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Paizo Employee Creative Director

Douglas Muir 406 wrote:

James, has Paizo pretty much given up on Prestige Classes? Because I notice that there hasn't been a new one published in nearly two years -- the last was in April 2014. And apparently, some people have been saying that many archetypes + many new base classes = PrCs are not needed any more (and/or they were a holdover from 3.5 anyway, and/or they don't fit with the way Paizo likes to design its classes, etc. etc.)

I don't really have a dog in this fight, but I will note that there's clearly still a lot of love on the boards and in PBP for at least some PrCs -- people do seem to dig their Hellknights, Aldori Swordlords, and Diabolists.

cheers,

Doug M.

The design team has embraced archetypes over prestige classes for the rules books, but no, we haven't "given up" on prestige classes. There are some coming soon in "Inner Sea Intrigue" I believe, but we also printed three in "Inner Sea Gods" as well. They'll show up now and then, irregularly, as needed and as justified by the product. Pathfinder's shifted away from 3.5's use of prestige classes as the primary way to introduce new player options (we use archetypes and new base classes for that), and to using them to expand world flavor in Golarion. Which is kind of the best use for prestige classes.

For what it's worth, I prefer prestige classes to archetypes.


James Jacobs wrote:
For what it's worth, I prefer prestige classes to archetypes.

Yah, me too. There's just something about working and building towards a goal over multiple sessions, you know? In terms of actual play, the flavor is very different from archetypes.

But anyway, thanks for the swift and clear response!

Doug M.


James Jacobs wrote:
The Beardinator wrote:

To He Of The Many Teethed Maw!

If I made a Facebook page for my gaming group, with all present and some past members, and called it Matt's Mississippi Pathfinders, for the purposes of recruiting new peeps, would you and the Powerful Paizonians sue me out of house and home?

I fully intend to include links to the Paizo website and the PFSRD site on my page.

Bear in mind, my current assets consist of my 2001 Ford Ranger (silver), that I haven't finished paying for, my vast collection of paperback and hardback fantasy novels, a handful of 2nd Ed D&D gaming books, a dwindling collection of 3.x D&D gaming books, and my truckload of Pathfinder books.

So, not really a net gain if you think about it.

As long as you comply with the guidelines in the community use policy, which was created specifically for situations like this, you'll be fine.

I have every intention of complying with the laws of Paizo. I thank you for your kind response, Mightysaurus!


Is there any chance of the neutral outsider equivalent of aasimar or tiefling being released sometime?

Paizo Employee Creative Director

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Simeon wrote:
Is there any chance of the neutral outsider equivalent of aasimar or tiefling being released sometime?

I suppose there's a chance... but I'm pretty fond of not having them since it helps to keep things from feeling too predictable.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Given ultimate power and scope to develop WHATEVER part of Golarion you wanted (without worrying about "will it sell" or "does it fit in with anything else going on right this second"), which would be first in line?

Grand Lodge

James Jacobs wrote:
Simeon wrote:
Is there any chance of the neutral outsider equivalent of aasimar or tiefling being released sometime?
I suppose there's a chance... but I'm pretty fond of not having them since it helps to keep things from feeling too predictable.

Aren't the Ganzi from Distant Shores the chaotic neutral outsider equivalent of aasimar and tiefling?


I was reading through Kingmaker a bit, and I stumbled across this in the Stag Lord's loot... "a pewter belt buckle depicting a
pair of entwined succubi worth 30 gp".

Any chance this is one of lady Ayavah's pieces of artwork gone far afield?

Paizo Employee Creative Director

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Nargemn wrote:

I was reading through Kingmaker a bit, and I stumbled across this in the Stag Lord's loot... "a pewter belt buckle depicting a

pair of entwined succubi worth 30 gp".

Any chance this is one of lady Ayavah's pieces of artwork gone far afield?

It's absolutely one of hers. Now and then she tries different mediums.

Paizo Employee Creative Director

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Cole Deschain wrote:
Given ultimate power and scope to develop WHATEVER part of Golarion you wanted (without worrying about "will it sell" or "does it fit in with anything else going on right this second"), which would be first in line?

The answer is kind of a spoiler, so I'm not gonna say. Turns out I do have pretty close to "ultimate power and scope" when it comes to deciding what parts of Golarion I want to develop.

Paizo Employee Creative Director

Therrux wrote:
James Jacobs wrote:
Simeon wrote:
Is there any chance of the neutral outsider equivalent of aasimar or tiefling being released sometime?
I suppose there's a chance... but I'm pretty fond of not having them since it helps to keep things from feeling too predictable.
Aren't the Ganzi from Distant Shores the chaotic neutral outsider equivalent of aasimar and tiefling?

They'll fill the role, I guess, but they're too new to determine if they'll fill the role in a way that'll gain any traction. Time will tell.

Their existence certainly does NOT guarantee a lawful counterpart.


What is your opinion on Pathfinder fanart? Are there certain things you don't like about it?

Will we see Ameiko in any future Pathfinder comics? I know she was in a few of the first ones, and she appeared alongside Harsk in the Origins story arc. She is actually one of my favorite NPCs. She's that cool!

What's your opinion of inappropriate armor (i.e. chainmail bikini)?

How did Ameiko and Shalelu first meet?

How does one become an author of a Pathfinder Tales novel?

Do you read our Campaign Journals or do you read through our campaigns to see what we players are doing to your APs?

Do you critique players' characters if they ask nicely?

Ever been to South Carolina? And what did you like about it?

Paizo Employee Creative Director

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SCKnightHero1 wrote:

What is your opinion on Pathfinder fanart? Are there certain things you don't like about it?

Will we see Ameiko in any future Pathfinder comics? I know she was in a few of the first ones, and she appeared alongside Harsk in the Origins story arc. She is actually one of my favorite NPCs. She's that cool!

What's your opinion of inappropriate armor (i.e. chainmail bikini)?

How did Ameiko and Shalelu first meet?

How does one become an author of a Pathfinder Tales novel?

Do you read our Campaign Journals or do you read through our campaigns to see what we players are doing to your APs?

Do you critique players' characters if they ask nicely?

Ever been to South Carolina? And what did you like about it?

I LOVE Pathfinder Fan Art... especially when it's art of characters I've created!

Ameiko isn't currently scheduled to appear in any upcoming comics but who knows what the future might hold? Glad you like her though; she's (obviously) one of my favorite Golarion NPCs.

I think chainmail bikinis have their place in-world—and that place is in costume balls or specialized brothels or the like. That place is NOT on adventurers or villains, with the possible exception of someone trying to trick someone. It's not a look we really want to perpetuate in our artwork in any event.

Ameiko and Shalelu first met while Ameiko and her group were out on an adventure; goblins were likely involved. Haven't really put much thought/work into it, as far as I can recall, unless I did in their NPC backgrounds for Jade Regent, which I wrote like five years ago so I don't remember all the details.

The short version: Be an established best-selling novelist. We hand pick the authors for Pathfinder Tales from established authors, pretty much, and do not look at unsolicited manuscripts. Once you have a few novels or stories under your belt, let James Sutter know about your interest and if he's got the time and interest based in your published work... something might come of it. Competition is pretty fierce for spots, obviously.

I don't really have time to read Campaign Journals these days, but I do like that folks post them! I do periodically keep an eye on the boards for how folks are adjusting and adapting the Adventure Paths, because that helps inform me on how to adjust the creation of them to match play styles as appropriate.

I don't have the time to critique players' characters, nor the time to justify my critiques if the player feels slighted by them.

I've never been to South Carolina. In fact... until I moved to Washington at age 23 or thereabouts back in 1995, I'd never left California (after which I'd also been to Oregon, of course, since you have to drive through it to get to one or the other). And until I went to my first Gen Con back in the mid-2000s, I'd never been in a state that wasn't California, Oregon, or Washington. I've been to a few other states as airplane trips from Washington to Indiana have transferred (never really long enough to notice that I was in that state or to really interact with it, so that barely counts), so at this point in my life, I've pretty much spent more than a day, cumulative, in only 4 states overall.


You're welcome! It was actually Ameiko and the Jade Regent AP that got me hooked on Pathfinder! So excellent work on creating her! She is also my favorite Golarion NPCs too!

I have had a few of my Pathfinder characters drawn, and I plan to get another one drawn soon!

You've mentioned before that Paizo has a page limit on how long an AP book can be. Is this because of budget concerns or time restraints, or both or something else?

What was Ameiko's relationship with her mother?

Paizo Employee Creative Director

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SCKnightHero1 wrote:

You're welcome! It was actually Ameiko and the Jade Regent AP that got me hooked on Pathfinder! So excellent work on creating her! She is also my favorite Golarion NPCs too!

I have had a few of my Pathfinder characters drawn, and I plan to get another one drawn soon!

You've mentioned before that Paizo has a page limit on how long an AP book can be. Is this because of budget concerns or time restraints, or both or something else?

What was Ameiko's relationship with her mother?

It's not budget concerns... it's time/space realities.

An Adventure Path must be developed by one person; that one person serves as the creative vision for the entire AP and helps to develop the six parts so that they sync together and work as a whole. He/she helps to make it work as a campaign, since the six authors of the six parts of the AP each write their own parts on their own, simultaneously, to an outline that the AP's developer has written.

Now, when it comes to how long it takes a person to sit down and work through a single installment of an Adventure Path—the portion that ends up being about 50 pages or so in any one volume—it works out that the amount of time it takes to develop that text into what you see in print is about a month. In fact, it's a little longer than that... But the point is that if we did increase the physical length of the adventure, the developer would need more than a month to develop that adventure, and therefore would need to start that job earlier, and that sends ripple effects back down the chain of project management.

If the Adventure Path wasn't a monthly-release product, we'd have the luxury of taking longer to work on each installment and thus could make the adventures as long as we cared... but that would mean that the AP would come out on an irregular basis at BEST and that would kill its subscription model and would in swift time kill the entire line.

So, since it takes a developer about a month to develop an AP, and since they have to come out monthly, the current size of each adventure is more or less maxed out.

Ameiko loved her mother and was protective of her and still harbors guilt about what happened to her.


Has starting adventure paths at some character level greater than one been seriously considered?

This could allow for hitting higher character levels by the end of an adventure path pretty readily, using the slow progression rate without being stuck at low levels forever, and several other potential benefits.

Personally, I think that adventurers going anywhere/doing anything notable at level one is more than a bit silly/suicidal. Unless they stay under the aegis of notably stronger protective forces (town guard, better adventurers, etc), they're exceptionally lucky, or an overdeity is actively looking out for them (the GM) then they're probably going to get themselves killed in VERY short order when they run into, say, a bear. Or get lost. Or any number of hazards that can strike a team of untried civilians with mildly-appropriate equipment, higher-than-average potential, and a few extra boons to their name.


So I've noted that several country books have timelines, which invariably end in the release year's Golarion equivalent, and you've said multiple times that you're not advancing the Golarion timeline. Does that mean you're doing the Simpsons thing, where the year advances but Abby Thrune, for instance, has only been on the throne for a set amount of years, or will there eventually be a point where a major character simply dies of old age because the year of their birth is too long ago?

Scarab Sages

This has come up a couple of different places lately. Inner Sea Gods includes Variant Spellcasting for priests of the core deities. On Golarion, would an Oracle who worshipped a deity qualify for the variant Spellcasting available to a Cleric of that deity? What about a Warpriest? Oracle is conspicuously missing from all of the entries, when arcane classes like Bard, Wizard, and Sorcerer have options listed for some deities, and divine classes that draw their Spellcasting from nature like the Druid and Ranger also have some entries. Warpriest was not out yet when the book was published. Was Oracle excluded intentionally, or was Cleric meant to cover all classes that use the Cleric spell list?


Hi James

In an upcoming game of hells rebels I will be playing an arcanist I want to play the twilight sage archetype but my GM said no evil alignments, I have his alignment as nutral, but the GM thinks the class should be evil given there obsession with like and death.

advanced class origins pg 6 wrote:
the twilight sages of Geb carry out experiments to solve the ultimate puzzle and unlock the secrets of life and death. While the twilight sages generally aren't malicious, most are willing to perform human experimentation in pursuit of knowledge with little regard for the casualties

How do you feel about the archetype? I agree that a good twilight sage would be highly unlikely but I just don't think they are unequivocally evil.

Paizo Employee Creative Director

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Linea Lirondottir wrote:

Has starting adventure paths at some character level greater than one been seriously considered?

This could allow for hitting higher character levels by the end of an adventure path pretty readily, using the slow progression rate without being stuck at low levels forever, and several other potential benefits.

Personally, I think that adventurers going anywhere/doing anything notable at level one is more than a bit silly/suicidal. Unless they stay under the aegis of notably stronger protective forces (town guard, better adventurers, etc), they're exceptionally lucky, or an overdeity is actively looking out for them (the GM) then they're probably going to get themselves killed in VERY short order when they run into, say, a bear. Or get lost. Or any number of hazards that can strike a team of untried civilians with mildly-appropriate equipment, higher-than-average potential, and a few extra boons to their name.

It was considered, yes, but it's not a good idea. Not only do FAR more people want APs that start at 1st level, and not only does starting them at higher level make it VERY difficult to make assumptions about the PCs (a player's guide is already tricky enough in telling players what their characters did before 1st level...), and not only that, if we did start it at higher than 1st folks would more or less just demand earlier adventures anyway...

...and even if we DID decide to start higher... we'd have to start at like 9th level in order to hit 20th, due to the realities of how much more space-intensive high level adventures are.

And on top of that, I actually really enjoy low/1st level adventures, since that's where like 80% of a character's personality in a long-term campaign begins.

Paizo Employee Creative Director

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Graeme Lewis wrote:
So I've noted that several country books have timelines, which invariably end in the release year's Golarion equivalent, and you've said multiple times that you're not advancing the Golarion timeline. Does that mean you're doing the Simpsons thing, where the year advances but Abby Thrune, for instance, has only been on the throne for a set amount of years, or will there eventually be a point where a major character simply dies of old age because the year of their birth is too long ago?

I suspect that some day we will advance the timeline, but that day is not today.

Paizo Employee Creative Director

Ferious Thune wrote:
This has come up a couple of different places lately. Inner Sea Gods includes Variant Spellcasting for priests of the core deities. On Golarion, would an Oracle who worshipped a deity qualify for the variant Spellcasting available to a Cleric of that deity? What about a Warpriest? Oracle is conspicuously missing from all of the entries, when arcane classes like Bard, Wizard, and Sorcerer have options listed for some deities, and divine classes that draw their Spellcasting from nature like the Druid and Ranger also have some entries. Warpriest was not out yet when the book was published. Was Oracle excluded intentionally, or was Cleric meant to cover all classes that use the Cleric spell list?

I'm not familiar enough with Variant Spellcasting to know for sure, but I'm a HUGE fan of allowing characters to customize their powers based on themes of the deity they worship, provided they do indeed worship just the one deity. I'd like to see stuff like this for every class. Including non-spellcasting classes.

I wasn't involved in the creation of the rules for that book though, really, so I can't say if the omissions were intentional or not.

Paizo Employee Creative Director

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Alundrell wrote:

Hi James

In an upcoming game of hells rebels I will be playing an arcanist I want to play the twilight sage archetype but my GM said no evil alignments, I have his alignment as nutral, but the GM thinks the class should be evil given there obsession with like and death.

advanced class origins pg 6 wrote:
the twilight sages of Geb carry out experiments to solve the ultimate puzzle and unlock the secrets of life and death. While the twilight sages generally aren't malicious, most are willing to perform human experimentation in pursuit of knowledge with little regard for the casualties
How do you feel about the archetype? I agree that a good twilight sage would be highly unlikely but I just don't think they are unequivocally evil.

Doesn't really matter what I think. What matters is what your GM thinks, and your GM doesn't want that archetype in your game. My advice is to set that character concept aside for another time and another game and build a character that will fit into the game your GM is ready to run.


