
SmiloDan RPG Superstar 2012 Top 32 |

In the far, far future when Pathfinder 2.0 comes out, I would like more (or some!) skills based on Constitution. Maybe convert the feat Endurance into a skill. Maybe a Meditation skill. Maybe a return of Concentration to Constitution (if only so non-spell casters can make Concentration checks while performing difficult tasks, like picking a lock while someone shoots arrows at you, making a heal check while riding away on a galloping horse, etc. Maybe a skill for shrugging off damage and/or poison and disease-based ability damage and drain.
I would also like to see Arcane Spell Failure Chance from wearing armor changed to a Concentration skill DC, maybe DC 20 + Armor Check Penalty (which would now increase the DC of a check instead of penalizing the roll) + double the spell level being cast. Then gish-type classes could have Armored Casting as a class ability:
Armored Casting (Ex). You receive a +10 bonus on Concentration skill checks made to cast while armored and you can take 10 while making Armored Casting Concentration skill checks.

Kilbourne |

The basis of Pathfinder is the ability to make choices! I hope these additions are made; they would be very fun and make for ever more varied characters.
Morgen: there's nothing inherently wrong with making gish (or magus, is it now?) characters. It's something that is a choice for every individual to make, with its own pros and cons. More options don't mean that everyone will take all of them.

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There are so many threads about people with their gishes/the magus that I fail to see why we'd need more incentive for those players to continue flailing about in joy over that stuff.
I'm honestly surprised people even bother with arcane spell failure in their games the way that people seem to constantly clamor for huge easy ways out of it. If Dave Arneson let his wizards roam about in full plate I don't see why these people don't let their players do it too.
A new edition would have to have some big changes/improvements that help to bring about more fun for the players and justify the investment in books and supplements. Suggesting to add a skill tax onto characters for something like concentration, which is what the Concentration skill was in 3.5 D&D (and a reason why it was changed for the Pathfinder RPG), isn't a good suggestion to improve the game in my opinion. That isn't improving the game, that's adding another arbitrary skill check to something that should honestly just increase the base action's DC.
I don't want my RPGs to be more "cinematic" then they already are. It isn't the kind of fantasy I like even though other people do (which is fine by me.) If threads appear on the boards to voice opinions on rules that they'd like to see added/changed and I disagree I'm going to voice my dissent, otherwise change will happen I don't like and I'll be left feeling I should have said something sooner.
Mostly I'm hoping they reduce the number of d% rolls in my d20 game! If I can only find a way to make a d20+X roll for concealment...
You've been able to do that forever. >.>
20% concealment = 1-4 on a d20
25% concealment = 1-5 on a d20
50% concealment = 1-10 on a d20
75% concealment = 1-15 on a d20
100% concealment = No dice roll needed.
(I like rolling a d10 and a d6 instead of a d20 too, wheeee!)