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Nice!
Not all feats are created equal. Certainly Power Attack is a better feat than Run, and even the most ardent roleplayer willing to sacrifice all game power for a character concept has to cringe when he puts "Endurance" in the feats section of his character sheet. Some feats suck so much that they're used as "payment" to get into cool prestige classes, like Endurance for the Dwarven Defender, or some as-yet-uninvented mind-bogglingly powerful prestige class that requires Spell Focus (divination) as a prereq. So what do we do about this situation?
Well, characters get many skill points to divide up among skills they want. What if instead of a certain number of feat slots, they got feat pointswhich could be used to buy feats? Better feats would be worth more, worse would be worth less, and the guy who built his character concept around a marathon runner wouldn't feel bad about taking Endurance and Run compared to his buddy with Power Attack and Weapon Focus because the runner wouldn't have paid as much for those feats and might have enough feat points left over to snag another suboptimal feat like Quick Draw, completing his "I'm a fast guy" theme.
To make things simple, I just treated each feat slot as....

Knight who says Neek! |

I bow before a master...that's flippin genius.
I usually dealt with weak feats by just giving them away to players.
If they had a con of 15 or more I just gave them Endurance, or if they were a wizard, I considered combat expertise a bonus start feat.
Your idea parralels the build point mechanic in one of my favorite variant d20's==Besm-20. Every class ability was graded from 1pt to 10 points. It was great for building custom variant classes, although Guardians added some mashuguna rules every now and then.

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Yeah, that's been long bookmarked page for me. It pretty much encapsulates all of my houserule fussing over the years.
I want to break the entire system down into little lego parts and then be allowed to build them back up as I please. The system should unreservedly say "YES!" to the players and GM as much as possible.
Sure, you have GURPS or Hero systems that already do it, but what I want is a completely "lego-ized" system that nonetheless is quickly retranslated into the yummy bite sized chunks of a leveling system.
I want it all!