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James Jacobs wrote:
Aberzombie wrote:
Since we're speaking of minis.....James, have you seen the Reaper pre-painted plastics? Do you like and/or own any?

I have seen them, but I don't own any. Or if I do, I've forgotten that I do. I much MUCH prefer their metal minis... or ANYONE'S metal minis. Not that I have the time to paint metal minis, but they just look better and feel more solid.

For PCs, that is.

For a GM, a big bag of D&D minis works wonders. Unless you need a memorable boss monster. Then it's back to the hand-painted metals.

Ugh. This, more than anything else, kills me. It's why I spend so much time frequenting toy stores, tag sales, etc, looking for things that I can use as big minis. Like, for example, the Great Cthulhu or that American McGee's jabberwock, and its why I have a couple of WoTC's Orcus minis.

So, given that you don't have time to paint minis, what *do* you do about it when you need a memorable end boss? For example, I ended up using a half a geode as an elder brain in my last game. About the right size and certainly a little grody looking, but not really what I was looking for.

Paizo Employee Creative Director

HansiIsMyGod wrote:

Will paizo be doing 'hard cover' in depth book of the outsiders or golarion specific subjects, similar to Fiendish Codex and Draconomicon from wotc ?

Is there a chance we are going to see a computer rpg based on Pathfinder rpg and is that even possible ?

We generally don't do hardcover books on non-rules focused topics or non-Golarion topics. The Inner Sea World Guide is selling VERY well though, but squeezing in extra hardcovers is exhausting and dangerous for our schedule.

We've done a LOT of softcover books like this, though. In fact, we've done softcover books like Lords of Chaos and Dragons Revisited that are pretty much our versions of Fiendish Codex and Draconomicon.

As for a computer RPG based on Pathfinder... that's tricky since the OGL gets weird when you involve it in video games. I'd say there's a better chance of seeing a video game based on Golarion that wasn't a full-on RPG with all the stats visible, since I suspect we'd have to change a lot of how the rules work (both because using the OGL in video games is weird, but also because what's good rules for tabletop RPGS aren't necessarily good rules for video games, and vice versa). And before anyone freaks out about that concept, I should point out three non-classic RPG video games that would be absolutely AWESOME as Golarion games:

Assassin's Creed
Red Dead Redemption
Amnesia

There are other genres out there than RPGs.

Paizo Employee Creative Director

Gern Blacktusk wrote:
+1 to the idea of a Pathfinder Computer-based RPG. Would love to see it happen, but first of all, gotta wait for you guys to get an open slot in your schedules and then beat some big-name high-performance company into doing it your way. Maybe Valve or Bethseda? Please leave Microsoft out if you can, they tend to butcher every title they get their hands on.

I'd add Bioware to that short list, but those three (Valve, Bethesda, and Bioware) are pretty much my absolute favorite video game companies. I'd love to see them do something with Golarion... but video games are complicated things for a lot of reasons. We'll see what the future brings.

Gern Blacktusk wrote:
After a long (13 hour) day dealing with the general public, and their screaming, squealing, misbehaving and abysmally wretched spawn, I found my new favourite YouTube clip. Hope it makes you guys smile as much as it did me.

I'll take your word for it. I generally avoid you-tubing at work. ;-)

Gern Blacktusk wrote:
Which do you think is more likely for Golarion to experience next after the death of Aroden and the ascension of at least three mortals to Godhood?

Which what? (Also, those three mortals became deities many, many years before Aroden died, so if something was going to happen as a direct result of that... it probably happened already.)

Gern Blacktusk wrote:
Will there ever be a campaign arc to see if it's possible to seal, or at least stop the growth, of the World-Wound?

We generally don't do adventure paths that fundamentally change the face of Golarion, so it's unlikely. Especially since that plot would probably require a throw down fight with Deskari, a demon lord who's probably like CR 30 or higher. An AP set in the Worldwound though is not a bad idea, but world-changing events like sealing it up would, at the very least, need us to have a solid set of post-20th level play rules, if only so we can stat up things like Deskari and the like.

