[Epic] touching on some rules ideas.


Homebrew and House Rules


I took a look at Arcana Evolved, then watched a few trailer for korean fantasy games in youtube, and since I'm on a sharing mood...

* First, indeed -- why not just progress as suggested PFRPG? Why not have progressive attacks, as well as 10th and beyond level in spells? Indeed, those spells that seem overpowering, could in fact be bumped up a level or two.

* Second, Hero points. Epic points. Epic Hero points. A bit fuzzy there, but
- for a game likely to go epic, giving the players hero points, or perhaps beginning to give them at epic, is a flavorful idea.
- I was thinking, a new use for the points could be getting the ability you could have, oh, five levels from now. Go beyond the impossible and kick reason to the curb, and all that.

* Third, our 'what feels realistic' sense of weaponry has developed based solely on combat against medium humanoids, and typically medium or large beasts. Weapons for monster slaying would be different. That got me thinking...
- Special versions of weapons, which have a BAB prerequisite, and possibly, a penalty, but would give, for an example, a significantly higher damage vs. creatures of large enough size. F'r ex, a Wyrm-slaying reach greatsword, which required BAB +11, and would be so heavy and slow to swing that you'd lose one attack per round, but would instead deal 4d6 or 6d6 base damage vs. Huge or larger creatures.

Exotic Weapon mechanic is clunky here, as I don't think variants of common weapon types should be considered 'exotic'. In fact, IMO, Bastard Sword being an exotic weapon makes little sense to me.

The basic mechanical reason for 'monster-slaying' weapons - I guess it could be a template - is reducing the number of attack rolls a character has. It needn't be perfectly balanced and equally beneficial - it just needs to be tempting enough to use.

- lose iterative attacks, gain bonus is the basic idea.


- As to your first point, I have mixed feelings there. I believe the rules as outlined in the PF core rulebook would work well enough up to maybe 30th level. Beyond that, the difference between good BAB and bad BAB, and good saving throws and bad saving throws would become too great. The only option there is to end the game at 30th level, change how BAB and saves progress (possibly by using rules similar to those in the OGL), or force characters to multiclass into something with a better progression.

- As for having higher level spell slots, thats perfectly fine. According to cannon Forgotten Realms sources, there have been spells up to 12th level, so there is obviously precedent for progressing spells into epic. There are some pretty obvious spells to add in, like say Form of the Dragon IV or Epic Magic Fang.

-Heres what I'd suggest as epic uses for Hero Points: take a full-round action as an immediate action, increase the bonus to the roll to +16/+8, cast a spell two levels higher then you could normally cast, etc. Also, if the character chose the "antihero" variant to get a bonus feat, they gain an epic bonus feat at 21st level.

-As for variant and exotic equipment, this can be covered by larger weapons intended for giants, or unusual weapons intended for planar creatures and monsters with strange anatomy. You could have additional prerequisites, or just require Exotic Weapon/Armor Proficiency.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / [Epic] touching on some rules ideas. All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules