Best "Generic" Pathfinder Products


Pathfinder First Edition General Discussion

Liberty's Edge

I am running a Pathfinder campaign in a homebrew world (a D&D-ized post-Roman Britain) that I hope lasts through multiple campaigns (we're at "just after Rome's fall/Saxon (hobgoblin) invasion now).

What I am wondering is what products from Paizo (or 3rd parties) are good for non-Golarion campaigns? Why?

Note that I am open even to APs if there's a solid reason and trhey seem adapatable. I am using Kingmaker Kingdom and Mass Combat rules, frex, for the current campaign even if there's no real chance of using the adventures themselves. I haven't detailed every aspect of the world, either, so things I can steal to fill out cultures, religions, etc... are good (it is in a post-roman britain, which implies characters that can come from anywhere).

The one sort of supplement I don't imagine would be a whole lot of help are the Races of books, since the races are the one area i have really developed and they are very non-standard D&D overall.

Thanks!


The best maybe the revisited line of books. There is very little crunch and lots of flavor some golarion but all very transportable


I assume you don't mean the gamemastery guide and bestiaries and the like as those would top the list


+1 to the Revisited line.

Princes of Darkness should work in any campaign that uses the Nine Hells hierarchy for devils.

Also, depending on how much you've already created in terms of planes and gods, Gods and Magic and The Great Beyond might work for you.

The city books (Guide to Korvosa, Guide to Absalom, Cities of Golarion) could give you ideas for major cities; with some work you could maybe un-Golarion-ize them.

Liberty's Edge

MerrikCale wrote:
I assume you don't mean the gamemastery guide and bestiaries and the like as those would top the list

Right. I have the Core and Bestiary (obviously) as well as Gamemastery and APG. I was wondering about things like the Revisited (are they just Golarion "fluff" or more general fluff?) and books with cool names like Gods and Magic and such like. It isn't that I am uninterested in Golarion, btw, just that my players may revolt if my GM ADD makes them change campaign worlds.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Reynard wrote:
MerrikCale wrote:
I assume you don't mean the gamemastery guide and bestiaries and the like as those would top the list
Right. I have the Core and Bestiary (obviously) as well as Gamemastery and APG. I was wondering about things like the Revisited (are they just Golarion "fluff" or more general fluff?) and books with cool names like Gods and Magic and such like. It isn't that I am uninterested in Golarion, btw, just that my players may revolt if my GM ADD makes them change campaign worlds.

Certainly the original Classic Monster Revisited had about half a page per creature (out of 6 pages each) specifically labelled 'X in Golarion'. Everything else in the book is effectively setting neutral, and even the Golarion stuff is 'this is the bit of Golarion that this creature lives in', which might be useful for working out where would be appropriate in your homebrew.

Other than those, the Planar stuff can still be useful (and is awesome), and other stuff could have their serial numbers filed off and dropped in.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Best "Generic" Pathfinder Products All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion