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Mirror, Mirror wrote:
FACT

You...

You don't really know what facts are, do you?


I'd also like to point out that one of the greatest strengths of RPGs in general, and PF/D&D in particular, is that a new player doesn't need to know the rules to start playing. They just have to tell the DM what their character wants to do, and the DM tells them which dice to roll and if it succeeds or not. This shallow learning curve has helped me introduce a lot of new players to the game over the years.

Now, most of them have eventually read some of the books and learned the rules themselves, but a couple never have, including my wife, who considers reading rulebooks too much like work to be enjoyable. They enjoy the game just as much as anyone else, sometimes more so, as I think it easier to immerse yourself in the story if you aren't constantly thinking about the mechanics.


Brian Bachman wrote:

I'd also like to point out that one of the greatest strengths of RPGs in general, and PF/D&D in particular, is that a new player doesn't need to know the rules to start playing. They just have to tell the DM what their character wants to do, and the DM tells them which dice to roll and if it succeeds or not. This shallow learning curve has helped me introduce a lot of new players to the game over the years.

Now, most of them have eventually read some of the books and learned the rules themselves, but a couple never have, including my wife, who considers reading rulebooks too much like work to be enjoyable. They enjoy the game just as much as anyone else, sometimes more so, as I think it easier to immerse yourself in the story if you aren't constantly thinking about the mechanics.

Right, but the dm is still following some basic set of rules when telling the player what to role. Rules dont interfere with this behavior at all.


ProfessorCirno wrote:
Mirror, Mirror wrote:
FACT

You...

You don't really know what facts are, do you?

In a meta-sense, does ANYONE really know any "facts"? All external data is interpreted through sensory organs and translated by our brains. Only by holding our observations to be true, and denying the unlikely but real probability that we are hard-wired to interpret things in a certain way, can we make any statement called "fact". Such is the pain of living a linear, non-omniscient life.

If you don't think my facts are facts, dispute them. Offer counter evidence. Ad hominem attacks are not arguments.


The biggest problem I have with rules references is when it interferes with the fluidity of gameplay, or roleplaying. I realize some people can't take a step without referencing a rule to cover it, but we all have our preferences. So trust is a big aspect of an enjoyable game, so as long as you are open to rules discussion after a session, with a couple deep discussions on the spot, if it revolves around a player death, or major plot point, then all is good. I realize there are special cases that can not be brushed off with DM fiat.

I actually have more problems with rules that bring in mundane details into the campaign, like creating magic items or potions, opening a shop, running an estate, managing NPCs, etc., but I know when the players prefer that level of detail, so most likely I would step aside to let someone else take control of the game.

I really appreciate people that put alot of attention into how their character acts, including background, but start to get heart burn when the letter of the rule is followed versus common sense. But once again that is a group decision, as long as it does not become a focal point for each game.


Mirror, Mirror wrote:
ProfessorCirno wrote:
Mirror, Mirror wrote:
FACT

You...

You don't really know what facts are, do you?

In a meta-sense, does ANYONE really know any "facts"? All external data is interpreted through sensory organs and translated by our brains. Only by holding our observations to be true, and denying the unlikely but real probability that we are hard-wired to interpret things in a certain way, can we make any statement called "fact". Such is the pain of living a linear, non-omniscient life.

If you don't think my facts are facts, dispute them. Offer counter evidence. Ad hominem attacks are not arguments.

Ok so baring the pure skepticism route (and that way lies madness, do you always feel bellow you to make sure the chair you sit on is actually there and even then are you constently concerned that your sense of touch is being misled and you are actually sitting in the gullet of an invisible monster?), i do believe there is such a thing as facts.

Lets look at your facts:

"FACT: When a dispute in the rules arise, it is the job of the DM to adjudicate. He may delegate, or take a vote, or whatever, but the choice to do so was initially his. Unless you bully your DM to run for you (freaky story above)."

Pretty solid on this one, given this is pretty much stated in every dmg I agree, this is a fact. Except I would add the word fairly after adjudicate.

"FACT: When decisions are left to the players, things will more often than not go in their favor UNELSS the DM challenges them. Challenges being a core component of the game, the ability of the DM to challenge the players is directly related to his ability to overrule said players. Otherwise, there IS no challenge."

GWAH? Do your players often make choices that are against themselves? TO they regularly drop their weapons and face off with dragons with toothpicks? What are we talking about here? Is it rules desicions? You seem to have as poor opinion of players as you have a vaulted view of dms. Dont any of your dms play and vice versa? Is there some magical shift that happens when they move behind the dm screen that they are no longer the person they once were?

And um, huh? Only uncreative and non-thinking dms have their ability to challenge the players directly related to his ability to overule them. I assure you I can challenge players just fine sticking straight with raw, even if they pull out their munchkin best. I just have to pay attention to what the party can do and adapt my encounters to it. So yea, this isnt even just an opinion, its actually false.

"FACT: DMing vs playing is not an equal participation game. The DM is not a judge, nor a director, nor an observer. The DM is a supreme diety with control over every aspect of the game world other than the PC's actions. It is an NBA star playing pickup games with elementary students. And it's the star's job to make sure the others have fun. Sure, there are some that can't handle the game. They are usually the most vocal about leaving the game if anything doesn't go their way. What do we call elementary students like this?"

Ego much? Seriously again you show you have some kind of massive bias where dms are magical wonderful creatures of God's favor, and players are lieing cheating caniving evil creatures who just want to ruin fun, and roll dice. I dm, and i play, so do many in my group. Friday i will be running a game. Last week I played. Did i change, or will i change into this NBA star you mention? Some greater detail would be appreciated as I would love to be able to document this metamorphasis in myself for science.

