SdF's Serpent's Skull [Team Chimera]


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Rhys and Trager, those two went off "earlier" when Rhys was foraging. I know Rhys is editing hsi post after I pointed that out to him already.


Blackleaf and Nichelle's Morning:
Blackleaf roars and swings his great axe down in a powerful swing. The blade cleaves the front half of the sea scorpion in two. Brain and ichor explode from the shell covering the elf in gore. A couple legs twitch errantly.

Minus one CR 1...


Male Elf Ranger { Skirmisher} 1

Spoiler:
Blackleaf flicks the gore off his axe "Lets check the cabins" He says as he starts off toward the cabins on the stern.


Spoiler:
Nichelle had drawn a dagger, but had not so much as moved before Blackleaf decimated the thing, and stared after him for a second as he continued on with his business. Realizing that she was staring, she put the dagger back in its sheath and followed after him, eyeing the destroyed creature. "Um.. sure.."

Suddenly, she was not so worried about anything they might encounter.


Blackleaf and Nichelle's Morning:
The captain’s cabin is a wreck—a jagged hole in the side has allowed most of the room’s contents tospill out into the surf and wash away. Yet even a cursory search reveals some useful supplies, most of which are found in an overturned desk (fortunately, the desk was too large to fit through the hole in the wall). One upper drawer contains several keys. Another drawer contains several sea charts and maps, along with the captain’s log. A lower desk drawer is locked. A large footlocker leaning against the desk contains Jask Derindi’s confiscated gear, including a masterwork dagger, a suit of
leather armor, two potions of cure light wounds, a holy symbol of Nethys, and a spell component pouch.


Male Elf Ranger { Skirmisher} 1

Spoiler:
Blackleaf throws the keys into his bag and loads the rest of the items into the footlocker with Derindis gear. He looks to Nichelle and says "Can you open that?" he says pointing to the drawer. If not he plans to take his axe to it and bash it open


Spoiler:
Looking curiously at the lock on the desk, Nichelle sighs and shakes her head. "I probably could have, but my tools got lost somewhere in Mediogalti", she sighed.

Smirking, she glanced up at the large elf, and plastered her best "innocent" expression on her face. It was an expression that fit about as well as a wolf in sheep's clothing. "Not that they were used for illegal practices or anything. You'll have to break it", she said, standing back.

As she did, she took a look down the passageway, wondering how many more rooms were intact. 'I'm going to have to find a sack', she thought to herself.


Male Human Cleric 1

"The boredom got the better of them and they're off exploring the wreck of the Jenivere. Hopefully they can carry everything they find. Besides that, just waiting. Once they return we need to find a defensible campsite." Vincenzo felt like he was rapidfire repeating himself, but based on the amount of people running away from the group, he wasn't sure if it was warranted or not.

He rests in the shade, waiting, trying to clear his mind. After a moment, he turns to Jask. "So, what exactly did they have you tied up in the brig for?"


Blackleaf and Nichelle's Morning:
The next room with any salvageable goods in it is the larder. Although the majority of the Jenivere’s food stores were kept in the now-missing cargo below, enough
preserved rations are stored here, in sturdy waterproof sacks, to supply a single person with food for 24 days. There is also the corpse of the cook. The only wounds on his body are from bites on his neck, like from a large snake.

Jask laughs and stomps his foot, "What wasn't I tied up for? I was pinned! Me a simple cleric of Nehtys. Well...maybe not so simple, but that's a story for later. They put a lot on my head, brother. Mainly conspiring with pirates for the downfall of Eleder and the Sargavan navy."

Once again, Diplomacy checks to get friendlier with the NPCs.


Male Elf Ranger { Skirmisher} 1

Spoiler:
Blackleaf goes to look over the body. then looks to Nichelle 'I'll pack the sacks to the deck, we need to get some rope and rigging, easy enough should be plenty and a good door we'll make a sled if we have to to pull it back to the camp"

Know nature 1d20 + 4 ⇒ (3) + 4 = 7


For Blackleaf:
Did you want to make a Break check against that desk?


Spoiler:
Not having any training in the healing arts whatsoever, Nichelle looks at the body of the cook with a bit of sadness and pauses to whisper a brief prayer for him, nodding in acknowledgement of Blackleaf's words. "Alright. I'll check the other rooms and yell for you if there is a lock I can't open."

