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James Jacobs wrote:
the Haunted Jester wrote:

Dear J.Jacobs-

My dad is an old school gamer at heart, growing up with Basic D&D and into AD&D. He is flying out for a visit in November and wants to play a high level Pathfinder session. I have decided to use one of two modules but am unsure as to which one I should pick.

Before I state them, I understand that you cannot necessarily mention which one is better over the other. I am more looking for the opinion of which adventure would best suit a classic bread & butter all father gamer who loves roleplay elements as much as some hack & slash. I am deciding between the Tomb of the Iron Medusa or the Witch War Legacy...and thoughts?

Note: I have not read either module as I may be playing in it so i do not want to ruin any surprises for myself.

Thank you for your time and game on sir!!

Hmmm... I'd actually go with Iron Medusa, since that adventure's more of an old schol adventure, and if your dad's familiar with Mike Shel's old adventure "The Mud Sorcerer's Tomb" from Dungeon Magazine, I'm sure he'd appreciate the chance to play through a new adventure by him!

Just as a follow up, below is the link to the thread regarding an amazing moment of gaming with my dad. Thank you ever so much for the recommendation and even though we did not have time to finish the module, it was incredibly eventful...

Iron Medusa Shenanigans.

The question I have is what advice would you give to distinguish the different gaming undertones between what feels like a video game, and what feels like an engaging pen and paper RPG when it comes to plot devices and choices?

Paizo Employee Creative Director

the Haunted Jester wrote:
The question I have is what advice would you give to distinguish the different gaming undertones between what feels like a video game, and what feels like an engaging pen and paper RPG when it comes to plot devices and choices?

Cool; glad you enjoyed the adventure!

As for distinguishing a video game from a pen and paper game... that depends if you and your players like or hate video games, I guess. I actually quite like video games, as do my players, so we've never really had problems with "this feels video-gamey" ruining a tabletop game.

The two big advantages that tabletop games have over video games (and this advantage is actually diminishing as technology improves, in my opinion) are:

1) Interaction with other players. The simple fact that you're all sitting around a table in person focused on each other rather than on a TV screen should make it feel less videogamey.

2) The GM. No computer simulation can yet match a GM's ability to roll with punches, alter storylines on the fly, or handle PCs when they go "off the rails." In a video game, it's pretty obvious when an NPC is important since they'll have unique dialogue or will simply look or behave differently—being able to adjust the flow of the game as the PCs react favorably to things you don't expect helps to make the RPG feel more alive.

Sorry if those two bits of advice don't help you—again, I'm a fan of video games, so I'm perhaps not aware of specific elements that might be ruining a game for someone who doesn't like video games.

RPG Superstar 2011 Top 8

James Jacobs wrote:
Eeew... I'm generally not a fan of that storyline. When fantasy characters interact with modern day Earth in movies, it's almost always because it's a sequel to a fantasy movie that has a smaller budget, and filming in modern day Earth is a lot less complex and less expensive than finding an ancient looking set or building a set.

Ah, Beastmaster 2: The Portal Through Time, if only I could find it on DVD or Blu-Ray...it's a guilty pleasure. According to IMDB, it cost 2 million less than the original, which actually surprised me.

Dark Archive

James Jacobs wrote:
the Haunted Jester wrote:
The question I have is what advice would you give to distinguish the different gaming undertones between what feels like a video game, and what feels like an engaging pen and paper RPG when it comes to plot devices and choices?

Cool; glad you enjoyed the adventure!

As for distinguishing a video game from a pen and paper game... that depends if you and your players like or hate video games, I guess. I actually quite like video games, as do my players, so we've never really had problems with "this feels video-gamey" ruining a tabletop game.

The two big advantages that tabletop games have over video games (and this advantage is actually diminishing as technology improves, in my opinion) are:

1) Interaction with other players. The simple fact that you're all sitting around a table in person focused on each other rather than on a TV screen should make it feel less videogamey.

2) The GM. No computer simulation can yet match a GM's ability to roll with punches, alter storylines on the fly, or handle PCs when they go "off the rails." In a video game, it's pretty obvious when an NPC is important since they'll have unique dialogue or will simply look or behave differently—being able to adjust the flow of the game as the PCs react favorably to things you don't expect helps to make the RPG feel more alive.

Sorry if those two bits of advice don't help you—again, I'm a fan of video games, so I'm perhaps not aware of specific elements that might be ruining a game for someone who doesn't like video games.

