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Herald wrote:Go back and read the thread. Paizo has spoken in this on this subject.
You can call it "fluff" all you want. This is not a "fluff" issue.
Well, something written on your character sheet in the "background" field that doesn't mechanically affect gameplay but helps you develop your character beyond a collection of numbers and special abilities is pretty much the definition of "fluff".
and
Who really cares if someone has "Asmodeus" written on their character sheet and a background full of fluff that they are happy with but that probably isn't going impact the game in any meaningful way?
But the god you worship does mechanically effect game play. I have seen items that only work for worshipers of certain gods. If the designers/writers of the module design/write this restriction into a item that it only works for worshipers of Asmodeus, this could be because they don't want Paladins to be able to use it. If you break the no paladins of Asmodeus ruling, then you may break the scenario - and in organized play, where DMs are a little more limited on what they can introduce to get things on track, this could mean anything from the loss of some gold for skipping some encounters, to loss of XP for the party, if they can't figure out what to do now, because the essence of antipaladin-smiting on the helm that only works on anti-paladins of Asmodeus went off when your paladin put it on, as it read you as a non LG paladin, and decided you were an anti-paladin, so now you have a 0 charge item that you need one charge on to pass the next encounter.. Yes, this is an extreme case, but valid none the less.

Eric Hinkle |

Wolfthulhu wrote:It starts on page 65 of Pathfinder #29 in the Asmodeus article. Titled "Military Orders & Paladins".Karui Kage wrote:Can you reference that? Not that I'm doubting you, I actually think it sounds like good reading.2. An official Paizo source (one of the Pathfinder APs) specifically called out that Asmodeus *does* have Paladins. Considering he is the God of Lies and Deceit, I would expect nothing less then for him to have tricked some paladins into doing works for him.
Now I'm wondering what becomes of Asmodean paladins in the afterlife. "Congratulations! As eternal reward for your unstinging efforts in the cause of Law and Good, you get to languish in the Nine Hells for all eternity!"
"Hurray! I'm in Hell! Hey, wait a minute..."

Eric Hinkle |

Mammon wrote:I'm just asking because I've seen the question posed more than once, but haven't seen any real answers...
If I show up at a table with an Asmodean Paladin is there any reason that I wouldn't be allowed to play with that character?
Why not? Have fun and don't be a jerk about it. Everyone wins.
Just make sure everyone is having fun and don't be a drama queen about it. The end.
Thanks for a common sense response. Pity we don't see it in gaming more often.

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Sigh this has been done to death, ask josh put a FAQ flag on it but by the PFS guide they need to be one step and PF 29 is not on the allowed list
But if yall want LN and LE paladins in your game cool they are not however allowed in PFS as of yet.
That's incorrect--Joshua had indicated that the Organized play guide was mis-worded on this in the 2.2 FAQ (I posted this up above, but here it goes again:
teribithia9 wrote:Question--I just noticed this on page 16 of the 2.2 campaign guide:
"When working on your background, it’s important
to remember a few things. You receive no bonuses for
making your character middle age or older. It’s a nice
flavor choice, but no bonuses are awarded for such a
choice in Pathfinder Society Organized Play. You may
choose to worship an evil god, but keep in mind that
your alignment has to be within one step of your god’s
alignment."
I thought the "one step" rule just applied to divine casters such as clerics and inquisitors. Do all player character's alignments actually have to be within one step of their chosen deity regardless of class? If so, does this mean only LG and LN deities can have paladins? Wondering very much, as I'm trying to make up both an oracle and paladin now. Thanks!
Joshua answered:
That line should read, "...but keep in mind that if your class requires it, your alignment must be within one step of your god's alignment."
That language has been in there for 19 months. No time like the present to change it. ;-)
I'll fix that in 2.3.
Paladins class does not require they be one step away from their god--only that they be lawful good.

Enevhar Aldarion |

Paladins class does not require they be one step away from their god--only that they be lawful good.
And that is fine, so long as you do not pick a specific deity for your paladin to both worship AND get his powers from. This is proven in the new Sacred Servant paladin archetype and that is why the Sacred Servant can only follow a deity who is either LG, LN or NG. So no matter how much people want to argue over what is fluff and what is not or how much that fluff should affect their character, if you want a paladin who gets his powers from a specific deity, then you have to play by the same rules as the cleric and be within one step of that deity's alignment.

