
Smerg |

Okay, shifting out of combat rounds. Post as you like.
Most of the droids ignore you as you quickly move to the exit. There is only the last surveillance maintenance droid with the person that was speaking in Sullustan. They are now switching to speak in Basic.
'I repeat. That area is restricted to blue maintenance personnel. What is your team and section number?'
The mention of Harry by Doc triggers a memory. During the War with the Mandalorians, you were an ensign. Doc was starting to lose it and he would endlessly talk of his friend Harry which no one could see. If his memory is coming back then he might be losing it again.
Remembering your status as an ensign has bolstered your confidence in who you are. Advance your character one level by adding 1000xp as you now recall some of your life during the war.
Could you have your character grimace on your next post at the mention of Harry? You're not sure why but there is something that you don't like when it comes to Harry.

Kol DyThrand |

Kol peels the stickum on his device and slaps it on a convenient piece of delicate equipment; he clicks it on and it starts couting down from 5 minutes.
"Ok boys and girls, stick them and run, just like we planned."
Kol will then make for the exit that leads to our next waypoint; access to the transit tubes.

Smerg |

Kol peels the stickum on his device and slaps it on a convenient piece of delicate equipment; he clicks it on and it starts couting down from 5 minutes.
"Ok boys and girls, stick them and run, just like we planned."
Kol will then make for the exit that leads to our next waypoint; access to the transit tubes.
The surveillance droid swivels and the holographic figure says, 'Hey, What's that you're doing? That looks like...Oh frack...Security!! Security!! This is Blue HQ we need security and an explosive ordinance team to Blue 16. Scramble, Scramble, Scramble!'
Alarm lights start blazing along with sirens shrilling.
The droids in the area move to evacuate the area.

Gol Krallet |

"Dammit, Harry. You know I hate when the toasters start making that noise..." Doc hurries out after the others.
"Stow it Doc. Nobody wants to hear about fraggin Harry. Never did. Not now." shouts Gol as Doc mentions the name, a frown quickly growing on the taciturn soldier. You didn't think he could get grumpier but he does as at the mention of Harry.
"We have to get out of here. How much time do you need Kol?"
Looking at Vash, Gol barks, "Missy, no amount of codes 'll get us outta this mess now."
Gol flies down to the access hatch that they came in and scans the area.
***Tactics check - would silencing the droid help?***

Gol Krallet |

Gol Krallet wrote:If you don't silence the surveillance droid then it is likely the operator will have the droid follow you relaying the information to security.
***Tactics check - would silencing the droid help?***
Tactics check for surveillance droid: 1d20 + 7 ⇒ (3) + 7 = 10
Shot on surveillance droid:1d20 + 4 ⇒ (18) + 4 = 22
Damage on droid: 3d8 ⇒ (2, 6, 7) = 15

Smerg |

Smerg wrote:Gol Krallet wrote:If you don't silence the surveillance droid then it is likely the operator will have the droid follow you relaying the information to security.
***Tactics check - would silencing the droid help?***
Tactics check for surveillance droid: 1d20+7
Shot on surveillance droid:1d20+4
Damage on droid: 3d8
It sparks and shatters sending bits of repulsor and lens glass as it crashes to the ground. The other droids continue to clear the room.
The charges have been set and you have got access to the tunnels that lead to the rail train that runs along the spine of the space station.

Smerg |

Vash's compilation of research and built up information on The Spike guides you quickly down the hallway and into some side tunnels. You are able to leap aboard the rail train just as you see several squads of security start to deport in the closest station point.
They just start to turn and spot you as the train pulls out of the station when a few of the security troops appear to spot you. They start to pull out their weapons to fire at you when several explosions go off erupting fire over the station.
You appear to have a short lead but the security team on the station appear to have been speaking into their coms before you lost them in fire.

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Kidd stands to the side, idly spinning his lightsaber hilt in his hands as he watches the tunnel fly by, "I thought it would take a hundred slicers a hundred years to slice into the spike's systems." he says with a smirk. "Or was that only from the outside?"
He's doing his best to be ready to intercept incoming fire if opponents should present themselves.
We are on the train-thingy, right?

Smerg |

Kidd stands to the side, idly spinning his lightsaber hilt in his hands as he watches the tunnel fly by, "I thought it would take a hundred slicers a hundred years to slice into the spike's systems." he says with a smirk. "Or was that only from the outside?"
He's doing his best to be ready to intercept incoming fire if opponents should present themselves.
We are on the train-thingy, right?
Yup, you are on the train thingy.
The closest full grade socket will be off the train in a maintenance hall, droid station, or maintenance room.
On a station like this, someone can find a full grade socket with a DC 15 Use Computer Trained or DC 20 Alertness Untrained and a minute to search. I'll allow someone to spend a force point to cut the time to a standard action (the Force Point allows you to be 'lucky' to be in the right spot at the right time to find one).
HK, you think that you see some activity at the next station but if the train bypasses that station you should be able to get beyond it before they arrive on the platform.