James Jacobs wrote:
CorvusMask wrote:
So umm, this might be because I'm really dumb, but I never heard of Scribd before. Is that legitimate source for reading first two volumes of pathfinder comic and the rise of the runelords audio book? I checked wikipedia page and it says its something like of netflix for books, but it did say something about accusation of copyright infringement .-.
I wouldn't say you're really dumb, since I've never heard of Scribd before either.

Scribd is a place where people can upload content and make it available to others. I do not believe that Paizo ever distributes any of its content electronically via any source other than Paizo.com. And if you're seeing the content for free, it's unauthorized. Creatives have to get paid for their work, or they can't create!

James: How annoyed do you get when you see products you're associated with show up on those unauthorized free download sites?

Sovereign Court

James Jacobs wrote:

It was considered, yes, but it's not a good idea. Not only do FAR more people want APs that start at 1st level, and not only does starting them at higher level make it VERY difficult to make assumptions about the PCs (a player's guide is already tricky enough in telling players what their characters did before 1st level...), and not only that, if we did start it at higher than 1st folks would more or less just demand earlier adventures anyway...

...and even if we DID decide to start higher... we'd have to start at like 9th level in order to hit 20th, due to the realities of how much more space-intensive high level adventures are.

A player's guide for 9th level PCs would be awesome, IMO (recommendations on which advanced class features or prestige classes that works best for this AP, special PrC/feat entry prereqs considered met, which organization the PCs can choose to belong to from the get go; i.e. Pathfinder Society, High Priest of a Nethys temple, Bellflower Network field captain, etc.) There's a ton of cool options or roles a 9th level PC can have from the get go, to help put the players get that "in-character" feel (personally I would love a middle-aged or old wizard with his own wizard tower, or a middle-aged high priest; the high priest has a bunch of people under him, depending on the faith, to take care of temple upkeep and we can assume self-funded temple with the ins being equal to the outs; as for a wizard tower, that's the kind of player guide option I'd like to see described - i.e. floor plans, basic security features, a choice of a few advanced features that the player can select; make those place the subject of a few encounters during the AP, perhaps in the beginning, and we got a winner here... arguably that would shift a few pages from the AP to the player guide, or free up some pages for the AP, depending how you see it).

From the above it sounds like you've thought about those challenges already. The rest of the details could be surely worked out by one of the many awesome people working at Paizo. I have the utmost confidence in your abilities Sir! What you've accomplished so far is probably the best in the industry (I say probably because I don't buy anything that's not officially Paizo anymore; why bother?)

About the space-intensive nature of high level adventures: would Paizo consider doing a high level AP without stat blocks for high-level monsters and NPCs, and just point to a page in another book? (Bestiary, NPC Codex, Inner Sea NPC Codex, Monster Codex, etc.) Would Paizo consider unlocking all the reference books required by such a high-level AP through a Humble Bundle, thus providing the groups that don't have the resources already to acquire them for the said high level AP?


Hi James, I'm currently crafting a short homebrew adventure for my group, and had a moment of quandary while setting up my antagonist.

Out of curiosity, if you needed to create a villain who was a "puppet master" type that had the criteria of a)not a 0HD race, b)not an aboleth what would be your first choice?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I must say I am enjoying this thread, even though I came in about 1000 pages too late.

When it hits, what are some ways you deal with writer's block?

Dark Archive

James do you think it is possible to make a dystopian setting for pathfinder, something along the lines of Judge Dredd or Paranoia?

Paizo Employee Creative Director

Haladir wrote:
James: How annoyed do you get when you see products you're associated with show up on those unauthorized free download sites?

Very very annoyed. As annoyed as anyone might be at seeing something they created given away for free without their consent.

Paizo Employee Creative Director

Purple Dragon Knight wrote:

From the above it sounds like you've thought about those challenges already. The rest of the details could be surely worked out by one of the many awesome people working at Paizo. I have the utmost confidence in your abilities Sir! What you've accomplished so far is probably the best in the industry (I say probably because I don't buy anything that's not officially Paizo anymore; why bother?)

About the space-intensive nature of high level adventures: would Paizo consider doing a high level AP without stat blocks for high-level monsters and NPCs, and just point to a page in another book? (Bestiary, NPC Codex, Inner Sea NPC Codex, Monster Codex, etc.) Would Paizo consider unlocking all the reference books required by such a high-level AP through a Humble Bundle, thus providing the groups that don't have the resources already to acquire them for the said high level AP?

I've been doing APs for over a decade. I've thought about a lot of the challenges, and have tried most of them out. There are reasons these days when we don't do something, as much as there are FOR doing something. And part of having confidence in my abilities is being content with the fact that when I think something isn't a good idea for the health of the product line (such as I believe starting an AP at 9th level would be) is coming to terms with the fact that not everything any one person thinks they want is what they really WOULD want or will get.

We DO use short stats for things in our hardcovers, since those rules are online for free and we can point folks at them without "tricking them into spending money on us." We've tried doing an AP without reprinting complex stat blocks for optional creatures once before, and customer reaction was so vehement and outraged and frustrated and antagonistic that we never did it again. Not printing the stat block is basically turning an RPG into a "pay to play" model for most of our customers, and they don't stand for it.

Paizo Employee Creative Director

atheral wrote:

Hi James, I'm currently crafting a short homebrew adventure for my group, and had a moment of quandary while setting up my antagonist.

Out of curiosity, if you needed to create a villain who was a "puppet master" type that had the criteria of a)not a 0HD race, b)not an aboleth what would be your first choice?

Intellect devourer.

Paizo Employee Creative Director

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Mogloth wrote:

I must say I am enjoying this thread, even though I came in about 1000 pages too late.

When it hits, what are some ways you deal with writer's block?

If the deadline allows it, I stop writing and do other things to refuel my creativity, either relaxing or hanging out with friends or steeping myself in others' creativity by playing games or reading or watching movies.

If the deadline doesn't allow it... I buckle down and force my way through the block.

Paizo Employee Creative Director

ulgulanoth wrote:
James do you think it is possible to make a dystopian setting for pathfinder, something along the lines of Judge Dredd or Paranoia?

Yes.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Scribd is actually even worse case in that Pathfinder comic volumes 1 and 2 are/were(I haven't checked whether situation changed after I reported the site) there under label "Dynamite entertainment"(so on glance it looks legit since it doesn't look like its uploaded by user, it looks like it was uploaded by the company) along with other comics by them and they aren't free :P So you have to subscribe to site to read them. I already reported about that to email I got advised to report it to on the other thread. I hope I managed to help paizo out a little :'D

(also, apparently comixology has exclusive rights to digitally sell dynamite entertainment's pathfinder comics? Correct me if I'm wrong about that :'D)

Anyway, so I figured out "Hey, one of PCs is a bounty hunter, all of Nualia's "party members" are outlaws. Let's make bounty for each one of them". How much are bounties worth in Inner Sea in general?

Also, I figured out that bounties for Lyrie and Orik should be "Wanted alive" because Lyrie is "just" suspected for murder and I figured out that alchemist Orik crossed sounds like type of person who wants to do his vengeance personally. Is "Wanted alive" particularly unusual in Inner Sea?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

James, are you excited about the time travel to past to adventure with dinosaurs, Predation setting in the new Cypher System Kickstarter?

If not, what would be in your ideal dinosaur based RPG setting?

Paizo Employee Creative Director

JoelF847 wrote:

James, are you excited about the time travel to past to adventure with dinosaurs, Predation setting in the new Cypher System Kickstarter?

If not, what would be in your ideal dinosaur based RPG setting?

Didn't really look into that kickstarter. I've kinda got kickstarter fatigue at the moment.

Golarion is, at this point, my ideal dinosaur-based RPG setting, frankly. But a primitive sort of mashup of ancient humans vs dinos, a la 1 Million BC, would be cool.

