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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Andrew Crossett wrote:

In Irrisen, Baba Yaga shows up every 100 years and appoints one of her daughters as the new queen, then takes the old queen and her daughters with her to wherever she goes.

I always had in my mind that Baba Yaga showed up with the new queen in tow each time, but "Faiths of Corruption" makes it sound like all the daughters are already there, living in Irrisen. That seems weird, since it implies there are enough daughters there to provide an indefinite number of queens, and all of them are at least 1,400 years old.

Are Baba Yaga's daughters already there, or does she bring a new one every 100 years?

The "daughters" are actually her descendants. And they ARE already in Irrisen, although they may not realize it until Baba Yaga comes along and picks one of them to be the new queen.

We'll go into more detail about it some day. (Cue Justin Franklin's appearance with an authoritative-sounding prediction about when that day might be...)

I like to call them educated guesses. ;)

Paizo Employee Creative Director

Kevin Mack wrote:
Out of curiosity the new catfolk in Bestiary 3 do they look like the old D&D ones or more like the Khajiit from Eldar scrolls (Skyrim particularly).

Neither. They're a lot slinkier than those ones.


James Jacobs wrote:
We've had that same vocal minority complain before for other APs, and those only had certain parts that were not paladin-friendly (the last few installments of Savage Tide, for example). Which is why I'm trying to manage expectations for Skull & Shackles so folks know from the start what's up.

Maybe the problem is just that paladins aren't AP friendly. Would allowing NG or LN paladins for these APs help.


James Jacobs wrote:


I expect a loud vocal minority being annoyed with the fact that we dared publish an AP that doesn't work well with paladins. We've had that same vocal minority complain before for other APs, and those only had certain parts that were not paladin-friendly (the last few installments of Savage Tide, for example). Which is why I'm trying to manage expectations for Skull & Shackles so folks know from the start what's up.

I think if people are told up front that paladins (or any other class/race/concept/whatever) won't work for a given adventure/campaign/whatever, then they have no cause to complain. They WILL, of course (IF you are a gamer AND you are on the internet THEN you complain) but they have no cause. And while I don't generally think playing evil parties is at all a good idea (for a variety of reasons), I am looking forward to getting my badness on as a sociopathic sea-reaver.

On the other hand, if the player's guide doesn't tell me that playing a paladin is a terrible idea for this AP, and then come book 4 I have to burn down a day care and sacrifice a virgin in order to get the plot to advance, then I'd think I have reason to be peeved. It's not a question of posing interesting dilemmas to the player at that point, because, honestly, if you sign on for an AP you're tacitly agreeing to do what is necessary to advance the plot as written. If you come to something that your character simply WOULD NOT do, nor allow others to do, then you're forced to make a metagame decision to throw the whole campaign out the window for the sake of your character, or to allow your character to be bent into a position he would never, ever be bent into if you weren't jammed up against a dilemma like that and essentially start playing a character that has become something you never intended to play. The choice ceases to be an in-game, "what would my character do" choice and becomes an out-of-game, "do I want to trash the last eight months of gaming and ruin everyone's fun" choice, which is, in itself, not a fun choice to have to make. I do know that some people at Paizo have a different philosophy about that, however.

Speaking of evil sociopaths, pirates tend to be a pretty nasty bunch, at least the non-Errol Flynn ones. If ever there was an AP that catered to this play style, it would be S&S. Given that pirates live in a milieu where recourse to lethal violence can be expected even over trivial disagreements and any show of weakness invites attack, has thought been given to including something in the player's guide that addresses PC-vs.-PC fighting and deaths? Because, honestly, I can't see playing a pirate and NOT killing another PC to advance myself or settle a grudge, at least once, which isn't something I can say about any of the other APs.

Paizo Employee Creative Director

3 people marked this as a favorite.
Karlgamer wrote:
Maybe the problem is just that paladins aren't AP friendly.