Vash'elie |

Sighing with relief Vash'elie rushes over to the soccet HK found, "Good work bolt head! Let me see what I can do." she says as she plugs in and tries to gain access to the mainframe.
Use Computer + force point 1/6: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17
"Suggestion guys! If we can stop this thing in the tunnels we could rig it to explode and hike the rest of the way."

Smerg |

Sighing with relief Vash'elie rushes over to the soccet HK found, "Good work bolt head! Let me see what I can do." she says as she plugs in and tries to gain access to the mainframe.
Use Computer + force point 1/6: 1d20+9+1d6
"Suggestion guys! If we can stop this thing in the tunnels we could rig it to explode and hike the rest of the way."
With your roll you can access the train's emergency brake system, speed the train up, slow it down, or tell it to skip a station. It is likely a security group will be able to trigger an override on the train at some point since you haven't been able to lock the train out of exterior control.
The diagram for the train lists nine station stops for personnel and five more station stops strictly for droids and cargo.

Vash'elie |

"Ok, I can give the train some comands but our options are limited." Looking up and seeing the activity in the next station she hurriedly punches in orders to skip the next stop.
"There are some 'droid only' stops coming up. We could get off there and send the train on it's way. I think it would be our best bet. Find a quiet place to get out of the space suits and get into uniform, so to speak."

Kol DyThrand |

KNOWLEDGE (Tactics): 1d20 + 7 ⇒ (5) + 7 = 12
"Yeah, good idea." Kol stabs a finger at a particular stop on the track image. "We'll get off right there. Closest to the next waypoint. With any luck we can drop the package and make our egress."

Smerg |

The train wizzes through the station.
You can see a wave of people scattering as the security team desperately tries to get on to the train station in time.
Behind you, you can see several cursing SoroSec as they realize the train has already gone by. You can also see they are speaking into their radio mikes.
Vash'elie you feel that someone else is entering the train's control systems. It is giving the train orders preparing it to stop at the next regular terminal. Luckily, your orders to stop at the droid terminal don't conflict.
You will be able to stop the train and get off at Kol's appointed location with no problem.

Vash'elie |

"Ok. We're getting off at the next stop. I've got competition for the trains controls and I'm loosing. Quick! Rig an explosive with a timer of two minutes. That should blow the train right before it hits the next station. It should couse them a fair hedache trying to figure out if we were on it or not."
mechanics: set timer- 1d20 + 8 ⇒ (12) + 8 = 20

Smerg |

"Ok. We're getting off at the next stop. I've got competition for the trains controls and I'm loosing. Quick! Rig an explosive with a timer of two minutes. That should blow the train right before it hits the next station. It should couse them a fair hedache trying to figure out if we were on it or not."
mechanics: set timer- 1d20+8
No trouble rigging the explosive. It is set and placed.
The train is stopped at the droid terminal. It appears to be a large warehouse filled with large, three tiered shelves with containers. There are also several standard size delivery pods.
Near the entrance are a many large size heavy labour droids designed for moving the pods and unloading the train. There are also medium size labour droids that are picker models used for fetching things from the shelves and making deliveries. Finally there are also some small labour droids for small item delivery.
There are a pair of overseer droids watching over the labour droids. One of the Overseer droids appears to be holding some sort of stun baton or cattle prod. The Overseer droid with the baton appears to be looking at something inside one of the standard cargo pods.
There are several exits out of the warehouse which the droids are using to make deliveries.
You notice at the one end of the warehouse roughly 150m away are a group of four blast doors in standard red and yellow slash marks with red flashing lights posted beside the doors to signal when the doors are open. The blast doors are marked Tibanna Gas storage.
Standard ship configuration would have a set of three blast doors between the warehouse and each of these four ammo lockers.

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Edit... i said something snarky, but it was only after mis-reading something. sigh.
Kiddrik takes a few moments while getting off the tram to look for cameras or surveillance droids (that look like the last one, anyway).
Taking 10 on Use the Force to negate cover (to make it easy to spot any cameras in range). THen taking 10 on the spot itself. (if possible.)
UtF 22
Perception 11

Smerg |

Edit... i said something snarky, but it was only after mis-reading something. sigh.
Kiddrik takes a few moments while getting off the tram to look for cameras or surveillance droids (that look like the last one, anyway).
Taking 10 on Use the Force to negate cover (to make it easy to spot any cameras in range). THen taking 10 on the spot itself. (if possible.)
UtF 22
Perception 11
You take a breath and relax. You reach out and sense there are a couple of cameras covering the platform from either end. It is quite likely there might be more inside the warehouse but you haven't spotted them.

Vash'elie |

Stepping off the train Vash'elie takes in the scene around her, utf; sence surroundings 1d20 + 8 ⇒ (14) + 8 = 22.
"We need a place without cameras for a minute. their computer security is realy good, I'm not sure if I can control it. We need a route with the least likelyhood of cameras. I had thought we could find maintainance tunnels going out rom here but first we need to get out of camera view." Vash'elie copies Doc's move and finds a camera blank spot.
"How you holdin up Doc? Any headaches?" she asks when she gets close to Valorin.

