
BoggBear |

Would you say that H.P Lovecraft was the best horror author you've ever read?
Since we've established that Clint Eastwood, Michael Caine and Christopher Lee are all awesome, which one takes the gold?
Who is the best illustrator you've ever worked with?
What do you yourself think is the minimal time needed to construct an adventure that is good enough to print? A timeframe that you believe is absolutely necessary for it to be decent.
Ever participated in a LARP?

BoggBear |

All very good points Mr Jacobs, once more my hat goes off to your obvious brain power.
As for my question about humans being a creation or not, I used it for lack of a better word at the time, how about, is humanity awesome or flawed? Or rather, which one are we more?
So what do you think about the theory that there ARE in fact other viable energy solutions that have been suppressed through various means? The car that can drive on sea water is a bit extreme, but you know what I mean yes?
Someone once told me that the truth of the world can be found in a glass of water or a handful of soil, he refused to explain what he meant however, any idea what he could be talking about?
Is there something a rich person could do that would make you say "She/he has more money than sense now"?

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Jeremy Mcgillan wrote:James have you seen the cthulhusaurus Rex yet? And what do you think of it? And can we get it statted out in pathfinder?I have seen it. It is cool. If someone wants to stat it up elsewhere on these boards... neat! We've got no plans right now to stat them up in Pathfinder, though... stating up creatures based on other artists' Intellectual Property is sketchy.
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Cthulhusaurus CR 12-------------------------------
Eldritch Spawn Tyrannosaurus
XP 19,200
Neutral Evil Gargantuan aberration (augmented animal)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +40
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Defense
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AC 26, touch 8, flat-footed 24 (+2 Dex, +18 natural, –4 size)
hp 171 (18d8+90)
Fort +15, Ref +13, Will +13
SR 23
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Offense
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Speed 40 ft.
Melee 6 tentacles +24 (2d8+11/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks brain extraction, dominate (DC 19), psionic blasts (DC 19)
Spell-Like Abilities (CL 18th)
At Will – charm monster (DC 17), detect thoughts (DC 15), dream, levitate
3/day – ethereal jaunt, suggestion (DC 16)
1/day – astral projection, plane shift
1/week - commune
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Statistics
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Str 32, Dex 15, Con 19, Int 10, Wis 21, Cha 16
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (tentacle), Improved Initiative, Iron Will, Run, Skill Focus (Perception), Toughness, Weapon Finesse
Skills Bluff -1, Diplomacy -1, Intimidate +21, Knowledge (planes) +18, Perception +40, Sense Motive +1, Spellcraft +18; Racial Modifiers +8 Perception, +4 Knowledge (planes), +4 Spellcraft
Languages Aklo; telepathy 100 ft.
SQ insane, knowledge boost, speechless, telepathy
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Ecology
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Environment warm forest, plains, underground, and planar environment
Organization solitary, pair, or pack (3–6)
Treasure none
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Special Abilities
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Brain extraction (Ex) After successfully grappling an opponent with at least four tentacles, and a head which can be reached, a cthulhusaurus can, as a free action, extract and consume the brain of the opponent, killing it instantly. This attack only works on creature that possess a physical skull and a brain.
Dominate (Su) A cthulhusaurus can attempt to dominate any creature with fewer HD than itself, within range of its telepathy. The target of the attempt is allowed a single Will save (DC 19) a day. If the save is successful, the target negates the attempt and is immune to further attempts that day. A cthulhusaurus can dominate only one creature at a time and the dominated creature must remain within 100 feet of the cthulhusaurus or the hold is broken and may not be reestablished for 24 hours.
Insane (Ex) Cthulhusaurus are insane, gaining a +4 racial bonus to saving throws against mind affecting effects. They also suffer -4 to bluff, diplomacy, and sense motive skill checks.
Knowledge Boost (Ex) When a cthulhusaurus consumes the brain of a living creature, or intelligent undead, the cthulhusaurus can, at that time, choose one intelligence or wisdom based skill known by that creature and add the creature's skill bonus to their own. An cthulhusaurus can only gain one such boost at a time and, when consuming a new brain, can decide whether or not to discard an old knowledge boost in favor of a new knowledge boost.
Psionic Blast (Sp) As a full round action, the cthulhusaurus can unleash a savage mental attack. This attack is a 60 foot cone, originating from the cthulhusaurus. It can take one of three forms. Save DCs are DC 19.
• Sanity Blast: Those caught in the cone of a sanity blast must make a Will save or lose 1d4 Wisdom. This Wisdom drain last for 2d4 minutes. The effects of multiple sanity blasts stack, but an cthulhusaurus can only use this blast once every ten rounds.
• Sonic Blast: Those caught in the cone of a sonic blast take sonic damage (1d8 per cthulhusaurus HD) (Reflex save halves). An cthulhusaurus can use a sonic blast a number of times per day equal to its Intelligence modifier (minimum 1).
• Stunning Blast: Those caught in the cone of a stunning blast must make a Will save or be stunned for 2d4 rounds. An cthulhusaurus can use a stunning blast at will.
Speechless (Ex) Cthulhusaurus have no mouth and can make no vocal sounds. Spellcasting cthulhusaurus ignore the verbal requirements of any spells they cast.
Telepathy (Su) 100 ft range.
Created using the Pathfinder Bestiary and the Book of Monster Templates (Rite Publishing).