Gern Blacktusk wrote:
Is it plausible for a small town to grow up around an ever-shifting dungeon complex over some decades as canny merchants and pious clerics build supply dumps, then forts, then shops to cater to the ever-increasing number of adventurers, explorers and vigilantes seeking to enter the dungeon for their own reasons? I know this treads perilously close to the Undermountain here, but the concept of an adventure based upon finding the base of the Dungeon, where an immortal being resides, twisting stone, rock and water into new shapes as it dreams, creating new dungeons to challenge the PCs over time and constantly drawing new inhabitants sounds like an interesting challenge to the PCs.

Whether or not it's plausible doesn't matter, since it's a fun idea. We've actually got a few of these types of cities in Golarion already—Korvosa, Absalom, Kaer Maga, and Starfall all immediately come to mind as big cities with giant megadungeons in them or a short walk away. Of course... those cities have other reasons for being where they are as well beyond simply using the nearby megadungeon as a support structure. Starfall's probably the closest to the model you're talking about.

Paizo Employee Creative Director

1 person marked this as a favorite.
gbonehead wrote:
So, given that you don't have time to paint minis, what *do* you do about it when you need a memorable end boss? For example, I ended up using a half a geode as an elder brain in my last game. About the right size and certainly a little grody looking, but not really what I was looking for.

Just because I don't have time to paint minis today doesn't mean I've never had the time, nor that I don't have lots of excellent minis painting friends. I've got a fair collection of painted metal minis that I sometimes use for bosses.

Funny story there. In my "Shadows under Sandpoint" game I'm running for the rest of the folks here at Paizo, I left a cliffhanger where the PCs were about to confront one of the big bosses of the campaign—a vrock. I brought in a hand-painted vrock mini that a buddy of mine painted for me for a birthday present back in college over 15 years ago and stashed the vrock on my super-cluttered windowsill amid a venus flytrap, a small army of Paizo minis, a miniature walrus from a Sinbad movie, Elvis Stitch, Godzilla, a Fist of Emirikol, a Pathfinder sticker, a bunch of reaper minis, some pathfinder Gen Con buttons, some dinosaurs, a bigfoot or two, a Cthulhu plaque, a remote-controll spider, a miniature bardaiche, lots of pens and office supplies, a small army of minis for PCs I'm currently playing, a creepy long-tongued bug-eyed deep-one looking statuette from Tahitti or somewhere like that, an HPL coffee mug, an Office Space coffee mug, and lots of dust...

And then when Erik came in that morning to say hi, he gasped and pointed DIRECTLY at the vrock and said, "OH CRAP! Is that what we're fighting tonight?" It's like he had some sort of savant-type power to notice the tiniest thing different on my super-cluttered windowsill. Good times.


James Jacobs wrote:

Funny story there. In my "Shadows under Sandpoint" game I'm running for the rest of the folks here at Paizo, I left a cliffhanger where the PCs were about to confront one of the big bosses of the campaign—a vrock. I brought in a hand-painted vrock mini that a buddy of mine painted for me for a birthday present back in college over 15 years ago and stashed the vrock on my super-cluttered windowsill amid a venus flytrap, a small army of Paizo minis, a miniature walrus from a Sinbad movie, Elvis Stitch, Godzilla, a Fist of Emirikol, a Pathfinder sticker, a bunch of reaper minis, some pathfinder Gen Con buttons, some dinosaurs, a bigfoot or two, a Cthulhu plaque, a remote-controll spider, a miniature bardaiche, lots of pens and office supplies, a small army of minis for PCs I'm currently playing, a creepy long-tongued bug-eyed deep-one looking statuette from Tahitti or somewhere like that, an HPL coffee mug, an Office Space coffee mug, and lots of dust...

And then when Erik came in that morning to say hi, he gasped and pointed DIRECTLY at the vrock and said, "OH CRAP! Is that what we're fighting tonight?" It's like he had some sort of savant-type power to notice the tiniest thing different on my super-cluttered windowsill. Good times.

Dang. Can we clone Mona so I can get someone to help me find my car keys in the morning?


James Jacobs wrote:
gbonehead wrote:
So, given that you don't have time to paint minis, what *do* you do about it when you need a memorable end boss? For example, I ended up using a half a geode as an elder brain in my last game. About the right size and certainly a little grody looking, but not really what I was looking for.

Just because I don't have time to paint minis today doesn't mean I've never had the time, nor that I don't have lots of excellent minis painting friends. I've got a fair collection of painted metal minis that I sometimes use for bosses.