This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

James Jacobs wrote:
Karlgamer wrote:
Maybe the problem is just that paladins aren't AP friendly.
This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Interesting... This kind of makes me want to play a paladin (never played one before) and see if I can break some molds. Hm...

What do you see as the biggest hurdle for a paladin who doesn't want to be so "disruptive"?

Dark Archive

James Jacobs wrote:
Kevin Mack wrote:
Out of curiosity the new catfolk in Bestiary 3 do they look like the old D&D ones or more like the Khajiit from Eldar scrolls (Skyrim particularly).
Neither. They're a lot slinkier than those ones.

That means I will not be able to recreate my Litorian paladin? Damn!


James Jacobs wrote:
This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Specifically paladins or LG in general.

I mean a paladins could willfully commit a chaotic act as long as it didn't cause a alignment change.

Perhaps we should have a quick atonement for non evil alignment changes.

Dark Archive

James Jacobs wrote:
Kevin Mack wrote:
Out of curiosity the new catfolk in Bestiary 3 do they look like the old D&D ones or more like the Khajiit from Eldar scrolls (Skyrim particularly).
Neither. They're a lot slinkier than those ones.

Does that mean more or less Catlike?


Dear James Jacobs,

Since you've made it clear you have little love for dwarves, does this mean you have some sort of a Secretary of Dwarven Affairs to handle the dwarven goodness in Golarion for you? :-P


James Jacobs wrote:
Karlgamer wrote:
Maybe the problem is just that paladins aren't AP friendly.
This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

That's why I usually change the alignment restriction to any good, and do the same with evil and anti-paladins (who chose that name?). It works rather well. I like LG paladins, because I love the challenge of breaking all the expectations of LG, but not all players want that.


So... what's the word on the RPG Superstar this year? Will it be on?

Paizo Employee Creative Director

2 people marked this as a favorite.
Jiggy wrote:
What do you see as the biggest hurdle for a paladin who doesn't want to be so "disruptive"?

Honestly? Dealing with other players and a GM who are so eager to see the paladin fall from grace that they get all worked up whenever any tiny interpretation of what is and isn't LAWFUL GOOD happens.

Paladins are weird. They're not only disruptive due to the player... they give the entire TABLE an excuse to be disruptive.

Of course, if you have a cool group who wouldn't get all worked up like this, you're lucky and would probably be able to swing a paladin in Skull & Shackles in the first place.

Paizo Employee Creative Director

Karlgamer wrote:
James Jacobs wrote:
This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Specifically paladins or LG in general.

I mean a paladins could willfully commit a chaotic act as long as it didn't cause a alignment change.

Perhaps we should have a quick atonement for non evil alignment changes.

Specifically paladins.

There's SO much baggage about paladins and their code over the past 3 or so decades that they have become to many gamers "SUPER Lawful good." The same things that rile folks up about paladins doing things might not even ever come up at all if it's a lawful good cleric or a bard or a fighter doing the same.

Paladins are weird.


Kelsey MacAilbert wrote:
anti-paladins (who chose that name?)

Ya, like antipasto is what you eat before pasta. Anti-paladin should be whatever you were before you were a paladin.

This is a joke people.

Paizo Employee Creative Director

Kevin Mack wrote:
James Jacobs wrote:
Kevin Mack wrote:
Out of curiosity the new catfolk in Bestiary 3 do they look like the old D&D ones or more like the Khajiit from Eldar scrolls (Skyrim particularly).
Neither. They're a lot slinkier than those ones.
Does that mean more or less Catlike?

It means more catlike, in that they don't just look like a fur-covered dude with a cat-shaped mask on his head.

Paizo Employee Creative Director

Golden-Esque wrote:

Dear James Jacobs,

Since you've made it clear you have little love for dwarves, does this mean you have some sort of a Secretary of Dwarven Affairs to handle the dwarven goodness in Golarion for you? :-P

Nope. I'm capable of separating my personal opinions from what's good for the game... no need for a dwarf secretary.

Paizo Employee Creative Director

ANebulousMistress wrote:
So... what's the word on the RPG Superstar this year? Will it be on?

Stay tuned!

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
anti-paladins (who chose that name?)

I'm not 100% sure, but I believe it was Gary Gygax. The name came around during 1st edition, that's for sure.


James Jacobs wrote:
...they don't just look like a fur-covered dude with a cat-shaped mask on his head.

...good to know...

That's a terrible mental image, by the way.


What is it about holiday decorating that brings out the annoying in people?

I mean, I'm as lenient as the next rakshasa but what makes the neighbors really believe I appreciate an air compressor set up right next to my bedroom window? Or the speakers blaring christmas carols into the wee hours of the morning because they forgot to set a timer on those things? It's not just lights anymore, I guess 'just lights' isn't good enough anymore.

If I end up putting my claws through some of their equipment in the middle of the night I'm claiming 'sleepwalking'.


ANebulousMistress wrote:

What is it about holiday decorating that brings out the annoying in people?

I mean, I'm as lenient as the next rakshasa but what makes the neighbors really believe I appreciate an air compressor set up right next to my bedroom window? Or the speakers blaring christmas carols into the wee hours of the morning because they forgot to set a timer on those things? It's not just lights anymore, I guess 'just lights' isn't good enough anymore.

If I end up putting my claws through some of their equipment in the middle of the night I'm claiming 'sleepwalking'.

I feel for you.

Regarding holiday music - if you've ever worked in retail during the holidays, and the store had Little Drummer Boy on a loop...

Gods, I hate that song.


Jeff de luna wrote:
ANebulousMistress wrote:

What is it about holiday decorating that brings out the annoying in people?

I mean, I'm as lenient as the next rakshasa but what makes the neighbors really believe I appreciate an air compressor set up right next to my bedroom window? Or the speakers blaring christmas carols into the wee hours of the morning because they forgot to set a timer on those things? It's not just lights anymore, I guess 'just lights' isn't good enough anymore.

If I end up putting my claws through some of their equipment in the middle of the night I'm claiming 'sleepwalking'.

I feel for you.

Regarding holiday music - if you've ever worked in retail during the holidays, and the store had Little Drummer Boy on a loop...

Gods, I hate that song.

I was in holiday ballet pageants for many of my formative years. Auditions were July, rehearsals started August. I still feel a moment of panic during some parts of the Nutcracker Suite as I realize I'm not in costume and I'm supposed to be in the wings right NOW.

Ugh. But I've never had to deal with Little Drummer Migraines. That, sir, sounds ghastly.


Pathfinder Adventure Path Subscriber
Jeff de luna wrote:
ANebulousMistress wrote:

What is it about holiday decorating that brings out the annoying in people?

I mean, I'm as lenient as the next rakshasa but what makes the neighbors really believe I appreciate an air compressor set up right next to my bedroom window? Or the speakers blaring christmas carols into the wee hours of the morning because they forgot to set a timer on those things? It's not just lights anymore, I guess 'just lights' isn't good enough anymore.

If I end up putting my claws through some of their equipment in the middle of the night I'm claiming 'sleepwalking'.

I feel for you.

Regarding holiday music - if you've ever worked in retail during the holidays, and the store had Little Drummer Boy on a loop...

Gods, I hate that song.

Fifteen years in retail, much of it management (meaning 55-hour weeks in November and December).

I've had that straitjacket off for nearly a decade now, but still can't stomach most holiday music. (Which is all the more a shame, since my wife loves it.)


Is the Locate City Bomb compliant with Pathfinder RAW, or did you make sure casters can't do that kind of stuff anymore?

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
Is the Locate City Bomb compliant with Pathfinder RAW, or did you make sure casters can't do that kind of stuff anymore?

Ummm... I have no idea what you're talking about here.


