What is the best multiclass character?


Advice

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Choant wrote:
Doesnt seem like the play test character made it on here, do they not multiclass well, or is it there probability of change?

I referenced both the Alchemist and the summoner on here.

Grand Lodge

Choant wrote:
As it states above, every build I read on here about multiclassing says don't do it, but if you did what's the best build?

What's the criteria for the question? After all one person's "best" might be another person's "rubbish"

Silver Crusade

Some of the best Multiclass. I did not come up with all of them. I left out the ones that just don't work.

Cleric18/Monk2
Druid18/Monk2
Ranger6/Rogue2/Fighter12
Paladin3/Rogue3/Fighter14
Rogue19/Fighter1
Ranger14/Rogue6
Wizard18/Rogue2
Bard17/Fighter1/Rogue2
Bard17/Barbarian1/Rogue2
Ranger14/Monk6

That's all I can think of right now.

Shadow Lodge

Adept 1/Alchemist 1/Barbarian 1/Bard 1/Cavalier 1/Cleric 1/Druid 1/Expert 1/Inquisitor 1/Fighter 1/Monk 1/Ranger 1/Rogue 1/Oracle 1/Paladin 1/Sorcerer 1/Summoner 1/Warrior 1/Witch 1/Wizard 1

Easily the best (of all worlds).


LazarX wrote:
Choant wrote:
As it states above, every build I read on here about multiclassing says don't do it, but if you did what's the best build?
What's the criteria for the question? After all one person's "best" might be another person's "rubbish"

I was just currious what was out there, best can be anything: face, skills, combat, a mixture of all. I wasnt looking for advice, but that seems to be where this ended up.


Kender
Ranger / Paladin


MisterSlanky wrote:

Adept 1/Alchemist 1/Barbarian 1/Bard 1/Cavalier 1/Cleric 1/Druid 1/Expert 1/Inquisitor 1/Fighter 1/Monk 1/Ranger 1/Rogue 1/Oracle 1/Paladin 1/Sorcerer 1/Summoner 1/Warrior 1/Witch 1/Wizard 1

Easily the best (of all worlds).

Baah. Too unfocused!

Bard 4/Ranger 7/Mystic Theurge 9 for the WIN! :)

(Anyone following my advice for character optimization needs to have their sarcasm detectors checked.)

Dark Archive Owner - Johnny Scott Comics and Games

I've played a Rogue/Sorceror before that worked out pretty well. It wasn't by any means "optimized", but it was fun to play and provided some cool options during our campaign.

I've also toyed with the idea of a Bard/Cleric of Cayden Cailean. Not sure how it would work mechanically, but I think it would be fun thematically...

Silver Crusade

If your going with Cayden Cailean. Bard / Chevalier ( speclity class for Cayden Cailean. Found in Second Darkenss Children of the Void ). Pluse Cayden Cailean bards can pick knock as a 2nd level spell.

Dark Archive Owner - Johnny Scott Comics and Games

calagnar wrote:
If your going with Cayden Cailean. Bard / Chevalier ( speclity class for Cayden Cailean. Found in Second Darkenss Children of the Void ). Pluse Cayden Cailean bards can pick knock as a 2nd level spell.

Thanks, calagnar! I'd forgotten about the Chevalier option...


i have built a barb1/dragon dis.4/bard15 he is nice end up with 19 cls bard end up with a 18bab and ridiculous str and con (start 16 +6 item +2 from lvls 4, 8, and 12 +4 ddi.and +4 from rage end with a 32 str and power attack and get massive dmg with great hit points self heal and self buff...)


I had a lot of fun playing a Magus / Rogue / Arcane Trickster. Is it a good build? Probably not optimized, but I always had something up my sleeve in combat.

I'm actually splashing a single level of barbarian onto my TWF fighter for skills, better saves, more HPs, and some rage. I say splash, but he'll start with the barbarian level.

Fighter / Rogues, as others have mentioned, have great synergy.

Also had a really strong paladin / oracle build. First two levels in paladin, finish with a wind oracle. Used a polearm, had great saves and a decent AC. Reduced spellcasting, but if you're using spells to buff and heal, you've got a great support caster who can pull tank duty.

I've got a buddy with a LN monk / druid which is a beast. Just a single level of monk goes a long way with a druid.