Funny story there. In my "Shadows under Sandpoint" game I'm running for the rest of the folks here at Paizo, I left a cliffhanger where the PCs were about to confront one of the big bosses of the campaign—a vrock. I brought in a hand-painted vrock mini that a buddy of mine painted for me for a birthday present back in college over 15 years ago and stashed the vrock on my super-cluttered windowsill amid a venus flytrap, a small army of Paizo minis, a miniature walrus from a Sinbad movie, Elvis Stitch, Godzilla, a Fist of Emirikol, a Pathfinder sticker, a bunch of reaper minis, some pathfinder Gen Con buttons, some dinosaurs, a bigfoot or two, a Cthulhu plaque, a remote-controll spider, a miniature bardaiche, lots of pens and office supplies, a small army of minis for PCs I'm currently playing, a creepy long-tongued bug-eyed deep-one looking statuette from Tahitti or somewhere like that, an HPL coffee mug, an Office Space coffee mug, and lots of dust...

And then when Erik came in that morning to say hi, he gasped and pointed DIRECTLY at the vrock and said, "OH CRAP! Is that what we're fighting tonight?" It's like he had some sort of savant-type power to notice the tiniest thing different on my super-cluttered windowsill. Good times.

I hope your response was, "Um...No. You are fighting this." picking up the Venus Fly trap.

Than design a really tough venus fly trap for them to fight. That is what I usualy do when clever player pick up things out of game.


James Jacobs wrote:


I'd add Bioware to that short list, but those three (Valve, Bethesda, and Bioware) are pretty much my absolute favorite video game companies. I'd love to see them do something with Golarion... but video games are complicated things for a lot of reasons. We'll see what the future brings.

Agreed. Better a late, great game than a rushed, flawed one.

James Jacobs wrote:
I'll take your word for it. I generally avoid you-tubing at work. ;-)

Apologies, I didn't know that.

James Jacobs wrote:


Which what? (Also, those three mortals became deities many, many years before Aroden died, so if something was going to happen as a direct result of that... it probably happened already.)

Apologies, should have double-checked my post, deleted the relevant part *facepalm* I meant, Aroden was the God of Humanity. Now that he's dead, will we be seeing the Humans starting to fall into decline or pulled apart by the Gods now scrambling for his position (admittedly this will take a few hundred years more, all things considered.) or otherwise see the Human race having to face ever-increasing threats now that their Patron Deity has gone the way of the dodo? And considering that 100 years has passed, does that mean something already has happened, and is about to 'erupt' onto the scene? Failure of Divination + Death of the Primary God = Opening the Elder Gods needed to return? (Dun-dun-dun-DUUUUUUUUUUN!)

James Jacobs wrote:


We generally don't do adventure paths that fundamentally change the face of Golarion, so it's unlikely. Especially since that plot would probably require a throw down fight with Deskari, a demon lord who's probably like CR 30 or higher. An AP set in the Worldwound though is not a bad idea, but world-changing events like sealing it up would, at the very least, need us to have a solid set of post-20th level play rules, if only so we can stat up things...

Fair enough, just seemed to be a giant adventurer magnet, but something that big and world-shattering (litterally!) shouldn't be something easily destroyed. Slowed down, yes, but destroyed, no.

James Jacobs wrote:
Whether or not it's plausible doesn't matter, since it's a fun idea. We've actually got a few of these types of cities in Golarion already—Korvosa, Absalom, Kaer Maga, and Starfall all immediately come to mind as big cities with giant megadungeons in them or a short walk away. Of course... those cities have other reasons for being where they are as well beyond simply using the nearby megadungeon as a support structure. Starfall's probably the closest to the model you're talking about.

Fair enough, just watching Aegis of Druaga at the moment, and the concept of a Dungeon/Tower so vast that it draws heroes, villains, monsters and adventurers (including the previous three!) to the point where enterprising people actually build a town nearby to support the Heroes, and more importantly, make a living off them, appeals to me for a variety of reasons. Would the people living in that town be happy or upset to see the Dungeon finally cleared? Do they actually have an agreement with the Dungeon Lord to not smite them, actually keeping the Heroes off-balance in the town itself and supplying covert aid to the monsters to sustain their lifestyles? An interesting dilemma, especially if the church of Abadar is involved, as the constant flow of recovered loot between Heroes and Monsters is providing a unique economy that is causing the nearby town to prosper....