James Jacobs wrote:
Golden-Esque wrote:

Dear James Jacobs,

Since you've made it clear you have little love for dwarves, does this mean you have some sort of a Secretary of Dwarven Affairs to handle the dwarven goodness in Golarion for you? :-P

Nope. I'm capable of separating my personal opinions from what's good for the game... no need for a dwarf secretary.

D'aw. I'd love to go to a PaizoCon / GenCon and hear to say "Bring me my secretary of Dwarven Affairs!"


James Jacobs wrote:
Kelsey MacAilbert wrote:
Is the Locate City Bomb compliant with Pathfinder RAW, or did you make sure casters can't do that kind of stuff anymore?
Ummm... I have no idea what you're talking about here.

Really? You don't know about the Locate City Bomb? It's like a tactical nuke for medieval people.

Here's how it works. Cast the spell Locate City with snowcasting, flash frost spell, energy substitution (electricity), born of three thunders, and explosive spell applied. Congratulations. You just unleashed a 10 mile per level radius attack spell that does 5280 d6 damage per level with a 4th level spell slot.

It's just about the deadliest thing in D&D 3.5.


Jaçinto wrote:
For Jade Regent, I am planning on making a Savage Barbarian, due to my love of the old AD&D Berserker. What kind of human and barbarian tribe would you recommend for that kind of class in Jade Regent? This will be quite a ways off because we are still trying to end Kingmaker and then get into Carrion Crown.

Meant to say Wild Rager, not Savage Barbarian but I caught it too late to edit. Would that change your response to the question at all?


James Jacobs wrote:
Karlgamer wrote:
Maybe the problem is just that paladins aren't AP friendly.
This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Actually, to some extent the best Paladin to play, if you played it right, was a Paladin of Tyr in Forgotten Realms. I had a friend who played in an official TSR game at a convention (forget who he said was running it, but it was one of the big names, pre WotC) and their party was in Calimshan (LE society, slavery is cool!). They saw a wizard selling some elves and the paladin stepped in and freed the elves by force. He shortly found himself no longer a Paladin, because the GM said Tyr, being the God of Law, you may not like slavery, but it's legal in Calimshan, so that's an ethos violation. He wasn't forced to buy the slaves, he just couldn't stop them from being sold due to it being legal. (What I would have done is buy the slaves, then later when we're outside Calimshan free them, then offer to let them stay on as hirelings for as long as they wish. If they'd rather just leave, so be it. That way, you are freeing them as your Good nature says you should, but you are doing it in such a way that it doesn't break the Lawful part of your ethos. I've even done this in video games... Dragon Age 2 and Mass Effect 2 both have slave situations (well, ME2 is more "indentured servant" but still) where you can help out in a "free the slave" situation)

Would you have made a similar call, based on Tyr being the God of Law?

Liberty's Edge

Gregg Helmberger wrote:
James Jacobs wrote:


An AP that restricts PCs to a single race sounds really cool to me. I've actually run campaigns like this before and it's great fun.

But it's not something we're quite ready to try yet. With "Skull & Shackles" we're doing an AP where it's probably not a good idea to play a paladin... I'm gonna wait until we see feedback from that before I go even crazier with the restrictions. Especially since doing so is going to more or less ENSURE that a significant number of our customers are going to lose interest in that particular AP.

This is interesting to me. I know players who like to play paladins, but I don't know any who play ONLY paladins. Do you have any idea on how big a backlash you expect?

I would be very suspicious of a player that play only paladins. I would suspect he do that for mechanical advantages, not for Role Play reasons.

A player that only play Lawful Good character will be a bit limited but he will not arouse that kind of doubts.
The Shackles Ap semm not to be "friendly" for LG characters, but I don't see that as a problem, at least for me what count is if ti is a well written AP.
And Paizo AP are generally well written.