Ranger 2/Weapon master Fighter 3/Cleric 3/Barbarian 2/WM Fighter 2
Base speed 50ft plus boots of striding and spring for 60ft

Barbarian 1/Magus 7/EK 4
Go with the right Impoved Familiar for a graet combat partner.

The first one is my 1st PFS Character which is level 9. The second is my second PFS character which is level 8.

Builds I would like to Try.

Ranger 4/ Magus 7/ Ranger 9 Taking the Boon Compian feat twice.
Going with Beast master, Infiltrater, and scarmisher
Use half-Elf for race. I would be my own team!

Lore Warden fighter 2/Magus 7/DD 4/EK 5/ Lore Warden 2
You need the feat Alacritous Cogitation to get into Dragon Disiple. The feat is from Complete Mage a 3.5 book. This is go for me since my group lets in alot of 3.5 feats.

Or to stay with just PF stuff

Lore Warden fighter 2/Magus 8/EK 10


AsmodeusUltima wrote:
Themetricsystem wrote:
My next campaign I am building (months off still) is one where all players will start the game at level 2, with each player having at least 1 level in Bard. The players will be members of a traveling band, and past that one level they will each have free reign. A traveling group of kickass rockers. Boss.

My players and I have joked about something like this for a while. Half-orc drummer, elven singer, human on lead guitar, gnome keyboardist, and, of course, dwarven bassist. And my ax! ;)

And just so that I am not totally going off-topic, in the RotRL campaign I am running the characters just reached level 10, and the most powerful character by far has been the Barbarian 1/Sorcerer 4/Dragon Disciple 5.

I had something sort of similar, a campaign where everyone was from the same monastery and had to have at least one level of Monk...

On topic: aside from level dips.. Sohei Monk 9/Weapon Master Fighter 3 can be incredibly cool (with Dueling gloves you can have weapon training 3 with both a melee and a ranged weapon, and be able to flurry with either) as well as many other monk-fighter multiclass options.

My favourite DD was a Oathbound Paladin 4/Sorcerer 4/DD 4.

Paladin 4/Synthesist X can be fun too.

Zen Archer Monk 3/Druid X is something I have tried too...

Hmm I am sure I can think of much more if I think about it for a bit.


Monk just about anything is a great multiclass option. I have a kitsune monk (2)/fire wizard (4) that is pretty great. His feats are the two tails so far from the Advanced Races and the Snake Style. Plus he has Combat Reflexes and Deflect Arrows in addition to Scribe Scroll. It is very hard to hit him.

Silver Crusade RPG Superstar 2014 Top 16

Tursic wrote:

...

Builds I would like to Try.

Ranger 4/ Magus 7/ Ranger 9 Taking the Boon Compian feat twice.
Going with Beast master, Infiltrater, and scarmisher
Use half-Elf for race. I would be my own team!

Lore Warden fighter 2/Magus 7/DD 4/EK 5/ Lore Warden 2
You need the feat Alacritous Cogitation to get into Dragon Disiple. The feat is from Complete Mage a 3.5 book. This is go for me since my group lets in alot of 3.5 feats.

Or to stay with just PF stuff

Lore Warden fighter 2/Magus 8/EK 10

Just to make sure you know, you can't apply the Boon Companion feat twice to the same companion, so you'd have to be using the Beastmaster Ranger archetype so that you can get multiple animal companions...

The Exchange

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Monks are great to dip, especially the archatypes like Sohei or master of many styles.

Sohei 6/ samurai X flurry with katanas, weapon training, and bonuses to your mount!


Misery wrote:

A lot of people seem to despise it but I'm actually a fan of the Eldritch Knight. As such, a fighter/wizard/ek or fighter/sorc/ek is fun.

Outside of that I'm also a fan of the traditional Fighter/Rogue combo.

Also a fan of the "gish" type characters. I played an Eldritch Knight in 3.5 and loved it - I'm sure it's even better in Pathfinder.

The Dragon Disciple looks like fun, as does the Magus, though the Magus is essentially a gish rolled into one class. I haven't heard any feedback on anyone trying multi-classed magus yet, but it seems like a level or fighter or rogue thrown into the mix would be cool.