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seekerofshadowlight wrote:Sigh this has been done to death, ask josh put a FAQ flag on it but by the PFS guide they need to be one step and PF 29 is not on the allowed list
But if yall want LN and LE paladins in your game cool they are not however allowed in PFS as of yet.
That's incorrect--Joshua had indicated that the Organized play guide was mis-worded on this in the 2.2 FAQ (I posted this up above, but here it goes again:
teribithia9 wrote:
Question--I just noticed this on page 16 of the 2.2 campaign guide:
"When working on your background, it’s important
to remember a few things. You receive no bonuses for
making your character middle age or older. It’s a nice
flavor choice, but no bonuses are awarded for such a
choice in Pathfinder Society Organized Play. You may
choose to worship an evil god, but keep in mind that
your alignment has to be within one step of your god’s
alignment."
I thought the "one step" rule just applied to divine casters such as clerics and inquisitors. Do all player character's alignments actually have to be within one step of their chosen deity regardless of class? If so, does this mean only LG and LN deities can have paladins? Wondering very much, as I'm trying to make up both an oracle and paladin now. Thanks!Joshua answered:
That line should read, "...but keep in mind that if your class requires it, your alignment must be within one step of your god's alignment."
That language has been in there for 19 months. No time like the present to change it. ;-)
I'll fix that in 2.3.Paladins class does not require they be one step away from their god--only that they be lawful good.
From a rules/logic/history of the topic standpoint, you are correct. Unfortunately, no matter what you say or do, there will always be somebody who decides that what the stated rule is does not matter, and what they believe the stated rule should be is more important.
There is however a solution.
Leave the "Deity" box on your character sheet blank.
When you're around gamers you know, and who agree with your rules interpretation, then state that your paladin serves [whoever his/her deity is]. When you are at a convention, or around those who feel that their interpretation of the rule is more correct than yours, then simply state that your paladin has sworn an oath never to reveal the identity of his patron, and that while he works tirelessly for both law and good, to reveal his patron would be to place both that deity and that deity's followers in danger from those who would seek to do harm. [insert appropriate backstory]
[take opportunity to point out that one's choice of color in clothing and armor is in no way indicative of alignment]
[take further opportunity to point out drawbacks in the faith of others (ie, Erastil is just a bigoted old man.)]

Enevhar Aldarion |

There is however a solution.
Leave the "Deity" box on your character sheet blank.
When you're around gamers you know, and who agree with your rules interpretation, then state that your paladin serves [whoever his/her deity is]. When you are at a convention, or around those who feel that their interpretation of the rule is more correct than yours, then simply state that your paladin has sworn an oath never to reveal the identity of his patron, and that while he works tirelessly for both law and good, to reveal his patron would be to place both that deity and that deity's followers in danger from those who would seek to do harm.
The problem with this is that some of the discussion about this is not what the other players think of your choices, but what the GM has to say about this, and you do NOT keep anything about your character a secret from the GM if you want to play.

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teribithia9 wrote:And that is fine, so long as you do not pick a specific deity for your paladin to both worship AND get his powers from. This is proven in the new Sacred Servant paladin archetype and that is why the Sacred Servant can only follow a deity who is either LG, LN or NG. So no matter how much people want to argue over what is fluff and what is not or how much that fluff should affect their character, if you want a paladin who gets his powers from a specific deity, then you have to play by the same rules as the cleric and be within one step of that deity's alignment.
Paladins class does not require they be one step away from their god--only that they be lawful good.
It is interesting that you point this out.
The exact wording for Sacred Servant is:
"A sacred servant must select one deity to worship. This deity's alignment must be lawful good, lawful neutral, or neutral good."
This implies two things.
1) Non-Sacred Servant paladins have no restriction on worshiping just one deity. Either he could worship no deity or he could worship several deities.
2) Non-Sacred Servant paladins have no restriction on the alignment of their deity.

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Brother Elias wrote:The problem with this is that some of the discussion about this is not what the other players think of your choices, but what the GM has to say about this, and you do NOT keep anything about your character a secret from the GM if you want to play.There is however a solution.
Leave the "Deity" box on your character sheet blank.
When you're around gamers you know, and who agree with your rules interpretation, then state that your paladin serves [whoever his/her deity is]. When you are at a convention, or around those who feel that their interpretation of the rule is more correct than yours, then simply state that your paladin has sworn an oath never to reveal the identity of his patron, and that while he works tirelessly for both law and good, to reveal his patron would be to place both that deity and that deity's followers in danger from those who would seek to do harm.
Since the Core rules place no requirement that a Paladin worship any particular deity, leaving the space blank does not leave any rule violated or unfulfilled. So long as the player makes no attempt to receive any in-game benefit from the worship of a particular deity, there is no reason for any DM to care that a box is left blank, and why in the player's own mind that box is empty. Anything else is just a DM being a jerk.

