. I reinforce Explore, Report and Cooperate. If there is a mixed table of new and prior players I have the Venture-Captain engage the priors in leadership roles. How they are being looked at to lead these promising new recruits and the like.

For my newbie players I've tried to stick to mods set in Absalom for them to get their feet under them before throwing them around the Inner Sea and back, and around and back again.

Personally I'd stick around if I were you, but as I said elsewhere: when it stops being fun for you, don't do it any more.

The Exchange 1/5

Is this all coming from a Pathfinder Society standpoint or for home games?

Because if players were required to have to buy the Seekers of Secrets just to play society games, that will turn away players left and right. Because when you have society games the first book you need to look at is the Guide to Pathfinder Society Organized Play and then make sure its legal. Looks like I need to pick this book up myself.

And if this thread isn't for society games, but a home campaign. The GM should lay the ground work, if a player does not want to abide by that, kick him or her out of the game. Don't try to mold that person, because they are just going to be disruptive from that point on.

As for the langauge thing. Common is Common. I get annoyed when I play a society game and there is someone who speaks a different langauge other than common, elven, dwarven, orc or whatever. I want to punch them, yes they took the language for creative reasons, I commend that, but they are also making it hard for everyone else.

Grand Lodge

Enevhar Aldarion wrote:
Yep, Josh specifically posted more than once that every Pathfinder knows Common as their starting language even if that means they do not know their native language without putting a point into it or using a bonus language to pick it. And he said this would change only when the new Inner Sea book came out, and not before then.

Wouldn't it be a general rule that racial and Common would be freebies any way?

Shadow Lodge 5/5

LazarX wrote:
Enevhar Aldarion wrote:
Yep, Josh specifically posted more than once that every Pathfinder knows Common as their starting language even if that means they do not know their native language without putting a point into it or using a bonus language to pick it. And he said this would change only when the new Inner Sea book came out, and not before then.
Wouldn't it be a general rule that racial and Common would be freebies any way?

The key difference is racial vs. regional. Core rules state everybody knows common plus your racial language (if you're human your racial language is common though). What's often being questioned is for that Osirion to know Osiriani and Common (and maybe Dwarf if they're a dwarf). In those instances, you'll need to spend a bonus language to learn your regional language.

5/5

LazarX wrote:
Enevhar Aldarion wrote:
Yep, Josh specifically posted more than once that every Pathfinder knows Common as their starting language even if that means they do not know their native language without putting a point into it or using a bonus language to pick it. And he said this would change only when the new Inner Sea book came out, and not before then.
Wouldn't it be a general rule that racial and Common would be freebies any way?

The reason to not give everyone their regional language is simple.

Characters who don't have a regional language would effectively be one skill point behind those that do. If that doesn't seem like a big deal, then flip the situation. Why is it a big deal that you need to spend a skill point to get a regional language?

1/5

Kyle Baird wrote:
LazarX wrote:
Enevhar Aldarion wrote:
Yep, Josh specifically posted more than once that every Pathfinder knows Common as their starting language even if that means they do not know their native language without putting a point into it or using a bonus language to pick it. And he said this would change only when the new Inner Sea book came out, and not before then.
Wouldn't it be a general rule that racial and Common would be freebies any way?

The reason to not give everyone their regional language is simple.

Characters who don't have a regional language would effectively be one skill point behind those that do. If that doesn't seem like a big deal, then flip the situation. Why is it a big deal that you need to spend a skill point to get a regional language?

Personally, were I in charge (and I think we're all grateful that I'm not), I would solve this by giving all characters a free choice of regional language aside from Taldane.

As for Seekers of Secrets, it IS Core Assumption. To my mind, that means that it's assumed you're familiar with the material therein, as both a player and a GM. I'm willing to cut some slack for newbies. BUT, when I tell them that this is in the book they're assumed to be using and pointing out specific passages as a reason for vetoing their speshul character idea to make them different from everyone else, I expect to be listened to on that.

Scarab Sages 3/5

Chris Kenney wrote:
BUT, when I tell them that this is in the book they're assumed to be using and pointing out specific passages as a reason for vetoing their speshul character idea to make them different from everyone else, I expect to be listened to on that.

+1. Pathfinder is a game world, not a generic sandbox.

5/5

Chris Kenney wrote:
Personally, were I in charge (and I think we're all grateful that I'm not

I believe that assumption to be correct.

Grand Lodge

Kyle Baird wrote:

[

Characters who don't have a regional language would effectively be one skill point behind those that do. If that doesn't seem like a big deal, then flip the situation. Why is it a big deal that you need to spend a skill point to get a regional language?

I guess using that logic then Elves with an Int of 10, don't get Elven as a free language because "tht would put them a skill point a head". My main character is Taldor. I really don't care that the Chelaxian players have one language up on me, the scheming scumbags they are. :)


Chris Kenney wrote:


As for Seekers of Secrets, it IS Core Assumption. To my mind, that means that it's assumed you're familiar with the material therein, as both a player and a GM. I'm willing to cut some slack for newbies. BUT, when I tell them that this is in the book they're assumed to be using and pointing out specific passages as a reason for vetoing their speshul character idea to make them different from everyone else, I expect to be listened to on that.

Yeah, from my understanding, all books labeled as Core Assumption (the Core Book, Bestiary and Seekers of Secrets) are required by GMs to own. And while players should own the Core Book and Seekers and be familiar with their content, a player showing up at a table without them can't be blocked from playing.

1/5

Enevhar Aldarion wrote:
Chris Kenney wrote:


As for Seekers of Secrets, it IS Core Assumption. To my mind, that means that it's assumed you're familiar with the material therein, as both a player and a GM. I'm willing to cut some slack for newbies. BUT, when I tell them that this is in the book they're assumed to be using and pointing out specific passages as a reason for vetoing their speshul character idea to make them different from everyone else, I expect to be listened to on that.
Yeah, from my understanding, all books labeled as Core Assumption (the Core Book, Bestiary and Seekers of Secrets) are required by GMs to own. And while players should own the Core Book and Seekers and be familiar with their content, a player showing up at a table without them can't be blocked from playing.

I don't remember ever advocating barring someone from playing for just not owning the book. Barring someone from playing for wanting, very specifically to refuse to follow what's in the book after there's been a quick time out to explain the issue, that's another matter.

5/5

LazarX wrote:
I guess using that logic then Elves with an Int of 10, don't get Elven as a free language because "tht would put them a skill point a head". My main character is Taldor. I really don't care that the Chelaxian players have one language up on me, the scheming scumbags they are. :)

1) Elves (and other demi-humans) are granted bonus languages to balance their race vs. other races.

2) If you "really don't care," then why care that the some human characters DON'T get their regional language?

Grand Lodge 3/5

LazarX wrote:
Kyle Baird wrote:

[

Characters who don't have a regional language would effectively be one skill point behind those that do. If that doesn't seem like a big deal, then flip the situation. Why is it a big deal that you need to spend a skill point to get a regional language?

I guess using that logic then Elves with an Int of 10, don't get Elven as a free language because "tht would put them a skill point a head". My main character is Taldor. I really don't care that the Chelaxian players have one language up on me, the scheming scumbags they are. :)

Actually, Chelaxian = Taldane = Common

Now, Osiriani and Qadiran scumbags would be one up on you... :)

Grand Lodge

Kyle Baird wrote:
LazarX wrote:
I guess using that logic then Elves with an Int of 10, don't get Elven as a free language because "tht would put them a skill point a head". My main character is Taldor. I really don't care that the Chelaxian players have one language up on me, the scheming scumbags they are. :)

1) Elves (and other demi-humans) are granted bonus languages to balance their race vs. other races.

2) If you "really don't care," then why care that the some human characters DON'T get their regional language?

Because it's a lack for gaming reasons, not one that makes sense. If you come from a region, it's dialect would be your primary langague. Common itself is a gamist construct just so that players don't have the excuse that they can't understand each other.

Interestingly enough as an amusing aside. Furbolg PC characters in WOW D20 only had Common if they spent a language slot on it. Thier native tongue was Ursine. There were a couple of other alternate types whose sole free language was Darnassian but it was assumed that if they went adventuring they'd be hanging out with Night Elves who could translate Common for them.

1/5

LazarX wrote:
Kyle Baird wrote:
LazarX wrote:
I guess using that logic then Elves with an Int of 10, don't get Elven as a free language because "tht would put them a skill point a head". My main character is Taldor. I really don't care that the Chelaxian players have one language up on me, the scheming scumbags they are. :)

1) Elves (and other demi-humans) are granted bonus languages to balance their race vs. other races.

2) If you "really don't care," then why care that the some human characters DON'T get their regional language?

Because it's a lack for gaming reasons, not one that makes sense. If you come from a region, it's dialect would be your primary langague. Common itself is a gamist construct just so that players don't have the excuse that they can't understand each other.

Interestingly enough as an amusing aside. Furbolg PC characters in WOW D20 only had Common if they spent a language slot on it. Thier native tongue was Ursine. There were a couple of other alternate types whose sole free language was Darnassian but it was assumed that if they went adventuring they'd be hanging out with Night Elves who could translate Common for them.

Except, of course, that Taldane isn't "just" a gamist construct. It's a real language in the game world, that not everyone DOES speak. It DOES happen to be the most common throughout the Inner Sea, and most people who are 'worth talking to' will speak it. It's also the language used in Absalom, the assumed home base of all characters (even if they're not from there, the way scenarios are constructed ensures they'll be there more frequently than anywhere else.) Furthermore, there's even an IC process (initiation) by which anyone who is a PC can be expected to have been TAUGHT the language if they didn't happen to know it and made their way to the Grand Lodge anyway.

That's why, in PFS, Taldane is LABELED "common" and privileged as such. No matter where you go, all PCs MUST be able to speak it to function. Regional tongues, wherever else your character may be from, are NOT privileged in this way, because they are not so universally useful. They may show up. A few, like Osiriani, even make pretty frequent appearances.

Grand Lodge

Chris Kenney wrote:
That's why, in PFS, Taldane is LABELED "common" and privileged as such. No matter where you go, all PCs MUST be able to speak it to function. Regional tongues, wherever else your character may be from, are NOT privileged in this way, because they are not so universally useful. They may show up. A few, like Osiriani, even make pretty frequent appearances.

To clarify. I am totally one hundred percent behind the rule that all PCs must speak Common. I see however no logical reason to not give an Ossirian his native language for free in addition to Common. If Taldane players feel deprived they can rest in private smugness that their language has conquered the linguistic world.

1/5

LazarX wrote:
Chris Kenney wrote:
That's why, in PFS, Taldane is LABELED "common" and privileged as such. No matter where you go, all PCs MUST be able to speak it to function. Regional tongues, wherever else your character may be from, are NOT privileged in this way, because they are not so universally useful. They may show up. A few, like Osiriani, even make pretty frequent appearances.
To clarify. I am totally one hundred percent behind the rule that all PCs must speak Common. I see however no logical reason to not give an Ossirian his native language for free in addition to Common. If Taldane players feel deprived they can rest in private smugness that their language has conquered the linguistic world.

Short version: Because that's not RAW and the general attitude of those in charge is that we need a better reason than 'it makes sense' to hand out freebies.

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