
Caineach |

Caineach wrote:I really hated those damned clones! Could have had something to do with the maniacal laughter from the GM every time one of mine bit the dust in some futile manner.
your next clone appears and all is good.
what? did you make the mistake of attempting to play the game serious? The game is about seeing who can get the most amusing death with their 6 pack.

Brian Bachman |

Brian Bachman wrote:what? did you make the mistake of attempting to play the game serious? The game is about seeing who can get the most amusing death with their 6 pack.Caineach wrote:I really hated those damned clones! Could have had something to do with the maniacal laughter from the GM every time one of mine bit the dust in some futile manner.
your next clone appears and all is good.
I did get that ... eventually. Didn't help that the GM set it up like it was a serious game. I'm also, for better or worse, pretty goal-oriented. Like Cpt. Kirk and the Kobayashi Maru, I generally refuse to admit there is such a thing as a no-win situation. Not a good fit for Paranoia. I did eventually get into the spirit and began to work hard to find new and inventive ways for my clones to die, and it was a diverting evening, but not one that I would want to play again often.

Charender |

I think you've maxed the evil meter. :)FYI by player vs. player, I'm referring to PCs actively plotting against each other or even trying to kill each other. While most of this was firmly tongue in cheek, that actually is something that can destroy a game fast unless everyone agrees its fair game.
I know, and in my experience, it is player vs player plotting and backstabbing that generates the worst rules arguments....
I had another player trying to mess with me, so I used my sorcerer's laughing touch on him and walked away. He spent the next 30 minutes insisting that the ability must allow a save....

Caineach |

Caineach wrote:I did get that ... eventually. Didn't help that the GM set it up like it was a serious game. I'm also, for better or worse, pretty goal-oriented. Like Cpt. Kirk and the Kobayashi Maru, I generally refuse to admit there is such a thing as a no-win situation. Not a good fit for Paranoia. I did eventually get into the spirit and began to work hard to find new and inventive ways for my clones to die, and it was a diverting evening, but not one that I would want to play again often.Brian Bachman wrote:what? did you make the mistake of attempting to play the game serious? The game is about seeing who can get the most amusing death with their 6 pack.Caineach wrote:I really hated those damned clones! Could have had something to do with the maniacal laughter from the GM every time one of mine bit the dust in some futile manner.
your next clone appears and all is good.
Did your GM not start by killing off clones durring character creation?
As for goal oriented, you just have to break it down to smaller goals. Like getting accross the hallway. Do that, when the hall has blue and yellow tiles on the floor, and you achieved something :)
Brian Bachman |

Did your GM not start by killing off clones durring character creation?
As for goal oriented, you just have to break it down to smaller goals. Like getting accross the hallway. Do that, when the hall has blue and yellow tiles on the floor, and you achieved something :)
I honestly don't remember, as it was twenty-some years ago, when I was in grad school. I just remember starting the game by doing serious strategy planning with my fellow clones and getting progressively more frustrated each time we died like rats in a sadistic maze, until it finally got through my thick skull that the game wasn't supposed to be "won" by achieving the group's goals. Like I said, fun and diverting for an evening every once in a long while, but not something I want to play regularly, kind of like "Macho Women with Guns" and its expansions: "Bat-Winged Bimbos from Hell" and "Renegade Nuns on Wheels"

Mr.Fishy |

Mr. Fishy got to play Paranoia once. Mr. Fishy was named most treacheous player by the other players. Fun game ignore half the rules and have fun with it. Kill a random and throw commie pamphlets on the body. Some smartass asks about the pamphlets shoot em and drop pamphlet on the corpse.
Remember kids dead men can't argue their innocence, or accuse you of treachery. So shoot first and justify later in your report.