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teribithia9 wrote:And that is fine, so long as you do not pick a specific deity for your paladin to both worship AND get his powers from. This is proven in the new Sacred Servant paladin archetype and that is why the Sacred Servant can only follow a deity who is either LG, LN or NG. So no matter how much people want to argue over what is fluff and what is not or how much that fluff should affect their character, if you want a paladin who gets his powers from a specific deity, then you have to play by the same rules as the cleric and be within one step of that deity's alignment.
Paladins class does not require they be one step away from their god--only that they be lawful good.
There's nowhere in the core rules for paladin that indicates that you have to be within one step of your god's alignment, only that you have to be lawful good. The cleric class says specifically that you do have to be one step within your god's alignment, but the paladin's class doesn't. Given that Joshua, when asked, indicated that this wasn't the case, I'm inclined to think that you don't.
Please note--I don't think paladins worshipping evil gods makes any sense, either--although they are on record in PF module 29. I'm just saying there's nothing in the core rules for paladin to state that you have to be within one step of your deity. Except the PFS organized play guide applying this rule to all characters (fighters/barbarians/etc), which Joshua indicated was a mistake. I do see the note in the sacred servant variant you're referencing, but the sacred servant is a variant of the paladin class from a non-core assumption book and its rules and benefits don't necessarily apply to all paladins.

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Enevhar Aldarion wrote:Since the Core rules place no requirement that a Paladin worship any particular deity, leaving the space blank does not leave any rule violated or unfulfilled. So long as the player makes no attempt to receive any in-game benefit from the worship of a particular deity, there is no reason for any DM to care that a box is left blank, and why in the player's own mind that box is empty. Anything else is just a DM being a jerk.Brother Elias wrote:The problem with this is that some of the discussion about this is not what the other players think of your choices, but what the GM has to say about this, and you do NOT keep anything about your character a secret from the GM if you want to play.There is however a solution.
Leave the "Deity" box on your character sheet blank.
When you're around gamers you know, and who agree with your rules interpretation, then state that your paladin serves [whoever his/her deity is]. When you are at a convention, or around those who feel that their interpretation of the rule is more correct than yours, then simply state that your paladin has sworn an oath never to reveal the identity of his patron, and that while he works tirelessly for both law and good, to reveal his patron would be to place both that deity and that deity's followers in danger from those who would seek to do harm.
While you are right all players of paladins may opt not to fill in the box for a God, I seriously advise players to not play chicken with thier GMs on this issue.
Flaunting this issue is disruptive to the table and unwelcome and could be reasons for dismissal from the table/event.

seekerofshadowlight |

Sigh, guys there is not rule in the book that says you must be one step as really it's common freaking sense.
Your LG, so you need to worship a god who you can agree with, whose ideas and methods are not alien or offensive to you, A god you can understand and see eye to eye with on most things.
Also from the God side, he needs to accept you and your restrictive code. A CG god wouldn't care if ya violated most of that code. Remain kinda good and serve him and your golden. The code forces you to very strict LG standards and the god providing you with that power has to care about enforcing that. A LG,LN or NG god would care that you broke your oath. Others , eh not really
Beside a CG god is just as strange and alien and offensive at times to a LG person as a LE god can be. The simply do not have the same values and goals then you. Its mind set is Alien to you.
This "It does not say I must be with in one step" is damned silly as it should not need spelled out to you if you use common sense

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Leave the "Deity" box on your character sheet blank.
Thank you. That is exactly what I'm getting at. Make your paladin a paladin. Not a "Paladin of Asmodeus", just a plain old paladin. Leave the deity line blank. In your background, write some fluff about how you were raised in Chelix blah blah family faith blah blah law and order blah. Congratulations, you have just created a paladin who worships Asmodeus (substitute "revere" if you're having trouble with the word "worship").
Now go have fun with everyone and don't be a drama queen or a jerk. Play your paladin as the lawful good good-guy he/she/it is supposed to be, say your prayers in private, struggle with your own internal demons (er...devils) on your own time or at tables where people are into that sort of thing.
Problem solved ... with fluff.

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But the god you worship does mechanically effect game play. I have seen items that only work for worshipers of certain gods.
That's the sort of thing a DM would have to handle on a case by case basis using that wonderful non-computer brain that we have. Hopefully, the player will behave like an adult and work with the DM to resolve the situation to everyone's satisfaction.
For example, if a player leaves the deity line blank then it doesn't make sense for the character to later try and gain a mechanical benefit from it (like being able to use magic items that require worship of a specific god).
Also, your example is a little ... odd. If the DM decides to mess with the party by having a magical item "go off" by mistake then that's a DM problem not a character problem.