Finally, do you also see the similarities between Rabbids and Golarion Goblins? I can't stop seeing the little buggers running towards my PCs screaming "DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!" at the top of their lungs while wielding plungers, I just can't!

Shadow Lodge

James Jacobs wrote:

I'd say there's a better chance of seeing a video game based on Golarion that wasn't a full-on RPG with all the stats visible, since I suspect we'd have to change a lot of how the rules work (both because using the OGL in video games is weird, but also because what's good rules for tabletop RPGS aren't necessarily good rules for video games, and vice versa). And before anyone freaks out about that concept, I should point out three non-classic RPG video games that would be absolutely AWESOME as Golarion games:

Assassin's Creed
Red Dead Redemption
Amnesia

There are other genres out there than RPGs.

And frankly, I think the game would be better recieved by the general public if it was more of an action/adventure game with a few RPG elements than vice-versa. I know I'd enjoy it more...I'm not really a huge fan of computer/console RPGs. I'd love to see a game that's good enough to actually bring video gamers to the RPG.

Shadow Lodge

James Jacobs wrote:
I'd add Bioware to that short list, but those three (Valve, Bethesda, and Bioware) are pretty much my absolute favorite video game companies. I'd love to see them do something with Golarion... but video games are complicated things for a lot of reasons. We'll see what the future brings.

I'd be interested to see Valve attempt a non-FPS style game. Yeah, Portal isn't really a shooter, but the mechanics are identical to FPS games. So I'd be interested, but I also would be a little wary.

Liberty's Edge

James Jacobs wrote:
Justin Franklin wrote:
Jeremy Mcgillan wrote:
Is it true, paizo and wizkids are partnering to create a a prepainted plastic minis line? And if it is true are you open to minis suggestions?
And will there be a skirmish game? Cuz I have at least 3 other people who will be buying them if there is.
Right now, it's only a small set of non-randomized minis that will supplement the Beginner Box or any sort of RPG play. We don't yet have plans for a minis game or anything like that.

Please, please, please, never make them random or collectionable.


So, I just saw a post a Synthesist with the Pounce and bite evolution, holding a weapon (gretsword via heirloom trait) could go:
Charge
Attack (bite, claw, claw)
Attack greatsword
is this true? The rules do not clarify it, I guess RAI is only the ediolon's attack, but RAW suggest this as being a legal option.

Dark Archive

what's east of Galt, the River Kingdoms and Brevoy?


In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?


Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Depends on what you want for lunch :)


Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Either I'm having some extreme deja vu, or this exact same joke/question was already made/asked in this thread not too long ago.

Parallel design or unoriginal humor? You be the judge! =]

Liberty's Edge

Power Word Unzip wrote:
Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Either I'm having some extreme deja vu, or this exact same joke/question was already made/asked in this thread not too long ago.

Parallel design or unoriginal humor? You be the judge! =]

For all the non American in this forum, will you explain why it should be a joke and not a honest question?

A sea witch or a desert witch seem bot reasonable builds.

Paizo Employee Creative Director

Gern Blacktusk wrote:
Apologies, should have double-checked my post, deleted the relevant part *facepalm* I meant, Aroden was the God of Humanity. Now that he's dead, will we be seeing the Humans starting to fall into decline or pulled apart by the Gods now scrambling for his position (admittedly this will take a few hundred years more, all things considered.) or otherwise see the Human race having to face ever-increasing threats now that their Patron Deity has gone the way of the dodo? And considering that 100 years has passed, does that mean something already has happened, and is about to 'erupt' onto the scene? Failure of Divination + Death of the Primary God = Opening the Elder Gods needed to return? (Dun-dun-dun-DUUUUUUUUUUN!)

Aroden's been dead for over 100 years, and despite several pretty major disasters striking human lands all across the Inner Sea, humanity seems to be doing fine overall. Humans are nothing if not adaptable, and the death of their patron deity is an opportunity, overall, not a doomsday event.

Of course, it wasn't until lately that the most dangerous type of humanoids of ALL invaded Golarion—Player Characters. It's pretty much up to them to blaze the trail for Golarion's future.