Nichelle gave the body of the cook a sad smile, and then put it out of her mind, giving the larder another once-over, then moving on to the next room.
Perception1d20 + 4 ⇒ (3) + 4 = 7


Male Elf Ranger { Skirmisher} 1

Spoiler:
The desk he was just gonna bash it to bits, hack it with his axe, I can make rolls if ya like I'll make a bunch just in case

Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d12 + 7 ⇒ (5) + 7 = 12
Attack 1d20 + 3 ⇒ (12) + 3 = 15
Damage 1d12 + 7 ⇒ (4) + 7 = 11
Attack 1d20 + 3 ⇒ (7) + 3 = 10
Damage 1d12 + 7 ⇒ (10) + 7 = 17
Attack 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d12 + 7 ⇒ (11) + 7 = 18
Attack 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d12 + 7 ⇒ (8) + 7 = 15
Attack 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d12 + 7 ⇒ (6) + 7 = 13
Attack 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d12 + 7 ⇒ (12) + 7 = 19
Attack 1d20 + 3 ⇒ (5) + 3 = 8
Damage 1d12 + 7 ⇒ (10) + 7 = 17


Blackleaf and Nichelle's Morning:
After hacking apart the top of the desk to get to the lower drawer Blacklaef finds. A thick bottle of fine brandy, a broken glass bottle with a darkwood model of the Jenivere inside, and a small coffer containing 350 gp. Also in this lower drawer is a long leather satchel that holds a dozen potions for emergency use: three potions of cure light wounds, a potion of cure moderate wounds, three potions of lesser restoration[/i, a vpotion of remove disease, a potion of water breathing, and a potion of water walking. Two potions have broken, their labels ruined by the spilled contents. The whole bag is sticky from the mess.

Meanwhile Nichelle has explored moved on to the storeroom the eurypterid was so eager to get into. There is blood leaking from under the door. It is partially torn open and inside is the body of First Mate Alton slumped against a pile of goods.

This is the last room that is safe to explore without fear of instantly falling into the frothing ocean below.


Male Elf Ranger { Skirmisher} 1

Spoiler:
Black leaf holds up the bottle of bandy "Well hello" He says with a grin stuffing it into his bag, which is soon followed ship model and the coffer, he lugs the leather satchel over his shoulder as well "You might want to look at whats in the satchel " he says to Nichelle

He plans top stack the food on deck and try and find a away to get it off the ship. also salvaging as much rope and netting as he can as well.


Blackleaf and Nichelle's Morning:
A search of the rest of the supply room turns up several tools and lumber that could come in handy in building a secure campsite: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, 12 f lasks of lantern oil, 150 feet of hemp rope, and five shovels. Alton is still wearing his masterwork leather armor and has a tight grip on his prized masterwork short sword. A gift from the Captain himself.


Spoiler:
Heeding his words, Nichelle opened up the satchel with some hesitation and surprise. "Potions!" she exclaimed. Carefully, she started to sort through them, taking a mental inventory of them and coming to a conclusion. "This must have been the emergency supply." Letting Blackleaf take it onto the deck, she moved to the Storeroom.

"Oh no..",she said upon seeing the slumped body of the crewman. She left the doorway, hastening over to hold her hand under his nose to see if he was still breathing. The knife she had in her hand got put away, looking to see where Alton was bleeding from. "Sir..?" If he was still breathing, one of the potions would at least help him get his feet under him and away from the ship.

"Blackleaf!", she called, "I found someone! Bring a healing potion!" Hopefully Alton had enough life left in him that the potion would work.


Male Elf Ranger { Skirmisher} 1

Spoiler:
Blackleaf comes running and hands her the satchel as she works on Alton he starts hauling stuff to the deck seeing no danger here and knowing the sea would claim the ship soon

If Alton is dead however Blackleaf with strip him of his gear braking fingers if need to to claim the sword


Male Human Cleric 1

Vincenzo nods.
"That's bad, I'm sure. We'll have you out of those manacles as soon as we can, assuming they bring what you need back."

Throwing another sense motive on him. Maybe I'll make the DC20 for a hunch...
Sense Motive:
1d20 + 3 ⇒ (4) + 3 = 7

And now for the diplomacy...
Diplomacy:
1d20 + 7 ⇒ (18) + 7 = 25
Apparently I am awesome at this 'talking' thing.

Vincenzo idly passes the time chatting with Jask about what he thinks of the current situation.

EDIT: I'm honestly not too brushed up on the Eleder/Sargava/Shackles Pirates situation, so maybe Vincenzo is.
Knowledge: Local
1d20 + 5 ⇒ (14) + 5 = 19


Blackleaf and Nichelle's Morning:
Alton is dead, but hasn't been for long. There are two sets of wounds on the man. One going through is chest armor, probably form a blade. The second is a group of angry red sting marks on his arms.

The mans erratic gestures and jubilant smile give you no hint at the intent of his words Vincenzo. He begins to confide further details about his story to you, but constantly looking around at the others and keeping hushed tones.

For Vincenzo:
Jask was once employed by the Sargavan government, but when he uncovered evidence of corruption involving illicit deals with the Free Captains of the Shackles, Jask confronted his superior, only to be betrayed and framed for the same crimes. Faced with imprisonment, Jask fled all the way to Corentyn, where he lived a modest life as a scribe for a decade. He’d thought his enemies in Sargava had forgotten him, but then a Sargavan agent caught up with him and put him in irons. The bounty hunter handed Jask over to the captain of the Jenivere with instructions to return himto Sargava for trial. Jask is now Indifferent with Vincenzo

Vincenzo you know that Eleder is the capitol of the Sargava colonies. These colonies having originally been founded by Cheliax once heavily relied on their assistance. However after awhile they chafed at their colonial rule and strived for independence. There are rumors that the Cheliax navy stays in Cheliax waters because they are often besot by pirates while the Sargavan ships go ignored.


Blackleaf and Nichelle's Morning:

Spoiler:
Nichelle slumped when she saw the would in his chest armor, one hand holding a potion, and the other going to rest on his shoulder. "...Sir?", she said as the last of her hope disappeared. Sadly, she put the potion back into the satchel, and bowed her head to say a second prayer in less than a handful of minutes.

Her eyes were wet when she raised her head to look at Blackleaf, trying not to be slightly disquieted with his practicality in relieving the body of its valuables. A sniffle preceeded her question. "How.. strong do you have to be to pierce through armor like that?", she asked as she closed up the satchel. She would have to try hard to do something like that, and if she was doing that to someone they would have to hold still--

Her eyes widened and she looked at the body, waving her hands at him to stop what he was doing. "Does the hole in the door look like something that creature you killed on the deck can get into?"


Male Elf Ranger { Skirmisher} 1

Spoiler:
Know nature 1d20 ⇒ 5

"Humm kinda maybe, and strong enough , he was most likely surprised and did not see the thrust in time" he says as he strips the man of his armor and weapon. Placing the sword though his belt and adding the armor to the pile of items bound for the deck


Spoiler:
Nodding, she sighed and started helping him collect things, but reached to undo the sheath for the sword, offering it to Blackleaf. "There's a potion of water walking in this satchel..", she said speculatively. "Do you think there's anything below this floor that might be worth looking for?" Pausing, she added, "A potion of water breathing too.."

It was a thought, but being able to breathe water would do either of them no good if there was nothing to be gained from going down there. On the next trip back from the main deck, she passed by the captain's room again and gathered up every piece of paper she could grab, stuffing them in the satchel as she looked for an inventory.


Male Elf Ranger { Skirmisher} 1

Spoiler:
"It might, but whats down there is most likely spread across the sea floor with more of those things down there." He says as he works to secure the items in some fashion


Spoiler:
"I guess you're right", she said with a sigh, taking off the satchel and quiver to put them on the ledge, and hopped up, lifting herself onto the ledge easily. Squinting up at the sun, she made a face at the heat, and slung the quiver and satchel back on, holding out her hands. "Hand me something. I'll start ferrying it back to shore."


All will be rejoined during my next post tomorrow morning. I imagine some base camps will be made...


After a half hour of moving goods along the ledge to the beach Nichelle and Blackleaf return from their trip to the ship. They are carrying several nets laden with supplies, a footlocker between them, and a large folded canvas sheet being drug behind them. Rhys and Ishirou appear to be deep in conversation, regarding the tale of slaying a large colored snake that is laying nearby.

