
ashern |
Hey guys, my group has just started RRR. We've had our inaugural year and a few extra months, and gotten our capital city up and running decently (we built at Oleg's).
We're currently sitting at 47/24/24 econ/stab/loy respectively. We control 11 squares, have consumption licked with farms, and have a treasury of 33 BP. My question is this, we're looking to build at the Stag lord's fort, to develop a city that's heavily fortified, while still focusing on economic expansion.
All we have currently is a Castle, a house, and an alchemists shop (for the magic item). We're selling a moderate & minor every turn to supplement income, so we usually have around 15 BP a turn to play with for buildings.
What would you suggest for a build order given those starts? I don't have access to the book, so I can't review anything, and I would like to have an idea before next game.
Thanks!

Daviot |

Or if you prefer to do it from a more roleplaying angle, build the sorts of buildings that you would expect a village to have. An inn, a tavern, and shrine/temple would all fit the bill, and help the economy to boot.
You could build a dozen districts with a dozen magic item shops in them (with naught much but the houses to go with them), but at that point, the rules and the fluff diverge enough that there's little logic to go with it.