Paizo Employee Creative Director

Kthulhu wrote:
James Jacobs wrote:

I'd say there's a better chance of seeing a video game based on Golarion that wasn't a full-on RPG with all the stats visible, since I suspect we'd have to change a lot of how the rules work (both because using the OGL in video games is weird, but also because what's good rules for tabletop RPGS aren't necessarily good rules for video games, and vice versa). And before anyone freaks out about that concept, I should point out three non-classic RPG video games that would be absolutely AWESOME as Golarion games:

Assassin's Creed
Red Dead Redemption
Amnesia

There are other genres out there than RPGs.

And frankly, I think the game would be better recieved by the general public if it was more of an action/adventure game with a few RPG elements than vice-versa. I know I'd enjoy it more...I'm not really a huge fan of computer/console RPGs. I'd love to see a game that's good enough to actually bring video gamers to the RPG.

That depends, since RPGs like Dragon Age, Mass Effect, Fallout, Warcraft, and the like do really well anyway—I think the general public would receive a well-done Golarion CRPG quite well.

Paizo Employee Creative Director

PeteZero wrote:

So, I just saw a post a Synthesist with the Pounce and bite evolution, holding a weapon (gretsword via heirloom trait) could go:

Charge
Attack (bite, claw, claw)
Attack greatsword
is this true? The rules do not clarify it, I guess RAI is only the ediolon's attack, but RAW suggest this as being a legal option.

If you have pounce, you do indeed get to make that kind of attack... although wielding a greatsword requires two hands, so you'll need to put your two claw attacks on two extra arms or something like that. And hopefully you'll have spent a feat or something to be proficient with that greatsword.

Damage-wise, it's not all that different from having an eidolon separate from you when you make your greatsword attacks, of course. In some ways it's worse, since you're putting all your proverbial eggs into one basket. At least if you have a separate eidolon and one of you gets incapacitated, the other can still do things.

Paizo Employee Creative Director

ulgulanoth wrote:
what's east of Galt, the River Kingdoms and Brevoy?

The continent of Casmaron. In particular, a region known as Iobaria. See Pathfinder #33 for more details.

Paizo Employee Creative Director

Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

There's a chance, but only if it sneaks by me, cause if I see something silly like that trying to sneak into the game I'll crush it like the bug it is.


Diego Rossi wrote:
Power Word Unzip wrote:
Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Either I'm having some extreme deja vu, or this exact same joke/question was already made/asked in this thread not too long ago.

Parallel design or unoriginal humor? You be the judge! =]

For all the non American in this forum, will you explain why it should be a joke and not a honest question?

A sea witch or a desert witch seem bot reasonable builds.

Sand witch...sandwich. PUN.


Power Word Unzip wrote:
Parallel design or unoriginal humor? You be the judge! =]

Yeah, I didn't bother to check, so that's entirely possible.

Paizo Employee Creative Director

Diego Rossi wrote:
Power Word Unzip wrote:
Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Either I'm having some extreme deja vu, or this exact same joke/question was already made/asked in this thread not too long ago.

Parallel design or unoriginal humor? You be the judge! =]

For all the non American in this forum, will you explain why it should be a joke and not a honest question?

A sea witch or a desert witch seem bot reasonable builds.

It's a joke because a "sand witch" said out loud is the same as the word "sandwich."

If we wanted to do a desert witch, we'd call her something like, oh I don't know... Desert Witch. Or even better, some name that doesn't use the word "witch" in it at all.

Dark Archive

James Jacobs wrote:
Diego Rossi wrote:
Power Word Unzip wrote:
Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Either I'm having some extreme deja vu, or this exact same joke/question was already made/asked in this thread not too long ago.

Parallel design or unoriginal humor? You be the judge! =]

For all the non American in this forum, will you explain why it should be a joke and not a honest question?

A sea witch or a desert witch seem bot reasonable builds.

It's a joke because a "sand witch" said out loud is the same as the word "sandwich."

If we wanted to do a desert witch, we'd call her something like, oh I don't know... Desert Witch. Or even better, some name that doesn't use the word "witch" in it at all.

Sand shaman?


Sand wedge?


James Jacobs wrote:
Diego Rossi wrote:
Power Word Unzip wrote:
Evil Lincoln wrote:

In Ultimate Magic we have a "Sea Witch" archetype...

