Shift in publishing: errors are okay?


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In reviews of several supps I was interested in, the reviewers pointed to numerous typos, simple grammar errors, and, heck, even rules rule mistakes that should have been caught before publication. The game publishers responded and promised to make updates in future editions and issue the updates for free, especially if it's a pdf.

Many buyers are pleased with the responses. Thus, I wonder if there's some sorta growing tacit agreement among buyers and sellers today that it's okay if there are errors in the product as long as corrections are made and the updated product is sent free of charge.

Thoughts?


Hate to say it, but most people won't care so long as it is free. Also, it occurs to me that one reason for these errors may just be that publishers are trying to get their product out as fast as they can. Personally, I'd rather wait and have it be proof-read all the way through the first time. But even then, no one is perfect.


I've noticed this too and it disturbed me. mostly due to the fact that another area of gaming went through a similar trend. I am talking about shovel ware and gaming. For those that don't know shovel ware is soft ware such as a game that is released before it is done and then fixed (sometimes) with patches. this trend in publishing is following a similar fashion and I am watching it like a hawk. It is my hope we aren't going down the same road with printed material.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
joela wrote:
Thoughts?

Back when I was writing, I had a really great editor accidentally and unknowingly hit the wrong button and half way through a story my protagonist's name changed. No one caught it until the book came out.

Another story I had published by the same editor? Flawless.

Translation: poop happens.

Be grateful around here that when the poop does happen, there are people who care enough to fix it.

A person would have to be insane, or completely ignorant of simple human fallibility, to think anything more than zero letters long could be published free of error, or that if an error occurs it hasn't been thoroughly proofread.

Final summation: You don't go to God for a role playing games; don't go to a role playing game publisher for miracles.


joela wrote:

Thus, I wonder if there's some sorta growing tacit agreement among buyers and sellers today that it's okay if there are errors in the product as long as corrections are made and the updated product is sent free of charge.

Thoughts?

Is there any evidence that there were fewer typos in Ye Olden Days?


I don't think the shift is "its okay to have errors," but rather, "we can only edit this so many times before we have to put out a product and turn a profit."


IconoclasticScream wrote:
You don't go to God for a role playing games...

Oh, GM who art in Heaven, hallowed be thy game.

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