
JimmyNids |
Seriously, I am interested in seeing what its about. From what I gathered it's an alternative system that works more like a Strategy type game where players try to build up an empire and expand it through their adventures(I like this idea a lot). Before I go wasting money on a book I may not want, I was wondering if this is a correct assumption was accurate or if I am totally way off base here.

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Seriously, I am interested in seeing what its about. From what I gathered it's an alternative system that works more like a Strategy type game where players try to build up an empire and expand it through their adventures(I like this idea a lot). Before I go wasting money on a book I may not want, I was wondering if this is a correct assumption was accurate or if I am totally way off base here.
It might not be quite what you think.
- It uses the standard Pathfinder rules (ie 3.5 D&D derivative rules).
- You still have a group of PCs and they go adventuring for the majority of the campaign - 6 books.
- However, there are additional rules to handle kingdom building (something that the PCs are encouraged to get involved in but can be left in the background and run by the GM if the player's don't jive the paperwork).
- There are also rules for mass combat (which are quite simple and not hardcore wargaming).
- Kingmaker is above all a sandbox campaign - the PCs determine where they go and what they do. The GM has lots of things that they can introduce to get the PCs moving but it is the PCs that decide what they do and under what timeframe.
It looks like a lot of fun, and is certainly directed at groups that will enjoy the freedom of not being on a set path or schedule.
Best Regards
Herremann the Wise