GMs abusing knowledge skills


Pathfinder First Edition General Discussion

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Bill Dunn wrote:
I think a problem may be viewing the knowledge check DC as an element in challenge design. Personally, I'm not fond of basing the knowledge DC on the CR of the creature. It would mean nobody knows anything useful about powerful entities that might be notorious. What can the tarrasque do? No normal people know, the DC is too high based on his CR. This despite his legendary status...

I think you've picked a poor example here. I think the Tarraesque is exactly the kind of creature that no one knows much about, because it's so rare. There is only one of them in existance, period. It shows up rarely. When it does, it wipes out everything in its path.

In this case, the CR of the creature jives exactly with how difficult it should be to identify "special powers and vulnerabilities" of the Tarraesque. It all adds up to a base Knowledge: Arcana check of DC40. The creature is legendary, sure. Tales of it are used to frighten children (and some adults, no doubt) all across the land. But when you're face to face with a Colossal monstrosity, that doesn't exist in any photographs or video, that no one has seen in generations... It really shouldn't be easy to say "Oh, that's a Tarraesque. It can do this, this and this, and it's vulnerable to... uhm... "


ZappoHisbane wrote:


I think you've picked a poor example here. I think the Tarraesque is exactly the kind of creature that no one knows much about, because it's so rare. There is only one of them in existance, period. It shows up rarely. When it does, it wipes out everything in its path.

In this case, the CR of the creature jives exactly with how difficult it should be to identify "special powers and vulnerabilities" of the Tarraesque. It all adds up to a base Knowledge: Arcana check of DC40. The creature is legendary, sure. Tales of it are used to frighten children (and some adults, no doubt) all across the land. But when you're face to face with a Colossal monstrosity, that doesn't exist in any photographs or video, that no one has seen in generations... It really shouldn't be easy to say "Oh, that's a Tarraesque. It can do this, this and this, and it's vulnerable to... uhm... "

Clearly, we totally disagree here. I'd have people hear the legends of the tarrasque. "Spells bounce off his thick hide! [Carapace] His bite can tear a man in half. [Critical feats] The spines rain off like cast spears with a snap of his tail! [Spines] Though many have tried, there's no way to kill him. He keeps coming back! [Regeneration]"

And when encountered, it should be pretty unmistakable what it is. "Gods above! It's the tarrasque! We are doomed, I tell you! Doomed!"

Unfortunately, by the rules, virtually nobody knows any of that stuff nor can identify him. If you don't really know anything about what it does, how can tales about it terrify children? It would be indistinguishable from a fairy tale or anything else completely made up. Including real information makes it scarier, if you ask me, because then despair really sets in.

Dark Archive

Bill Dunn wrote:

Clearly, we totally disagree here. I'd have people hear the legends of the tarrasque. "Spells bounce off his thick hide! [Carapace] His bite can tear a man in half. [Critical feats] The spines rain off like cast spears with a snap of his tail! [Spines] Though many have tried, there's no way to kill him. He keeps coming back! [Regeneration]"

And when encountered, it should be pretty unmistakable what it is. "Gods above! It's the tarrasque! We are doomed, I tell you! Doomed!"

Unfortunately, by the rules, virtually nobody knows any of that stuff nor can identify him. If you don't really know anything about what it does, how can tales about it terrify children? It would be indistinguishable from a fairy tale or anything else completely made up. Including real information makes it scarier, if you ask me, because then despair really sets in.

Why not Rarity + CR (or 1/2 CR) - notoriety?

So the first two variables produce truth/pure info - the reduction for notoriety would add in some extra details plus some falsehoods.
Again, I think this only comes into play with powerful unique beings. A Very Rare CR 14 Red Dragon who lives in the remote mountains may have a Know:DC 25 (VR) +7 (1/2 CR) - 10 (notoriety) =22. Notoriety for this dragon would be 10 (like a negative status determined by the DM). So a result for the PC of 22-32 reveals the common things know about dragons/this dragon, plus plenty of half-truths and lies. From 33 on the results become more filtered and distilled - possibly some truth or reason behind some of the lower check lies and speculation.

So a notoriety rating for some of the more specific creatures could bring the DC down, but the zone it creates sort of acts as a "shadow" DC -as in the above example- where yeah, you know more stuff and the check is easier, but how much of that is true, false or somewhere in- between? The more notorious - the greater the shadow DC range - again some truths (with possible false reasoning), mixed in with lies and other garbage.