Gregg Helmberger wrote:


Personally, I don't have a problem with campaigns that restrict you in a given way up front, because it allows you to tell very focused stories where you know what the players are going to be playing. My qualification to that would be that I don't like the idea of playing in with restrictions that would "break the game" -- Pathfinder seems to me to be designed to work around arcane magic, which means that the Mana Wastes would be a problematical setting, and would have a VERY hard time working at all well in a setting where you don't have access to divine healing magic, which means that Rahadoum would be a challenging place to set an AP (though at least divine magic works there, unlike arcane magic in the Mana Wastes).

James Jacobs wrote:
As an example—an AP where you have to play all dwarves would absolutely lose MY interest in playing in the AP... and probably even my interest in writing and creating the AP in the first place.

Dang, whacha got against the dwarves? :-) Probably the same thing I've got against elves -- I've played one elf in 32 years of gaming and I've no interest in playing another. I just don't feel them.

James Jacobs wrote:
As for the Darklands... we'll be going back there some day, I guarantee.
Well, may I say WOOHOO!!!!

Again, it is primarily dependant on the quality of the AP. The higher the number of the restrictions, the higher should be the quality of the AP to balance them.

The restrictions can (or better should) be part of the quality of the AP. A all dwarves (or all elves) adventure should be motivated by the reason to be of the adventure, not something tackled to the adventure because the writer "want" a full dwarf/elf party.

In the shackles AP the paladins (and probably LG) unfriendliness is part of the ambient and perfectly comprehensible, like an adventure in which the PC are mendev Crusaders will eb demon worshippers unfriendly.

Dark Archive

James Jacobs wrote:
Kelsey MacAilbert wrote:
anti-paladins (who chose that name?)
I'm not 100% sure, but I believe it was Gary Gygax. The name came around during 1st edition, that's for sure.

I'm pretty sure it was George Laking and Tim Mesford, in the pages of Dragon (Dragon Magazine #39).

The word usage is more in the vein of 'anti-pope' or 'anti-Christ', not like in sci fi 'anti-matter' terms.

Liberty's Edge

James Jacobs wrote:
Jiggy wrote:
What do you see as the biggest hurdle for a paladin who doesn't want to be so "disruptive"?

Honestly? Dealing with other players and a GM who are so eager to see the paladin fall from grace that they get all worked up whenever any tiny interpretation of what is and isn't LAWFUL GOOD happens.

Paladins are weird. They're not only disruptive due to the player... they give the entire TABLE an excuse to be disruptive.

Of course, if you have a cool group who wouldn't get all worked up like this, you're lucky and would probably be able to swing a paladin in Skull & Shackles in the first place.

Then I am a lucky GM. I had a few players playing paladins in my playing group and never had this problem.

In my experience the biggest problem I had was in 1st edition when a character died (and then failed the resurrection roll with a straight 100) and the player made a paladin as his new characters. We where playing the Bloodstones series of modules and months before, after buying the modules, I had remarked about the dame of the lake giving out a Holy Avenger.
I felt he was gaming the system a bit so I exchanged the fair spirit gifting the justice champion with a holy avenger with Tempus, the god of Battles giving the best warrior a mighty sword.
The relationship between the paladin and the powers of the sword gifted by the chaotic Lord of Battle was fun but not disruptive for the game.

Liberty's Edge

James Jacobs wrote:
Kelsey MacAilbert wrote:
Is the Locate City Bomb compliant with Pathfinder RAW, or did you make sure casters can't do that kind of stuff anymore?
Ummm... I have no idea what you're talking about here.

It is about taking a non damaging spell with a extremely large area and range, patching feats, effects and what not to it, till you get some kind of damage and then another feat to hurl the people in the area of effect to the limit of the aforementioned AoE for large quantities of damage.

I have found a description in the forum of giant in the playground some time ago. If you want a reading on the horror of rule lawyering to break a game, you can spend a few minutes reading it.

It is one of the best arguments why the GMs should have absolute fiat on what is allowed in game and what is feasible, RAW notwithstanding.

EDIT: maybe one of the best reasons why a GM should keep a baseball bat at hand. :D

Dark Archive

Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:

<Commentary that paladins are problematic>

This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Sooooo, how do you fix it?

Is there a way to lose all that baggage? (e.g. The "I kill the party rogue on his first failed stealth roll"-adin or the Scorched Earth-adin)

Faiths of Purity had some really nifty code write-ups, I guess if you said that was the guideline, you're kinda done but... man it'd be nice to see a general code that kind of put the kibosh on the "We Always Kick in the Front Door"-adin and the Pedant-adin.


1)How many types of Demodands made it into the Beastairy 3?

2)Will there ever be more types of Proteans? Are there any types of Proteans more powerful then the Keketar?

3)Will Distant worlds talk about planetary portals that exist on Golarion?

4)Will we ever see any LN or CN outsider races(with multiple sub-species) other then Inevitables and Proteans?

5)Shouldn't the Kamadan have all-round vision?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Squeatus wrote:
James Jacobs wrote:

<Commentary that paladins are problematic>

This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Sooooo, how do you fix it?

Is there a way to lose all that baggage? (e.g. The "I kill the party rogue on his first failed stealth roll"-adin or the Scorched Earth-adin)

Faiths of Purity had some really nifty code write-ups, I guess if you said that was the guideline, you're kinda done but... man it'd be nice to see a general code that kind of put the kibosh on the "We Always Kick in the Front Door"-adin and the Pedant-adin.

One thing I do in my games when there's a paladin is make it very clear to the player that a creature detecting evil is not license to kill it. If they do, they'll not only lose their paladinhood, but most likely get arrested for murder. The other issue I find with paladin players is that they are very vulnerable to the sin of Pride, taking the stance that "I'm a paladin and therefore obviously good, so anyone else who's good should bend over backwards to help me in any way" and they get very frustrated when people either ignore them or actively work against their pompus paladin because he annoyed them or even worse, insulted them thinking that their "shield of being a paladin" always makes them right.


In your games would you allow a player to make a masterwork shield from a drake?


AbsolutGrndZer0 wrote:


Would you have made a similar call, based on Tyr being the God of Law?

I have played a Paladin of Tyr myself and made sure to check some things out. First off, he was the god of justice, not law. Secondly, a lot of people don't get that a paladin's god's law always comes first. Depending on the path they take, they can totally ignore the laws of a kingdom in favour of following their god. For all we know, Tyr may find slavery as a crime against humanity (or whatever race)and therefore the paladin may break the city's law in favour of that.

Scarab Sages

James,

If a treant falls in the forest, and no one is around to hear it, does it still make a sound?


Aberzombie wrote:
Also, will we ever see stats for a dire turkey?

Turkeys are, cladistically, theropoda. So a tyrannosaurus is a dire turkey.


Kelsey MacAilbert wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
Is the Locate City Bomb compliant with Pathfinder RAW, or did you make sure casters can't do that kind of stuff anymore?
Ummm... I have no idea what you're talking about here.

Really? You don't know about the Locate City Bomb? It's like a tactical nuke for medieval people.

Here's how it works. Cast the spell Locate City with snowcasting, flash frost spell, energy substitution (electricity), born of three thunders, and explosive spell applied. Congratulations. You just unleashed a 10 mile per level radius attack spell that does 5280 d6 damage per level with a 4th level spell slot.

It's just about the deadliest thing in D&D 3.5.

Not James Jacobs but...

'Locate City' isn't a spell anymore. At least it isn't in the SRD. So, no, there's no such 'bomb'.

This is one of the reasons Pathfinder does playtests. And one of the reasons the initial several rounds of playtesting for the Pathfinder games added up to about a year and a half of time. Vast stacks of crazy like this were striken from Pathfinder by those playtests. Tens of thousands of playtesters with about a year and a half of time can find most of the crazy in a system, certainly more than a single company's worth of designers. Just by sheer numbers. Very few sacred cow spells were spared.