Thank you James Jacobs, you answered my question perfectly. To clarify, I would say when there is less "rolling with the punches" thereby limiting the number of options to a more railroaded approach would be my gaming groups definition of a video gaming approach.

I am just starting to fully immerse myself in video games with Skyrim being recommended by several people. Thank you for the advice as it was truly informative and enlightening. :) Game on sir!!


1)Well if you not that big on fantasy characters coming to modern earth, what about modern earthlings coming to Golarion? like a more adult(not that kind of adult) version of the Dungeons and Dragons cartoon.

2)What size category would you make the Alien Queen from Aliens?

3)Are there portals(or used to be) connecting Earth and Golarion?

4)Which planet is older Earth or Golarion?

5)Did the Asrai, Buckawn, Killmoulis, Sprite, Sea Sprite, or Vila make it into the Beastairy 3?

6)Well if you guys were interested in doing a "Pathfinder modern" book, What size/book line would it be? what kind of info/items/options would you guys put in it?

7)Any hints on what are the most powerful creature(s) in the Beastairy 3?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

James,

What character options do you think do a good job of communicating a "kindly, wise sage" vibe? I know the Breadth of Experience feat would be good, but it's got pretty tight requirements to meet. What else is out there?


Can frost gaints make better beer than coors?


James Jacobs wrote:
You can, just as you can interpret it to mean that I have two heads, one of which is a giant talking toe that speaks in riddles.

*squinty eyes*

You just came dangerously close to making a Spy Kids reference. That's the kind of mistake that destroys credibility, my good dinosaur!


Dragon78 wrote:
5)Did the Asrai, Buckawn, Killmoulis, Sprite, Sea Sprite, or Vila make it into the Beastairy 3?

Not James Jacobs, but doesn't the name "Asrai" dance a little too close to the Warhammer name for the Wood Elven race to be printable in an RPG book?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Golden-Esque wrote:
Dragon78 wrote:
5)Did the Asrai, Buckawn, Killmoulis, Sprite, Sea Sprite, or Vila make it into the Beastairy 3?
Not James Jacobs, but doesn't the name "Asrai" dance a little too close to the Warhammer name for the Wood Elven race to be printable in an RPG book?

Also not James, but you fail English Mythology.

Dark Archive

James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
anti-paladins (who chose that name?)
I'm not 100% sure, but I believe it was Gary Gygax. The name came around during 1st edition, that's for sure.
Actually Gygax didn't invent the name, he used it as part of his argument why Anti-Paladins shouldn't exist. For him Heroes and Paladins in particular were lone figures of heroism against tides of evil. For him a reverse of the Paladin. simply did not make logical sense. He mentioned the term yes, but only in an effort to bury it.

Ha! Interesting!

And it goes to show you that if you're a popular guy, if you want to bury a term, you should just never use that term in any sort of public way, I guess.

I remember that argument very well.

One thought that I still remember is (paraphrased):

The armies of darkness and the tides of chaos already have many champions blostering their cause. Let the forces of law and good have their own unique heroes that can rally others to the banners of weal.

I miss Gary.

Dark Archive

James Jacobs wrote:
You can, just as you can interpret it to mean that I have two heads, one of which is a giant talking toe that speaks in riddles.

That would explain a lot!

Which one hogs the xbox though?

Dark Archive

James Jacobs wrote:
I'm generally not a fan of that storyline. When fantasy characters interact with modern day Earth in movies, it's almost always because it's a sequel to a fantasy movie that has a smaller budget, and filming in modern day Earth is a lot less complex and less expensive than finding an ancient looking set or building a set. That said, the adventure in Dragon #100 where the PCs travel to modern London in search of the Mace of St. Cuthbert was pretty cool.

As I read the beginning of your post, and while I strongly do not like the modern day Earth crossover as well (I don't even allow gunslingers in my non PFS games) I was going to mention how much I did like that particular adventure in Dragon. The premise was quite new and enterprising for the time and had a great story line. You beat me to the punch and I remain a staunch James Jacobs fan.


Some questions concerning the relationship between faith, divinity and magic in Golarion. I realize the true answer might not be known, but perhaps some light can be shed on the topic?