Just some ideas here guys, I don't think anything presented here is right or wrong - we could find a better variant than the current system where CR is more important than rarity.


Bill Dunn wrote:


Clearly, we totally disagree here. I'd have people hear the legends of the tarrasque. "Spells bounce off his thick hide! [Carapace] His bite can tear a man in half. [Critical feats] The spines rain off like cast spears with a snap of his tail! [Spines] Though many have tried, there's no way to kill him. He keeps coming back! [Regeneration]"

And when encountered, it should be pretty unmistakable what it is. "Gods above! It's the tarrasque! We are doomed, I tell you! Doomed!"

"It breathes fire and acid! [lie] If anything can pierce its carapace it explodes only to reform again! [also lie]" etc.

I would suggest that you allow knowledge: local to substitute for monster identification for 'legendary creatures' but allow for 'old wives tales' and the like.

-James


james maissen wrote:

"It breathes fire and acid! [lie] If anything can pierce its carapace it explodes only to reform again! [also lie]" etc.

I would suggest that you allow knowledge: local to substitute for monster identification for 'legendary creatures' but allow for 'old wives tales' and the like.

I loved it in "Keep on the Borderlands" that Gygax provided both true and false rumors in the table.

Dark Archive

Kirth Gersen wrote:
james maissen wrote:

"It breathes fire and acid! [lie] If anything can pierce its carapace it explodes only to reform again! [also lie]" etc.

I would suggest that you allow knowledge: local to substitute for monster identification for 'legendary creatures' but allow for 'old wives tales' and the like.

I loved it in "Keep on the Borderlands" that Gygax provided both true and false rumors in the table.

That was part of my inspiration for the shadow/notoriety DC - even some of the lies have some truth or value to them.

B2 Table:
Even Bree Yark had a meaning, just not the right one the PCs are told via rumors at the Keep


Wait ... what!?!?! Are they making modules now w/NO false information ... like at all!??!??!

8-O

Man ... glad I don't run modules straight anymore.

*shakes head in disbelief*


Ravingdork wrote:
...Is this an example of me being screwed out of a knowledge check? Or am I just overreacting? I was hoping to get an outsider's objective opinion on the matter.

If you made the perception check you did not overreacting.

Your DM is a Jerk.


Bill Dunn wrote:
ZappoHisbane wrote:


I think you've picked a poor example here. I think the Tarraesque is exactly the kind of creature that no one knows much about, because it's so rare. There is only one of them in existance, period. It shows up rarely. When it does, it wipes out everything in its path.

In this case, the CR of the creature jives exactly with how difficult it should be to identify "special powers and vulnerabilities" of the Tarraesque. It all adds up to a base Knowledge: Arcana check of DC40. The creature is legendary, sure. Tales of it are used to frighten children (and some adults, no doubt) all across the land. But when you're face to face with a Colossal monstrosity, that doesn't exist in any photographs or video, that no one has seen in generations... It really shouldn't be easy to say "Oh, that's a Tarraesque. It can do this, this and this, and it's vulnerable to... uhm... "

Clearly, we totally disagree here. I'd have people hear the legends of the tarrasque. "Spells bounce off his thick hide! [Carapace] His bite can tear a man in half. [Critical feats] The spines rain off like cast spears with a snap of his tail! [Spines] Though many have tried, there's no way to kill him. He keeps coming back! [Regeneration]"

And when encountered, it should be pretty unmistakable what it is. "Gods above! It's the tarrasque! We are doomed, I tell you! Doomed!"

Unfortunately, by the rules, virtually nobody knows any of that stuff nor can identify him. If you don't really know anything about what it does, how can tales about it terrify children? It would be indistinguishable from a fairy tale or anything else completely made up. Including real information makes it scarier, if you ask me, because then despair really sets in.

I disagree. In the case of the Tarrasque, it is clear that there would be legends. What is not so clear is whether those legends are accurate. I could easily see legends which claim that the shadow of the Tarrasque causes plague and sight of the thing can cause people to go insane.


Kirth Gersen wrote:
LilithsThrall wrote:

What does your scenario, in any way, have to do with my analogy of the GM giving the players a field to wander in?