Loot from the ship:
-a ring of keys
-several sea charts and maps
-the captain's log
-Jask's gear
-dried goods for a single person for 24 days
-three potions of cure light wounds
-a potion of cure moderate wounds
-three potions of lesser restoration
-a potion of remove disease
-a potion of water breathing
-a potion of water walking
-several tools and lumber that could come in handy in building a secure campsite
-a block and tackle
-three large canvas sheets
-two fishing nets
-a grappling hook
-two bullseye lanterns
-12 flasks of lantern oil
-150 feet of hemp rope
-five shovels.
-masterwork leather armor
-masterwork short sword

I'll add these items to the Base Camp spoiler in my profile. If you want something just include an OOC comment about pocketing the item and I'll update the list. Very rare that two people well want the same thing but if you do discuss it.


The incredibly hot afternoon descends upon the group. Even with fresh water and shade it is so humid that sweat barely evaporates. The heat clings to everyone and is nearly unbearable. Having no time to build a real shelter everyone is exposed to the full brunt of it. Luckily the next few hours pass peacefully, small flights of flying lizards dart through the air high overhead snapping up insects. Gelik does his best to cheer everyone up by telling a long bawdy tale, but even his annoying energy wanes. Around three o'clock the air starts to cool and by four it's bearable again.


Male Tiefling Guide, Level 1

Even with his resistance to the heat, Rhys ends up tearing the sleeves from his tunic for some relief from the terrible sun, fashioning them instead into crude hand-wraps to cover his gloves. As the group from the ship arrives, he rises to his feet, the tip of his tail twitching curiously.

"Quite the haul. Well done, you two."


Male Human Cleric 1

Vincenzo listens to Jask's story. He doesn't seem like a bad person, and Vincenzo himself has been on the receiving end of the stick several times himself. "Sounds pretty bad. Well, now there's no Jenivere, so I figure you've just received the perfect opportunity to flee again. Luck seems to be with you."

When the others arrive, Vincenzo stands and nods appreciatively, rubbing his beard with one hand. Better than he'd expected and they'd even come back in one piece.

"Rhys mirrors my sentiment. Excellent. Did you find anything you couldn't bring back?" and as the group looks through the supplies, he sees the key ring and the footlocker with the holy symbol of Nethys inside. He drags the footlocker aside before returning to the pile. "Alright, then. Let me see that key ring..." Vincenzo takes the key ring, walks behind Jask and begins to flip through them, trying each key before moving on to the next.

"You mentioned you knew something is up, Nichelle. Verify that. The captain's log might have clues on exactly how we ended up here, or why."


Once they made camp, Nichelle started peeling herself out of her armor with haste, though she looked up at Rhys' compliment and gave a slightly sad look, and a nod of acknowledgement. Blackleaf may have been able to endure, but all she wanted right now was some water. All she had the energy to do was tend to the venom, though Rhys would have received a hug for the head of the snake that he had killed, if it were not so hot that all she could barely do was give him a bright smile and a nod. before flopping back onto the sand and trying not to move.

By the time it started to cool down again, she had the two types of venom stored and was working on condensing the sea scorpion venom. Thankfully, she had a couple of spare vials handy (Praise Desna), so she was not forced to use her equipment.

Vincenzo's order got him a snarky face and a mouthed 'Yes Dad', with a roll of her eyes, but she did start to unpack the satchel of its papers, then taking the satchel itself down to the waterline to get some of the stickiness out of the satchel and off of the bottles themselves. The broken glass was flung out to the sea.

When she came back, replacing the satchel, she picked up the papers and plopped herself over by Sasha with a friendly smile. "Help me sort through these?" she asked, gesturing to the charts and maps. "The most I know about sailing is that it happens on a ship", she cheerily admitted. Her scarf was once again draped loosely around her shoulders, despite the thankfully fading heat.

Sleight of Hand to palm a CLW vial 1d20 + 7 ⇒ (16) + 7 = 23 (what's the point of having it, if I can't use it? =3 )
Bluff to be extra-cheery to Sasha, despite the circumstances. 1d20 + 1 ⇒ (11) + 1 = 12


Male Elf Ranger { Skirmisher} 1

Spoiler:
Black leaf hauled the items to camp, but he did not give up the coffer or the Brandy.

Blackleaf hauls the items to camp and drops the set of Keys at Jask's feet "This might get those off of ye. See if the gear in the footlocker is your on."

He then strips off his armor and sets about making camp as best as he can "We have tools and supplies for now, we should set up defenses. "


Nichelle and Blackleaf's 'accusations' have been noted.