Ranger/rogue, barbarian/rogue can be pretty cool

cleric/fighter/holy vindicator is sweet

There's new gish type prestige classes in the Grimoire Viperian, as well:

  • Black Lord: wiz/fighter or sor/fighter, focuses on darkness and necromancy spells and has other unique class abilities related to these themes

  • Knight of the Death Angel: sor/fighter, bounty hunter type with special armor-related abilities and

  • Knight of the Black Glade: druid/fighter or druid/ranger, "green knight" of legend inspired class with horse animal companion, metal armor acclimation, forest-related special abilities

  • Earth Lord: wiz/fighter or sor/fighter, focuses on earth spells and has special earth magic powers

  • Fire Lord: the fire equivalent of the Earth Lord

  • Storm Knight: wiz/fighter or sor/fighter, focuses on air and lightning spells and has special air/lightning powers and access to new air spells

  • Temple Assassin: cleric/rogue type (not technically a gish but close) assassin type sent on missions on behalf of the temple


cartmanbeck wrote:
Tursic wrote:

...

Builds I would like to Try.

Ranger 4/ Magus 7/ Ranger 9 Taking the Boon Compian feat twice.
Going with Beast master, Infiltrater, and scarmisher
Use half-Elf for race. I would be my own team!

Lore Warden fighter 2/Magus 7/DD 4/EK 5/ Lore Warden 2
You need the feat Alacritous Cogitation to get into Dragon Disiple. The feat is from Complete Mage a 3.5 book. This is go for me since my group lets in alot of 3.5 feats.

Or to stay with just PF stuff

Lore Warden fighter 2/Magus 8/EK 10

Just to make sure you know, you can't apply the Boon Companion feat twice to the same companion, so you'd have to be using the Beastmaster Ranger archetype so that you can get multiple animal companions...

It is a team of three, AC and Improved Familiar, a boon companian for each.

Shadow Lodge

no such thing as the "best" multi classed character. but a scared witch doctor/barbarian can have insanely high DC's at level 2. something like dc20 for his hexes.


Even split between druid and monk (Druid 10/Monk 10) for 24d8 unarmed strike damage is rather nice I've always thought.

prototype00


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Choant wrote:
face, skills, combat, a mixture of all.

Paladin/Bard.

You can add Arcane, Divine, buffing, debuffing, healing, and more to that list with this.


Barbarian grappler wizard!

Cleric fighter is an old standard, but it isn't op.

Cleric monk can get pretty strong.


Posted this build for a Gnomish Paladin 2/Synthesist X a while back. Once it gets going (around level 3), you're pretty much getting the most bang for your buck, ability-score wise.

A great face, tank, damage dealer, and a surprisingly good controller. Not so great on skill monkey business, but a little control magic and/or evolutions can probably get around that. In a pinch, she can even do some healing, but isn't terrific at it. Seriously, though, what's the rest of the party for?

Possibly among the highest saving throws in the game, while in Eidelon form. And the Eidelon's BAB stacks with the Paladin levels.

Never got around to the duel that this was built for, but we're starting a new campaign next week, so I'm going to see if she can slog through two levels of straight Paladin with a 5 Strength. And this is 20-point buy. Reflex save: big fat zero (for one level)

Hopefully Iomedae will protect :)

Liberty's Edge

Arcane trickster is definitely my favorite multiclass.character. I love AoE Sneak Attacks. It really solves some big problems for the rogue. DR is no longer an issue. You dont need to flank ever again, you can unleash hell on multiple targets at once, and you are no longer dependent on long feat chains like archer rogues and twf rogues. My only complaint is...4+Int skill points? Couldnt even give ATs a bards skill points?

Also, no love for cleric rogues. I want to Sneak Attack with Harm, damnit! (I know this is already possible, but without a theurge prc its not very feasible.)


joeyfixit wrote:

Posted this build for a Gnomish Paladin 2/Synthesist X a while back. Once it gets going (around level 3), you're pretty much getting the most bang for your buck, ability-score wise.

A great face, tank, damage dealer, and a surprisingly good controller. Not so great on skill monkey business, but a little control magic and/or evolutions can probably get around that. In a pinch, she can even do some healing, but isn't terrific at it. Seriously, though, what's the rest of the party for?

Possibly among the highest saving throws in the game, while in Eidelon form. And the Eidelon's BAB stacks with the Paladin levels.

Never got around to the duel that this was built for, but we're starting a new campaign next week, so I'm going to see if she can slog through two levels of straight Paladin with a 5 Strength. And this is 20-point buy. Reflex save: big fat zero (for one level)

Hopefully Iomedae will protect :)

I ran a paladin/synthesist in a game, the only way to do this without a high mortality rate in the first two levels is to start your low levels as the synthesist. Get to level 2 than start your paladin levels. I got to paladin 4, than went back to summoner levels worked pretty well.

At level 1 your AC assuming biped should be 19 with mage armor and the natural armor evolution. I used a long spear at the low levels and that was surprisingly effective. If the enemy closed I just dropped the spear and claw their face out.


I like to roll up a fighter with D12 hit die, toss in a few archtypes I like from whatever classes, add in heavy armor, pick 12 class skills that I like, wield two bonded falchions while arcane casting and channeling heals to my party. Uber character.

Ha!

Choant wrote:
As it states above, every build I read on here about multiclassing says don't do it, but if you did what's the best build?


Sorcerer and oracle. If you wanna do Heavy oracle with the great armor you can drop a level in fey sorc to get a +2 DC to many of your controll spells and then get a 5 first level arcane casts a day.

Or go Heavy color spray with a dip in heavens dual cursed oracle to break color spray for for your characters career. Plus get some healing.

They are both cha based and work great together


One I've done is an Alchemist (vivisectionist) 2 Barbarian X
Take extra discovery
Grow two arms
Dual wield greatswords

The battle-plan:
) Imbibe Mutagen
) Use Enlarge Person
) Rage
) Use reckless abandon
) Land your sneak attack as often as possible

Enjoy your +10 to strength, and your 3d6 base damage per hit. Naturally try to avoid more than two combats per day. You only have 2 enlarge persons and only one mutagen.

Sczarni

Something I've been trying to do right now, in a RotRL game, is the meleemancer, which is a Daring Champion 1/Exemplar Brawler 5/Vanguard Slayer 2. You continue with Brawler past 8. If you feel like it, you can dip Phalanx Fighter, but that depends of GM's ruling on Deadly Grace with polearms, also it's quite heavy on the feats. Explain to the GM how you are a Roman General, if he still says no, say 'Et tu, Gamus Masterus', and continue as a Brawler.

Pros:
- Ludicrous Fort and Ref.
- Lots and lots of Feats.
- Absurd amount of flexibility in combat.
- Every Melee in the party wants to give you hugs.
- Bardic Performance
- Incredibly High AC

Cons:
- Needs Iron Will and High Wis, since Will is quite low.
- Not as spectacular as a RagePounceLancer if you don't have lots of Melee in the party (Though can easily be re-done for Range Support)

As a whole, you go and use a weapon that you can do your Brawler's Flurry with, while it's also applicable to Deadly Grace. The choice isn't spectacular. You get right in the middle of the combat, and enjoy everyone around you fighting as one cohesive unit.

Liberty's Edge

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Choant wrote:
As it states above, every build I read on here about multiclassing says don't do it, but if you did what's the best build?

I have a level 12 character who, of every character I have ever played in Pathfinder Society (I have 26 of them that I've played), is the most requested. He makes everybody better at what they do. He is a Chelaxian noble, half halfling (racial heritage halfling) with 8 classes, 8 archetypes, and one prestige class.

Cavalier (Daring Champion) 3, Swashbuckler (Mouser, Mysterious Avenger) 1, Bard (Arcane Duelist) 1, Cleric (Divine Strategist) 1,
Paladin (Sacred Shield) 2, Battle Herald 2, Skald (Urban Skald) 1, Investigator (Sleuth) 1

Here's the build plan to level 12.

The build makes everyone better at what they do. Many, many classes/archetypes have special abilities at level one that make other characters more effective, which can stack nicely, and which are as useful at level 20 as they are at level 1.

In addition to several varieties of bardsong, tricks to make sure that all allies get a full round action in a surprise round, per-day abilities that make allies more awesome, and many utility spells, he also can aid another for +6 for skill or ability checks checks or +11 armor class, +3 for concentration checks made by
divine casters, +8 to an attack roll and swift aid for +9 to armor class or +6 to an attack roll, or +3 for concentration checks made by divine casters. All while making sure that every ally adjacent to him gets a +3 dodge bonus to AC and CMD.