Divine magic has been stated to require faith, as in clerics needing to keep faith with a deity (and the deity keep faith with them), whereas oracles and perhaps other divine spellcasters need to have faith in either deities, spirits, pantheons, philosophies or concepts. I wonder then:

1. What kind of faith is required to maintain divine magic? Belief in the existence of the concept or deity? If you know from experience the object of faith exists, is that enough to count as belief in its existence? Belief in the great potency/omnipotence/power of the object of faith? Belief that the object of faith is in some way greater than all other deities/concepts etc? Or is it an emotional attachment, rather than a belief - having faith in this sense means feeling strongly about the object of faith? Can an oracle be aware that her faithful mindset is needed for her to draw divine power and consciously make herself have faith, or would that spoil the illusion?

2. Those things that can grant divine magic - spirits, deities, philosophies, concepts - do they in turn draw power from the faith of others? That is, do Pharasma have divine magic to grant because lots of mortals have belief in death and strong feelings about it? If so, are oracles limited to drawing powers from philosophies or concepts that have sufficiently many adherents? If not, could they draw power from entirely personal philosophies or from concepts that are not in themselves imbued with divine power, or even from things that don't actually exist ("my power comes from by worship of this potted plant/how glorious apples taste during the evenings/the beauty of this ancient Thassilonian seal/the god my friend Joe invented last week")? Alternately, do the things that can grant divine magic in fact have power of their own, which does not stem from the fact that they are worshipped?

3. Do deities require worship to remain divine?


Kvantum wrote:
you fail English Mythology.

Thanks for the enlightenment, but that seems like an overly rude way to bring the information to my attention, and the language most certainly isn't in the spirit if this thread : /.


First of all Hello, then my questions. (maybe a bit odd questions but i'm a hopeless case for some forgotten monsters)

1) Which of the following monsters are copyrighted by Wizards/D&D?
Zorbo / Deepspawn / Morkoth / Metalmaster or Swordslug / Hook Horror / Gravorg

2) If not copyrighted why didn't Pathfinder used these rather strange and unique creatures yet? (they may be strange but they are rather unique in powers, no other creatures use absorbing powers or magnetic powers for example)

3) Are there any plans for another Misfit Monsters Redeemed manual? I rather enjoyed the first one and I hope it will get a brother.

4) If you could steal one copyrighted creature from D&D and use it anyways, which one would it be?

5) Are there any plans for the more unknown greek-mytholgical monsters such as the many eyed Argus, Antaeus half earth elemental and half giant, the rather bizarre Empusa and the fiery Cacus?

6) Thanks for your answers. :)

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
I think I have read everything put out by Paizo for Pathfinder except the modules. Inner Sea World Guide took the longest and that took a little over 2 weeks. It is pretty cool to see the difference between the Pathfinder Chronicles Gazetter, then the Pathfinder Chronicles Campaign Setting, and to finally the Inner Sea World Guide. I miss some things that haven't been updated from 3.5 to PFRPG like the cleric and fighter class options, changes to wardstones on the Mendev border, and a few other minor things.
Does that include Planet Stories, Pathfinder Tales, all of the PFS scenarios, the web fiction, and blog posts? If so... well done!

You have Planet Stories for Pathfinder? Tales, web fiction and blogs, yes. And I haven't gone through all of the season 3 scenarios yet, since I don't wanna spoiler myself on adventures I will play in. But I am trying! I really am...

James, what was the inspiration for Nidal? What are some vague terms of the pact the horse lords made with Zon-Kuthon?


Concerning detecting scrying sensors:

Does the DC 20+ spell level perception check to notice a scrying sensor factor in its +20 bonus for being invisible?

Matthias_DM had asked the question on the rules forum but there wasn't much discussion on it.

The SRD wrote:
Scrying: a scrying spell creates an invisible magical sensor that sends you information....A creature can notice the sensor by making a Perception check with a DC 20 + the spell level.

I guess another way to put it -- is the DC to notice a scrying sensor just its spell level if one can see invisible objects? Or is the DC to notice a scrying sensor actually 40 + spell level if one can't see invisible objects?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
the Haunted Jester wrote:
The question I have is what advice would you give to distinguish the different gaming undertones between what feels like a video game, and what feels like an engaging pen and paper RPG when it comes to plot devices and choices?

I've had paper and dice sessions which felt like video games, and I've had questlines in Warcraft which have felt like PFS political intrigue scenarios.

A key thing to rememember is that a lot of video games, MMO's in particular share a lot of DNA with D&D.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
John Benbo wrote:
James Jacobs wrote:
Eeew... I'm generally not a fan of that storyline. When fantasy characters interact with modern day Earth in movies, it's almost always because it's a sequel to a fantasy movie that has a smaller budget, and filming in modern day Earth is a lot less complex and less expensive than finding an ancient looking set or building a set.
Ah, Beastmaster 2: The Portal Through Time, if only I could find it on DVD or Blu-Ray...it's a guilty pleasure. According to IMDB, it cost 2 million less than the original, which actually surprised me.

If you actually watch the movie, it won't. The money spent on special effects was paid for by the overall lowering of production quality.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Analysis wrote:


1. What kind of faith is required to maintain divine magic? Belief in the existence of the concept or deity?

This might be best asked and answered in a narrative sense. One of my favorite comic book mini-series was Vamps, the main characters being basically a group of vampire biker chicks. Here are three sample encounters.

1. The vamps attack a buisnessman who attempts to wield a cross to fend them off. They bat it aside and drink him dry.

2. In the wooded areas surrounding Grant's Tomb the vamps come across a delirious hobo, as they approach he mutters a string of nonsense and holds up a Chevy hub cap and they are driven away.

3. In the Western desert they observe an Amerind shamanic adept. They are hedged from him by his prayer circle but the moment one of them tempts him out, he's vampiric takeout.

In 1, the buisnessman had no faith so the cross was worthless. In 2. the hobo believed absolutely in the symbol he was wielding so it was effectively True Faith. In 3. the acolyte was a believer but he violated the principles of his own faith by stepping out of his protective circle and paid the price.


Clarification Question.
A Witch counts as a hag for joining a Coven.
Fair enough.
Coven must contain at least one hag.
Fai . . .wait. Logically, that means that a Coven can be all witches and no Bestiary hags as they all count as hags for the purposes of joining of a Coven, which must contain at least one hag, which they count as. . .
Was this the intended interpretation?
Edit: ^:The Powah of Chevy compels thee, the Powah of Chevy compels thee! ;-)


Why do anti-paladins have to be chaotic evil?

Imagine this scenario. Lawful good paladin gains political power and enjoys it. Paladin becomes corrupt. Next thing you know, you've got a tyrant. However, this paladin could not be an anti-paladin, because the paladin is lawful evil. Why is that? Doesn't it make sense that a paladin could fall into tyranny instead of chaos?


1)I remember awhile back I think you guys were going to make some racial abilities for the core races as they gain levels(not feats). Could we have something like this as an optional system?

2)Have you seen "Nothing but trouble", "Fletch", "Fletch lives", or "Modern Problems"? did you like them?

3)Have you heard of any of these movies coming out next year:"Abraham Lincoln:Vampie slayer", "Hansel and Gretel:Witch Hunter", "Jack the Giantkiller", "The Raven", "Cabin in the woods", "Dark Shadows", "Prometheus", "Frankenweenie", "Paranorman" and "Hotel Transylvania"? If so does it interest you?

4)What Shows, new and/or returning, are you looking forward too next year?

5)Any chance of ever seeing feat(s) that make it so cantrips and/or first level ray/melee touch powers(bloodline, wizard school, domain power, etc.) do not provoke attacks of opportunity?


corvidae wrote:

Clarification Question.

A Witch counts as a hag for joining a Coven.
Fair enough.
Coven must contain at least one hag.
Fai . . .wait. Logically, that means that a Coven can be all witches and no Bestiary hags as they all count as hags for the purposes of joining of a Coven, which must contain at least one hag, which they count as. . .
Was this the intended interpretation?
Edit: ^:The Powah of Chevy compels thee, the Powah of Chevy compels thee! ;-)

Not James Jacobs, but I'm pretty sure that a witch only counts as a hag for the purpose of joining a coven if she has the Coven hex.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Well if you not that big on fantasy characters coming to modern earth, what about modern earthlings coming to Golarion? like a more adult(not that kind of adult) version of the Dungeons and Dragons cartoon.

2)What size category would you make the Alien Queen from Aliens?

3)Are there portals(or used to be) connecting Earth and Golarion?

4)Which planet is older Earth or Golarion?

5)Did the Asrai, Buckawn, Killmoulis, Sprite, Sea Sprite, or Vila make it into the Beastairy 3?

6)Well if you guys were interested in doing a "Pathfinder modern" book, What size/book line would it be? what kind of info/items/options would you guys put in it?

7)Any hints on what are the most powerful creature(s) in the Beastairy 3?

1) Meh... not a fan of modern characters going to Fantasy Land either.