Gol Krallet |

Gol scans the area looking for tactical positions and exits for retreat.
"Anyone else notice that group of four blast doors across the warehouse?" asks Gol, pointing at the other end 150m away.
"Standard ship configuration would have a set of three blast doors between the warehouse and each of these four ammo lockers."
"Vash, can you call up the configuration of those spaces?"
Looking to Doc, Gol also gets out of camera view and ducks out of the way. "We start shootin, they'll know we are here."
"Ideas?"

Vash'elie |

"No, ma'am. Fit as a fiddle and twice as fine. Why do you ask?"
'Just making conversation doctor.'
"Vash, can you call up the configuration of those spaces?"
"Let me see what I can do lieutenant." Vash finds a soccet in cover, plugs in and starts calling up the schemaics.
UC; 1d20 + 8 ⇒ (18) + 8 = 26

HK-33 |

Also slipping back into a blind spot, HK fingers his ion blaster.
"Observation: Ion weapons simply deactivate most simple electrical equipment and reset them to their default position. Doors open, bridges retract, cameras go black but don't act like they've been blasted - they'd send a tech team down and then we have uniforms and passes."

Smerg |

Stepping off the train Vash'elie takes in the scene around her, utf; sence surroundings 1d20+8.
"We need a place without cameras for a minute. their computer security is realy good, I'm not sure if I can control it. We need a route with the least likelyhood of cameras. I had thought we could find maintainance tunnels going out rom here but first we need to get out of camera view." Vash'elie copies Doc's move and finds a camera blank spot."How you holdin up Doc? Any headaches?" she asks when she gets close to Valorin.
You are pretty sure that you can find a spot inside one of the cargo pods that is out of sight of the cameras. You can talk and change without being directly observed.

Smerg |

Doc Vallorin wrote:"No, ma'am. Fit as a fiddle and twice as fine. Why do you ask?"'Just making conversation doctor.'
Gol wrote:"Vash, can you call up the configuration of those spaces?""Let me see what I can do lieutenant." Vash finds a soccet in cover, plugs in and starts calling up the schemaics.
UC; 1d20+8
They are standard Tibanna Gas armoury holds. Tibanna is the gas used to give blasters and all energy weapons their 'blast'. Tibanna gas is one of those substances that doesn't respond well to violence which is why it is stored in magazines behind three sets of blast doors.
Each of the doors has a security code that a person would have to enter to get the next set of blast doors open.
You do know that most large labour droids used to carry the gas from the magazines to the main ship (or station) guns have the codes included in their droid brains. This allows the droids to just walk up to the doors and order them open or close.
It would be possible to order a droid to head into a magazine and follow behind the droid with a bit of programing of the labour droid.
DC of the programing would be the Droid's Will Def +5. That should be a value of 15 or less for labour droids.

Vash'elie |

Vash points out the container, "Over there. We can get out of our suits and coverse in there." We're already wearing uniforms with fake ids right?
"Those are Tibanna Gas holds. I can order a labor droid to open the doors for us." Vah says eagerly, "It would crate an adequate blast for a good distraction."

Vash'elie |

'Alright.' Vash ducks her head and tries to pick out a path to the container out of camera view. stealth: 1d20 + 7 ⇒ (13) + 7 = 20.
Peeling off her space suit she bundles up her hair under her uniform cap, fluffs up her uniform to make her figure less discernable and pulls her cap low over her eyes. Content she is as disguised as she can she heads over to the nearest labor droid. "You! Over here! I need to run a scan on you." Leading off to the sides, out of view of the ovesheer droids, she pops it's casing and sets to work ordering it to head into the gas container. Mechanics or Use Computer, wichever is relevant; 1d20 + 8 ⇒ (3) + 8 = 11.
Force Point 1/6 for skill use, not sure if I can take 10 as the check might have reprocussions and not sure if she's pressed. 1d6 ⇒ 1.
Edit: Forgot a +1 equipment bonus to Use Computer.

Smerg |

'Alright.' Vash ducks her head and tries to pick out a path to the container out of camera view. stealth: 1d20+7.
Peeling off her space suit she bundles up her hair under her uniform cap, fluffs up her uniform to make her figure less discernable and pulls her cap low over her eyes. Content she is as disguised as she can she heads over to the nearest labor droid. "You! Over here! I need to run a scan on you." Leading off to the sides, out of view of the ovesheer droids, she pops it's casing and sets to work ordering it to head into the gas container. Mechanics or Use Computer, wichever is relevant; 1d20+8.
Force Point 1/6 for skill use, not sure if I can take 10 as the check might have reprocussions and not sure if she's pressed. 1d6.
Edit: Forgot a +1 equipment bonus to Use Computer.
The large droid is sort of following your orders.
It has gotten the idea that you want it to head into the armoury.
Unfortunately, it has grabbed a hold of you, Vash and is taking you with it into the Tibanna gas hold.