Kingmaker, E7, Bloodsworn Vale, Fellnight Queen. Madness or Genius?


Kingmaker

Silver Crusade

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Pathfinder Adventure Path Subscriber

RIGHT!

So I'm learning some valuable lessons about my attention span, free time and what I enjoy when running games. The itch to run my game as an Epic 7 game is growing stronger as my Curse of the Crimson Throne Game rises to higher, and higher levels. I find I'm having less fun as a GM, (combat takes too long, I feel I have to keep track of more and the game is losing the brand of fantasy feel I enjoy reading about the most).

In any case I've been running Kingmaker for a while and my players are at second level still traipsing through the Green Belt in the first book. Reading through books 4 and 5 of this Adventure Path gives me a lot of fun plot ideas, but the idea of running so many boss fights just leaves me feeling tired rather than excited.

So I thought instead I'd replace the last two books with Conquest of Bloodsworn Vale and Realm of the Fellnight Queen. Having Rhoswyn as the final boss of the campaign I feel would work, especially if the PCs could use their armies against Fellnight armies, and shut off the incursion from the Fellnight Realm.

My vague idea so far:

Stolen Land As Written (seeding hints of Rhoswyn)
Rivers Run Red As Written (further seeding)
Varnhold Vanishing (Modifying the higher level encounters)
Conquest of Bloodsworn Vale (Perhaps throwing in Tiger Lord Barbarians as a Mass Combat challenge threat at the same time)
Realm of the Fellnight Queen (With a war between the PC's kingdom and the Fellnight Realm).

Right now it's still and inkling of an idea. Any questions, comments, tips or ideas on how to make this seem somewhat seamless?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I approve of this plan! :-D

Rhoswen would totally kick Nyrissa's butt!

That is all...

--Neil

Liberty's Edge

I have already mused adding in Fellnight into the mix. But I stil intend to run the game to it's completion at 16+ level.

I have already laid some ground work as it pertains to Rhoswyn

Ground work foreshadowing:

#1

Spoiler:

They met an Ent (aka Treant by TSR/WotC terminology)who spoke of an insane fey princess from eons ago that was locked away

#2

Spoiler:

The faire dragon and grig spoke of legends of unwanted children wandering into the woods and being hoarded by a fey-witch (Rhoswyn) that would basically care for the lost ones, but corrupt them into twisted malevolent creatures. (using this in place of twisted gnome creature in the Fellnight module - following an old Slavic fairie tale)

#3

Spoiler:

When the PCs first saved Oleg and Svetlana, she confided in the female PC that one of the bandits had had his way with her with Kressle watching on. She later asked same PC to care for her when she meandered into the woods to abort the result of that encounter. The aborted offspring becomes part of that unwanted children fairie tale.

Though I'll admit the last one is a bit twisted and sick.....I'm okay with that.

Robert


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DM_aka_Dudemeister wrote:

RIGHT!

The itch to run my game as an Epic 7 game is growing stronger as my Curse of the Crimson Throne Game rises to higher, and higher levels.

Why did you decide to go with E7 rather than E6? I'm starting an E6 Kingmaker campaign shortly and was torn between E6 and E8 - E7 seems strange to me, as it will leave Sorcerers (but not Wizards) without access to 4th level spells.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

What is Epic 7? Or E6?

Silver Crusade

Pathfinder Adventure Path Subscriber

I chose E7 because characters gain feats at odd levels in Pathfinder. Fellnight Queen is a 7th level adventure and because I don't have any sorcerers in my campaign so I'm not worried about that.

Silver Crusade

Pathfinder Adventure Path Subscriber
Zaister wrote:
What is Epic 7? Or E6?

E6 an Explanation

To sum up - Treating 6th level + as EPIC, and capping the character levels at that point.

RPG Superstar 2011 Top 16

DM_aka_Dudemeister wrote:
I chose E7 because characters gain feats at odd levels in Pathfinder. Fellnight Queen is a 7th level adventure and because I don't have any sorcerers in my campaign so I'm not worried about that.

First: great idea! I may do this myself.

I'm also going to call into question the "7" part of the desicion. Yea, you get a feat at odd levels: but with E#, you get bonus feats as you level up anyways, so it's a moot point.

But to me, the real reason not to do 7 is that at odd numbers is where all classes get their vertical advancement: Rogues get more Sneak Attack, casters get a higher level spell, etc. The even levels are where you get your horizontal advancement: combat tricks, rage powers, etc. The "E#" paradigm is all about making sure you get your horizontal advancement while putting a lid on the vertical. So once you've given PCs the power of level 7, to me there seems no harm in giving them the utility of level 8. Why deny them?

Also, you are doing Bloodsworn first, which is a level 6 mod. By the time you've done VV and BV, you'll likely be EL +2 or more with all your bonus feats, so you'll be potentially over-powered to enter Fellnight as-is.

In other news, this thread has made me put Bloodsworn Vale in my shopping cart. It looks like it will work great for my Mivon subplot that I'm writing.


How many ability score points do you give to your players in E6? Is it ok to go with the standar 15? I ask this because in the outline of E6 myth-weavers
it seems that you I give 32 points (way more than the 25 recomended by the d20pfsrd.

Silver Crusade

Pathfinder Adventure Path Subscriber

I've just given them an ability array that looks like this:

17, 15, 13, 11, 10, 8.

Liberty's Edge

You know, I'm entering the book two of kingmaker, and we're using the XP slow track, and it's my opinion E6 can be completely ignored, because we've played 6 marathon sessions (averaging 12hrs+, this weekend was 14)and I'm throwing TONS of extra encounters with exceptionally high CR critters at the group, and we're barely mid way into the 3rd level...give the slow track a try, and while the concept of E6 is wonderful and all, if you do an average 4-6 hour game with typical encounter rates...you'll be a LONG time going before you get anywhere NEAR level 6.... (as a side note, try an encounter with the Bone Hag from The Great City: Lairs book...what a truly wonderful evil monster...CR8 and my 3rd level guys had a blast fighting her (good thing the half orc claims a shadow demon for her father [to help with her reason for striving for shadow dancer prestige class someday]...without the Dark Stalker's help, they'd easily been TPK'd)...yeah, I'm using that Great City book for Restov....

Grand Lodge

Achilles wrote:
You know, I'm entering the book two of kingmaker, and we're using the XP slow track, and it's my opinion E6 can be completely ignored, because we've played 6 marathon sessions (averaging 12hrs+, this weekend was 14)and I'm throwing TONS of extra encounters with exceptionally high CR critters at the group, and we're barely mid way into the 3rd level...give the slow track a try, and while the concept of E6 is wonderful and all, if you do an average 4-6 hour game with typical encounter rates...you'll be a LONG time going before you get anywhere NEAR level 6.... (as a side note, try an encounter with the Bone Hag from The Great City: Lairs book...what a truly wonderful evil monster...CR8 and my 3rd level guys had a blast fighting her (good thing the half orc claims a shadow demon for her father [to help with her reason for striving for shadow dancer prestige class someday]...without the Dark Stalker's help, they'd easily been TPK'd)...yeah, I'm using that Great City book for Restov....

MY group is about to finish book 1 and they are 5th lvl. I've expanded quite a few encounters and they've had a lot of random ones.I use medium track.

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