Any chance of us seeing a "Sand Witch" in the future?

Either I'm having some extreme deja vu, or this exact same joke/question was already made/asked in this thread not too long ago.

Parallel design or unoriginal humor? You be the judge! =]

For all the non American in this forum, will you explain why it should be a joke and not a honest question?

A sea witch or a desert witch seem bot reasonable builds.

It's a joke because a "sand witch" said out loud is the same as the word "sandwich."

If we wanted to do a desert witch, we'd call her something like, oh I don't know... Desert Witch. Or even better, some name that doesn't use the word "witch" in it at all.

Brood witch :-)

Paizo Employee Creative Director

All excellent examples of why "sand witch" is a bad idea.

Pathfinder is serious business! (puts on serious face and scowls seriously)

Dark Archive

until paizo makes a comedy game book

Paizo Employee Creative Director

ulgulanoth wrote:
until paizo makes a comedy game book

Which is quite unlikely, since comedy is the hardest genre to do in RPGs.


Dear JJ, why does most travel between Tian Xia and Avistan seem to be made via the Crown of the World (CotW)? From what I can gather, the CotW is little more then a frozen arctic wasteland. Wouldn't it be easier to make the journey by sea (from Tian Xia, going south of Casmaron to end up in the Inner Sea)? Am I missing something here? Or do you just like the idea of an epic trek through cold lands? Also, 'you'll find out in Pathfinder #51' isn't a valid answer :P.

Paizo Employee Creative Director

Reptilian wrote:
Dear JJ, why does most travel between Tian Xia and Avistan seem to be made via the Crown of the World (CotW)? From what I can gather, the CotW is little more then a frozen arctic wasteland. Wouldn't it be easier to make the journey by sea (from Tian Xia, going south of Casmaron to end up in the Inner Sea)? Am I missing something here? Or do you just like the idea of an epic trek through cold lands? Also, 'you'll find out in Pathfinder #51' isn't a valid answer :P.

You will indeed find out in Pathfinder #51.

The short version is that no, it wouldn't be easier to journey by sea. A sea journey is MUCH longer than the over the top journey when you're starting at Sandpoint, which is where Jade Regent begins. Sandpoint and Minkai are both in the northern portion of their respective continents, and the crown of the world connects them.

The sea route going west has a frozen ocean to the north, so you have to sail west from Sandpoint around Azlant, then all the way down around Arcadia, and then across the planet's LARGEST ocean (which is uncharted, by the way) to reach Minkai. It'd be like sailing from Europe to Japan and having to sail around the bottom tip of South America, and oh, there's a dangerous mostly collapsed continent you have to sail through or around.

The sea route going east means you sail south along the coast, through the inner sea, and then south from there around the southernmost tip of Casmaron, after which you have a choice: 1) sail across the sea that separates Casmaron and Tian Xia, only to reach Tian Xia's super mountianous west coast which has only one real route through at Goka, the lagest city on the continet, at which point you have a land journey up along Tian Xia and then down to Minkai on the opposite side that would itself be about as long as the land journey from Sandpoint to Minkai over the crown of the world in the first place, or 2) sail around the southern reach of Tian Xia and through the most dangerous waters on the planet (those that surround Sarusan), then sail back UP the east coast of Tian Xia to reach Minkai.

So. Were the Jade Regent Adventure Path about getting to Goka and not to Minkai, the eastern sea route would be the better choice. But it's not about that. It's about getting to Minkai from Sandpoint, and the swiftest and most-traveled route there is over the north pole along the trade route known as the Path of Aghani. The Crown of the World has more going on than just being a frozen arctic wasteland, in any case.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Did you get any inspiration for Jade Regent from the story of Marco Polo?

Related question: Have you read the Journeyer by Gary Jennings?

Paizo Employee Creative Director

Jam412 wrote:

Did you get any inspiration for Jade Regent from the story of Marco Polo?

Related question: Have you read the Journeyer by Gary Jennings?