Pathfinder may be backwards compatible with 3.5 (tho IMO as time goes on that backwards compatibility fades (not a bad thing)) but that doesn't mean Pathfinder keeps all of 3.5's broken crazy.

Paizo Employee Creative Director

2 people marked this as a favorite.
Kelsey MacAilbert wrote:

Really? You don't know about the Locate City Bomb? It's like a tactical nuke for medieval people.

Here's how it works. Cast the spell Locate City with snowcasting, flash frost spell, energy substitution (electricity), born of three thunders, and explosive spell applied. Congratulations. You just unleashed a 10 mile per level radius attack spell that does 5280 d6 damage per level with a 4th level spell slot.

It's just about the deadliest thing in D&D 3.5.

Sounds like you're using a lot of niche powers that I've never heard of from books I've never read. Needless to say... this type of thing is one of the unfortunate side effects of printing more and more books—you can balance interactions between spells and powers and the like pretty well in a single core rulebook, but every new book you add, and every new author you add to those books, and every new developer who works on them makes it more and more likely that unknown and unforeseen combinations like this will sneak into the game.

It's unfortunate, but not a game breaker, because the game has an EXCELLENT guardian against things like this happening—the GM. When a player discovers a broken combo like that, it's fun, but a responsible GM realizes that's not what the designer intended (if only because there's no other effect in the rules that allow 5480d6 damage per level with a 4th level spell slot... or with ANY spell slot), and disallows the combination in his or her game. Problem solved.

Paizo Employee Creative Director

Jaçinto wrote:
Jaçinto wrote:
For Jade Regent, I am planning on making a Savage Barbarian, due to my love of the old AD&D Berserker. What kind of human and barbarian tribe would you recommend for that kind of class in Jade Regent? This will be quite a ways off because we are still trying to end Kingmaker and then get into Carrion Crown.
Meant to say Wild Rager, not Savage Barbarian but I caught it too late to edit. Would that change your response to the question at all?

Wouldn't change my answer at all. The archetype is mostly irrelevant in this case.

Paizo Employee Creative Director

AbsolutGrndZer0 wrote:
James Jacobs wrote:
Karlgamer wrote:
Maybe the problem is just that paladins aren't AP friendly.
This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Actually, to some extent the best Paladin to play, if you played it right, was a Paladin of Tyr in Forgotten Realms. I had a friend who played in an official TSR game at a convention (forget who he said was running it, but it was one of the big names, pre WotC) and their party was in Calimshan (LE society, slavery is cool!). They saw a wizard selling some elves and the paladin stepped in and freed the elves by force. He shortly found himself no longer a Paladin, because the GM said Tyr, being the God of Law, you may not like slavery, but it's legal in Calimshan, so that's an ethos violation. He wasn't forced to buy the slaves, he just couldn't stop them from being sold due to it being legal. (What I would have done is buy the slaves, then later when we're outside Calimshan free them, then offer to let them stay on as hirelings for as long as they wish. If they'd rather just leave, so be it. That way, you are freeing them as your Good nature says you should, but you are doing it in such a way that it doesn't break the Lawful part of your ethos. I've even done this in video games... Dragon Age 2 and Mass Effect 2 both have slave situations (well, ME2 is more "indentured servant" but still) where you can help out in a "free the slave" situation)

Would you have made a similar call, based on Tyr being the God of Law?

I would absolutely have made the same call, regardless of the deity the paladin worshiped. A lot of players forget that paladins are supposed to uphold law as much as evil. It's always weirded me out that a player of a paladin is willing to grant a fair bit of leniency to the chaotic good members of his adventuring group, but is completely intolerant of lawful evil acts. In theory, a paladin should be equally lenient and intolerant of both lawful evil AND chaotic good acts. Which is why, in Pathfinder, we adjusted the phrasing of the Paladin's code from 3.5's phrasing.

Paizo Employee Creative Director

baron arem heshvaun wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
anti-paladins (who chose that name?)
I'm not 100% sure, but I believe it was Gary Gygax. The name came around during 1st edition, that's for sure.

