Skeld |
ok re-doing the math... Even on the fast track a 4 person party wouldnt have the exp for level 5... i guess Random encounters could make up for it.
I don't have it in front of me, but I seem to remember there being a statement across the top of the first page of something that said it assumes the middle track for advancement.
I'm probably wrong, but you can run with it. ;)
-Skeld
Sniggevert |
And, all of the PF RPG adventures from Paizo currently assume the medium advancement. I see they didn't put the language in the front on this one though. Usually it's in the blurb on pg. 7 about the adventure levels (it's there in Rivers Run Red).
However, they base them on medium so it is easier for individual GM's to switch it to fast or slow if they prefer changing the pace some what, and in case there are different group sizes.
James' reasoning can be read here
Tem |
Here's a breakdown of experience based on areas:
600xp (A)
800xp (B)
1000xp (F)
400xp (G)
400xp (H)
800xp (I)
800xp (J)
1200xp (K)
1200xp (O)
800xp (P)
3635xp (R)
800xp (S)
1200xp (U)
600xp (V)
400xp (W)
3300xp (Y)
11135xp (Z)
4200 xp from exploration (42 hexes)
4800 xp from quests (8 on covers, 4 in text)
Total: 38070xp
Of course, this doesn't count random encounters. After exploring 42 hexes, it'll take at least two months assuming the whole party can move at 50 ft base land speed. So, 60 days gives on average 9 encounters and likewise an average of 9 encounters for 60 nights. You're also entering at least 42 new hexes which works out to a couple more encounters. That gives an expected 20 encounters. Let's say some do not award xp. Even with 10, the average CR is 2 or 3 in the encounter table which should work out to (5*600)+(5*800) = 7000xp.
So, the party should earn at least 45070xp. Even with 5 party members, this gets everyone to 4th level.
Even if you don't quite get to 4th by the end of the adventure, the beginning of RRR allows characters to earn a lot of xp for starting their kingdom which will more than make up the difference.
James Jacobs Creative Director |
The XP from quests is a significant source of XP in Kingmaker. The hex exploration is not so much as the adventures go on, but it's certainly helpful at low level. Also, there are ways to earn XP by reaching certain benchmarks or levels during kingdom and city building.
All APs assume the Medium advancement track, in any event.
Scipion del Ferro RPG Superstar 2011 Top 4 |
Zen79 |
Concerning the quest rewards and the rewards for building cities: Are they supposed to be divided by the number of PCs, or should each PC get the full amount? I'm terribly sorry if this is stated explicitly somewhere and will wallow in shame.
I think it was said that they should be divided.
James Jacobs Creative Director |
Correct. If we EVER intend for an XP award to be given to a single player, we'll say so out loud and clearly in the text.
Frankly, those type of XP awards go against Pathfinder philosophy. It's kinda lame, in my opinion, if everyone's at the game and playing but for some weird reason some of the players end up getting more XP than the others. Lame, and frustrating, and prone to causing dissent and hurt feelings at the table.
Now, if you're a GM who enjoys handing out individual XP awards for things like good roleplay or for a player achieving a long-term personal character goal... that's fine, as LONG as the rest of the players at your table understand and are cool with the rule. It's not something we intend to build into the rules though.
Kelso |
Correct. If we EVER intend for an XP award to be given to a single player, we'll say so out loud and clearly in the text.
Frankly, those type of XP awards go against Pathfinder philosophy. It's kinda lame, in my opinion, if everyone's at the game and playing but for some weird reason some of the players end up getting more XP than the others. Lame, and frustrating, and prone to causing dissent and hurt feelings at the table.
Now, if you're a GM who enjoys handing out individual XP awards for things like good roleplay or for a player achieving a long-term personal character goal... that's fine, as LONG as the rest of the players at your table understand and are cool with the rule. It's not something we intend to build into the rules though.
RPG socialism!
I prefer a more capitalistic approach of giving 90% of XP to my favorite player and the other 10% gets divided up amongst the other players. It encourages healthy competition.
[/Totally Joking Threadjack]