Through the height of the heat Sasha wearily helps look through the chats and pages of the journal with Nichelle. With the heat and circumstances she doesn't cheer up to much.

An examination of the log reveals that the Jenivere’s captain seemed to have been suffering some sort of madness that grew over the course of the ship’s final voyage. Earlier entries from previous voyages are precise in recording progress and events along the way, as are entries from the first two-thirds of this last trip.

Yet as one reads further, the more recent the entries get, the less common they become—in some cases, several days are missing entries. What entries do appear are strangely short, focusing more and more on one of the passengers—the Varisian scholar Ieana, with whom the captain seems to have become obsessed. Several entries are nothing more than poorly written love poems to Ieana, while others bemoan Captain Kovack’s inability to please her or catch her attention.

Near the end, the entries begin to take on a more ominous tone with the captain starting to complain that other members of the crew are eyeing “his Ieana.” In particular, he suspects his first mate is in love with her, and writes several times about how he wishes Alton would just “have an accident.” The final entry is perhaps the most disturbing, for in it the captain writes of how he’s changed course for Smuggler’s Shiv at Ieana’s request. He hopes that the two of them can make a home on the remote island, but also notes that the crew are growing increasingly agitated at the ship’s new course. The captain muses that “something may need to be done about the crew” if their suspicions get any worse.

Now that it is four o'clock and the sun is descending a true camp can be setup using the newfound supplies. Where do you guys want to setup a base camp? On the beach, edge of beach and the forest, deeper in the forest? Once you've decided on a location I'll need a Survival Check to determine how long it takes to establish the camp, one person (probably Rhys) can make the main check and the rest can Aid Another.


Male Human Cleric 1

Vincenzo unlocks Jask from his shackles. "There you go."

I vote for deep in the forest. Southward sounds good. Here's my survival aid-another:
Survival:
1d20 + 3 ⇒ (8) + 3 = 11
Just barely.


Male Elf Ranger { Skirmisher} 1

Blackleaf would also push for the forest, he is more at home there, cover is better you can set up a better camp with a better defense. He would want at lest a few miles from the beach however


Male Tiefling Guide, Level 1

Rhys moves to sit away from the rest of the group, going through his equipment and cleaning his symbol-engraved scimitar, sharpening the end and making sure it's in a serviceable state. The entire time he does this, he seems to look introspective, thoughtful. Once or twice he fumbles with the whetstone, the motions made awkward by his missing finger, drawing a guttural curse. Finally, sheathing his sword at his back and rising to his feet, he approaches the other castaways.

"Now that we have food and supplies, we need to find a place to set up a base camp. I think we'll all agree that the beach is far, far too exposed. Plus, there's the added bonus of a midnight shrimp attack."

He shakes his head.

"My vote is to find something deeper in the jungle, where we're more likely to find natural defensive formations, springs and more resources to exploit for food. If anybody has a vote against that, speak up now, otherwise it would be best to start packing whatever gear you can carry. I'll lead the way, but I need anyone with any kind of wilderness survival experience to help me out."

If nobody objects (everyone seems to vote for deep jungle camp or stand neutral on it anyway), Rhys will gather up his gear and head into the jungle. On a southward course, sure!

Survival Check: 1d20 + 6 ⇒ (15) + 6 = 21


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am willing to defer to our knowledgeable guides in these matters.

Tragershen helps quite willingly with setting up the camp and any tasks needed. It is apparent that he knows quite a bit about survival and the wilderness, but it is nearly entirely academic knowledge with no practice at practical application.

He will confide in Vincenzo and the rangers I thought I was ready for survival in the wilds based on decades of learning, but I find even a day or two with experienced woodsmen is every bit as valuable.

Niave, yes. But learning and adapting quickly.


Male Tiefling Guide, Level 1

"Don't worry about it, Sir Tragershen," He begins tightening his handwraps with the lengths of rawhide that once held his sleeves. With no sleeves removed, the stylized arcane flames and frost spires on his upper arms and shoulders are easily seen, writhing across his dusky skin in black ink. "Experience is the best teacher. And as a student of the Arcane, I have no doubts that your own talents will soon prove to be vitally useful."


Male Elf Ranger { Skirmisher} 1

Blackleaf gathers items as hell, redons his armor grabs his axe and helps Phys cut the trail.

