Algus Vordhosbn |
Hello,
I've been getting into the PFRPG books and 3.x books in general, and I still can't exactly wrap my head around a few things regarding Magic Items.
*For starters, how exactly do the Minor, Medium and Major prefixes figure into things? I look into the descriptions of the magical abilities able to appear on a weapon, and on the rules regarding Magic Items but it says nothing about what exactly these do. for reference(hopefully this doesn't get me in trouble T_T): I've played a PC game that utilizes the 3.x rules. a Minor Flaming Short Sword would basically deal an extra 1d6 fire damage to stuff. a (Medium) Flaming Short Sword would do 2d6, and a Greater Flaming Short Sword would deal 3d6, I think. that's just from what I remember. do the prefixes in PFRPG work similarly?
*Also, how does CL for weapons figure into things? say that I have a +1 mace or the like. it says that the CL is the weapon's enhancement times three, so it means that I have to be Lv. 3 to use it. that much I can understand. but how would the above prefixes work under this?
*Finally, regarding Ranged Weapons and Ammunition. would the properties of the ranged weapon transfer into the ammunition? I mean, would a regular bolt fired from a Flaming Crossbow deal the extra 1d6 damage?
Many thanks for whatever help or information can be provided on this, since it's something that's been puzzling me for a while.
Are |
1. Minor, Medium, and Major are not prefixes for items. They are simply categories of items designed to help DMs place items as treasure (more or less based on price). The average value for a Minor item is about 1000 GP, the average value for a Medium item is about 10000 GP, and the average value for a Major item is about 40000 GP.
There are no Minor, Medium, and Major versions of most items. If there are, those items are specifically listed as such in the Core Rulebook, with separate entries. Most of the items with similar variations use other names, such as "Improved" and "Greater".
2. CL for magic items is simply the required caster level to create the item. Anyone can use it, regardless of level.
3. Yes. Both the properties of the bow/crossbow and the properties of the arrow/bolt are used.
Algus Vordhosbn |
1. Minor, Medium, and Major are not prefixes for items. They are simply categories of items designed to help DMs place items as treasure (more or less based on price). The average value for a Minor item is about 1000 GP, the average value for a Medium item is about 10000 GP, and the average value for a Major item is about 40000 GP.
There are no Minor, Medium, and Major versions of most items. If there are, those items are specifically listed as such in the Core Rulebook, with separate entries. Most of the items with similar variations use other names, such as "Improved" and "Greater".
2. CL for magic items is simply the required caster level to create the item. Anyone can use it, regardless of level.
3. Yes. Both the properties of the bow/crossbow and the properties of the arrow/bolt are used.
1.- so...they're just ranks for the rarity of the treasure, if I understood correctly. would the "Improved" and "Greater" prefixes work like my weapon example? they'd just add extra d#'s to the damage?
2. TYVM for this one! I was actually not expecting it to be like you say it is: coming from RPG videogames or MMOs I'm kinda used to there being a "minimum" level requirement for stuff. so this feels like a less restrictive game in that regard, heh.
3. Many thanks for this one, as well. so technically I could get Flaming Bolts on a Shocking Heavy Crossbow and it'd deal the 1d10 regular damage from the crossbow, plus 1d6 electric and 1d6 fire damage?
TYVM for your response, truly.
Are |
1.- so...they're just ranks for the rarity of the treasure, if I understood correctly. would the "Improved" and "Greater" prefixes work like my weapon example? they'd just add extra d#'s to the damage?
Pretty much, yes. As an example, there is the Armor enhancement Shadow. The normal version gives you +5 to Stealth skill checks, the Improved version gives you +10, and the Greater version gives you +15.
3. Many thanks for this one, as well. so technically I could get Flaming Bolts on a Shocking Heavy Crossbow and it'd deal the 1d10 regular damage from the crossbow, plus 1d6 electric and 1d6 fire damage?
Exactly :)
Algus Vordhosbn |
Zyirth Vordhosbn wrote:
1.- so...they're just ranks for the rarity of the treasure, if I understood correctly. would the "Improved" and "Greater" prefixes work like my weapon example? they'd just add extra d#'s to the damage?
Pretty much, yes. As an example, there is the Armor enhancement Shadow. The normal version gives you +5 to Stealth skill checks, the Improved version gives you +10, and the Greater version gives you +15.
Quote:
3. Many thanks for this one, as well. so technically I could get Flaming Bolts on a Shocking Heavy Crossbow and it'd deal the 1d10 regular damage from the crossbow, plus 1d6 electric and 1d6 fire damage?
Exactly :)
TYVM for this info. so going by your example, an Improved item gives twice the benefits of the property, and a Greater item would give thrice its effect. many thanks for the quick responses. cleared some aggravating puzzles in my head. :D
DigMarx |
...going by your example, an Improved item gives twice the benefits of the property, and a Greater item would give thrice its effect. many thanks for the quick responses. cleared some aggravating puzzles in my head. :D
It's not a hard and fast rule. Lesser Bracers of Archery give a +1 to hit with bows, Greater Bracers of Archery give +2 to hit and +1 to damage. The x1/x2/x3 paradigm is usually the case but not always.
Zo