| HK-33 |
Stealth Check: 1d20 + 3 ⇒ (17) + 3 = 20
Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 163d8 ⇒ (7, 4, 8) = 19
As the tram rocks under the force of the blast HKs motivators keep him rock steady as he does what he does best, discreetly squeezing the trigger on his ion carbine so the camera will look like it simply blacked out during the explosion. He feels a sense of smug satisfaction at a job well, done as well triumph over these meatbag fools.
"Proud Statement: We are no longer under surveillance, shall we proceed to our objective?"
| Smerg |
No one is paying attention to you at the moment.
The station lighting is flashing in the reddish glare of emergency lighting.
Several conduits are leaking steam and panels have been popped off to expose wiring or dangle cables into corridors.
There are droids and crews moving all over the place.
Some are working on evacuating, some are working on emergency repairs, and some are working on trying to find and stabilize people for transport.
You have no trouble moving around in your current uniforms.
Where are you headed?
Kiddrik
|
Kidd eyes the old man sideways as he helps the others prepare to head out, "Seriously, Doc… who's Harry? Is this a joke?"
I'm not sure what our next play should be, other than to try to get our droids closer to their destination. Drug the ranking officer of the security team and take him as our "patient"? Maybe if he has a security card or something, we use that?
| Gol Krallet |
"Are you blind, boy?!? THIS is Harry. Harry, introduce yourself to this fool so he'll shut up and stop making me crabby."
Gol goes from being friendly to Doc to angry in less than two seconds.
"Look Doc. I said stow it with the Harry talk. Mention him again and I'll shoot you. Got it?" growls Gol, unsure about why he is so angry but venting his frustration with the mission regardless.
| Gol Krallet |
"Stow it people! Get you gear and move out. We'll use this confusion to get to our destination! Comon! Move! Move! Move!" Vash'elie barks at the gang, seeing friction at Harry's reaperance. Moving to Valorin she says more quietly, almost motherly, 'Comon Doc. Let's go.'
"Vash is right. We need to use this diversion to finish what we started."
Gol will assess the situation and see if anything on the security detail can help them moving forward.
Knowledge:Tactics skill check: 1d20 + 7 ⇒ (18) + 7 = 25
| Smerg |
Vash'elie wrote:"Stow it people! Get you gear and move out. We'll use this confusion to get to our destination! Comon! Move! Move! Move!" Vash'elie barks at the gang, seeing friction at Harry's reaperance. Moving to Valorin she says more quietly, almost motherly, 'Comon Doc. Let's go.'"Vash is right. We need to use this diversion to finish what we started."
Gol will assess the situation and see if anything on the security detail can help them moving forward.
Knowledge:Tactics skill check: 1d20+7
Gol's knowledge of security procedures and crisis management makes the decision to use the natural flow of traffic to the shuttle bays to cover your groups movement.
There is a set of fighter bays near the computer core area which will likely be pressed in an emergency like this into emergency evacuation areas.
Nearing the area, you only need to locate some mechanical access areas to let the droids out and they should be able to complete the final bit of the mission on their own.
You will also be close to getting to the bays and catching a lift back to one of the Sullustan main stations under the guise of medical emergency relief (you can even take your pick of people to evacuate with Doc assisting).
I'll need a mechanics skill roll or two to locate a proper area to unload the mouse droids. Vash can assist with Use Computer as she has her map of the station which will be some aid for +2 Condition modifier.
| Doc Vallorin |
Under his breath, Doc mutters to Harry: "Keep close, Harry. Clearly the explosions have addled their wits. I'll give 'em a damn check up when this is all over. Maybe it was some sort o' nerve toxin?"
Doc turns back to the party, watching the planning going on. Abruptly he begins staring at one of the lightsabers hanging on a belt. Darn thing looks almost familiar.
| Kol DyThrand |
Kol mutters; "...crash positions! Gotta go down, three engines offline... shields out 6 through 15... ice... no!" Kol jolts awake in a cold sweat and looks around wildly.
"What.. happened? We were on a ship, going down..."
| Smerg |
Mechanics knowledge and Vash's map allows you to find a suitable mechanical access corridor to unload the mouse droids. Snow White and her companions take a moment to orient themselves. They then bleep to each other their findings and start to zip off to their various places to 'hack' the computer core.
Given the present state of emergency it is probable that no one will even notice any alerts or flags that may be raised from the hacking as they will be working on dozen of other things or possibly write off any flags as further problems associated with Tibana Gas explosion.
