Pygon |
I never have used any virtual tabletop as a GM or player, but I've always wanted to try it. I'm VERY intrigued by the idea that you could play an RPG in this manner, because it not only seems like it'd be easier to schedule than getting everyone together in one room, but I can't help but think the extra visual (and perhaps audio) tools the GM has to present the game could only enhance the experience.
I try to set up fancy things when I can. I'm finishing up Serpent Skull #2 in the coming sessions, and I've set up a few visuals that will hopefully make the big moment memorable.
I wish I could easily get TTopRPG running on a Mac, but the programming package I used is Microsoft, and alas they have their ways of limiting access to their own OS.
Cheapy |
Kavren Stark wrote:I never have used any virtual tabletop as a GM or player, but I've always wanted to try it. I'm VERY intrigued by the idea that you could play an RPG in this manner, because it not only seems like it'd be easier to schedule than getting everyone together in one room, but I can't help but think the extra visual (and perhaps audio) tools the GM has to present the game could only enhance the experience.Have you ever used any virtual tabletop software, as either a GM or a player?
If so, which one would you recommend? I'm leaning toward D20Pro, but it does currently lack one feature I really like, the dynamic fog of war, that Maptool and Battlegrounds both have. I have a bit of experience with Maptool as a player, and found it clunky and user-unfriendly, so I think I'm going to go with one of the non-freeware programs, but I'd be very interested to hear your opinion, if you've had the chance to form one on this topic.
Rite's The Breaking of Forstor Nagar is a module that actually comes with MapTools files to make it easier for people to play it over the internet. I found that idea to be really cool.
Robert Hawkshaw |
James Jacobs wrote:You don't watch Law and Order SVU? John Munch is pretty much the greatest fictional detective ever created. He's witty, acerbic, a conspiracy theorist, and charismatic as all hell.A.P.P.L.E. wrote:What do you think Detective John Munch's alignment is? I'm torn betweeen Lawful Good and Neutral Good.No clue who John Munch is. Neutral Mysterious, perhaps?
He's better in Homicide: Life on the Street, the predecessor show to The Wire. Much more focus on dialogue and character in that show. He actually shows up very very briefly in season five of The Wire.
Kavren Stark |
I think that a group where there are NPCs controlled by the GM and those NPCs are members of the party who travel with the party is really cool, and allows for some really fun roleplay opportunities. Once the GM starts to think of those NPCs as his/her characters, though... that's bad. They must remain NPCs.
Your thinking on this ought to be obvious to anyone who's read the Jade Regent Players' Guide. I've been reading through some of Kyrademon's Jade Regent play-by-post campaign; the quality of role-playing in that group is turning me green with envy, especially the virtuosity with which the GM manages to run Ameiko, Shalelu, Sandru and Koya in simultaneous conversations with multiple PCs and keep their personalities distinctive and true to the book... and that's not even mentioning the hilarity resulting from the party (un)cleric's* adoption of/by one of the Licktoad goblins.
*What's an uncleric, you ask? One whose "divine concept worthy of devotion" from which he derives his powers is atheism.
Liz Courts wrote:No TTop on Macs makes me sad. ;_;Same here. Which is a SIGNIFICANT reason why I've not yet tried them out. Not only because I use Macs, but at least one player in all my groups uses Macs (and usually that ratio is a lot higher).
Saying "You can play in my game as long as you own a PC and don't own a Mac" would annoy me.
TTop is actually one specific VTT program; all three of the ones I mentioned, Battlegrounds, MapTool, and D20Pro, run on both Macs and PCs, and can use both on the same network.
I never have used any virtual tabletop as a GM or player, but I've always wanted to try it. I'm VERY intrigued by the idea that you could play an RPG in this manner, because it not only seems like it'd be easier to schedule than getting everyone together in one room, but I can't help but think the extra visual (and perhaps audio) tools the GM has to present the game could only enhance the experience.
I'm actually planning on using it for a game where we do all meet together in the same room. My friend Erick, who hosted the Rise of the Runelords game I played in until last July, and will be hosting any game I run, has a projector on the ceiling over his gaming table. Karry, the GM in the aborted RotRL campaign, used MapTool for all our encounter maps, importing the graphics from the RotRL Map Pack and projecting the players' view on the table, while running the GM's view (which shows everything, instead of only what the characters can see) on his own lap-top; I plan to do the same. However, it is possible that a player who had to miss a session could still virtually attend part of it by logging into the VTT.
