PoorWanderingOne |
So my wizard just learned the mnemonic enhancer that cannot speak its name. I am planning to build it into build a item in order to prep some extra spells each day.
Needless to say the Sorcerer, the Bard and the Thief want in on the action. Also needless to say they all have mad UMD skills.
So what effect? Would the item grant the Bard and the Sorcerer extra spells per day? Would it give the B & S 3 spell levels that they would have to prep in advance like a Wizard? If so would the B & S choose spells that they know to prep or would they need to borrow my spellbook?
Does this answer change when the Cleric, assume mad UMD skills, borrows the toy? The Thief or a wandering Alchemist?
I am inclined to let it work for everyone who manages the skill ckeck but I am wondering what the board has to say?
Thanks in advance.
~will
tejón RPG Superstar 2010 Top 16 |
PoorWanderingOne |
The joke was that it can't be called Rary's anymore.
And yes, the spell (from any source) is only good for prepared casters. No benefit for a sorcerer or bard. However, it could arguably work for a cleric, druid, ranger or paladin.
I see that. Could spont casters make use of the 'retain' function of the spell or is this spell useless to them no matter how good the UMD skill?
~will
Inconvenience |
Another spell recall item? The best option for pricing such a custom item would be to match pearls of power. Which incidentally also have the limitation of working exclusively for prepared casters.
And Yes, the spell would always be worthless to spontaneous casters. Equally worthless to the rogue who doesn't even have spell slots but spell-like-abilities usable X/per day.
skrahen |
long casting time(10 min) mainly useful for in between combats so that the party can press on instead of waiting for the mage to sleep to get back spells. thinking about making a wand of this just as to speed things a bit for everyone. it is really the only time the spell is worthwhile IMHO. that is when its part of a magic item.