2) Huge.

3) Maybe.

4) Does it matter? That's not really a question that needs to be answered, I don't think.

5) You'll know in a few weeks! :-)

6) I'm not sure; I guess it would be a 356 or 320 page hardcover. I'd be MUCH more interested in doing a Postapocalyptic version of the rules though

7) Nope... because I don't remember for sure off the top of my head. I would guess one of two specific creatures though...

Paizo Employee Creative Director

Jiggy wrote:

James,

What character options do you think do a good job of communicating a "kindly, wise sage" vibe? I know the Breadth of Experience feat would be good, but it's got pretty tight requirements to meet. What else is out there?

More than I could list. If I were making a "kindly, wise sage," I'd probably just make him a 4th level expert, honestly, and maybe give him a few Skill Focus feats in some knowledge checks. And then make him neutral good.

Paizo Employee Creative Director

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doctor_wu wrote:
Can frost gaints make better beer than coors?

Yes. But that's not because frost giants can make particularly great beer... it's because Coors is nasty to begin with.

Paizo Employee Creative Director

Golden-Esque wrote:
James Jacobs wrote:
You can, just as you can interpret it to mean that I have two heads, one of which is a giant talking toe that speaks in riddles.

*squinty eyes*

You just came dangerously close to making a Spy Kids reference. That's the kind of mistake that destroys credibility, my good dinosaur!

I actually quite like Spy Kids. It's a cool movie! So is the sequel. The second sequel I have not seen, though.

After all, Spy Kids is sort of a prequel to "Machete"!

Paizo Employee Creative Director

baron arem heshvaun wrote:
James Jacobs wrote:
You can, just as you can interpret it to mean that I have two heads, one of which is a giant talking toe that speaks in riddles.

That would explain a lot!

Which one hogs the xbox though?

The one with eyes. Toes can't see or hear, so they're not all that great at most video games.


Is t-rex vision really dependent on movement like in Jurassic Park?

Do humans taste good?

Paizo Employee Creative Director

2 people marked this as a favorite.
Analysis wrote:

1. What kind of faith is required to maintain divine magic? Belief in the existence of the concept or deity? If you know from experience the object of faith exists, is that enough to count as belief in its existence? Belief in the great potency/omnipotence/power of the object of faith? Belief that the object of faith is in some way greater than all other deities/concepts etc? Or is it an emotional attachment, rather than a belief - having faith in this sense means feeling strongly about the object of faith? Can an oracle be aware that her faithful mindset is needed for her to draw divine power and consciously make herself have faith, or would that spoil the illusion?

2. Those things that can grant divine magic - spirits, deities, philosophies, concepts - do they in turn draw power from the faith of others? That is, do Pharasma have divine magic to grant because lots of mortals have belief in death and strong feelings about it? If so, are oracles limited to drawing powers from philosophies or concepts that have sufficiently many adherents? If not, could they draw power from entirely personal philosophies or from concepts that are not in themselves imbued with divine power, or even from things that don't actually exist ("my power comes from by worship of this potted plant/how glorious apples taste during the evenings/the beauty of this ancient Thassilonian seal/the god my friend Joe invented last week")? Alternately, do the things that can grant divine magic in fact have power of their own, which does not stem from the fact that they are worshipped?

3. Do deities require worship to remain divine?

1) The type of faith that you believe in without needing to worry about facts or whether or not it's the right kind of faith to believe in.

2) Unclear; we're actually deliberate obscure as to where the source of divine magic comes from.

3) Nope. Not in Golarion. They do in the Forgotten Realms, but not in Golarion.

Paizo Employee Creative Director

Sincubus wrote:

First of all Hello, then my questions. (maybe a bit odd questions but i'm a hopeless case for some forgotten monsters)

1) Which of the following monsters are copyrighted by Wizards/D&D?
Zorbo / Deepspawn / Morkoth / Metalmaster or Swordslug / Hook Horror / Gravorg

2) If not copyrighted why didn't Pathfinder used these rather strange and unique creatures yet? (they may be strange but they are rather unique in powers, no other creatures use absorbing powers or magnetic powers for example)

3) Are there any plans for another Misfit Monsters Redeemed manual? I rather enjoyed the first one and I hope it will get a brother.

4) If you could steal one copyrighted creature from D&D and use it anyways, which one would it be?

5) Are there any plans for the more unknown greek-mytholgical monsters such as the many eyed Argus, Antaeus half earth elemental and half giant, the rather bizarre Empusa and the fiery Cacus?

6) Thanks for your answers. :)

1) All of them are WotC IP. Although I believe that the morkoth was originally conceived as a corruption of the word "morlock," which is in the public domain, which is why we have them in Pathfinder.

2) See #1 above. They're owned by WotC and none of them are open content.

3) No plans yet. A squeal to that book would be tough because I'm not sure the remaining actually misfit monsters would really be worth saving, honestly. We'll see what the future brings, though!

4) Obox-ob.

5) We'll be looking to Greek mythology again and again in the future for more monster inspiration. We won't be doing anything with truly unknown mythos though since they're unknown, and by definition we can't know about them to do anything with them! :-)

6) No prob!

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
I think I have read everything put out by Paizo for Pathfinder except the modules. Inner Sea World Guide took the longest and that took a little over 2 weeks. It is pretty cool to see the difference between the Pathfinder Chronicles Gazetter, then the Pathfinder Chronicles Campaign Setting, and to finally the Inner Sea World Guide. I miss some things that haven't been updated from 3.5 to PFRPG like the cleric and fighter class options, changes to wardstones on the Mendev border, and a few other minor things.
Does that include Planet Stories, Pathfinder Tales, all of the PFS scenarios, the web fiction, and blog posts? If so... well done!

You have Planet Stories for Pathfinder? Tales, web fiction and blogs, yes. And I haven't gone through all of the season 3 scenarios yet, since I don't wanna spoiler myself on adventures I will play in. But I am trying! I really am...

James, what was the inspiration for Nidal? What are some vague terms of the pact the horse lords made with Zon-Kuthon?

Planet Stories does not do Pathifnder stuff, but it is a Paizo publication so it counts in the "read all the stuff Paizo publishes.

Clive Barker's writings were one of the major sources of inspiration for Zon-Kuthon, and thus by extension Nidal. But the bulk of Nidal's inspiration comes form all sorts of other sources... mostly from the plane of shadow and how that plane has existed in D&D over the decades.

As for vague terms the ancient Nidalese made with Zon-Kuthon... it's basically "protect us from the darkness and we'll be your minions forever."

Sovereign Court

James Jacobs wrote:
3) No plans yet. A squeal to that book would be tough because I'm not sure the remaining actually misfit monsters would really be worth saving, honestly. We'll see what the future brings, though!

What other monsters do you feel would fall into the misfit category?

Paizo Employee Creative Director

1 person marked this as a favorite.
Zhangar wrote:

Concerning detecting scrying sensors:

Does the DC 20+ spell level perception check to notice a scrying sensor factor in its +20 bonus for being invisible?

Matthias_DM had asked the question on the rules forum but there wasn't much discussion on it.

The SRD wrote:
Scrying: a scrying spell creates an invisible magical sensor that sends you information....A creature can notice the sensor by making a Perception check with a DC 20 + the spell level.
I guess another way to put it -- is the DC to notice a scrying sensor just its spell level if one can see invisible objects? Or is the DC to notice a scrying sensor actually 40 + spell level if one can't see invisible objects?

Yes. It does factor into it... in that it doesn't matter. The chance to notice the sensor is a flat DC 20 + spell level. It may be invisible, but it causes weird magic ripples that can be noticed. Because if it can't, the spells are too powerful.

Paizo Employee Creative Director

1 person marked this as a favorite.
corvidae wrote:

Clarification Question.

A Witch counts as a hag for joining a Coven.
Fair enough.
Coven must contain at least one hag.
Fai . . .wait. Logically, that means that a Coven can be all witches and no Bestiary hags as they all count as hags for the purposes of joining of a Coven, which must contain at least one hag, which they count as. . .
Was this the intended interpretation?
Edit: ^:The Powah of Chevy compels thee, the Powah of Chevy compels thee! ;-)

You're getting too entangled in the words.

A witch counts as a hag, but that doesn't make the witch a hag.

A coven needs at least one hag, not one thing that counts as a hag.

Paizo Employee Creative Director

Kelsey Arwen MacAilbert wrote:

Why do anti-paladins have to be chaotic evil?

Imagine this scenario. Lawful good paladin gains political power and enjoys it. Paladin becomes corrupt. Next thing you know, you've got a tyrant. However, this paladin could not be an anti-paladin, because the paladin is lawful evil. Why is that? Doesn't it make sense that a paladin could fall into tyranny instead of chaos?

Because we decided that they have to be chaotic evil, because chaotic evil is the opposite of lawful good. A paladin that becomes lawful evil just becomes an ex-paladin; he's not chaotic enough to become a true antipaladin.

A paladin that retains his adherence to law still retains shreds of being a paladin, in other words, and thus can't really be thought of as anti paladin. He's only HALFantipaladin, and that's not an archetype we've yet detailed.

Likewise, a paladin that remains good but goes all rebel and becomes chaotic does not become an antipaladin. You have to reverse law AND good to become an antipaladin.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)I remember awhile back I think you guys were going to make some racial abilities for the core races as they gain levels(not feats). Could we have something like this as an optional system?

2)Have you seen "Nothing but trouble", "Fletch", "Fletch lives", or "Modern Problems"? did you like them?

3)Have you heard of any of these movies coming out next year:"Abraham Lincoln:Vampie slayer", "Hansel and Gretel:Witch Hunter", "Jack the Giantkiller", "The Raven", "Cabin in the woods", "Dark Shadows", "Prometheus", "Frankenweenie", "Paranorman" and "Hotel Transylvania"? If so does it interest you?

4)What Shows, new and/or returning, are you looking forward too next year?

5)Any chance of ever seeing feat(s) that make it so cantrips and/or first level ray/melee touch powers(bloodline, wizard school, domain power, etc.) do not provoke attacks of opportunity?

1) I'm not sure if we ever actually said we'd do that, but that's something that we aren't planning on doing. The closest we'll be getting is feats that require you to be of a certain race, but that cannot otherwise be taken at 1st level.

2) No, Yes, No, No. I liked Fletch a lot.

3) I've heard of all of those, pretty much. Prometheus is easily the one that I'm looking forward to the most... in fact, I've been looking forward to Prometheus for years. Alien is my favorite movie, and the fact that it's getting more or less a prequel by the same guy who directed the original is pretty much a recipe for cinema perfection. I'm glad Paizocon's happening in July and not June, because if Paizocon were to open on the same day as Prometheus (which is what it looked like might happen at one point) I'd probably end up getting fired from Paizo when I skipped out on day one of Paizocon to see Prometheus. Fortunately, we don't have to worry about that happening.

4) More than any other show, Game of Thrones. That show is brilliant. Others I'm looking forward to seeing more of include Fringe, Mythbusters, Dual Survival, Walking Dead, Dexter, True Blood, Boardwalk Empire, Luck, and probably a few more HBO is doing that I don't know about yet.

5) Probably not. That would have to be a pretty high level feat, and when you're high level, you probably shouldn't be wasting time on cantrips, and therefore it's not really all that useful a feat in the first place.

Paizo Employee Creative Director

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Kelsey Arwen MacAilbert wrote:

Is t-rex vision really dependent on movement like in Jurassic Park?

Do humans taste good?

According to the most recent scientific studies, Jurassic Park's take on T-rex vision is completely off the mark. A t-rex's skull's eyesockets face forward, which means that it's one of the few animals that has binocular vision, like a human. Furthermore, studies of the brain cavity of a T-rex and comparasions to bird and similar skulls indicates that the part of a T-rex's brain that governs sense processing was VERY VERY developed. So it looks like T-rex actually had VERY acute vision (and very acute smell as well). Which is why I gave the T-rex a +8 racial bonus on Perception checks in the Bestiary.

And yes, you do taste good.

Paizo Employee Creative Director

Callous Jack wrote:
James Jacobs wrote:
3) No plans yet. A squeal to that book would be tough because I'm not sure the remaining actually misfit monsters would really be worth saving, honestly. We'll see what the future brings, though!
What other monsters do you feel would fall into the misfit category?

A heck of a lot.

Five that immediately come to mind from the 1st edition Fiend Folio that I really don't think CAN be redeemed:

CIFAL
Enveloper
Gorbel
Nilbog
Volt (at least, not if it keeps its anachronistic name)

I didn't think lava children could be redeemed, but we did. But those five above? At least lava children had cool powers!


quick oracle question for you James.

is there anyway for an oracle to lose his/her spellcasting ability.

would said oracle have to piss of each deity or something??

I thought of asking you and I came into this thread pretty much late in Bluestar's thread here

http://paizo.com/forums/dmtz4ucz?Arguing-over-a-Sun-Blade


1)When you say post apocalyptic setting do mean for Golarion or Earth?