I have thought some about the possibilities for using a VTT program in a play-by-post campaign, though -- do all the roleplaying in the PBP forum, and resolve combat in the VTT, scheduling times when all the players can log in as needed. That seems like some of the best of both worlds: the depth of character interaction you get when people have minutes or even hours to write their characters' dialogue, and the level of detail in dungeon crawls and combat encounters that you don't get when you only have ASCII symbols to represent your map. In fact, even if I do succeed in putting together a group that meets every other week in meat-space, I'm going to try to get them to do some of the PC-PC and PC-NPC social interaction, distribution of treasure, etc. outside those times, probably using Obsidian Portal.
It occurs to me that if you were to start GMing net-based VTT campaign, you'd probably have hundreds if not thousands of players lining up for a seat at the virtual table. You could have a charity auction or raffle for gamers wanting in on that campaign.
Kavren Stark |
Well, it loses smite good, cruelties, and maybe channel energy. Heavy armor, full BAB, and an army of undead is it's shtick, and it loses stuff that doesn't help do that. This archetype is designed for NPC bad guys, so it can get away with being a one trick pony.
I'd want to keep channel energy -- or only give up the ability to cause damage with it, while retaining the ability to heal your undead minions with negative energy.
Diego Rossi |
James Jacobs wrote:Did you like Spelljammer? That's why I asked about D20 Future. I want to use it's space rules to create something that plays like Spelljammer, but is it's own setting, and uses Pathfinder rules.A.P.P.L.E. wrote:Pathfinder's Gamemaster's Guide suggests space adventures. Let's say I want to do it. Could I import the D20 Future space rules to handle space travel, combat, and equipment, or are they just too different?I can't answer that for 2 reasons:
1) I haven't seen any d20 Future space rules.
2) What's "too different" varies depending on the GM.
See if you can get a copy of Dungeon 92. It is one of the back to back issues and it has a few articles on Spelljammer for the 3.0 edition.
As it is short it avoid the silly things James mentioned and keep a decent "swashbuckers in space" feeling (at least reading it, I haven't actually played that version of Spelljammer).Icyshadow |
In addition to Ustalav, what are the most common places for Changelings to live in?
I've really grown fond of them, since they respect the original myths, unlike the Eberron "Changelings". I do like those too, but they're just not as good in my opinion anymore and fill a completely different role for me (playing a Doppelganger with no level adjustment is fun, and the Eberron "Changeling" helps with that even though it's not exactly the same thing).
HalfOrcHeavyMetal |
Something that just cropped into my mind mid-timtam moment:
Now in most MMOs (no boo-ing just yet please!) there are sets of Armor that gain more power the more 'pieces' of the set you gather, ie main torso armor, then gauntlets, then boot, then helm, then the belt, rings and necklaces etc.
Would we ever see a singular 'set' in a campaign arc? That a historical Hero was not actually the legend that history paints him, but rather a common adventurer who used a powerful suit of armor to forge himself a place in history, and now the PCs are in a however-many-factions-we-want race to collect the pieces of the armor and bring them together?
Also pray for my soul. One of the cats has somehow managed to mangle her back leg up severely, lots of self-inflicted bite-marks, and I have to go over it with some hydrogen peroxide shortly. I wish I had some Fullplate IRL right about now....
DM_aka_Dudemeister |
Daemons are rapidly becoming my favorite of the evil aligned outsiders, nihilists on a cosmic scale are really cool.
Since many of the Daemons are anthropomorphic personifications of death-types, does Pharasma have many Daemons serving her? Is there a stance the church of Pharasma takes with the summoning of various Daemonkind?
Zhangar |
Daemons are rapidly becoming my favorite of the evil aligned outsiders, nihilists on a cosmic scale are really cool.
Since many of the Daemons are anthropomorphic personifications of death-types, does Pharasma have many Daemons serving her? Is there a stance the church of Pharasma takes with the summoning of various Daemonkind?
IANJ, but as daemons are soul-destroying monsters, Pharasma's not too fond of them. In fact, they're outright banned from Pharasma's divine realm, and those souls condemned to Abaddon are actually given a last chance to sell themselves to Hell or the Abyss just to get out of going to Abaddon.
Pharasma's divine servitors are the psychopomps, who are dedicated to making sure death and the afterlife run smoothly.