The path of Aganhi was inspired a bit by Marco Polo, but Jade Regent wasn't particularly inspired by it beyond that. The primary inspiration for Jade Regent was a lot of different Kurosawa movies combined with a real-life event in my hometown's distant past when a Japanese ship sailed across the ocean to land at Point Arena. When I developed Sandpoint, I had a similar thing happen, with a Minkai family (the Kaijitsus) arriving in Sandpoint, and the idea of them returning home for something big kinda started the ball rolling on Jade Regent there.


Wow, thanks for the long (and informative) answer James! I look forward to hearing more about the crown of the world, our path of Aghani (or Aganhi?) and the Jade Regent AP. While I like the idea of an adventurous and long travel across the world, I find it is sometimes hard to keep the journey interesting for players without 'fast-forwarding' big parts of it.


That's good stuff.


Hey James, have u more or less shelved Golarion Day?? there hasn't been many in a long while and I miss it. I look for it every Thursday and I'm sad every week it's not there.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Jeremy Mcgillan wrote:

So I'm in the midst of painting one of these bad boys for use in a potential Osirian campaign. I need a suggestion on what it should be.

1) The avatar of a Dead Osirian deity (any cool suggestions on a name if so?)
2) The survival plan of the fiend pharaoh of the four pharaohs of ascension (his new body)
3) Any other cool suggestion?

Not a James question, but, where is that figure from? It is very cool.

Dark Archive

sanwah68 wrote:
Jeremy Mcgillan wrote:

So I'm in the midst of painting one of these bad boys for use in a potential Osirian campaign. I need a suggestion on what it should be.

1) The avatar of a Dead Osirian deity (any cool suggestions on a name if so?)
2) The survival plan of the fiend pharaoh of the four pharaohs of ascension (his new body)
3) Any other cool suggestion?

Not a James question, but, where is that figure from? It is very cool.

Warhammer Tomb Kings army.

Liberty's Edge

James Jacobs wrote:
Reptilian wrote:
Dear JJ, why does most travel between Tian Xia and Avistan seem to be made via the Crown of the World (CotW)? From what I can gather, the CotW is little more then a frozen arctic wasteland. Wouldn't it be easier to make the journey by sea (from Tian Xia, going south of Casmaron to end up in the Inner Sea)? Am I missing something here? Or do you just like the idea of an epic trek through cold lands? Also, 'you'll find out in Pathfinder #51' isn't a valid answer :P.

...

The short version is that no, it wouldn't be easier to journey by sea. A sea journey is MUCH longer than the over the top journey when you're starting at Sandpoint, which is where Jade Regent begins. Sandpoint and Minkai are both in the northern portion of their respective continents, and the crown of the world connects them.

The sea route going west has a frozen ocean to the north, so you have to sail west from Sandpoint around Azlant, then all the way down around Arcadia, and then across the planet's LARGEST ocean (which is uncharted, by the way) to reach Minkai. It'd be like sailing from Europe to Japan and having to sail around the bottom tip of South America, and oh, there's a dangerous mostly collapsed continent you have to sail through or around.

[light cough]

I think that route (South America then Japan) was the one used by the Portuguese and Spanish sailors during the XVI and XVII century. The return trip was India, Africa and then Europe. Something about prevailing wind from what I recall or maybe having something to buy/sell at each leg of the trip.

Maybe the situation is more like going from northern Russia to northern China?

James Jacobs wrote:
Jam412 wrote:

Did you get any inspiration for Jade Regent from the story of Marco Polo?

Related question: Have you read the Journeyer by Gary Jennings?

The path of Aganhi was inspired a bit by Marco Polo, but Jade Regent wasn't particularly inspired by it beyond that. The primary inspiration for Jade Regent was a lot of different Kurosawa movies combined with a real-life event in my hometown's distant past when a Japanese ship sailed across the ocean to land at Point Arena. When I developed Sandpoint, I had a similar thing happen, with a Minkai family (the Kaijitsus) arriving in Sandpoint, and the idea of them returning home for something big kinda started the ball rolling on Jade Regent there.

+1 for Kurosava movies

Paizo Employee Creative Director

Monkeygod wrote:
Hey James, have u more or less shelved Golarion Day?? there hasn't been many in a long while and I miss it. I look for it every Thursday and I'm sad every week it's not there.

I haven't shelved it... I just keeps getting pre-empted by other folks who would rather displace Golarion Day than PFS Monday, Design Tuesday, Fiction Wednesday, or Wallpaper Friday. Or because we don't want to overtax the editors when there's lots of other editing to be done (although that doesn't seem to slow down Design Tuesday, weirdly enough...)