Aid another survival 1d20 + 5 ⇒ (17) + 5 = 22


Nichelle has no vote to give, being unskilled in the knowledge of nature in general, save for several very specific examples. Without complaint, she follows along with those that seem to know what they are doing. It does take her a couple of minutes to re-pack her alchemy tools, and a couple mintues more to gather up her equipment before she is ready to follow.

By the time they gather, she is ready, lugging everything that was hers from the pile, and it would appear, having a fair amount of difficulty with the weight. She had her pack on her back, the bedroll that was strapped to the bottom of it still damp, and several straps cris-crossed her chest from her quiver, the pack, and her equipment. While she had questions about where they were going (and hoping that it was near a source of fresh water), she was content to bring up the rear, since she was the slowest of them at the moment.
Spd.20, AC13


Male Human Cleric 1

Tucking his starknife into his belt loop, Vincenzo helps carry whatever's needed along, managing whatever he can that doesn't put him over light encumbrance. He makes sure to find a centralized position in their marching order and follows Rhys and Blackleaf's lead.


"Thank you so much, friend Vincenzo. It makes me happy to know you believe me. If only I could prove it to others," he turns to Nichelle, "Do not worry for fresh water, miss. Ask Jask and Nethys will provide," As he says this he begins to work his hand in divine gestures a small, glowing blue circle appears between them. It begins to steadily stream water as though from a pump. "The creation of water is one of the simplest and greatest divine spells."

Following Rhys' lead the others help gather up the recovered supplies. Each one with either a net or makeshift backpack of canvas. Between the ten people there is no issue with leaving anything behind. Ishirou puts his hand on the guide's shoulder, "Perhaps for the women, no snakes?"

Secrets:
Random Encounter 1d100 ⇒ 10
Predator Check; 1d100 ⇒ 99 Amount 1d3 ⇒ 2
Predator Check; 1d100 ⇒ 29
Predator Check; 1d100 ⇒ 24

It takes two hours to make a mile of progress through the thick jungle. Various wildlife can be seen in the branches of ferns. Small monkeys, lizards, colorful birds and snakes are all seen as the group hacks it's way along. A pair of brightly colored creatures swoops down to land on the branches above. Their heads are overly large, with a mouths full of sharp teeth and bright, shiny eyes. They chirp to each other, with long thin lashing tails, and then with a flap of leathery wings is in the air once again. Blue-purple lizard creatures with 10-fit wingspans they approach to attack the group.
Initiatives!:
Blackleaf 1d20 + 5 ⇒ (3) + 5 = 8
Nichelle 1d20 + 3 ⇒ (20) + 3 = 23
Rhys 1d20 + 4 ⇒ (20) + 4 = 24
Tragershen 1d20 + 3 ⇒ (13) + 3 = 16
Vincenzo 1d20 + 4 ⇒ (10) + 4 = 14

Castaways 1d20 + 2 ⇒ (20) + 2 = 22
dimorphodons 1d20 + 3 ⇒ (18) + 3 = 21


Initiative Order:
(24) Rhys
(23) Nichelle
(22) Castaways
(21) dimorphodons
(14) Vincenzo
(8) Blackleaf

As flying creatures they will likely make swooping fly-by attacks...
Incoming map...


Being surrounded by strange plants that she had never seen, stranger bugs that had been seen as much as the plants, and odder creatures that made their home around the plants, Nichelle was wary. Wary enough that when those two flying lizards landed, she was already down on one knee to set her case down carefully. It took a little longer to get her backpack over her head and set beside the case so she could move without feeling like she was weighted down. Even though she was moving as fast as she could, she knew that she was not going to be able to have her bow ready before those flying lizards made their first pass at them.

At least on the upside, if they had to, she would be able to run!
A pair of move actions for not dropping the case and taking her pack off


Male Human Cleric 1

Vincenzo calls out "They're coming right for us!" and pulls out his starknife from his belt. He turns to the closest person, touching them on the back with his hand. "Go!"

Seeing as he doesn't have much else on him besides his probably now-considerably-full backpack, he doesn't need to drop anything. Whoever the closest is, he'll be using Bit of Luck on, his luck domain power. If he has to five foot step to get to someone on this list, that's fine. Priority is
1. Blackleaf
2. Ishirou
3. Rhys

Medium encumbrance without his armored jacket on leaves him at 20ft. movement and 10 AC.


