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Feat: Selective Channel is your friend. In essence, lets you exclude people from the channel up to your CHA modifier. Or lets you include only a number of people up to your CHA modifier. One or the other, I haven't checked in a while.
I went the Wisdom route so no Cha bonus for my dwarf But thanks for pointing that out, Ill just wait till everything dies to channel heal :>
(hopefully non of the PC's but that's what Cure light wounds is for )
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Bomanz wrote:Feat: Selective Channel is your friend. In essence, lets you exclude people from the channel up to your CHA modifier. Or lets you include only a number of people up to your CHA modifier. One or the other, I haven't checked in a while.I went the Wisdom route so no Cha bonus for my dwarf But thanks for pointing that out, Ill just wait till everything dies to channel heal :>
(hopefully non of the PC's but that's what Cure light wounds is for )
I have exactly the same issue with selective channel. I just hope the GM doesn't decide to rule that the enemies are only "mostly dead", and let them regain consciousness when I channel energy! The folks who contributed toward raising me from the dead would be justified in taking rather a dim view of that.

Abraham spalding |

I have exactly the same issue with selective channel. I just hope the GM doesn't decide to rule that the enemies are only "mostly dead", and let them regain consciousness when I channel energy! The folks who contributed toward raising me from the dead would be justified in taking rather a dim view of that.
It happens, you could tie them up first and take them prisoner though... or just throughly make sure they aren't simply "mostly" dead.
Nothing spells, "Not getting back up" like a nice little dance on their kidneys in stilleto heels.

Daniel Moyer |

Karrek wrote:I just hope the GM doesn't decide to rule that the enemies are only "mostly dead", and let them regain consciousness when I channel energy!It happens, you could tie them up first and take them prisoner though... or just throughly make sure they aren't simply "mostly" dead.
Our group usually makes sure fallen enemies are "dead-dead" or the more modern phrase "double tapped".
If your party is taking massive hits across the board, I'm fairly certain they won't mind if you heal 1 or 2 baddies... ya know verses total party wipe. Being as Channel Energy is the average of x amount of d6s,(usually LESS) it's almost never more damage than your melee characters can dish out in a round . The other option is to try and back far enough away from combat that you only heal party members.