If folks miss Golarion Day, post to the blog on Thursdays and let everyone know.

Paizo Employee Creative Director

Jeremy Mcgillan wrote:

So I'm in the midst of painting one of these bad boys for use in a potential Osirian campaign. I need a suggestion on what it should be.

1) The avatar of a Dead Osirian deity (any cool suggestions on a name if so?)
2) The survival plan of the fiend pharaoh of the four pharaohs of ascension (his new body)
3) Any other cool suggestion?

Woah... I would go with a unique champion of a demon lord like Andirifkhu or something like that... but I do like the demon lords.

Paizo Employee Creative Director

Diego Rossi wrote:

[light cough]

I think that route (South America then Japan) was the one used by the Portuguese and Spanish sailors during the XVI and XVII century. The return trip was India, Africa and then Europe. Something about prevailing wind from what I recall or maybe having something to buy/sell at each leg of the trip.

Maybe the situation is more like going from northern Russia to northern China?

Maybe so. Or maybe the Portuguese didn't have to deal with CR 20 monsters along the way.

In any event, it's also due to the shape of the planet and where we put things. It's physically a shorter distance to walk across the Crown of the World from Sandpoint to Minkai than it is to sail there.


So, the synthesist has to use the eidolons arms now - from the description in UM it sounds the eidolon is superimposed, and thus the synthesist is inside and could still use his arms and attack (and not the eidolon ones) with a weapon.

James Jacobs wrote:
PeteZero wrote:

So, I just saw a post a Synthesist with the Pounce and bite evolution, holding a weapon (gretsword via heirloom trait) could go:

Charge
Attack (bite, claw, claw)
Attack greatsword
is this true? The rules do not clarify it, I guess RAI is only the ediolon's attack, but RAW suggest this as being a legal option.

If you have pounce, you do indeed get to make that kind of attack... although wielding a greatsword requires two hands, so you'll need to put your two claw attacks on two extra arms or something like that. And hopefully you'll have spent a feat or something to be proficient with that greatsword.

Damage-wise, it's not all that different from having an eidolon separate from you when you make your greatsword attacks, of course. In some ways it's worse, since you're putting all your proverbial eggs into one basket. At least if you have a separate eidolon and one of you gets incapacitated, the other can still do things.

Dark Archive

James Jacobs wrote:
Monkeygod wrote:
Hey James, have u more or less shelved Golarion Day?? there hasn't been many in a long while and I miss it. I look for it every Thursday and I'm sad every week it's not there.

I haven't shelved it... I just keeps getting pre-empted by other folks who would rather displace Golarion Day than PFS Monday, Design Tuesday, Fiction Wednesday, or Wallpaper Friday. Or because we don't want to overtax the editors when there's lots of other editing to be done (although that doesn't seem to slow down Design Tuesday, weirdly enough...)

If folks miss Golarion Day, post to the blog on Thursdays and let everyone know.

Add me to the list of people who very much enjoy the Golarion Thursday(Frankly if any day should be displaced I feel it should be wallpaper Friday.)

Verdant Wheel

James Jacobs wrote:


Maybe so. Or maybe the Portuguese didn't have to deal with CR 20 monsters along the way.

They actually did have to deal with some epic level stuff, please read The Lusiads:

Os Lusíadas


Astral Wanderer wrote:
About Lycanthropes: in addition to their bonuses to stats, Ac, and so on, do they also get the bonuses from Polymorph (for example, Polymorph used as Beast Shape II grants precise stats modifications), since they have Change Shape functioning as Polymorph?

Solved: just read that the Change Shape special ability doesn't grant any ability score adjustment.

Dark Archive

whats the most uninhabited part of golarion?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
(puts on serious face and scowls seriously)

Is that what they mean by "putting on your Ezren face"?


This is a continuation of my question and I hope I will get an answer to this. :)

If you get the opportunity to lead the way for Golarion based CRPG would you like it to be arguably more mature, heavy story driven and atmospheric game more reminiscent to the critically acclaimed classics such as Planescape: Torment or more appealing to the masses, easier to understand and play game that would probably sell better, such as Dragon Age ?

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