And, yes, he can use a Breath of Life scroll with a caster-level check.

And once per day (lucky halfling) he can reroll someone else's saving throw with his ludicrous saves: Fort: +21 Reflex: +19 Will: +25 (add 1d6 for inspiration).

Here's the character sheet and, more useful, cheat sheet (in which choices/abilities are broken down by type of action free, swift, immediate, move, standard, full round)


Big fan of Monk dips. Saves Improved Unarmed Strike and also deals more damage. The monk bonus feats are also not too shabby. Unchained preserves BAB and normally your saves are pretty good too.

Silver Crusade

Multiclassed characters that I have played. That work well or better then intended.

Utility Tank: Can take on just about any thing and live.
Paladin 3: Cha to Saves, Immunity to fear, and disease.
Rogue 3: Evasion, 2D6 sneak attack
Fighter (Lore Warden) 14: Over all fighting ability.

The bad touch or really bad touch cleric.
Monk (Sensei)2: Wis Mod to AC, and to hit with unarmed strike.
Cleric (Divine Strategist)18: Casting Cleric
Cast bestow cures. Later run up and stunning fist the bad guy. Discharging the bestow cures.

Niten Ichi-ryū: "the school of the strategy of two heavens as one"
The book (Miyamoto Musashi His Live and Writings)
Monk 1: Wis Mod to AC
Unchained Rogue 3: Evasion, Dex to damage.
Samurai 16: Dex base fighting focus on AC, and two weapon fighting. Using wakizashi due to game mechanics.

Dark Archive

Most martial classes mix well. A blade adept arcanist/fighter/eldritch knight isn't too bad, and a barbarian/sorcerer/dragon disciple is pretty cool. A hunter/mammoth rider can work well.

Dark Archive

MisterSlanky wrote:

Adept 1/Alchemist 1/Barbarian 1/Bard 1/Cavalier 1/Cleric 1/Druid 1/Expert 1/Inquisitor 1/Fighter 1/Monk 1/Ranger 1/Rogue 1/Oracle 1/Paladin 1/Sorcerer 1/Summoner 1/Warrior 1/Witch 1/Wizard 1

Easily the best (of all worlds).

Is that a joke? You'd have only 1st level spellcasting, as well as a low bab and only low level class abilities. You'd be terrible at everything except making saves and some skill checks.


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One rather surprising - and arguably quite powerful - build that I've been fiddling with is an Unarmed Fighter/ Witch/ EK melee monster with pounce. It's actually not even quite as crazy as it could be, because I prefer the flavor this way. Pasted from a previous post:

"Bestial Witch-Warrior"
Unarmed Fighter 1/ Synergist Witch 8/ Eldritch Knight
Dual Talent Human: 16/18STR, 12DEX, 14CON, 14/16INT, 10WIS, 8CHA
Traits: Magical Knack, Fate's Favored

1UF. (+Improved Unarmed Strike) / +Dragon Style / Artful Dodge
2SW. *Witch Patron: Strength / *Symbiosis: Low-Light Vision
3SW. Two-Weapon Fighting / Hex: Nails
4SW
5SW. Arcane Armor Training / Hex: Flight
6SW
7SW. Arcane Strike / Hex: Tongues
8SW
9SW. *Symbiosis: Bite Attack, Darkvision, Fly 60(good), Pounce / Improved Familiar: Agathion, Silvanshee
10EK. +Improved Two-Weapon Fighting
11EK. Power Attack
12EK.
13EK. Persistent Spell

It maintains Heroism and generally Ironskin; Arcane Eye helps with scouting. As battle begins it activates Divine Power for the extra attack and the 1+1/3levels attack and damage bonus, and enters Dragon Style while invoking a minute of it's Symbiosis flight for Fly 60(good). Single attacks are made with two-handed longsword, but the primary combat focus at higher levels is obviously pounce...

With Dragon Style and flight active, it can charge up to 120 feet through the air and through allies' spaces if needed to deliver a pounce attack with Two-Weapon Fighting and Arcane Strike:

Longsword -2/ Dragon Unarmed -2/ Longsword -7/ Unarmed -7/ Claw -5/ Bite -5/ Longsword -2.

While the whole pounce thing is unique to a Synergist Witch, there's lots of possible EK builds that can grab Dimensional Dervish by level 9 with a little retraining.