Paizo Employee Creative Director

CorvusMask wrote:

Scribd is actually even worse case in that Pathfinder comic volumes 1 and 2 are/were(I haven't checked whether situation changed after I reported the site) there under label "Dynamite entertainment"(so on glance it looks legit since it doesn't look like its uploaded by user, it looks like it was uploaded by the company) along with other comics by them and they aren't free :P So you have to subscribe to site to read them. I already reported about that to email I got advised to report it to on the other thread. I hope I managed to help paizo out a little :'D

(also, apparently comixology has exclusive rights to digitally sell dynamite entertainment's pathfinder comics? Correct me if I'm wrong about that :'D)

Anyway, so I figured out "Hey, one of PCs is a bounty hunter, all of Nualia's "party members" are outlaws. Let's make bounty for each one of them". How much are bounties worth in Inner Sea in general?

Also, I figured out that bounties for Lyrie and Orik should be "Wanted alive" because Lyrie is "just" suspected for murder and I figured out that alchemist Orik crossed sounds like type of person who wants to do his vengeance personally. Is "Wanted alive" particularly unusual in Inner Sea?

I believe that's correct about Comixology. If scribd is indeed poaching our stuff... please send the info and links to our customer service department and they'll get it to the right people to handle the situation as needed.

Bounties in the Inner Sea vary greatly in size, but as a general rule, you can assume they're about the same as what a creature of that CR would give out for treasure for that CR.

"Wanted alive" is not unusual.


What class would you say is most common among spell casting Hellknights?
Also, would most members of a Hellknight order posses levels in one of the Hellknight prestige classes or is that typically something that only higher level members would posses?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Would it be fair to suggest that some nations' militias are tougher and more disciplined than others, like Nirmathas, Mendev or the River Kingdoms?

Paizo Employee Creative Director

cannen144 wrote:

What class would you say is most common among spell casting Hellknights?

Also, would most members of a Hellknight order posses levels in one of the Hellknight prestige classes or is that typically something that only higher level members would posses?

Hmmm... spellcasting isn't common among Hellknights at all; it's more common among the signifers, and it varies there by order. I suppose overall, paladin is the most common hellknight, but paladins are actually kinda rare as hellknights.

Most hellknight order members would indeed possess at least a few levels of the prestige class once they're above 5th level.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Would it be fair to suggest that some nations' militias are tougher and more disciplined than others, like Nirmathas, Mendev or the River Kingdoms?

Why would they all be the same across nations? They wouldn't be so absolutely there'd be a variance of toughness and discipline between them all.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Would it be fair to suggest that some nations' militias are tougher and more disciplined than others, like Nirmathas, Mendev or the River Kingdoms?
Why would they all be the same across nations? They wouldn't be so absolutely there'd be a variance of toughness and discipline between them all.

I'm just using them as examples of places where conflict is so common that average militia would likely be as skilled as professional soldiers, sort of like how the militias of the Italian city-states were.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Would it be fair to suggest that some nations' militias are tougher and more disciplined than others, like Nirmathas, Mendev or the River Kingdoms?
Why would they all be the same across nations? They wouldn't be so absolutely there'd be a variance of toughness and discipline between them all.
I'm just using them as examples of places where conflict is so common that average militia would likely be as skilled as professional soldiers, sort of like how the militias of the Italian city-states were.

No two nations' militias would be exactly the same. But as I've said often, without us having solid rules for armies and the like, there's not really a reason or a handy way to quantify those differences in power and organization; that's just not a type of game play that Pathfinder's good at telling at this time.


Hey James, I know you had a big part to play in the Technology Guide (and I think I read somewhere the rules were derived from your homebrew but I could be wrong), so I thought I'd run this by you:

Techslinger Archetype wrote:
Charge Recycling (Ex) At 11th level, by spending 1 grit point, a techslinger can grant 1 temporary charge to a technological firearm, even if the firearm normally can no longer be recharged. This charge must be used within 1 hour or it fades. The techslinger can grant temporary charges to multiple firearms as long as she has enough grit, but temporary charges do not stack with themselves in the same firearm. At 15th level, the techslinger can grant 2 temporary charges when she uses this deed, and at 19th level, she can grant 3 temporary charges. This deed replaces expert loading.