And that has me wondering -
James, are there any plans down the line to do more focused versions of Todd Stewart's The Great Beyond? Like one dedicated to the lower realms, one dedicated to the upper realms, etc. Todd did an amazing job with the The Great Beyond, and having him do a book on the lower planes and their localities would be really cool. The Books of the Damned are good books, but they're focused more on the big movers than they are on what the planes themselves are like.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
LazarX |
IANJ, but as daemons are soul-destroying monsters, Pharasma's not too fond of them. In fact, they're outright banned from Pharasma's divine realm, and those souls condemned to Abaddon are actually given a last chance to sell themselves to Hell or the Abyss just to get out of going to Abaddon.
Is that like those people being condemned to the Big Island in "Escape From New York" being offered suicide as a last chance option? (which apparently was a popular one.)
"We've invented a new kind of movie. It's called the Kurt Russell genre."
-Unattributed quote
James Jacobs Creative Director |
What is your opinion on this issue, milord?
Sneak attacks being limited to piercing weapons is a fantastically terrible idea. Anyone who's been hit on the back of the head by a shovel or had the tendons in their ankles cut by a sadist hiding under the bead would agree.
James Jacobs Creative Director |
It occurs to me that if you were to start GMing net-based VTT campaign, you'd probably have hundreds if not thousands of players lining up for a seat at the virtual table. You could have a charity auction or raffle for gamers wanting in on that campaign.
Probably true. Certainly when I announce I'm running a game here at Paizo, the table fills up fast and that's just drawing from people who happen to be at work that day.
If I were to do a VTT game, though, it'd be invite-only from friends or perhaps freelancers. An open invitation would be madness.
James Jacobs Creative Director |
See if you can get a copy of Dungeon 92. It is one of the back to back issues and it has a few articles on Spelljammer for the 3.0 edition.
As it is short it avoid the silly things James mentioned and keep a decent "swashbuckers in space" feeling (at least reading it, I haven't actually played that version of Spelljammer).
That incarnation of Spelljammer from Dungeon is actually really pretty cool, and is hands-down my favorite incarnation of the setting.
James Jacobs Creative Director |
In addition to Ustalav, what are the most common places for Changelings to live in?
I've really grown fond of them, since they respect the original myths, unlike the Eberron "Changelings". I do like those too, but they're just not as good in my opinion anymore and fill a completely different role for me (playing a Doppelganger with no level adjustment is fun, and the Eberron "Changeling" helps with that even though it's not exactly the same thing).
Changelings are a fantastically rare race in the Inner Sea region, so they're not "common" in any region. Ustalav included. As such, a single changeling can show up pretty much anywhere in the Inner Sea region.
James Jacobs Creative Director |
Something that just cropped into my mind mid-timtam moment:
Now in most MMOs (no boo-ing just yet please!) there are sets of Armor that gain more power the more 'pieces' of the set you gather, ie main torso armor, then gauntlets, then boot, then helm, then the belt, rings and necklaces etc.
Would we ever see a singular 'set' in a campaign arc? That a historical Hero was not actually the legend that history paints him, but rather a common adventurer who used a powerful suit of armor to forge himself a place in history, and now the PCs are in a however-many-factions-we-want race to collect the pieces of the armor and bring them together?
Also pray for my soul. One of the cats has somehow managed to mangle her back leg up severely, lots of self-inflicted bite-marks, and I have to go over it with some hydrogen peroxide shortly. I wish I had some Fullplate IRL right about now....
First of all... you'll never catch me booing an MMO. Not only do I have really high hopes for Pathfinder Online... but I've been playing World of Warcraft since the first day it was available. I've tried other MMOs... and while most of them have been critically flawed in my opinion in one way or another, the actual concept is sound and, when done well, significantly awesome.
As for armor sets... we've tinkered and toyed with things like this before, but it's kind of a hard thing to pull off in an tabletop RPG. Especially one where the "loot and sell" mindset seems to be so pervasive. Frankly, the best way to do an "armor set" in a game is for a GM to tailor the pieces of armor for a specific player in the group.
Of course, the fact that Pathfinder armor doesn't come in "sets" makes it a lot more difficult for this type of thing to get pulled off in the game.
And: Poor kitty! :-(
Tundra Dragondust |
I really looked forward to Spelljammer in the months leading up to its release. I had a LOT of excitement for it. And that excitement carried my delight with the setting through for several months after it came out, but eventually the inherent goofiness that riddled the entire setting turned me off to it, and now all that I can remember are the silly parts that annoy me. It's one of my least favorite official D&D settings as a result... and might actually be my LEAST favorite setting.