The Ley Line Guardian Witch is actually a legal candidate for Dragon Disciple, which means you could build an INT-based, Wizard-progression Dragon Disciple with Witch/Patron spells.


^Ley Line Guardian gets Sorcerer progression, despite being Int-based.


UnArcaneElection wrote:

^Ley Line Guardian gets Sorcerer progression, despite being Int-based.

Ah yes, forgot that part. It means plenty more spells/day at least. I'm still really digging the WTF-coolness-factor of a Witch-Dragon.


Kyranor wrote:
Mok wrote:

If you want a decent pet, at 5th level, in whatever build, just dip into Druid and use the Boon Companion feat from Seeker of Secrets to suddenly have a level 5 animal companion.

I did this for a current character, a mix of rogue/fighter/low templar. I currently have a second generation ape as my flank buddy, his father got killed by a demon.

I always joke that my very urban scuzzy half-orc took a druidic correspondence course based out of Absalom and once I passed the tests my buddy showed up out of the jungles.

We have a great time blazing our way into battle. He'll run forward with an improved overrun, which due to his large size and strength usually means the opponent is prone and in between us. Then I just waltz up and sneak attack the opponent. If the opponent disagrees with being stabbed, then my ape grapples him and holds him down so I can continue to stab away.

But this little dip works great for a whole slew of classes. If a fighter wants a decent mount that isn't going to die in one hit then it works well... or really any character build where you want an interesting pet to help you out.

One thing that is really handy is that since the animal companion starts at level 5, they get +1 stat bump. Put it into Int, and spend a skill point on common, and you or anyone in the party can talk to the pet and it'll understand everyone. That way you don't have to do handle animal checks anymore, it's basically just another character

except that now you're a druid you cant use metal armor...

I hear dragonscale is a popular material choice for druids.


Gunslinger 5/ anything that adds dexterity, versatility, or fun would multiclass just fine. Once you have dex to damage from the gunslinger you have about all you need.


Druid 4 + Shaping Focus means you can be a medium Air or Earth Elemental all day with a normal medium weapon, which is a pretty awesome base for all kinds of melee characters. Like an air elemental shaped Druid 4/ Unchained Rogue 4/ Weapon Master with a curved blade.


Paladin/Oracle is such a good multi-class that it's got its own name, Oradin, and guide in the class guides. Stand in melee with the best of them *and* heal your party while you're at it. What's not to like?


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It's kind of a pity that people only seem to think of Paladin/Oracle in terms of the typical Life Oracle healing schtick. There's a lot of potential in Dual-Cursed and the DEX -> CHA Revelations.


BadBird wrote:
It's kind of a pity that people only seem to think of Paladin/Oracle in terms of the typical Life Oracle healing schtick. There's a lot of potential in Dual-Cursed and the DEX -> CHA Revelations.

You can certainly do many other things with the combo but where the build really shines is capitalizing on lifelink/LoH.


I had a Halfling Barbarian2/Rogue4/Pathfinder Delver10 that was an absolute blast to play.


born_of_fire wrote:
BadBird wrote:
It's kind of a pity that people only seem to think of Paladin/Oracle in terms of the typical Life Oracle healing schtick. There's a lot of potential in Dual-Cursed and the DEX -> CHA Revelations.
You can certainly do many other things with the combo but where the build really shines is capitalizing on lifelink/LoH.

That would entirely depend on whether one is interested in being a heal-unit, or has other purposes in mind.


Cleric(theologian)with the strength/ferocity domain and Barbarian (armored hulk)works out really well. I would only carry cleric far enough to get heal, then focus on barb. Maybe something like cleric 12/ barb 8.


For those that like DD or EK builds, the feat Prestigious Spellcaster can be very useful.


Misery wrote:

A lot of people seem to despise it but I'm actually a fan of the Eldritch Knight. As such, a fighter/wizard/ek or fighter/sorc/ek is fun.

Outside of that I'm also a fan of the traditional Fighter/Rogue combo.

For EK builds, I vastly recommend fighter/wizard over any sorcerer paths.


I'll just echo, Eldritch Knight is amazing. 9th level casting with 3/4 BAB.

I have a messy multiclass build here. To be honest, I can't tell if it's any good or not, but certainly seems fun to play.

Edit: Ah! A necro.

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