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Just wondering how people do checks for searching.
I think it is really lame when everyone rolls a search check in a room, mainly because high rolls under my interpretation mean you search better, not faster.
I was thinking about implementing this system and tiering it like so:
Take the DCs of each thing in the room, so if there is something hidden in a desk versus hidden behind a false panel there would be two different search DCs.
High DC
Low DC
Then ask the PCs what they are specifically searching for and apply some go fish rules about getting what you wanted. So if a wizard is interested in magic scrolls s/he would recognize them easier if that was all s/he was looking for and find them faster then people giving a general search of the room.
High DC
-Specific Search, highest roll
-Specific Search, remainder rolls in order
-General Search, highest roll
-General Search, remainder rolls in order
Low DC
-Specific Search, highest roll
-Specific Search, remainder rolls in order
-General Search, highest roll
-General Search, remainder rolls in order
That may look complicated but it really isn't. I'm just trying to promote individalism in my campaign. If someone wants to conceal some expensive item they found I like writing it on a piece of paper and handing it to them, giving the PCs spot checks vs sleight of hand, then if the PC passes the spot check having a Bluff vs Sense Motive face off.
Anyone else have a system? I just don't like the whole party rolls just to beat one DC kind of thing. I actually had two PCs miss a surprise round because they were bickering over loot division while the other three members were progressing.