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seekerofshadowlight wrote:Sigh this has been done to death, ask josh put a FAQ flag on it but by the PFS guide they need to be one step and PF 29 is not on the allowed list
But if yall want LN and LE paladins in your game cool they are not however allowed in PFS as of yet.
That's incorrect--Joshua had indicated that the Organized play guide was mis-worded on this in the 2.2 FAQ (I posted this up above, but here it goes again:
teribithia9 wrote:
Question--I just noticed this on page 16 of the 2.2 campaign guide:
"When working on your background, it’s important
to remember a few things. You receive no bonuses for
making your character middle age or older. It’s a nice
flavor choice, but no bonuses are awarded for such a
choice in Pathfinder Society Organized Play. You may
choose to worship an evil god, but keep in mind that
your alignment has to be within one step of your god’s
alignment."
I thought the "one step" rule just applied to divine casters such as clerics and inquisitors. Do all player character's alignments actually have to be within one step of their chosen deity regardless of class? If so, does this mean only LG and LN deities can have paladins? Wondering very much, as I'm trying to make up both an oracle and paladin now. Thanks!Joshua answered:
That line should read, "...but keep in mind that if your class requires it, your alignment must be within one step of your god's alignment."
That language has been in there for 19 months. No time like the present to change it. ;-)
I'll fix that in 2.3.Paladins class does not require they be one step away from their god--only that they be lawful good.
Until I see in the GUIDE that a Paladin of Asmodeus is available to play, I will not allow one at a table I run. Saying something on the interwebs is one thing and in my opinion carries no weight at the table until it is in the official guide.
When I am sitting at the table I will not allow players to sit down and say "Well, Josh Frost said on the webs tat I can have Ancient Black Dragon as a Druid pet," or whatever other nonsense they can come up with.
The PFS Cuide is the official rules of the game, not the opinions voiced on the interwebs. From what I have seen in it is not possible for a Paladin of Asmodeus to be played.
You may choose to worship an evil god, but keep in mind that your alignment has to be within one step of your god’s alignment.
SInce that rule makes it impossible for a Paladin of Asmodeus to be played in PFS I will not allow one in a game until the guide is changed.
What is said on the forums here is a good guide, but if it obviously conflicts with a Guide rule, the Guide gets the final word until changed.
I would suggest if someone wants to play a Paladin of Asmodeus they modify their concept just a hair and play a Hellknight instead.

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Brother Elias wrote:Leave the "Deity" box on your character sheet blank.Thank you. That is exactly what I'm getting at. Make your paladin a paladin. Not a "Paladin of Asmodeus", just a plain old paladin. Leave the deity line blank. In your background, write some fluff about how you were raised in Chelix blah blah family faith blah blah law and order blah. Congratulations, you have just created a paladin who worships Asmodeus (substitute "revere" if you're having trouble with the word "worship").
Now go have fun with everyone and don't be a drama queen or a jerk. Play your paladin as the lawful good good-guy he/she/it is supposed to be, say your prayers in private, struggle with your own internal demons (er...devils) on your own time or at tables where people are into that sort of thing.
Problem solved ... with fluff.
If I see that, I will report the character as being in as in volation of the rules and will report is such. I will then ask the player to remove themselves from the event.
Stop with the end runs and the work arounds.

Mammon |
I asked the question, I had the concept, and I have to say that I'm completely fine with the ruling. I see it from the standpoint of it being too complex a concept to lay in the hands of the dozen or so dms that my character will likely see in the course of his career, despite it being a fun thing to pursue. Just reading here, there's too much conjecture and too much voluntary blindness on the issue, where people are either making rules up or flat out ignoring rules that exist. Very annoying but not at all uncommon in organized play, unfortunately. It's why we have people to make hard and fast rulings to begin with.
That being said, these interpretations of the rules have made one thing very clear: The Cheliax faction cannot have paladins. If paladins violate their oaths by venerating an evil god, they certainly violate their oaths by actively assisting in the goals of an evil organization. I guess if I ever judge a Chelaxian paladin I'm just gonna mark his AR noting that he's now an ex-paladin. Hopefully the campaign documentation will soon be updated to reflect this interpretation of the core rulebook's entry on paladins.
Of course, re-reading the paladin's code of conduct I'm convinced more than ever that Asmodeus should have paladins and paladins should DEFINITELY have Asmodeus. They like to punish the wicked, and that's Asmodeus's primary job function as the supreme ruler of hell. :-)

seekerofshadowlight |

.
That being said, these interpretations of the rules have made one thing very clear: The Cheliax faction cannot have paladins.
This is incorrect, the Nation of Cheliax is not evil, the government of Cheliax is evil. Helping the Nation and helping the goals of its government are not the same thing.
This is not even in the same league as worshiping an Evil god, Mole hill meet mountain.