To leave the station, all you have to do is get to a flight deck and convince someone that you are part of the regular evacuation or that you have priority wounded that need to be evacuated.
| Gol Krallet |
"Remember... the plan... Medical evac..."
Sitting up, Kol looks around at all of you.
"We were crashing due to battle damage; crashing onto... an Ice planet."
"Come on Kol. You hit your head really hard. You up for this exit strategy?" Gol asks.
Turning to the group, "Perhaps we take the senior officer here from the security detail so they see it's one of thier own. Garner some sympathy there. Let's move folks!"
Gol then gathers some gear and checks the other security personnel for anything that may be of assistance escaping like key cards, equipment, or anything useful.
Once done, he heads in the direction of the flight deck.
Kiddrik
|
Kiddrik nods, helping to pick up the Security Officer, and mutters to Doc, "If Harry doesn't mind the interruption," massive eye roll, "maybe you could give our security friend a sedative so he doesn't wake and blow our cover on our way out?"
He then pulls out his lightsaber, holding it concealed in the hand he's using to help carry the unconscious officer.
| Gol Krallet |
Kiddrik nods, helping to pick up the Security Officer, and mutters to Doc, "If Harry doesn't mind the interruption," massive eye roll, "maybe you could give our security friend a sedative so he doesn't wake and blow our cover on our way out?"
He then pulls out his lightsaber, holding it concealed in the hand he's using to help carry the unconscious officer.
"Kiddrick, use the collapsible repulsorlift stretcher for the patient transport. It will seem more believable. Also, if you have a medical blanket to throw over him, one with an obvious "aid" symbol on it, it will help the ruse as well. Good call on the sedative Kidd."
| Smerg |
You transport the officer with his ID badges on your emergency repulsor stretcher. You reach the corridor leading to the hanger bay and find it already is clogged with around one to two hundred people in various states of injury with medical personnel awaiting evacuation.
Deck crews are working to clear the hanger bay which had various ships and cargo knocked around the area causing plenty of havoc. Crews are also working on restoring function to several of the larger droids that are normally used to assist with the cargo moving work but also suffered damage when the station suffered damage.
| Smerg |
Gol will survey the situation and determine the best way to get to the head of the line. He wracks his brain to think of the quickest, most likely method based on the protocols of an evacuation.
Knowledge: Tactics check: 1d20+7
In an emergency standard Triage protocols take place.
Emergency patients go first.
Patients are divided based on survivability factors and chance they might die anyways on the way to treatment.
Breaks and general cuts are lowest priority.
Bleeds and respiratory problems are rated on rough diagnosis. Can the bleeding be controlled? Can the breathing problem be diagnosed and fixed?
Bacta exists but it is still a fairly rare commodity and there are only so many tanks that can take people at once.
Doc will know the procedures and can use Treat Injury to get you up to the front of the line. You'll likely be assigned 2 to 3 people to watch during transport as 'medical' support.
There will also likely be another 'command' flight deck on the station where the top brass are given 'priority' transport off of the station.
| Gol Krallet |
Gol and Doc confer and work a quick plan to get them up to the front of the line.
"I don't care what you do to this guy, just make it so we are a priority." whispers Gol vehemently as he eyes their narrow chance of getting out of here before they are discovered.
Gol then shares the plan quietly and discreetly to the others. Asking them to play along and assist where and when possible.
| Smerg |
Okay, you've come prepared for this. Doc knows his material and what are the right things to say to get to the top of the triage list.
Doc assigns your group to use some of the 'supplies' you brought for the emergency role to look after some of the patients to be transported. You are each assigned a pair of patients to keep attending to as you are loaded on the shuttle and prepare for the medical transport to Station VI.
Doc keeps revolving around the group making sure that you aren't killing anyone and none of the patients is getting any worse. He directs a few of you to keep pressure here or hold the IV there or keep checking vital signs.
Despite this pre-occupation with the patients, you can take peaks out of the shuttle windows. You can see the Spike is slowly spinning like a top that is preparing to fall. It must have some severe problems with the stabilizers. Swarms of smaller vessels are making emergency landings to recover personnel while several larger ships are moving in to try and stabilize the station.
It is impossible to tell for certain how bad the damage is but it is clear the Spike will need weeks to restore basic life functions and likely months to get its engines properly working again. It may be years before the damage is fully repaired on the station in the current budgetary measures of the Republic following the Mandalorian War.