You know, the goofiness of the system really worked out for our group, which was rather goofy at the time. I liked wooden ships in space at absurd speeds and considering my interest in space (I'm the best at space!) I understood the various distances involved and had a good time with it. We also combined the Planescape setting with Spelljamming and ended up with ... The Planejammer. A huge ship that could fly through space and plane shift every so often. As the campaign progressed we moved from just a normal ship to this planar monstrosity and from normal pirates to extraplanar villians to a threat to the entire multiverse. Ahhh fun times...
I loved the old second addition planescape books, The art and writing were amazing. Did you ever do any planescape?
Also, since the Golarion system has a ton of planets, how would you travel between them? Portals? (boring) Ships? Space birds? Teleportation magic? (Also boring) Really big trebuchets? Tyrannosaurus powered pedal planes? (I have no idea how that would work...) Other?
- Tundra
James Jacobs Creative Director |
Daemons are rapidly becoming my favorite of the evil aligned outsiders, nihilists on a cosmic scale are really cool.
Since many of the Daemons are anthropomorphic personifications of death-types, does Pharasma have many Daemons serving her? Is there a stance the church of Pharasma takes with the summoning of various Daemonkind?
Pharasma doesn't have any daemons serving her at all. In fact, she's pretty anti-daemon, since they eat souls. To Pharasma, a daemon is a pest and a scourge, in the same way crop-eating parasites and vermin are pests to farmers. Summoning and traficking with daemons is not really allowed to worshipers of Pharasma at all; it's on par with animating and controlling undead.
James Jacobs Creative Director |
James Jacobs Creative Director |
Dinkster the Dinkmeister wrote:James,
Please tell Liz and everyone else at paizo(yourself included)to have a Merry Christmas and Happy New Year.
That's not a question.
James, why didn't he ask a question?
Because he was being nice and friendly. It's cool... I know being nice and friendly is a weird thing to see on the internet. Don't worry! Everything is fine! :-)
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
James, are there any plans down the line to do more focused versions of Todd Stewart's The Great Beyond? Like one dedicated to the lower realms, one dedicated to the upper realms, etc. Todd did an amazing job with the The Great Beyond, and having him do a book on the lower planes and their localities would be really cool. The Books of the Damned are good books, but they're focused more on the big movers than they are on what the planes themselves are like.
heh... Well, first of all, while Todd wrote "The Great Beyond," it's not his. I'm actually the one who came up with the concept of how Golarion's outer planes work, with a LOT of inspiration from the Great Wheel cosmology from D&D.
And we have continued to expand upon the Great Beyond, both in the format of the Books of the Damned (again, not only written by Todd), but also in books like Gods & Magic, supplementary articles in Pathfinder Adventure Paths, and the like.
Now, that all said... chances of us returning to provide greater details on the Great Beyond at some point in the future are actually pretty high. If only because now we have a ruleset to base our design on... a luxury we didn't have when we published "The Great Beyond," (which is why that book's so light on rules and other stuff).
James Jacobs Creative Director |
If Pathfinder is intended to be medieval fantasy, why is the available technology and social structure far more renaissance than medieval? I'm not complaining, as I happen to be rather fond of the idea of renaissance fantasy, I'm just curious.
Pathfinder is NOT intended to be medieval fantasy. It's supposed to be just "fantasy." That includes medieval stuff, but also includes both more recent stuff and, to an even greater extent, truly ancient stuff like ancient Rome or mythological Atlantis.
Folks assuming Pathfinder (and Golarion) are attempting to model a specific narrow band of time in a specific real-world region (medieval Europe) are missing the point. If anything, medieval Europe is nothing more than a convenient starting point of possibilities.
A.P.P.L.E. |
A.P.P.L.E. wrote:If Pathfinder is intended to be medieval fantasy, why is the available technology and social structure far more renaissance than medieval? I'm not complaining, as I happen to be rather fond of the idea of renaissance fantasy, I'm just curious.Pathfinder is NOT intended to be medieval fantasy. It's supposed to be just "fantasy." That includes medieval stuff, but also includes both more recent stuff and, to an even greater extent, truly ancient stuff like ancient Rome or mythological Atlantis.
Folks assuming Pathfinder (and Golarion) are attempting to model a specific narrow band of time in a specific real-world region (medieval Europe) are missing the point. If anything, medieval Europe is nothing more than a convenient starting point of possibilities.