Mammon |
Okay... this is another one of those voluntary blindness things but I'm pretty sure it's easy to explain...
Being a member of the Cheliax faction has nothing to do with being Chelaxian, OR being from Cheliax, OR supporting the government of Cheliax, OR supporting the nation of Cheliax. You can be an Andoran diabolist in the Pathfinder Society who is a member of the Cheliax faction because he favors Cheliax's goals within the society. You can be a Chelaxian cleric of Abbadar (sp?) who favors the Taldoran faction because his god is from that land (or whatever other reason you can think of).
Now, as for THE FACTION, the faction within the pathfinder society which plans to take over Absalom (As they all do...), by force if necessary(which others aren't prepared to do), of which the characters are a part (if they have Cheliax listed as their faction) and therefore clearly support. And yes, as it is clearly listed as LAWFUL EVIL, helping them is helping evil, and violates the Paladin's code of conduct.
You're right, they're not in the same league, it's worse. Obvious... simple... well, I'd make jokes here but I don't want to hurt anyone's feelings and I'm not sure they'd be taken in good fun so I'll just say... ARGUE ON, BROTHER!

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If I see that, I will report the character as being in as in volation of the rules and will report is such. I will then ask the player to remove themselves from the event.
Stop with the end runs and the work arounds.
I ... are you serious? Yeeeeah ... you go right ahead and report me, buddy.
If you think my paragraph of background fluff is dangerous, just wait til you see the rest of my character sheet! One of my characters only owns one explorer's outfit. I've never paid for additional clothes OR bought soap! I just assume he owns more clothes and takes baths at his house in Absalom between adventures. Oh crap, he has a house and a family! That is TOTALLY cheating on my part. Houses are, like, 2,000gp.
I obviously should be banned.
Should I turn my character sheet over to you for review?

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Alright, chiming in for a moment. A paladin of the Cheliax faction is different than having a paladin of Azzy himself. Now, that said, having a Chelish paladin would be difficult, as a lot of the faction missions are...less than savory.
You know, I keep hearing this, but I really don't see it.
I see other factions charged with poisoning people, causing mayhem, doing all manner of unsavory things.
The Cheliax missions get "free the slaves". "Pass this note", "collect a sample of this substance from that dead creature"
It's almost like Cheliax has everyone fooled into thinking they are some sort of great evil, when in reality they are Nancy Drew and the Hardy Boys wearing kinky leather and calling each other Mistress and Master.
Hmm, just hit a visualization of Paracountess Nancy Drew in kinky leather. There's no way that comes across as creepy...

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You're right, they're not in the same league, it's worse. Obvious... simple... well, I'd make jokes here but I don't want to hurt anyone's feelings and I'm not sure they'd be taken in good fun so I'll just say... ARGUE ON, BROTHER!
Ha! Yeah, I think this thread has just about run its course.
Oh, and Mammon? In the future, if you end up playing at a table where I am the DM (where you are totally welcome btw), feel free to smite some evil with your Paladin of Asmodeus concept. I really don't mind. Just follow those basic PFS rules about not being a jerk and getting along with the other people at the table, and it'll all be ok.
I'll probably report you to Josh at the end though. I mean, he needs something to occupy his time. I'm sure he has nothing better to do. ;-)

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Aberrant Templar wrote:Brother Elias wrote:Leave the "Deity" box on your character sheet blank.Thank you. That is exactly what I'm getting at. Make your paladin a paladin. Not a "Paladin of Asmodeus", just a plain old paladin. Leave the deity line blank. In your background, write some fluff about how you were raised in Chelix blah blah family faith blah blah law and order blah. Congratulations, you have just created a paladin who worships Asmodeus (substitute "revere" if you're having trouble with the word "worship").
Now go have fun with everyone and don't be a drama queen or a jerk. Play your paladin as the lawful good good-guy he/she/it is supposed to be, say your prayers in private, struggle with your own internal demons (er...devils) on your own time or at tables where people are into that sort of thing.
Problem solved ... with fluff.
If I see that, I will report the character as being in as in volation of the rules and will report is such. I will then ask the player to remove themselves from the event.
Stop with the end runs and the work arounds.
What are you going to do when he doesn't leave, or has more friends than you? Cry?

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In other words your willing to brake the rules for one player while enforcing the rules on others
Wow that does not seem fair.
Well, no. That actually doesn't describe what I said "in other words" at all.
Look, I don't want you to feel left out, Seeker. If I somehow implied that I would only let Mammon play an interesting character concept then I sincerely apologize.
You can play a paladin of Asmodeus at my table too.