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Have many questions come up multiple times in the course of this thread?
A lot of them, including this one. I haven't been keeping count.
What has been the most interesting question for you to answer?
I'm sure I've already forgotten it, which means, I guess, that it wasn't all that interesting?

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As for my question about humans being a creation or not, I used it for lack of a better word at the time, how about, is humanity awesome or flawed? Or rather, which one are we more?
Humans are flawed. That's what makes them awesome.
So what do you think about the theory that there ARE in fact other viable energy solutions that have been suppressed through various means? The car that can drive on sea water is a bit extreme, but you know what I mean yes?
That cars can run on something other than gasoline isn't a theory. It's a fact. There are electrical powered cars on the road today. It's where the electricity comes from that's the concern, really.
Someone once told me that the truth of the world can be found in a glass of water or a handful of soil, he refused to explain what he meant however, any idea what he could be talking about?
Sounds like he didn't know the answer either.
Is there something a rich person could do that would make you say "She/he has more money than sense now"?
Yup—Lady Gaga's meat dress comes to mind.

Nebulous_Mistress |

Nebulous_Mistress wrote:I've got the mystic power, the minions, the pure unadulterated evil, the genius-level IQ, what else do I need to really go Evil Mastermind? And where can I get it?An over the top outfit and a lair.
Does a three piece suit, cane, fedora, and longcoat on a woman count as over the top?

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JMD031 wrote:Some sort of harebrained scheme, methinks.Nebulous_Mistress wrote:I've got the mystic power, the minions, the pure unadulterated evil, the genius-level IQ, what else do I need to really go Evil Mastermind? And where can I get it?An over the top outfit and a lair.
Cool theme music

JMD031 |

JMD031 wrote:Does a three piece suit, cane, fedora, and longcoat on a woman count as over the top?Nebulous_Mistress wrote:I've got the mystic power, the minions, the pure unadulterated evil, the genius-level IQ, what else do I need to really go Evil Mastermind? And where can I get it?An over the top outfit and a lair.
Depends on the color of the suit. I think dark colors work for Evil Masterminds. Check out the TV show The Cape and see how the villian Chess dresses. Dark red and black are his main colors. He definately fits the profile of Evil Mastermind. Also, your cane needs to be some kind of signature piece about your outfit. It doesn't have to be your "gimmick" but it definately has to say something about how evil you really are. Also, consider getting some kind of mask or something that hides most of your facial features. Otherwise, you will let all of the do-gooders know your real identity and then you'll really be in trouble.

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James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?
Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.

JMD031 |

JMD031 wrote:Some sort of harebrained scheme, methinks.Nebulous_Mistress wrote:I've got the mystic power, the minions, the pure unadulterated evil, the genius-level IQ, what else do I need to really go Evil Mastermind? And where can I get it?An over the top outfit and a lair.
Obviously if the person recognizes themselves as an Evil Mastermind then it is obvious that they already have some sort of harebrained scheme.
Cool theme music
Evil Masterminds rarely have "cool" theme music. That is usually reserved for the so called "heroes". Evil Masterminds usually get suspense filling music and long drawn out notes to emphasize how evil they are.

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David Fryer wrote:Cool theme musicEvil Masterminds rarely have "cool" theme music. That is usually reserved for the so called "heroes". Evil Masterminds usually get suspense filling music and long drawn out notes to emphasize how evil they are.
That is the best kind. I always preferred the Imperial March to the Star Wars theme.

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Jeremy Mcgillan wrote:James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.
Please tell me it has Terrorbirds!!!!

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James Jacobs wrote:Please tell me it has Terrorbirds!!!!Jeremy Mcgillan wrote:James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.
I hear it has 'Splosion Dogs.

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Jeremy Mcgillan wrote:I hear it has 'Splosion Dogs.James Jacobs wrote:Please tell me it has Terrorbirds!!!!Jeremy Mcgillan wrote:James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.
O GOD NOOOOO!!!!!!

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James Jacobs wrote:Please tell me it has Terrorbirds!!!!Jeremy Mcgillan wrote:James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.
I bet it does!

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Jeremy Mcgillan wrote:I hear it has 'Splosion Dogs.James Jacobs wrote:Please tell me it has Terrorbirds!!!!Jeremy Mcgillan wrote:James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.
Those also!

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James Jacobs wrote:You need 200 hit points.Adjusting for inflation, approximately how many HP would you give "the toughest demon lord" or whatever is standing in for Demogorgon in Pathfinder?
1000? 1200? 2000?
Currently, what's standing in for Demogorgon in Pathfinder is the Tarrasque. In Golarion, that duty's also served by Treerazer.
So... something like 400 or so?

Nebulous_Mistress |

Nebulous_Mistress wrote:I've got the mystic power, the minions, the pure unadulterated evil, the genius-level IQ, what else do I need to really go Evil Mastermind? And where can I get it?You need 200 hit points.
Admittedly my sorcerer levels give scant hitpoints but I've got ten racial hit dice and some pretty kick-ass DR.
Depends on the color of the suit. I think dark colors work for Evil Masterminds. Check out the TV show The Cape and see how the villian Chess dresses. Dark red and black are his main colors. He definately fits the profile of Evil Mastermind. Also, your cane needs to be some kind of signature piece about your outfit. It doesn't have to be your "gimmick" but it definately has to say something about how evil you really are. Also, consider getting some kind of mask or something that hides most of your facial features. Otherwise, you will let all of the do-gooders know your real identity and then you'll really be in trouble.
So my black drug-store cane with flames painted on (House circa Season 4) ain't cuttin' it. Right. I've got black and gray suits now but was thinking a dark green...
Prescription goggles would work...
I need to draw...

The 8th Dwarf |

DM_aka_Dudemeister wrote:Well if it's based on my home country then it's gotta have Drop Bears!And all monsters have to be poisonous.
You also need land crocodiles and carnivorous kangaroos that hunt in packs like the velocoraptors out of Jurassic Park.
And half the continent has to be underwater and the other half on fire.

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BoggBear wrote:As to your answer about my question about world peace, could you elaborate a little on what you consider our humanity and what it is you fear we would lose?
It's a concept touched on by books and movies; we would have to give up free will and so forth, but your own thoughts?
Maybe it's because I just a few days ago finished reading Arthur C. Clarke's "Childhood's End," in which world peace is achieved but only at the expense of what makes humanity human (in the utopia, things like art stagnate once there's no conflict to spur it, for example, and humanity becomes little more than passive consumers rather than active creators).
World Peace was not the goal of the Overlords, just a means to an end of getting Humanity to a state where it could merge with the Overmind, a fate for which they envied us apparrantly.
Depending on your prejudices, you'd either consider this a good thing, or the closest to clinical horror Clarke could come up with. I suspect that for Clarke himself, he viewed this as a positive goal.
Then again change always hurts. The Luddites for example are a label we toss as an insult, but they had a very real (and justified) fear of losing their livelihoods. Progress and change tend to leave a lot of casualties behind them.

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Vic Wertz wrote:Those also!Jeremy Mcgillan wrote:I hear it has 'Splosion Dogs.James Jacobs wrote:Please tell me it has Terrorbirds!!!!Jeremy Mcgillan wrote:James, on the Golarion world map I saw the island continent of Sarusan. Can you give us any details about this island/continent? Maybe what culture or races inhabit it? Or what world region it is related to on Earth?Sarusan is mentioned in the campaign setting, and thus a little bit in the Inner Sea World Guide. The even shorter version: It's sort of based on Australia, but it's also the "MYSTERY CONTINENT." As such, we HAVEN'T said much about it. That's why it has a question mark on it on the map.
Begins planning a longbow using ranger named Quigley

BoggBear |

What's your thoughts on the Monty Python crew?
Would you rather be funny or rich? Not saying you aren't either, just which you prize higher?
Got any good tips to help train a poor memory?
Is there any mystery out there that you would just love to solve yourself?
When was the last time you took a vacation?
Do you think it is possible to fall in love with a person BEFORE meeting them in the flesh?

Gregg Helmberger |

Ok Ok Ok, so let's say that the decision on what to do for the next open slot on the AP schedule is left wholly, solely, 100% up to you. You have no limitations. You can go gonzo on setting, plot, characters. You can change Golarion around if you want by dropping another asteroid on it. You can make the AP of your dreams. What oh what do you do? And who are the writers?

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World Peace was not the goal of the Overlords, just a means to an end of getting Humanity to a state where it could merge with the Overmind, a fate for which they envied us apparrantly.
Depending on your prejudices, you'd either consider this a good thing, or the closest to clinical horror Clarke could come up with. I suspect that for Clarke himself, he viewed this as a positive goal.
Then again change always hurts. The Luddites for example are a label we toss as an insult, but they had a very real (and justified) fear of losing their livelihoods. Progress and change tend to leave a lot of casualties behind them.
I viewed it as horror, to be honest. In the same category of horror over the transformation of the human body into something strange and alien as I would place movies like "The Fly," "The Thing," and even last year's notorious "Human Centipede."

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What's your thoughts on the Monty Python crew?
They're brilliant.
Would you rather be funny or rich? Not saying you aren't either, just which you prize higher?
The older I get, the more being rich instead of funny appeals to me.
Got any good tips to help train a poor memory?
I had a few, but I forgot them. (See? I'm already funny! Need to work on being rich.)
Is there any mystery out there that you would just love to solve yourself?
Plenty. Definitive proof of bigfoot's or Ogopogo's existence would rank high on that list, though.
When was the last time you took a vacation?
Last December. Took off just over two weeks. Before that... probably the months of September—November of 2002 or thereabouts, which was after I got laid off from WotC during a purge but before I got re-hired by WotC to do the same job that I was doing before I got laid-off, only as a contracter (got a 50 cent raise, but lost all my benefits, yay for corporate America!).
Do you think it is possible to fall in love with a person BEFORE meeting them in the flesh?
Yes.

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Ok Ok Ok, so let's say that the decision on what to do for the next open slot on the AP schedule is left wholly, solely, 100% up to you. You have no limitations. You can go gonzo on setting, plot, characters. You can change Golarion around if you want by dropping another asteroid on it. You can make the AP of your dreams. What oh what do you do? And who are the writers?
Jade Regent. Writers aren't announced yet.
Any other way I might answer this question would spoil the adventure path after Jade Regent, or the one after that, or the one after that, etc.