Motteditor's Fire Over Blackcrag (Inactive)

Game Master motteditor

Combat map


51 to 100 of 305 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Reflex save: 1d20 + 5 ⇒ (14) + 5 = 19


motteditor wrote:
Dorian, looks like you got a 19 on your Reflex save. That would knock you down. Of course, you can stand up and then cast on your turn, so no biggie...

Apologies. I somehow misread the save as being only DC 15.


Male Vampire Dwarf | HP: 170/170, AC 23 T 19 FF 17 | Rage: 24/31 | Ki Pool 7/7 | Grapple CMD: 40

Whoop. Apparently I managed to miss that a) this started, and b) I'm a part of it. Sorry about that - I forgot to check my alias posts, I'm in the habit of just checking my active campaigns.

Presuming I'm not too late to the party, let's rock this thing. Shall I just hop in to the action, or...? For reference, it's totally cool if my late start means you'd rather just proceed without me, but I'm still rarin' to go.

Also: What Mythic Path did I get hired as? I gave a couple of options in my submission, but I recall you wanted to fill out the whole list, so which should I be going with?

RPG Superstar 2012 Top 16

That's fine, Bognus. You can join in now; we'll simply say you weren't on the docks. You'll be Guardian path.


Bognus, glad you're in. I remember liking your proposal for Jelani's Witchwar campaign, back when we were recruiting for it. (I'm playing Gror Durrikson over there)


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

Hey! We got our dwarf! Welcome aboard! Exclamation mark!


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

Also, Mott, I had a question about Knowledge rolls. So when you posted your spoiler for the fire elementals, that was simply to recognize what they were, correct? Then you'd prefer we make additional rolls to identify combat statistics (strengths, weaknesses, vulnerabilities, special attacks, or general tactics)? Would those each be a knowledge roll on its own? Or could we make one big "combat stats" roll for a creature?

RPG Superstar 2012 Top 16

No, you make one roll. Then you can tell me what you'd like to know about the beasties based on your roll (You can use this skill to identify monsters and their special powers or vulnerabilities. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information) and I'll let you know.


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

Cool. Thanks for the clarification.


BTW, I added the following DM Macros to the top of Big Al's profile for your convenience:

AoO (1/round, 10' reach)
dice=AoO with Lance]1d20+11[/dice] (+7 BAB +4 STR +1 size +1 enhancement -2 power attack)
dice=Damage]1d6+13[/dice] (+4 STR +4 power attack +4 risky strike +1 enhancement)

Anytime Nightsong would have to Save, and/or first (otherwise successful) hit to Nightsong / round:
dice=Ride to negate]1d20+14[/dice] (7 ranks +2 DEX +2 racial trait +3 class)

We haven't discussed such things yet, but I'm quite happy to have you rolling my AoOs, saves, ride checks to protect Nightsong, etc, to keep flow moving when you're moving our adversaries.


Oh, and Nic, I'm liking the visual of this pale white man who starts to bleed an inky blackness when in combat. Very cool, very Dark Tapestry.

RPG Superstar 2012 Top 16

Thanks, Big Al. That's VERY helpful and much appreciated.


Male Vampire Dwarf | HP: 170/170, AC 23 T 19 FF 17 | Rage: 24/31 | Ki Pool 7/7 | Grapple CMD: 40
"Big Al" Redthistle wrote:
Bognus, glad you're in. I remember liking your proposal for Jelani's Witchwar campaign, back when we were recruiting for it. (I'm playing Gror Durrikson over there)

I'm sure I liked it too. ... what the heck was it again? Oh, that's right, that was Bognus 1.0, wasn't it?

Anyway, Guardian. Hokay then. I'll get to work on getting that ready.


Wait, that Elemental actually understood the 'Suggestion'? Don't those things only speak Ignan?


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

I was under the same impression.

RPG Superstar 2012 Top 16

Hmm, didn't think about that, but I suppose it indeed wouldn't have understood. Ah well, it was blind, so we'll just say it lurched forward in search of Tickdown. : )


HP: 56/57 - AC: 22|19|20 - F:+6 | R:+8 | W:+12 - Per:+16 Init:+7

Bah. This is a mythic adventure and the bestiary is a guideline at best. Feel free to color outside the lines. :)


HP: 40/45, Init +14, Perc +7, AC: 18, Touch: 16 Flat: 14, Fort: +4, Ref: +11, Will: +6, CMB +9 (Dirty Trick/Disarm + 111), CMD +18 (Dirty Trick/Disarm +20) Halfling Bard (Daredevil) 7 / Marshal 3

Tickdown certainly didn't know (based on his knowledge check results) that they only spoke Ignan :)

And I certainly forgot as a player!