Enevhar Aldarion |

Now, as for THE FACTION, the faction within the pathfinder society which plans to take over Absalom (As they all do...), by force if necessary(which others aren't prepared to do), of which the characters are a part (if they have Cheliax listed as their faction) and therefore clearly support. And yes, as it is clearly listed as LAWFUL EVIL, helping them is helping evil, and violates the Paladin's code of conduct.
We are getting off on a bit of a tangent here, but in this argument why is Cheliax even allowed as a Faction for players to choose? The Faction is Lawful Evil but player characters cannot be evil, but if everything that Cheliax does is evil, then somewhere between 1st and 12th level, characters in the Cheliax Faction are going to have their alignments slide, regardless of starting alignment or class. Some people may say "who cares? that is just more fluff," but it is not. Things you do that can affect your alignment are to get noted on your character sheet or chronicle sheets by GMs and if you do not do things in-game to fix it for your character, then guess what, your character hits evil and it gets retired. And it is not just for evil. You go against your alignment enough in a class that requires specific alignments and you will find yourself with a character that is an ex-whatever. Now obviously, this is all at the GM's discretion and what one may say is violating alignment, another may say it is not, but if you play against your alignment often enough, then enough GMs will take note of it and your character will eventually have serious problems. Unfortunately, this is an area where at-home PFS groups have an unfair advantage where the GMs and players are used to each other and tend to wave off this type of behavior.

seekerofshadowlight |

seekerofshadowlight wrote:In other words your willing to brake the rules for one player while enforcing the rules on others
Wow that does not seem fair.
Well, no. That actually doesn't describe what I said "in other words" at all.
Look, I don't want you to feel left out, Seeker. If I somehow implied that I would only let Mammon play an interesting character concept then I sincerely apologize.
You can play a paladin of Asmodeus at my table too.
Your braking the rules by allowing him to play an illegal character. So yes your playing favorites and should be reported for breaking PFS rules.
Non LG paladins are not Legal, Paladins of Asmodeus are not legal. So yes allowing him to play an Illegal PC is unfair to those at your event who do not make illegal characters

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Your braking the rules by allowing him to play an illegal character. So yes your playing favorites and should be reported for breaking PFS rules.
Non LG paladins are not Legal, Paladins of Asmodeus are not legal. So yes allowing him to play an Illegal PC is unfair to those at your event who do not make illegal characters
I never once said that I would let someone play a non LG paladin. I'm certain I said the exact opposite. Why, thanks to the magic of "copy & paste" I can even quote my exact words:
Now go have fun with everyone and don't be a drama queen or a jerk. Play your paladin as the lawful good good-guy he/she/it is supposed to be, say your prayers in private, struggle with your own internal demons (er...devils) on your own time or at tables where people are into that sort of thing.
Also, I'm still pretty sure that the "Paladin of Asmodeus" concept is still a gray area considering there are several ways to go about creating a character that fills the concept. I mean, I guess I could nitpick character fluff to be a jerk to someone I've never met before and prevent them from playing a game with me ... nah. Not worth it.
So yeah, go ahead and report me to Josh. Or the paladin police. Whatever knocks yer socks off, buddy.

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I was not going to get into to this thread but I could not help myself...;-)..
Ok, first off you guys need to separate rules from the Living Campaign, The story of the Living campaign can trump the rules. as an example it says under cleric that they do not have to pick a specific deity she can follow a 'concept', but in our living campaign of the pathfinder society you have to pick a deity you can not just follow a concept, Living campaign trumps rules.
In the living campaign of Pathfinder Society Asmodeus does not have paladins therefore you can not make a paladin of Asmodeus even though the rules read in a certain way can support it.
And before anyone says otherwise, it has been made very clear that Asmodeus has no Paladins despite previous sources that said other wise, those sources where a mistake that made it past editing.
On the idea of reporting violations, I would hope we would try to solve the problem at the lowest level first before bringing it up to 'HQ', we should allow the player to fix their mistake first.