What action (if any) was supposed to be required to use this deed? Unlike most deeds, no action is specified for the use of this deed apart from the expenditure of the grit.

Silver Crusade Contributor

James Jacobs wrote:
We've tried doing an AP without reprinting complex stat blocks for optional creatures once before, and customer reaction was so vehement and outraged and frustrated and antagonistic that we never did it again. Not printing the stat block is basically turning an RPG into a "pay to play" model for most of our customers, and they don't stand for it.

Which AP was that (if you don't mind me asking)? One of the Dungeon Magazine ones?


James Jacobs wrote:

Hmmm... spellcasting isn't common among Hellknights at all; it's more common among the signifers, and it varies there by order. I suppose overall, paladin is the most common hellknight, but paladins are actually kinda rare as hellknights.

Most hellknight order members would indeed possess at least a few levels of the prestige class once they're above 5th level.

I believe they meant to ask about signifers, as they're often referred to as 'Hellknight Signifers' in books.


1. How long it took for rakshasas in Arkona family to take over the Cerulean Society, local assassin cults (before Red Mantis) and Rat's Teat Boys in Korvosa, after they came to the city?
2. Is The Falling Runewheel and The Rune Mausoleum, from the article about Tassilon in 3.5 Rise of the Runelords, "rune-covered wheel of Gruankus" near Riddleport and Cenotaph in Belkzen?
3. From the same article - where and what are The Black Squares of Ungevick, The Dome Hive and Ygrath’s Pier?

Paizo Employee Creative Director

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FiddlersGreen wrote:

Hey James, I know you had a big part to play in the Technology Guide (and I think I read somewhere the rules were derived from your homebrew but I could be wrong), so I thought I'd run this by you:

Techslinger Archetype wrote:
Charge Recycling (Ex) At 11th level, by spending 1 grit point, a techslinger can grant 1 temporary charge to a technological firearm, even if the firearm normally can no longer be recharged. This charge must be used within 1 hour or it fades. The techslinger can grant temporary charges to multiple firearms as long as she has enough grit, but temporary charges do not stack with themselves in the same firearm. At 15th level, the techslinger can grant 2 temporary charges when she uses this deed, and at 19th level, she can grant 3 temporary charges. This deed replaces expert loading.
What action (if any) was supposed to be required to use this deed? Unlike most deeds, no action is specified for the use of this deed apart from the expenditure of the grit.

I pretty much wrote the bulk of the book and designed all the baseline rules for it, yeah—they were indeed exported from my Unspeakable Futures game and then cleaned up and made to work with Pathfinder's economy and magic item rules.

In cases where we describe powers and don't say what action it takes to use them, be they class abilities or feats or monster abilities or whatever, it's safe to assume that it's a standard action to use the power. That's the case here. Charge Recycling is meant to be something you do before a fight, not during a fight.

Paizo Employee Creative Director

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Kalindlara wrote:
James Jacobs wrote:
We've tried doing an AP without reprinting complex stat blocks for optional creatures once before, and customer reaction was so vehement and outraged and frustrated and antagonistic that we never did it again. Not printing the stat block is basically turning an RPG into a "pay to play" model for most of our customers, and they don't stand for it.
Which AP was that (if you don't mind me asking)? One of the Dungeon Magazine ones?

It wasn't an AP. It was a module, "Beyond the Vault of Souls." There were a few monsters from the Tome of Horrors that we gave super short stat blocks to and folks did not approve. So... never again!

Paizo Employee Creative Director

Nargemn wrote:
James Jacobs wrote:

Hmmm... spellcasting isn't common among Hellknights at all; it's more common among the signifers, and it varies there by order. I suppose overall, paladin is the most common hellknight, but paladins are actually kinda rare as hellknights.

Most hellknight order members would indeed possess at least a few levels of the prestige class once they're above 5th level.

I believe they meant to ask about signifers, as they're often referred to as 'Hellknight Signifers' in books.

Perhaps, but that's not what they wrote. If they wrote the wrong thing, they'll come back and re-ask.

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