Question on multclassing


Rules Questions


Just want to make sure I am calculating this correctly, my character is planning to go 8 oracle / 2 barbarian / 7 rage prophet / 3 oracle in that order.

At level 20 my:
BaB would be +15 (+8 from oracle, +2 from barbarian, +5 from rage prophet)
Fort would be +10 (+3 from oracle, + 3 from barbarian, +5 from rage prophet)
Ref would be +5 (+3 from oracle, +0 from barbarian, +2 from rage prophet)
Will would be +11 (+7 from oracle, +0 from barbarian, +4 from rage prophet)

Liberty's Edge

ntin wrote:

Just want to make sure I am calculating this correctly, my character is planning to go 8 oracle / 2 barbarian / 7 rage prophet / 3 oracle in that order.

At level 20 my:
BaB would be +15 (+8 from oracle, +2 from barbarian, +5 from rage prophet)
Fort would be +10 (+3 from oracle, + 3 from barbarian, +5 from rage prophet)
Ref would be +5 (+3 from oracle, +0 from barbarian, +2 from rage prophet)
Will would be +11 (+7 from oracle, +0 from barbarian, +4 from rage prophet)

You got it.

--
UNNAMED HERO CR 19
Male No Race Barbarian 2 Oracle 11 Rage Prophet 7
Medium
Init +0; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 10, touch 10, flat-footed 10
hp 27 (2d12+7d10+11d8+19)
Fort +10, Ref +5, Will +11
Defensive Abilities Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Unarmed Strike +15/+10/+5 (1d3/20/x2)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Mage Hand (1/day), Spirit Guardian (1/rage)
Oracle Spells Known (CL 11, +15 melee touch, +15 ranged touch):
--------------------
STATISTICS
--------------------
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +15; CMB +15; CMD 25
Feats
Skills
Languages
SQ Enduring Rage (Su), Fast Movement +10 (Ex), Rage (6 rounds/day) (Ex), Ragecaster (+7 CL, +0 DC), Raging Healer (Su)

--------------------
SPECIAL ABILITIES
--------------------
Enduring Rage (Su) At 6th level, as a free action, a rage prophet can extend the duration of his rage by sacrificing a spell slot; this prolongs the duration of his rage for a number of rounds equal to the level of the spell slot used.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ragecaster (+7 CL, +0 DC) Starting at 4th level, a rage prophet’s spells grow more potent when he rages. When using moment of clarity, he adds his barbarian level to his caster level. At 7th level, he adds his Constitution bonus to the save DC of any spells cast while raging.
Raging Healer (Su) At 2nd level, a rage prophet is able to cast cure spells on himself while raging, without having to use clarity of mind.
Spirit Guardian (1/rage) (Sp) 1/rage, use guidance, which grants +3 against fey, outsiders, undead, or incorporeal creatures. You may also spend rounds of rage (even while not raging) to grant weapons and armor you are carrying the ghost touch ability.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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