
Caineach |

These 2 gods do have fairly similar personalities from what I can tell. Torag is a more hands off and wants people to build stuff up, while Iomedae is more interested in righting wrongs and smiting evil.
The Pathfinder wiki for Iomedae and Torag has some stuff about how followers should behave.
Iomedae is much more militant and wants to actively go out and beat up team evil. Torag would be content with his Paladins to stay close, learn a craft, and build up the community they are protecting.
Iomedae is concerned about outward appearances, and expects her followers to always be shining examples of her justice. Torag's vestments are work clothing, very practical and down to earth. He likes having his followers make their own way.
I hope this helps give you some ideas on where to go.

iwatt |

I hope this helps give you some ideas on where to go.
Yeah, they are very similar. I think I'll play up the fact that for Torag, wanton destruction is anathema. Arson would be a major crime.
For Iomedae, it's more about righteousness. So torture would be anathema.
Just a couple of specific tactics that my PCs sometimes use, that as paragons of virtue they SHOULD be against ;)

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Steal some ideas from Clinton Nixon's Paladin RPG (found here) -- a paladin's code is composed of:So, in my CoT campaign, I have 2 paladins. One of Iomedae and the other of Torag.
So I need to differentiate between them, and thought the code would be a good way to do so. So any help from this group would be very welcome.
- One Unbreakable law -- a 'must' or 'must-not'
- Two Major laws -- a 'may' or 'may-not'
- Three Minor laws -- a 'should' or 'should-not'
The PDF has some good examples for codes, and also mechanics for how much breakage forces 'atonement'.
Also, I would lean towards making each code 'personal'; each player should write their own, based on the god's write-up and GM approval. Thusly, two paladins of Iomidae might have significantly different codes.