Despite an almost impossible mission, you have succeeded in your primary goal. Snow White and her seven siblings are safely deposited inside of the station. You should hear word of their success in hacking the computer core within the next 8 to 24 hours.
On the way back to the station you feel the calm of having succeeded on a difficult mission. It is this calm that triggers a memory.
You remember standing before a group of robed figures. You can't see their faces but you remember agreeing to some mission. A mission that would radically alter your life and memories.
The last memory is of sitting cross legged across from some kindly person and giving them your lightsaber to hold.
You may advance your character with 1,000 xp immediately. You are level 2.
| HK-33 |
HK slips back into the role of a typical protocol droid with surprising ease in comparison to his usual eerily macabre self, wandering to and fro performing translations where needed or otherwise just holding things and generally assisting. As he passes each of the team one of his photoreceptors blinks on and off.
| Smerg |
** spoiler omitted **
The others not being able to spot Harry may be an after effect of the mind wipe. There is a theory that you can program to ignore someone or something. This is usually done in hypnosis therapy. There are rumours of some black op agencies using such techniques to insert covert operatives within a group as team back up. That might explain what Harry is doing. He might be team back-up. The rest of the team might be programed to ignore his presence to avoid giving away his cover.
Hey, you're better than a cook kid. You're a cool droid.
Your sensor system has a new flickering file symbol. Evidently, you are getting some sort of signal.
Kiddrik
|
HK's pass goes unobserved as Kidd stares out at the depths of space beyond the listing Spike, fingers resting on the hidden sheathe of his lightsaber in the small of his back. After a few silent moments, he shakes himself from his reverie, casting his eyes over his newfound crew, an unasked question in his dark eyes.
Do we know where this vessel is taking us, btw?
| Smerg |
HK's pass goes unobserved as Kidd stares out at the depths of space beyond the listing Spike, fingers resting on the hidden sheathe of his lightsaber in the small of his back. After a few silent moments, he shakes himself from his reverie, casting his eyes over his newfound crew, an unasked question in his dark eyes.
Do we know where this vessel is taking us, btw?
** spoiler omitted **
Yes, you know that you are going to Sullustan Station VI which is the Station that you were originally based on.
You are plus 1,000 xp which makes your total 1,500 xp
Yes, you can access the file. It appears to be some sort of app that is connected to Snow White or more correctly, Snow White is using the Spike's communication system to send out a signal. The signal appears to give you an update on progress of the slicing of the Spike's Core.
Having successfully breached the station's defenses, navigated the station including setting the charge, and escaping from the station I am awarding 200+100+200+100+200= 800 xp. This covers the initial montage to return to Station VI.
| Smerg |
Okay, you have made it back to Sullustan VI.
The shuttles doors open and emergency medical people are there ready to take the hand off of the medical cases. Doc can give them a few cliff notes on the presenting symptoms but they will likely go through a full diagnosis and set of scans as each are brought into the hospital.
The Mandalorian War has made such emergencies and preparedness fairly routine for the hospitals in Sullustan and they quickly adapt to the latest crisis.
Your group is largely forgotten as the patients are wheeled away.
What do you want to do?
| Smerg |
The group successful if a bit shook up on past events retires to the warehouse.
You are able to resupply with food, beverage, and mats for sleep if you wish. Doc has supplies if you need those.
If you want to take 8 hours to rest then you may recover your level in hit points.
| HK-33 |
HK plugs in for a charge cycle while the others rest, his processor constantly ticking over contemplating the unnecessary scrapping of the maintenance droids on entry, and how many unconsidered labour droids lay as a pile of twisted metal and sparks while the organics rushed to tend their own. The unfamiliar sensation of regret twists through his circuits, and he promises himself that next time he will try his best to avoid such senseless loss of functionality.
Force point to lose a dark side?
Kiddrik
|
The long ride to the medical facility followed by the ride back to their impromptu HQ give Kidd more than enough time to think - and his mood turns somber, quiet. All these damned mysteries. These new abilities, new team, new mission. Too many things to break down in not enough time. It takes an immense amount of self-control to keep his emotions in a state of equilibrium, but something deep inside him warns him that it's necessary to so. The voice warns, There is a time for emotion, for strength, but there is a time for quiet, for thought.
So when they reach the remote cargo bay, he checks in to make sure there is nothing pressing to do, then finds a corner, sits down, and leans back, letting his mind and body relax while his emotions crawl over and break down their last couple of days… wrestling with the amount of pain and death caused by their actions.
Hoping to also shed my dark side point via a force point.