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I was not going to get into to this thread but I could not help myself...;-)..
Ok, first off you guys need to separate rules from the Living Campaign, The story of the Living campaign can trump the rules. as an example it says under cleric that they do not have to pick a specific deity she can follow a 'concept', but in our living campaign of the pathfinder society you have to pick a deity you can not just follow a concept, Living campaign trumps rules.
In the living campaign of Pathfinder Society Asmodeus does not have paladins therefore you can not make a paladin of Asmodeus even though the rules read in a certain way can support it.
And before anyone says otherwise, it has been made very clear that Asmodeus has no Paladins despite previous sources that said other wise, those sources where a mistake that made it past editing.
On the idea of reporting violations, I would hope we would try to solve the problem at the lowest level first before bringing it up to 'HQ', we should allow the player to fix their mistake first.
Oh, I see. The entire fluff for Asmodeus, which happened in the first AP that uses Pathfinder rules (Council of Thieves), is an editing mistake? An article devoted to this very subject...is an oops? Incredible.
Also, who the f$#+ cares if a Paladin has Asmodeus as their patron deity? Kick someone off your table because their background fluff, which BTW has no effect on how awesome their Paladin is, is "illegal"? I'd call b+#~&&@# too.
Dude, someone please boot me from a game because my fluff is illegal. F&~&ing please, I dare you. You'll have the core rulebook upside your head so g%*@+@n fast...

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Not an editing mistake but a Development one that was already pointed out earlier in the thread
Technically, it's a DEVELOPMENT error and not an editing error that the bit about paladins of Asmodeous slipped through into print. The whole "what is Lawful Good" and "what's okay to do as a paladin" scene is WAY too complicated as it stands without us confusing things more by saying a paladin can serve a lawful evil deity. It should have been changed before it saw print, but it slipped through.
Paladins of Asmodeus are, in any event, not allowed in the Pathfinder Society. They're fine in home games if the GM is cool with them. I would not be.

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Time to cool down guys. This is an academic conversation, and it has gone on long enough. I had a player at GenCon tell me his character is a paladin but he plays him like an anti-paladin. I rolled my eyes and ran the game. Why? Because as I predicted this player never role-played the entire scenario. He was just looking for attention. He wanted to get a reaction out of myself and the other players. And that's all this thread had amounted to. I've GMed 219 sessions of Pathfinder Society and I rarely see any role-play at the table. The players at my table who do seek attention through bad behavior end up stopping because they don't get it--because they are ignored. I don't waste my time on them, and you guys shouldn't waste your time with this thread.
Josh won't be back on the boards until the end of the month, and I hope this thread gets locked before that because it's an exercise in futility.

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Herald wrote:If I see that, I will report the character as being in as in volation of the rules and will report is such. I will then ask the player to remove themselves from the event.
Stop with the end runs and the work arounds.
I ... are you serious? Yeeeeah ... you go right ahead and report me, buddy.
If you think my paragraph of background fluff is dangerous, just wait til you see the rest of my character sheet! One of my characters only owns one explorer's outfit. I've never paid for additional clothes OR bought soap! I just assume he owns more clothes and takes baths at his house in Absalom between adventures. Oh crap, he has a house and a family! That is TOTALLY cheating on my part. Houses are, like, 2,000gp.
I obviously should be banned.
Should I turn my character sheet over to you for review?
It's the expectation that the GM reviews characters that sit at his table.

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Dragnmoon wrote:I was not going to get into to this thread but I could not help myself...;-)..
Ok, first off you guys need to separate rules from the Living Campaign, The story of the Living campaign can trump the rules. as an example it says under cleric that they do not have to pick a specific deity she can follow a 'concept', but in our living campaign of the pathfinder society you have to pick a deity you can not just follow a concept, Living campaign trumps rules.
In the living campaign of Pathfinder Society Asmodeus does not have paladins therefore you can not make a paladin of Asmodeus even though the rules read in a certain way can support it.
And before anyone says otherwise, it has been made very clear that Asmodeus has no Paladins despite previous sources that said other wise, those sources where a mistake that made it past editing.
On the idea of reporting violations, I would hope we would try to solve the problem at the lowest level first before bringing it up to 'HQ', we should allow the player to fix their mistake first.
Oh, I see. The entire fluff for Asmodeus, which happened in the first AP that uses Pathfinder rules (Council of Thieves), is an editing mistake? An article devoted to this very subject...is an oops? Incredible.
Also, who the f&&& cares if a Paladin has Asmodeus as their patron deity? Kick someone off your table because their background fluff, which BTW has no effect on how awesome their Paladin is, is "illegal"? I'd call b@!~~%#! too.
Dude, someone please boot me from a game because my fluff is illegal. f&&&ing please, I dare you. You'll have the core rulebook upside your head so g&@$+#n fast...
You come to my table with an illegal character I will remove you from play.

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and I hope this thread gets locked before that because it's an exercise in futility.
I agree to this.. I try to bring some sanity to this thread and I get physically threatened, this thread needs to be locked...