RPG Superstar 2012 Top 16

Big Al wrote:
I'll take an AoO from the one by Tickdown. I'm happy to role AoOs against myself if you'd like to. Just provide a macro to do so in your profile or somesuch. Also, I can't find the ACs of the Elementals. Did you list them somewhere? Is there a central place we can look for AC and map links, like a spoiler on your profile?

Hmmm. I've never seen the player roll the AoO (though most of the PBPs I've been as a player have died out quickly, so I've done far more as a GM), though it's an interesting idea. Is that common elsewhere? Do the GMs just update their profile for every new encounter? And, I guess, possibly use different GM aliases for every game they're running? Same with monster ACs. I usually just figure out whether you've hit or not on my own in my description -- as a player, I'll assume I hit when it's obvious, but often just say I'm swinging at it.

For maps, I've used Flickr, so each map is a different URL. I'm hoping one day I can actually figure out Google Maps (or I actually realized I do have Web space from my ISP, so I could set it up to use that and at least maintain a constant URL...). Tickdown, how do you do it, if I can ask? I like your maps for Wrath.


I don't know how common it is, but DM Jelani requested it of us in his Witchwar Legacy campaign and it's working well. You can see what he spoilers in his profile for each of his current active campaigns, but he rolls AoO for us, when foes trigger one in our threatened area, and we do the same when we trigger ones from foes.

The thing I like about knowing more as a player is I can fold it into my narrative (e.g. "The elemental's massive arm comes down and clips Al on the shoulder as she rides past, singing her cape and leaving a mighty bruise, but she continues on toward...") and I think it speeds combat a teeny bit. That said, I'm flexible; you're already putting *way* more time into this than I am, so in the end I defer 100% to your preferences.

If you want to use Google Docs, I think you should be able to upload an image to Google Docs just as easily as you currently upload it to Flikr. I don't know Flikr well but I know that in Docs you can see revision history, so you'll have a history of each map image while still preserving a single url. Here's an example that has grid coord on it, which might make it easier for folks to describe their actions precisely, e.g. "I charge the elemental at L23"

RPG Superstar 2012 Top 16

Interesting. Maybe I'll give that a try for this game and see how it works... (Though actually, I'm thinking the easiest place to put it would be the campaign tab.)

I really like the grid coordinates, but I've had to put them on manually in Photoshop, which has generally made it more of a pain than I like. (Secret GM motteditor tip -- if I'm using a grid, it probably means I really want to know where you're going, which means there's probably a trap or hazard you could stumble onto.) : )


HP: 40/45, Init +14, Perc +7, AC: 18, Touch: 16 Flat: 14, Fort: +4, Ref: +11, Will: +6, CMB +9 (Dirty Trick/Disarm + 111), CMD +18 (Dirty Trick/Disarm +20) Halfling Bard (Daredevil) 7 / Marshal 3

I typically take the interactive maps file from the AP pdf and turn grids on and markers off. Then I start a new Google Drawing on Google Drive and insert the image. Then I insert icons needed. Then I do a textbox on the top and side for grid coordinates if needed. I can write up a little step by step and set it to you this weekend.

RPG Superstar 2012 Top 16

Thanks. That'd be much appreciated!


Male Vampire Dwarf | HP: 170/170, AC 23 T 19 FF 17 | Rage: 24/31 | Ki Pool 7/7 | Grapple CMD: 40

Something I'd like to do, since Bognus is going to be a Guardian - I think I'd like to switch his archetype from Brutal Pugilist to Invulnerable Rager (it stacks up a bit better in my head). He hasn't tried to do anything related to either archetype yet, nor has anything been done to him, so I don't think it's a big deal, but it would be totally reasonable to tell me that's uncool since we've already started.

RPG Superstar 2012 Top 16

I've got no problem with that, Bognus.


Male Vampire Dwarf | HP: 170/170, AC 23 T 19 FF 17 | Rage: 24/31 | Ki Pool 7/7 | Grapple CMD: 40

Awesome. Consider it done.


HP: 40/45, Init +14, Perc +7, AC: 18, Touch: 16 Flat: 14, Fort: +4, Ref: +11, Will: +6, CMB +9 (Dirty Trick/Disarm + 111), CMD +18 (Dirty Trick/Disarm +20) Halfling Bard (Daredevil) 7 / Marshal 3

Sorry for no posts on my part...kid is still sick. I should have something tomorrow.