It's not related to it at all.
Non sequitors don't advance discussion.
Been thinking about this response, and evidently I'm a low-grade moron, and am much, much too stupid to be involved in any discussion -- because I can't understand how this could be construed as "not related." I took your exact scenario and merely reversed the people advocating it.

No, you most certainly didn't.

What I said is that the GM gives the players a large field to wander in. He gives them an infinite, but not unlimited, set of options.
What you replaced it with was the GM giving the players a specific course of action which is hardly the same as an infinite set of options.
As for whether you're a moron, you really should know better than to give someone you are having a disagreement with on the Internet an opening like that.

Grand Lodge

I always thought that infinite was, by definition, unlimited.

If there is somewhere you cannot go, your options are finite.


TriOmegaZero wrote:

I always thought that infinite was, by definition, unlimited.

If there is somewhere you cannot go, your options are finite.

Then you would be wrong.

Let me use a simple example (no insult, it's just easier to explain).
There are an infinite number of numbers, right?
We can limit that set to include only positive numbers, but the set still has an infinite number of members.
We can further limit it to include only positive numbers divisible by two - still infinite, but also limited.

Let's say we've got a cow and a field. How many ways can that cow walk through that field? An infinite number of ways. Yet, the cow's walk is limited. It can't leave the field.

Grand Lodge

I agree with the number example, but the cow can only cross the field a finite number of ways, no matter how many ways that may be.


TriOmegaZero wrote:
I agree with the number example, but the cow can only cross the field a finite number of ways, no matter how many ways that may be.

No, even if we limited the cow's movement to -only- include squares (ie. the cow can only walk in squares paths), there's still an infinite number of options. Are the corners pointed to the cardinal points on the map? Are they pointed 45 degrees away from the cardinal points? Is the square 4 feet? Is it 40 feet? Does the cow stop and pause midway along the west edge of the square? Does the cow run along the north side of the square? Does the cow move clockwise? Does the cow change direction every 15 minutes? etc.

Grand Lodge

That is a dizzying number of options, but still finite. You WILL have to repeat the set eventually.


TriOmegaZero wrote:
That is a dizzying number of options, but still finite. You WILL have to repeat the set eventually.

I guarantee you, you won't.

But because I don't want to get into an argument, let me make it simple.
If the square can only be angled somewhere between 45 and 46 degrees off of the cardinal angles (and the center is constant and the edge lengths are constant), then how many possible different positions can the square be in?

Grand Lodge

This sounds like a philosophy question. The arrow in motion, I believe?

Grand Lodge

This sounds like a philosophy question. The arrow in motion, I believe?


TriOmegaZero wrote:
This sounds like a philosophy question. The arrow in motion, I believe?

It's a really simple question. How many angles are there between 45 and 46 degrees?

Here are some; 45.5, 45.25, and 45.75.


And have you noticed that in order to make my point about the infinite number of options, I've been slowly making the available options more and more limited?

Grand Lodge

More than I can count. And I would point out that 45.7654567 is not different enough from 45.7654566 to count as a separate option.

As to your second point, I am not understanding it.


TriOmegaZero wrote:
More than I can count.

Infinite, actually.

TriOmegaZero wrote:


And I would point out that 45.7654567 is not different enough from 45.7654566 to count as a separate option.

I said I needed to simplify in order to explain. As a consequence of that simplification, more of the differences appear non-consequential. BUT, the important thing to note is that they are still different options. And, if I hadn't simplified to the point that I did, many of those non-consequential differences would have been more consequential. (that's the butterfly theory which I'm sure you've heard of before)

TriOmegaZero wrote:


As to your second point, I am not understanding it.

I'm pointing out that there is variation all the way down - no matter how tightly you focus the 'microscope'.

Grand Lodge

As far as I can tell, you are stating that 'effectively infinite' is the same as 'infinite'. I don't buy it. If I can arrange my desktop any way I want, there is still a finite number of ways I can do it.


TriOmegaZero wrote:
As far as I can tell, you are stating that 'effectively infinite' is the same as 'infinite'. I don't buy it. If I can arrange my desktop any way I want, there is still a finite number of ways I can do it.

Please take a few minutes to read this article

http://en.wikipedia.org/wiki/Butterfly_effect

Grand Lodge

If I understand your meaning, every time the cow crosses the field it makes it a new field, thus you can never take the same action.

Unfortunately I've never had a GM that let me change the setting like that.


TriOmegaZero wrote:
If I understand your meaning, every time the cow crosses the field it makes it a new field, thus you can never take the same action.

No, while the point is valid, it's not the one I'm making.

The point I'm making is that while the differences between 45 and 46 degrees may seem inconsequential, that's only because I've simplified everything down. When you consider the entire field the cow is wandering in, the differences can be and often are quite consequential - and that's only one possible point of variation.


LilithsThrall wrote:

No, while the point is valid, it's not the one I'm making. The point I'm making is that while the differences between 45 and 46 degrees may seem inconsequential, that's only because I've simplified everything down. When you consider the entire field the cow is wandering in, the differences can be and often are quite consequential - and that's only one possible point of variation.

And every piece of bubble gum is slightly different from every other piece -- even not including different brands and flavors and bubbles! But when the players ask for a burger, or peas and carrots, you hand them a different piece of gum and tell them to suck it up, because You're The Boss? Is that where this is going?

Like I said elsewhere, if your players are the type who need to be kept like cattle, then fine, they're welcome to you. Your style, however, isn't the only possibility, and just understand that unless it's the only game in town, a number of players will go elsewhere with great relief. As players have left my game, when they wanted a linear obstacle course to play on instead of an entire world.

Grand Lodge

I guess that depends on the size of the field. A one degree of difference isn't that noticeable after a hundred yards. A thousand yards, certainly.


Kirth Gersen wrote:
LilithsThrall wrote:

No, while the point is valid, it's not the one I'm making. The point I'm making is that while the differences between 45 and 46 degrees may seem inconsequential, that's only because I've simplified everything down. When you consider the entire field the cow is wandering in, the differences can be and often are quite consequential - and that's only one possible point of variation.

And every piece of bubble gum is slightly different from every other piece -- even not including different brands and flavors and bubbles! But when the players ask for a burger, or peas and carrots, you hand them a different piece of gum and tell them to suck it up, because You're The Boss? Is that where this is going?

What I've told you repeatedly (ad nauseum actually) is that the player is free to not play. The GM is free to tell the player "actually, I'd rather have my peas and carrots myself, why don't you go find someone who has some they want to share with you?".


TriOmegaZero wrote:
I guess that depends on the size of the field. A one degree of difference isn't that noticeable after a hundred yards. A thousand yards, certainly.

It's much bigger than that. You're assuming the field is all flat and homogenous. A change of one degree may put the cow in the path of a pile of rocks or a downgrade that causes the cow to change it's path even more.


LilithsThrall wrote:
What I've told you repeatedly (ad nauseum actually) is that the player is free to not play.

And as I've replied equally often, thank God for that.


Kirth Gersen wrote:
LilithsThrall wrote:
What I've told you repeatedly (ad nauseum actually) is that the player is free to not play.
And as I've replied equally often, thank God for that.

If you've got no sense of entitlement, then we've got no disagreement.

Grand Lodge

LilithsThrall wrote:

It's much bigger than that. You're assuming the field is all flat and homogenous. A change of one degree may put the cow in the path of a pile of rocks or a downgrade that causes the cow to change it's path even more.

I'm not entirely sure what we're discussing any more. :)


LilithsThrall wrote:

If you've got no sense of entitlement, then we've got no disagreement.

And if the DM has no delusions of grandeur and isn't a pathological control freak, I have no disagreement with him or her.


Kirth Gersen wrote:
LilithsThrall wrote:

If you've got no sense of entitlement, then we've got no disagreement.

And if the DM has no delusions of grandeur and isn't a pathological control freak, I have no disagreement with him or her.

What the hell does "no delusions of grandeur and isn't a pathological control freak" mean - that the GM doesn't let the player do whatever they want?

Grand Lodge

I blame hyperbole and misrepresentation of positions. Like politics!

Grand Lodge

LilithsThrall wrote:
Kirth Gersen wrote:
LilithsThrall wrote:

If you've got no sense of entitlement, then we've got no disagreement.

And if the DM has no delusions of grandeur and isn't a pathological control freak, I have no disagreement with him or her.
What the hell does "no delusions of grandeur and isn't a pathological control freak" mean - that the GM doesn't let the player do whatever they want?

No, that he thinks the players should follow his script perfectly instead of adlibbing their own lines.


TriOmegaZero wrote:
LilithsThrall wrote:
Kirth Gersen wrote:
LilithsThrall wrote:

If you've got no sense of entitlement, then we've got no disagreement.

And if the DM has no delusions of grandeur and isn't a pathological control freak, I have no disagreement with him or her.
What the hell does "no delusions of grandeur and isn't a pathological control freak" mean - that the GM doesn't let the player do whatever they want?
No, that he thinks the players should follow his script perfectly instead of adlibbing their own lines.

Tell me where anybody on this message board advocated that the players should just follow the script and not ad lib.

A big part of the argument here is that you guys keep acting like people have argued for things they never argued for. You're creating a point of contention where none exists.

The Exchange

Wow, this thread has more turns than a really turny thing.

I'd like to say I think LillithsThrall has something in what he/she is trying to say here.

Imagine you create a game world where a particular band of Knights exist that can only be entered by noble birth traced through a lineage of 3 or more generations verified by an historian and vouched by another member of the family already in the order. Now these Knights only come into play later in the campaign, in a part of the world the players have only just encountered (this is an organic campaign, grown both by players and DM's so it is evolving new content all the time.) The players have no way of entering this particular sect of Knights no matter how much they wish.

This is not unheard of surely. There are plenty of things in the world that people wish they could be but just have no chance of becoming or attaining.

The joy of that situation is that the players might try some kind of subterfuge etc to join, so it makes the game more interesting, but it is a limitation placed on a world by the GM that also makes perfect sense to their particular world.

Limitations can make a game as interesting to play in as a game where the players have complete freedom. Indeed, for many people, this provides far more enjoyment than what is being suggested by Kirth and TOZ, as it the is the struggle for something that gives far more satisfaction than the goal itself.

Don't get me wrong, I think there needs to be a healthy balance between the two styles of play. DM limitations and player driven world development. If you swing too much in either direction, then people feel disapointed.

Cheers

Grand Lodge

Then why are you arguing back when we aren't attacking your position?

TriOmegaZero wrote:
I blame hyperbole and misrepresentation of positions. Like politics!

This, perhaps?


TriOmegaZero wrote:
n we aren't attacking your position

Really?

Quote:


Like I said elsewhere, if your players are the type who need to be kept like cattle, then fine, they're welcome to you. Your style, however, isn't the only possibility, and just understand that unless it's the only game in town, a number of players will go elsewhere with great relief. As players have left my game, when they wanted a linear obstacle course to play on instead of an entire world.

Grand Lodge

Wrath wrote:


Limitations can make a game as interesting to play in as a game where the players have complete freedom. Indeed, for many people, this provides far more enjoyment than what is being suggested by Kirth and TOZ, as it the is the struggle for something that gives far more satisfaction than the goal itself.

I'd like to know when I ever said a DM should never put restrictions on his players.

Grand Lodge

LilithsThrall wrote:


Really?

Yes really. Why did you respond to a misdirected attack?


TriOmegaZero wrote:
LilithsThrall wrote:


Really?

Yes really. Why did you respond to a misdirected attack?

What are you calling a misdirected attack? Kirn's attack was rather pointed.

Grand Lodge

Pointed in the wrong direction from what I gathered from you.


TriOmegaZero wrote:
Pointed in the wrong direction from what I gathered from you.

I honestly don't know what you're trying to say. Do you think I was attacking you? Is that the 'wrong direction' you're referring to?

Grand Lodge

I'm saying if Kirth or I made an attack against you that had nothing to do with your position, why did you argue against it instead of going 'that is nothing like what I'm talking about'?

The Exchange

TriOmegaZero wrote:
Wrath wrote:


Limitations can make a game as interesting to play in as a game where the players have complete freedom. Indeed, for many people, this provides far more enjoyment than what is being suggested by Kirth and TOZ, as it the is the struggle for something that gives far more satisfaction than the goal itself.

I'd like to know when I ever said a DM should never put restrictions on his players.

Bah! This is the interwbs, I don't need a quote. Just say it, then someone will believe it and it becomes a truth (twisted as that logic is)

Grand Lodge

Your lies speak true! :)


LilithsThrall wrote:
Kir[th]'s attack was rather pointed.

It was a direct reply to your "sense of entitlement" quip (which you did direct at me by pronoun, rather than "he or she" as I replied).

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