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cursing and threats
1. I never said I would kick you off my table, but I would correct you and explain you should change your background and deity since Asmodeous does not have Paladins, and if you refused to change it I would continue to play, with maybe reminding you again once in awhile that you are in a living campaign that has some canon that should be followed.
2. I would not report you, because josh should never see the petty stuff like this in emails to him, stuff like this should be dealt with regional coordinators and his/her help once that is set up.
3. If you don't like the story of the living campaign soo much that you are willing to threaten people over it, maybe you should stick to running your own game where you can do what ever you want.
4. physically threatening people is uncouth, and not acceptable on these boards.
5. I should have stuck with not replying to you.

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you know, every time I post something on the society boards I am so sure about, I always get this weird feeling that Josh is going to come on and say the exact opposite!!
It has only happened once so you would think I would br more confident by now.
oh and it is time, though loath i see it on PFS threads... to smurf it.

Dazylar |

Time to cool down guys. This is an academic conversation, and it has gone on long enough. I had a player at GenCon tell me his character is a paladin but he plays him like an anti-paladin. I rolled my eyes and ran the game. Why? Because as I predicted this player never role-played the entire scenario. He was just looking for attention. He wanted to get a reaction out of myself and the other players. And that's all this thread had amounted to. I've GMed 219 sessions of Pathfinder Society and I rarely see any role-play at the table. The players at my table who do seek attention through bad behavior end up stopping because they don't get it--because they are ignored. I don't waste my time on them, and you guys shouldn't waste your time with this thread.
Josh won't be back on the boards until the end of the month, and I hope this thread gets locked before that because it's an exercise in futility.
+1^100 (yes, I'm aware it makes no difference to the actual number, it's just for emphasis) :-)
The whole reason anyone says anything on the internet is to draw attention to themselves, and that can be fairly applicable to PFS play too, sometimes.
I'm fairly sad that Doug Doug has only rarely seen role-play at over 200 sessions, but not surprised. I personally love paladins, but even so I was feeling a bit awkward about doing a pally of Shelyn. But my fears were unnecessary, as nobody cared. I mean, they cared about my character, and us all having a good time, and completing the scenario, but not about my character's faith. Even when I used it in role-playing situations, I believe the responses I got would be the same if I was just a fighter with no faith.
The only time it answered anyone's queries about my character, it was only in response to why I had chosen to have such a high charisma... a quick nod and that was it.
So, not a big deal. but it has given me some more interesting ideas for paladin characters though, so thanks for those. Probably not for PFS though :-)

Mammon |
I appreciate the offer, AT, but Jason (was that his name?) made a clear ruling that Paladins following Asmodeus aren't allowed in Pathfinder Society organized play, so even if it was clearly allowed by the rules (to me it is, others it isn't) I wouldn't play the concept because it's been nipped in the bud.
And Enevhar, that's kind of my point. It seems that if the Cheliax faction ever did come to power or prominence over absalom due to the work of the pcs, the pcs would be shifted to evil (and thus be unplayable). I realize they're probably trying to spice things up a bit, but from what I've seen none of the factions are all that "good"... in the two missions I've been on people had to rob graves, bribe, steal, and lie. It seems rather ridiculous that such things would be done by people who were pursuing a goodly goal.
I think PFS needs to rethink the whole faction concept anyways. The game world is huge, and if they really want to pit factions against each other, it wouldn't be hard to use the pathfinder society as one faction, and the numerous other factions described in the factions guide as others (there are 24, by the way). Remove the evil ones and tell the module writers to stop trying to change the alignments of the ones that exist.

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I personally love paladins, but even so I was feeling a bit awkward about doing a pally of Shelyn.
Off topic, but why where you feeling awkward with playing a Paladin of Shelyn?
And I must have been lucky, unlike Doug Doug, I have seen lots of roleplaying in the games I run.. I must be a better GM then Doug Doug..;) *I Joke..I Joke..*

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And I must have been lucky, unlike Doug Doug, I have seen lots of roleplaying in the games I run.. I must be a better GM then Doug Doug..;) *I Joke..I Joke..*
It all depends on the group and the senario, I've had hack/slash groups and groups that do nothing but roleplay. spoilers for devil you know:

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Dazylar wrote:I personally love paladins, but even so I was feeling a bit awkward about doing a pally of Shelyn.Off topic, but why where you feeling awkward with playing a Paladin of Shelyn?
And I must have been lucky, unlike Doug Doug, I have seen lots of roleplaying in the games I run.. I must be a better GM then Doug Doug..;) *I Joke..I Joke..*
There's truth in some jokes. After running so many scenarios I have become more mechanical about it, managing time and redirecting players who are going off on tangents. It also may be a relative thing, where it takes a lot more role-playing to make an impression on me than it used to. I see a lot of character identification at the table, but not a lot of role-play reflecting that identity.