-Posted with Wayfinder

RPG Superstar 2012 Top 16

If anyone's interested...


I've just realised that people may be expecting me to post. For the record, Dorian's actions haven't changed. He's still just waiting for the Sleet Storm to disperse.

RPG Superstar 2012 Top 16

Ah, OK. Thanks. Will update shortly, then, once I fully wake up.


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
motteditor (from the game thread) wrote:

Not clear to me whether the snow on the ground also clears when the spell ends; I'm inclined to say no, though, meaning it will remain difficult terrain until it melts. It will melt immediately in the elemental's square, though. AC 19, 60 hp, since you could well kill it before it gets to act.

PRD > Conjuration (Creation) wrote:
Creation: A creation spell manipulates matter to create an object or creature in the place the spellcaster designates. If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.
PRD > Sleet Storm wrote:
Duration 1 round/level

I think that means the slush would disappear, too, right?

RPG Superstar 2012 Top 16

I don't know. I feel like the storm could be the conjured bit, with what remains on the ground being left there as a byproduct. It's not like a wound caused by a conjured creature would disappear... I'm willing to go either way, though.


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

Yah, I'm fine either way... just thought I'd bring any facts I could in here.

If you say there's slush... there's slush. :)


Slush seems perfectly realistic to me. Create Water doesn't say it creates difficult terrain, but if you dump enough of it on a dirt road I think it's reasonable for that road to become sticky mud. I see no problem with applying the same logic here.

(Note that once Big Al gets her Mythic super powers, leaping over 30+ feet of difficult terrain won't be a big deal.)


Male Vampire Dwarf | HP: 170/170, AC 23 T 19 FF 17 | Rage: 24/31 | Ki Pool 7/7 | Grapple CMD: 40

Jebus. Sorry about disappearing for most of a week, guys - school just started up, and I'm adjusting to the workload. In point of fact, I'm pulling out of several games I'm in, thanks to my newfound lack of time, but I believe I can maintain a couple, and this here's one of them.

Or, in shorter terms: I should be more regular now.

RPG Superstar 2012 Top 16

OK, fair enough, Bognus.

RPG Superstar 2012 Top 16

If you look up, hopefully you'll see a link to the combat map I just created. (Thanks for the directions, Tickdown!) Can you please click to make sure everyone can see it?

Also, since I assume you'll all be traveling in short order, do you want to figure out a marching order in the discussion thread? You can go two abreast...


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

I say:

Big Al - Bognus
Nic - Dorian (these two should hold hands for good measure)
Lacsar - Tickdown

Unless we need something scouted... in which case Lacsar and Tickdown can do that action. :)


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

On the map, I can access it. And I can even select the tokens, but I can't move them.

RPG Superstar 2012 Top 16

Yeah, I think I'm going to leave the tokens for me to move. Maybe I'll change my mind, but my inclination is it'll help me keep track of things to do it myself.


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

Great! Then it's working as intended (for me, at least). :D


HP: 56/57 - AC: 22|19|20 - F:+6 | R:+8 | W:+12 - Per:+16 Init:+7

I can see the map as well, no problemo.

I don't mind being in the rear or being the scout. Also, I don't plan to take a horse. My move base is as fast as a light horse. I also imagine Al is going to pass on a ride. :)


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13

: raises hand :

I'll take a horse.

RPG Superstar 2012 Top 16

I suspect Al will pass, but I think Nightsong probably wouldn't mind a horse.


You know, Nightsong does love to eat horseflesh, but (fortunately or unfortunately) she gorged on owlbear this morning...so I guess I'll decline as well.

EDIT: And map seems perfect.


Nic. wrote:
Nic - Dorian (these two should hold hands for good measure)

"I'm flattered, really; But you're just not my type. Still friends?"

Ditto on the map. And that marching order seems fine to me.


HP 60/60 :: AC 16 T 13 FF 13 :: Fort +7 Ref +9 Will +8 :: Per -1 Init +13
Dorian Kendrick wrote:
"I'm flattered, really; But you're just not my type. Still friends?""

"With benefits?"


Nic. wrote:
"With benefits?"

"No."


HP: 56/57 - AC: 22|19|20 - F:+6 | R:+8 | W:+12 - Per:+16 Init:+7

...but his eyes say 'yes'. :P


1 person marked this as a favorite.

I find Teleportation Wizards always play hard to get.

51 to 100 of 305 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Motteditor's Fire Over Blackcrag Discussion All Messageboards

Want to post a reply? Sign in.