Sir Raymond Vorenthal |
I've been using the Playtest copy of the Alchemist core class for a character I've been playing in my weekly pathfinder game, but I picked up the APG this week, so I need to know if anyone can tell me the sorts of things I would need to change to make my character fit with the final rules.
For starters, I noticed that the potent bombs discovery was removed, and it seems like the extracts list is very different...
Any help?
W. John Hare |
One change to the Alchemist is Brew Potion.
Under the Playtest version they could do any of their formulae (upto lvl 3) into a potion. (which would allow him to make a Potion of Shield which is normally personal)
Under the APG the Brew Potion is now any of their formulae (upto lvl 3) which can be made into a potion. (goodbye Potion of Shield!)
Not a huge change, and more importantly brings the Alchemist ability in line with the overall magic item crafting rules.
Kabump |
In addition to removing potent bombs, which I believe they did because of the addition of the "extra discovery" feat, and the brew potion change which have been mentioned, there were 2 discoveries added. 1 is for poison alchys, it lets you combine two doses of poison and make it last 50% longer and up the save DC by 2. The other is the very very awesome Dispelling Bombs. Lets you make a bomb that does no damage, but acts as like dispel magic on your target. Of course there are some new formulaes that he gets as well, some of which are quite awesome. Alchemical allocation, twin form, delayed consumption all immediately jump to mind as my favorite new ones. But yes, for the most part the alchemist did not change much.
W. John Hare |
Also, as one of my players on my table laments that Precise Bombs no does anything on a missed hit.
Actually the way I would interpret that is that the Bomb still does it's splash damage, but all the squares are affected.
Precise Bombs: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Int mod that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
So while the discovery has no effect the bomb itself still should.
Eric Clingenpeel |
One change to the Alchemist is Brew Potion.
Under the Playtest version they could do any of their formulae (upto lvl 3) into a potion. (which would allow him to make a Potion of Shield which is normally personal)Under the APG the Brew Potion is now any of their formulae (upto lvl 3) which can be made into a potion. (goodbye Potion of Shield!)
Not a huge change, and more importantly brings the Alchemist ability in line with the overall magic item crafting rules.
Of course, they can always make an infusion of shield for those that want it... :) It just won't last as long as the potion
moon glum RPG Superstar 2015 Top 8 |
The Wraith |
I would like to know if they clarified how bomb discoveries can be used together. Most importantly, can you use rapid bombs with other bomb discoveries?
Bomb discoveries that cannot be combined with others are marked with an asterisk. Basically, if you see a discovery with an asterisk, you can combine it with anything else which has no asterisk in its name.
These are the 'stand alone' discoveries (they can still be combined with other discoveries outside of this list):
Acid Bomb
Concussive Bomb
Explosive Bomb
Force Bomb
Frost Bomb
Inferno Bomb
Poison Bomb
Shock Bomb
Smoke Bomb
Stick Bomb
So you can (for example) combine Fast Bombs, Madness Bomb, Precise Bombs, Sticky Bomb, and Inferno Bomb all together (since only Inferno Bomb is included in the restricted list), but you cannot combine (for example) Frost Bomb and Poison Bomb (since both discoveries are mutually exclusive).
moon glum RPG Superstar 2015 Top 8 |
moon glum wrote:I would like to know if they clarified how bomb discoveries can be used together. Most importantly, can you use rapid bombs with other bomb discoveries?
Bomb discoveries that cannot be combined with others are marked with an asterisk. Basically, if you see a discovery with an asterisk, you can combine it with anything else which has no asterisk in its name.
These are the 'stand alone' discoveries (they can still be combined with other discoveries outside of this list):
** spoiler omitted **
So you can (for example) combine Fast Bombs, Madness Bomb, Precise Bombs, Sticky Bomb, and Inferno Bomb all together (since only Inferno Bomb is included in the restricted list), but you cannot combine (for example) Frost Bomb and Poison Bomb (since both discoveries are mutually exclusive).
Awesome. That is a great clarification.