I'm pretty sure it was George Laking and Tim Mesford, in the pages of Dragon (Dragon Magazine #39).

The word usage is more in the vein of 'anti-pope' or 'anti-Christ', not like in sci fi 'anti-matter' terms.

There ya go.

IOn any event, yes... it's more of an "antipope" and less of an "antimatter." Nicely put.

Paizo Employee Creative Director

Diego Rossi wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
Is the Locate City Bomb compliant with Pathfinder RAW, or did you make sure casters can't do that kind of stuff anymore?
Ummm... I have no idea what you're talking about here.

It is about taking a non damaging spell with a extremely large area and range, patching feats, effects and what not to it, till you get some kind of damage and then another feat to hurl the people in the area of effect to the limit of the aforementioned AoE for large quantities of damage.

I have found a description in the forum of giant in the playground some time ago. If you want a reading on the horror of rule lawyering to break a game, you can spend a few minutes reading it.

It is one of the best arguments why the GMs should have absolute fiat on what is allowed in game and what is feasible, RAW notwithstanding.

EDIT: maybe one of the best reasons why a GM should keep a baseball bat at hand. :D

I've already answered in a previous post, but this is essentially a player cheating. It doesn't matter that he's using misinterpretations or poorly written rules or loopholes or whatever... it's still cheating, and any GM worth his or her salt will simply say, "Doesn't work that way. Cast fireball instead." Or something to that effect.

And the fact that there are arguments at all over whether a GM can have absolute fiat over a game makes me sad.

Paizo Employee Creative Director

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Squeatus wrote:
James Jacobs wrote:

<Commentary that paladins are problematic>

This. I've long maintained that paladins are the MOST disruptive character class in the game... more disruptive than evil characters, in fact.

Sooooo, how do you fix it?

Is there a way to lose all that baggage? (e.g. The "I kill the party rogue on his first failed stealth roll"-adin or the Scorched Earth-adin)

Faiths of Purity had some really nifty code write-ups, I guess if you said that was the guideline, you're kinda done but... man it'd be nice to see a general code that kind of put the kibosh on the "We Always Kick in the Front Door"-adin and the Pedant-adin.

How would I fix it?

1) Make the paladin a prestige class, with a "Must never have willingly committed a chaotic or evil act for the sake of being chaotic or evil," type requirement. Make players EARN the right to play a paladin—don't just let them play one from the start.

2) Provide more detailed codes for paladins to follow.

3) Loosen the wordage in the paladin's writeup so that they don't HAVE to be so strict.

4) Patiently wait for the overall mindset of what a paladin is to change to what it has now become in Pathfinder.

Numbers 2 and 3 above are done. Numbers 1 and 4 are still in the works, I guess.

Paizo Employee Creative Director

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Dragon78 wrote:

1)How many types of Demodands made it into the Beastairy 3?

2)Will there ever be more types of Proteans? Are there any types of Proteans more powerful then the Keketar?

3)Will Distant worlds talk about planetary portals that exist on Golarion?

4)Will we ever see any LN or CN outsider races(with multiple sub-species) other then Inevitables and Proteans?

5)Shouldn't the Kamadan have all-round vision?

1) 3

2) Maybe some day. And yes, there are more powerful proteans.

3) I believe it will, yes.

4) We have no plans for more LN or CN races at this time.

5) Not necessarily. Especially if those snake heads are (as I said in my other response to you on this topic) blind or very near sighted.

Paizo Employee Creative Director

doctor_wu wrote:
In your games would you allow a player to make a masterwork shield from a drake?

Cool! Yup! He'd have to craft it like any other masterwork object, but I'd probably let the scales he harvested from the drake fill the role of the masterwork component for the shield, if he makes a Survival check with a DC equal to 15 + the CR of the drake. Success basically would save the player 150 gp off the cost of creating the masterwork shield.

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