Male Tiefling Guide, Level 1

Rhys is walking carefully along through the underbrush when the creatures swoop down. reacting with inhuman quickness, his hand blurs as it sweeps down to his side and draws his crossbow, lifting it to fire at the nearest creature before it can close too near to him. His weapon makes a sharp, satisfying twang! as the bolt lets loose, whistling through the air towards its target.

"Keep cool and don't panic!" His scratchy voice comes out clarion and clear as he draws another bolt, setting the tip against the scar on his cheek in the unconscious ritual of his craft. His mind races, trying to find out what he can about the creatures swooping down on them.

Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Roll: 1d6 ⇒ 2
(Add a +1 to attack and damage if the target is within 30 feet...)

Knowledge: Nature Check (Identification):1d20 + 7 ⇒ (18) + 7 = 25


Round 1, dimorphodons
(24) Rhys is walking carefully along through the underbrush when the creatures swoop down. reacting with inhuman quickness, his hand blurs as it sweeps down to his side and draws his crossbow, lifting it to fire at the nearest creature before it can close too near to him. His weapon makes a sharp, satisfying twang! as the bolt lets loose, whistling through the air towards its target.

"Keep cool and don't panic!" His scratchy voice comes out clarion and clear as he draws another bolt, setting the tip against the scar on his cheek in the unconscious ritual of his craft. His mind races, trying to find out what he can about the creatures swooping down on them.

For Rhys:
The dimorphodon is a robust pterosaur with a distinctively large skull—yet numerous hollows in the skull keep the
creature’s weight rather low and allow it greater agility. The dimorphodon’s jaws contain two separate rows of differently shaped teeth: several larger fangs near the front (which are used to grip prey and inject poison) and a much larger number of smaller, sharp teeth along the rest of the jaw (used to cut through flesh). This unusual combination of different teeth is why in some areas the dimorphodon is known as the “fangbird” or the “vampire lizard,” although they don’t actually drink blood. Dimorphodons normally feed on fish, small reptiles, and birds, but when particularly hungry, flocks of these creatures have been known to gang up on larger prey, swooping in to
bite and then retreating to watch from nearby cliff ledges or tree branches while the victim slowly succumbs to the poison. Once the creature is rendered helpless, the flock descends to eat its victim alive.

The first shot takes the dinosaur in the leg causing it to screech loudly and wheel towards the ranger.

(23) Being surrounded by strange plants that she had never seen, stranger bugs that had been seen as much as the plants, and odder creatures that made their home around the plants, Nichelle was wary. Wary enough that when those two flying lizards landed, she was already down on one knee to set her case down carefully. It took a little longer to get her backpack over her head and set beside the case so she could move without feeling like she was weighted down. Even though she was moving as fast as she could, she knew that she was not going to be able to have her bow ready before those flying lizards made their first pass at them.

(22) Jask moves close to Sasha who draws a rapier and kukri. "Oh god, I don't want to be carried away by lizard!!! Kill them!" Shouts Gelik who claps his hands together, [b]"Lookit the way their wings droops on the branches. They're just big dumb iguanas. Ha! I bet they'll taste just like chicken." Gelik begins a bardic performance to inspire courage. +1 to weapon attack rolls and damage.

Ishirou draws his katana and takes a defensive stance.

(21) The wounded lizard swoops down biting at Rhys.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22 Hit!
Damage; 1d6 + 3 ⇒ (2) + 3 = 5 (Rhys HP 5)
Rhys Fort vs. Poison; 1d20 + 2 ⇒ (17) + 2 = 19 Saved!

After attacking it wings its way further into the air.

The second creature flies through the trees to strike Tragershen.
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Damage; 1d6 + 3 ⇒ (5) + 3 = 8 (Tragershen HP -2, unconcious)
TragershenFort vs. Poison; 1d20 + 0 ⇒ (2) + 0 = 2
Poison Damage; 1d2 ⇒ 1 Str (Tragershen Str 9)

It too flaps updwards after attacking, screeching in delight after biting the wizard in the neck.

Jungles, dimorphodons (map)
;: O umm...sorry mark...


Male Human Cleric 1

Changing my action...

Vincenzo rushes to Tragershen, reaching down and pressing his hand onto his gushing wound, feeling the guiding hand of his faith pull Tragershen's wound together under his hand. "They're coming right for us!"

Sacking shield of faith for cure light wounds.
Cure:
1d8 + 1 ⇒ (4) + 1 = 5


Tragershen if you would like to act after Vincenzo heals you that is ok.

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