2)Did you hear that in season 2 of Game of thrones they are going to kill of a character that didn't die in the book? and no I do not know who.

3)What about monsters like Monky Bees, Sheet phantom, Giant Space hamster, Bowler, Stench Kow, Evil Squirels, Raggamuffin, or Bonnacon for misfits?

4)Have you seen the movies "Squirm", "Slugs", or "Ticks"? if so did you like them?

5)Do you have a favorite movie soundtrack?


James Jacobs wrote:

Five that immediately come to mind from the 1st edition Fiend Folio that I really don't think CAN be redeemed:

CIFAL
Enveloper
Gorbel
Nilbog
Volt (at least, not if it keeps its anachronistic name)

I didn't think lava children could be redeemed, but we did. But those five above? At least lava children had cool powers!

Well, the first two appear to have never made it to the SRD or the Tome of Horrors, and so are probably beyond redemption for legal reasons anyway.

Nilbogs, as modified by the ToH Complete, are actually approaching reasonable on their own, with spatio-temporal reversal reduced to a confusion effect instead of the unworkable "opposite day!" rules of the original. Damage reversal runs into classes that can channel bursts of positive energy; the fighter-types can try combat maneuvers or whatnot to restrain them. They need a better backstory than "nilbogism is a disease", sure . . . but one spark of inspiration for such a backstory, and then they're okay. Hmmm . . .

Gorbels are easy enough, too. There's an obvious link between them and the Eye of the Deep (both intelligent aberration spheres with eyestalks, bite attacks, and two limbs with a damage-and-grab attack). You just make the gorbel, say, a larval eye of the deep. Probably worth moving their alignment from N to NE, okay, and maybe if the gorbels never make it to salt water, they mature into different horror as an adult form?

Volts . . . sheesh. Okay, I can't do anything off the top of my head with a volt, even with the ToHC suggested alternate name of Bolt Wurm. Gaaaah!

Are you happy now, tyrannosaur of frustration? Was it your goal to make me scream?

Paizo Employee Creative Director

Steelfiredragon wrote:

quick oracle question for you James.

is there anyway for an oracle to lose his/her spellcasting ability.

would said oracle have to piss of each deity or something??

I thought of asking you and I came into this thread pretty much late in Bluestar's thread here

http://paizo.com/forums/dmtz4ucz?Arguing-over-a-Sun-Blade

Oracles don't worship deities necessarily, so unless the oracle actually worshiped a deity in the first place, that wouldn't do it. That said, I suppose an oracle who goes against her alignment or drastically works against what her mystery stands for might lose her spellcasting if the Gm wants to go that way... but there's nothing in the Oracle itself hard-coded to do this.


now I'd have to ask why the oracle does have a way to lose spellcasting etc, when the monk, barbarian, cleric, druid and paladin do have a this or else clause....

and according to the wiki, oracles didnt worship deities but a set of them or did I misread/ misunderstand something...


If I wear a magic ring, does it have to be on my finger, or can it be a... different type of ring?


Kelsey Arwen MacAilbert wrote:
If I wear a magic ring, does it have to be on my finger, or can it be a... different type of ring?

If it were allowed you still couldn't get an additional benefit because IT would replace a hand slot.

Hand slot. *face palm*

I would never do it because then IT would be a target for a sundering attempt.


Another few questions now I know you came up with the Julajimus.

1) Where did you get the inspiration of the Julajimus from? Was it a myth, the Wolf-in-sheep-clothing or anything else? I always search for monsters I like on the GOOGLE, but Julajimus only got D&D results... I really wanted to know more.

2) Do you have background info on the Julajimus that we didn't read in MONSTER MANUAL 2 (3rd edition) yet? Please share!

Julajimus was together with Morkoth and Gravorg my favorite Monster Manual 2 creature, I only wished its picture would be more like the Julajimus found in a Dragon Magazine, the monster manual 2 art was a bit blurry. (are there any other artworks for the Julajimus found anywhere?

Thanks again of course!


1)Are there any places/structures on Golarion that are like Stone hendge, Easter island, Coral castle, Carnac stones, or the Lighthouse of Alexandria?

2)Does the innersea area have "7 wonders" of it's own?

3)How many Azatas(if none them Angels or Agathions instead) made it into the Beastairy 3?

4)Is there any location on Golarion that you would classify as a paradise?

5)We have chromatics, metalics, primals, and imperials, do you have any ideas of what the next group of true dragons would be called/themed?

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