Well, I don't pay attention to Golarion much, so I wouldn't know. I'm used to D&D's supposed medievalness, but I see both it and Pathfinder as being heavily renaissance more so than anything else. Not necessarily a bad thing. It's the existence of full plate armor, nation-states, rapiers, literacy, and the like that scream renaissance to me.
James Jacobs Creative Director |
James, what is the Paizo employee holiday party like? Is it pretty much like any other office holiday party, or does it have some special Paizo awesomeness to it, like promo products given to employees, etc? Is it during work hours in the office, or off site after hours?
The last few years, it's been held at a local winery. Starts at 7:00 PM on a Saturday night, with all of us converging at the winery to hang out and talk. It's catered by one of several local restaurants (usually a pretty fancy local pizzeria) supplemented by various other snacks. After folks have eaten, Lisa gives an end of the year report on how the company did, and bonus checks are handed out one at a time. And then we do a White Elephant gift exchange, that usually ends up bringing us to about midnight with a certain number of pleasantly tipsy employees and, in my case, ringing ears. The party gets pretty loud.
James Jacobs Creative Director |
I loved the old second addition planescape books, The art and writing were amazing. Did you ever do any planescape?
Also, since the Golarion system has a ton of planets, how would you travel between them? Portals? (boring) Ships? Space birds? Teleportation magic? (Also boring) Really big trebuchets? Tyrannosaurus powered pedal planes? (I have no idea how that would work...) Other?
I have run Planescape adventures before, and I played in one that went up through and finished out the Great Modron March. That game was VERY fun. I'm quite a fan of Planescape, although not so much a fan of the cant they infused the products with. The only time the Planescape cant didn't annoy me was in the computer game... turns out that hiring professional actors to speak that stuff works a lot better than listening to your gaming buddies try to make it work.
The upcoming book "Distant Worlds" talks about how you travel between the planets... but the three main ways would be:
1) Flight via magic or space-traveling creature. The shantak from Bestairy 2 is a great example of this.
2) Travel in a ship. By which I mean a spaceship, like the one that crashed in Numeria, but not one that's crashed of course. This is the most science fiction route.
3) Travel via the spell interplanetary teleport or via the network of portals that link the planets together.
James Jacobs Creative Director |
James Jacobs Creative Director |
Well, I don't pay attention to Golarion much, so I wouldn't know. I'm used to D&D's supposed medievalness, but I see both it and Pathfinder as being heavily renaissance more so than anything else. Not necessarily a bad thing. It's the existence of full plate armor, nation-states, rapiers, literacy, and the like that scream renaissance to me.
Golarion has a lot of relatively recent elements in it, be they full-plate armor, printing presses, fledgling democracies, age of sail sailing ships, firearms, syringes, pianos, and so on. It's kind of a hodge-podge... by design. It's got just as many realms that are more ancient, like Rome or Atlantis or even tribal caveman times regions.
James Jacobs Creative Director |
Nevynxxx |
Liz Courts wrote:No TTop on Macs makes me sad. ;_;Same here. Which is a SIGNIFICANT reason why I've not yet tried them out. Not only because I use Macs, but at least one player in all my groups uses Macs (and usually that ratio is a lot higher).
Saying "You can play in my game as long as you own a PC and don't own a Mac" would annoy me.
Maptool should work on Mac, shouldn't it? It's pure Java, and runs on Linux fine.
(I actually use it to track pbp games)
Run, Just Run |
I know many people have asked about the Mythic levels already but will we see them in the next few years?
What about a book all about, diseases, traps and none enemy related nasties?
A book on weapons from Numeria?
A book on the Gods?
And of course have a wonderful time celebrating the holiday of your choosing.
Itchy |
James,
Please sign my Rise of the Runelords book? If you would be willing, please encourage the rest of Paizo staff to sign it as well. I would be deeply appreciative if this was possible.
I'm counting on the remote possibility of you and the staff acquiescing to my request on the merit of being bold enough to ask.
Thanks!!
-Aaron
A.P.P.L.E. |
A.P.P.L.E. wrote:Well, I don't pay attention to Golarion much, so I wouldn't know. I'm used to D&D's supposed medievalness, but I see both it and Pathfinder as being heavily renaissance more so than anything else. Not necessarily a bad thing. It's the existence of full plate armor, nation-states, rapiers, literacy, and the like that scream renaissance to me.Golarion has a lot of relatively recent elements in it, be they full-plate armor, printing presses, fledgling democracies, age of sail sailing ships, firearms, syringes, pianos, and so on. It's kind of a hodge-podge... by design. It's got just as many realms that are more ancient, like Rome or Atlantis or even tribal caveman times regions.
I see. I guess it's just that I'm looking at things from a technological angle, and not thinking in Golarion terms.
Sill, like I said, I like renaissance, so the fact that this is how I view Pathfinder is not a bad thing or an insult to your guys' work.
Do you use the warrior NPC class? I don't, but it's for a specific reason. In my homebrew, standards of living are, thanks to magic, pretty good, and professional standing armies formed of volunteers are the norm. It's like a fantasy version of the US military where everybody is a well trained professional, and thefore qualifies for PC class levels. Training is good enough that fighter, ranger, cavalier and, to a lesser extent, barbarian and gunslinger are the classes the average soldier gains levels in, not warrior. Soldiers in special roles may be pretty much any PC class except oracle. Militia would be commoner or expert, with the possibility of a couple PC class levels if they are well drilled enough, and conscripts would be commoners or experts. What about you? How often do you use the warrior class?
James Jacobs Creative Director |
I know many people have asked about the Mythic levels already but will we see them in the next few years?
We don't usually announce upcoming products further than 6 months before the product's release date. We've not yet announced a Mythic rules set for release in the next 6 months or so, but beyond that we haven't said one way or another... nor will we until time advances.
What about a book all about, diseases, traps and none enemy related nasties?
Someone asked about this above. This is an interesting idea for a smaller book, or a large chapter in a bigger book... but I'm not sure diseases, traps, and hazards and the like would make a compelling 256 page or longer hardcover rulebook, mostly since the rules for traps and diseases and the like are actually relatively compact. You can get well over a dozen diseases on a page, and a book with over 3,000 disease stat blocks would be dreadful to put together or to read.
A book on weapons from Numeria?
This would require a lot more work than just "new weapons," since the current Pathfinder rules don't have rules for radiation or batteries or any other science fiction/science fantasy stuff. A book about science fiction in fantasy would be VERY cool, but one about Numeria in particular wouldn't be something we could do in the rulebook line since we don't do world content in that line. It's a tricky topic, but one I'd love to do some day.
A book on the Gods?
We've done this a lot already. Beyond Gods & Magic, we've got 3 player companions (the three "Faiths of..." books) and numerous 6 to 8 page articles about the gods themselves in every 2nd and 5th installment of a Pathfinder AP. A hardcover book akin to 3.5's "Deities and Demigods" would have to be world neutral, and I'm not sure that's even possible considering how much deities depend on world content to actually be interesting.
And of course have a wonderful time celebrating the holiday of your choosing.
Thanks! Will do!
James Jacobs Creative Director |
James,
Please sign my Rise of the Runelords book? If you would be willing, please encourage the rest of Paizo staff to sign it as well. I would be deeply appreciative if this was possible.
I'm counting on the remote possibility of you and the staff acquiescing to my request on the merit of being bold enough to ask.
Thanks!!
-Aaron
Alas... we can't sign things through the internets. Technology isn't there yet.
If you want any book signed by the Paizo staff, the BEST way to accomplish that is to attend Paizocon or Gen Con; those are the two conventions pretty much all of Paizo attends, and we're always eager and willing to sign books at those events.
Itchy |
Alas... we can't sign things through the internets. Technology isn't there yet.
If you want any book signed by the Paizo staff, the BEST way to accomplish that is to attend Paizocon or Gen Con; those are the two conventions pretty much all of Paizo attends, and we're always eager and willing to sign books at those events.
You could sign it before it leaves the warehouse...
It didn't hurt to ask. I wish that I could attend one of the cons. They are just not high enough on the priority list to spend the kind of money that they require. Family comes first. Maybe in a few years when I get my kids into playing, then we will go to Paizocon...
thunderspirit |
Itchy wrote:James,
Please sign my Rise of the Runelords book? If you would be willing, please encourage the rest of Paizo staff to sign it as well. I would be deeply appreciative if this was possible.
I'm counting on the remote possibility of you and the staff acquiescing to my request on the merit of being bold enough to ask.
Thanks!!
-Aaron
Alas... we can't sign things through the internets. Technology isn't there yet.
If you want any book signed by the Paizo staff, the BEST way to accomplish that is to attend Paizocon or Gen Con; those are the two conventions pretty much all of Paizo attends, and we're always eager and willing to sign books at those events.
I can personally attest to this -- every single member of the Paizo staff I approached during PaizoCon was more than happy to add their signature to my now-coveted-at-least-among-my-gaming-group Core Rulebook. :-)