Feat Point System by Sean K. Reynolds


Homebrew and House Rules

Dark Archive

Nice!

Not all feats are created equal. Certainly Power Attack is a better feat than Run, and even the most ardent roleplayer willing to sacrifice all game power for a character concept has to cringe when he puts "Endurance" in the feats section of his character sheet. Some feats suck so much that they're used as "payment" to get into cool prestige classes, like Endurance for the Dwarven Defender, or some as-yet-uninvented mind-bogglingly powerful prestige class that requires Spell Focus (divination) as a prereq. So what do we do about this situation?

Well, characters get many skill points to divide up among skills they want. What if instead of a certain number of feat slots, they got feat pointswhich could be used to buy feats? Better feats would be worth more, worse would be worth less, and the guy who built his character concept around a marathon runner wouldn't feel bad about taking Endurance and Run compared to his buddy with Power Attack and Weapon Focus because the runner wouldn't have paid as much for those feats and might have enough feat points left over to snag another suboptimal feat like Quick Draw, completing his "I'm a fast guy" theme.

To make things simple, I just treated each feat slot as....

Feat Point System

Sovereign Court

Yep, that was sure written in 2003.

Just to point it out of course! It is still a very fun article to read and think about. :)

Dark Archive

Morgen wrote:
Yep, that was sure written in 2003.

Noted. But still an excellent alternative rule.

Morgen wrote:
Just to point it out of course! It is still a very fun article to read and think about. :)

Yah!


Pathfinder Rulebook Subscriber

The end result looks a lot like the Anime d20 rules (BESM d20 engine).

Shadow Lodge

This is a cool idea, not too terribly difficult to port to pathfinder.


This reminds me of what was written in the Second Darkness Player's Guide about the newly introduced traits. Something about "Half-Feats".


I bow before a master...that's flippin genius.
I usually dealt with weak feats by just giving them away to players.
If they had a con of 15 or more I just gave them Endurance, or if they were a wizard, I considered combat expertise a bonus start feat.

Your idea parralels the build point mechanic in one of my favorite variant d20's==Besm-20. Every class ability was graded from 1pt to 10 points. It was great for building custom variant classes, although Guardians added some mashuguna rules every now and then.

Dark Archive

RJGrady wrote:
The end result looks a lot like the Anime d20 rules (BESM d20 engine).

I'll have to look at my book. It's been a while.

Sovereign Court

Yeah, that's been long bookmarked page for me. It pretty much encapsulates all of my houserule fussing over the years.

I want to break the entire system down into little lego parts and then be allowed to build them back up as I please. The system should unreservedly say "YES!" to the players and GM as much as possible.

Sure, you have GURPS or Hero systems that already do it, but what I want is a completely "lego-ized" system that nonetheless is quickly retranslated into the yummy bite sized chunks of a leveling system.

I want it all!

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