Even Supreme dieties can follow rules, if self enforced. Using rules neither infringes on their control of the world nor, reduces their participation. particularly when they can decide on the rules. It just means their world is ordered and cohesive.

And I have news for you, I have seen people on both sides of the screen go elementary school when things didnt go their way. I have seen dms throw a hissy fit because their monsters were beaten in an unexpected way, and I have seen players get pissed because the dm handwaved the player character into a position the player didnt want him in.

So yea in generally i think at least 2 of 3 of your facts need some significant work.


Mirror, Mirror wrote:
ProfessorCirno wrote:
Mirror, Mirror wrote:
FACT

You...

You don't really know what facts are, do you?

In a meta-sense, does ANYONE really know any "facts"? All external data is interpreted through sensory organs and translated by our brains. Only by holding our observations to be true, and denying the unlikely but real probability that we are hard-wired to interpret things in a certain way, can we make any statement called "fact". Such is the pain of living a linear, non-omniscient life.

If you don't think my facts are facts, dispute them. Offer counter evidence. Ad hominem attacks are not arguments.

FACT: You didn't make an argument.

FACT: You made a couple of opinions and listed fact in front of them, as I'm doing now

FACT: Seriously, this is pointless and meaningless

What this says about you as a person is a FACT.


I needed to delete a lot of extranious talk, so a slightly abridged version:

Kolokotroni wrote:

"FACT: When decisions are left to the players, things will more often than not go in their favor UNELSS the DM challenges them. Challenges being a core component of the game, the ability of the DM to challenge the players is directly related to his ability to overrule said players. Otherwise, there IS no challenge."

GWAH? Do your players often make choices that are against themselves? TO they regularly drop their weapons and face off with dragons with toothpicks? What are we talking about here? Is it rules desicions? Dont any of your dms play and vice versa? Is there some magical shift that happens when they move behind the dm screen that they are no longer the person they once were?

You are actually missing what I am saying here. It has nothing to do with decisions, or game mechanics, or anything like that. If the player says "I kick the gobblin with my nat 20 and it turns out he has a Ring of Wizardry, which I take", that is completly non-kosher. The DM says "NO" to that. Hyperbole yes, but players do tend to try to dictate the terms of the game to the DM. It's natural. The best DM's tend to say "Yes, but..." followed by the next adventure hook. This is a statement of how the game must be constructed, not a reflection on the RAW.

As to the DMs vs players, it is another *snicker* FACT that DM's know more about what's going on than the players do. That puts them in the position to adjusicate. Players attempting to do so are only making conjectures based on incomplete evidence. QUESTIONING the DM is not the same as ASSERTING the DM is, in fact, false.

Kolokotroni wrote:

"FACT: DMing vs playing is not an equal participation game. The DM is not a judge, nor a director, nor an observer. The DM is a supreme diety with control over every aspect of the game world other than the PC's actions. It is an NBA star playing pickup games with elementary students. And it's the star's job to make sure the others have fun. Sure, there are some that can't handle the game. They are usually the most vocal about leaving the game if anything doesn't go their way. What do we call elementary students like this?"

Even Supreme dieties can follow rules, if self enforced. Using rules neither infringes on their control of the world nor, reduces their participation. particularly when they can decide on the rules. It just means their world is ordered and cohesive.

In no way does the response contradict my fact. In fact, it supports it implicitly. Now, that we agree to play a game with RULES and agree to FOLLOW said rules does limit the DM to said agreement. However, the rules limit the players much more than the DM. The DM gets to call forth infinite reinforcements, have every perfect spell memorized, and can react to party plans after the party has made them with perfect knowledge. Not that they should, like the mentioned NBA star, but that they CAN and it is ALLOWED RAW. That makes this an unequal game. When DM's throw a fit, they are worse than the players throwing the same fit, because they had all the cards and still whined when they lost.

Whether you like it or not, the DM is in a position of superior knowledge and power in the game. The game is played on un-equal terms, and THAT is why it is his JOB to ensure everyone has fun.


ProfessorCirno wrote:
FACT: You didn't make an argument.

Nor did I claim to. If you read an argument into my post, that is an argument of your own invention.

ProfessorCirno wrote:
FACT: You made a couple of opinions and listed fact in front of them, as I'm doing now

Actually, I did, in fact, post facts. This statement, however, is neither a fact nor an opinion. Rather a description. It somewhat fails to make an objective statement, true, false, neither, or both.

ProfessorCirno wrote:

FACT: Seriously, this is pointless and meaningless

What this says about you as a person is a FACT.

Oh, THIS is where the opinion was! Order counts, you know. I still fail to see a refutation. Perhaps that will be in a later post?


Mirror, Mirror wrote:

I needed to delete a lot of extranious talk, so a slightly abridged version:

Kolokotroni wrote:

"FACT: When decisions are left to the players, things will more often than not go in their favor UNELSS the DM challenges them. Challenges being a core component of the game, the ability of the DM to challenge the players is directly related to his ability to overrule said players. Otherwise, there IS no challenge."

GWAH? Do your players often make choices that are against themselves? TO they regularly drop their weapons and face off with dragons with toothpicks? What are we talking about here? Is it rules desicions? Dont any of your dms play and vice versa? Is there some magical shift that happens when they move behind the dm screen that they are no longer the person they once were?

You are actually missing what I am saying here. It has nothing to do with decisions, or game mechanics, or anything like that. If the player says "I kick the gobblin with my nat 20 and it turns out he has a Ring of Wizardry, which I take", that is completly non-kosher. The DM says "NO" to that. Hyperbole yes, but players do tend to try to dictate the terms of the game to the DM. It's natural. The best DM's tend to say "Yes, but..." followed by the next adventure hook. This is a statement of how the game must be constructed, not a reflection on the RAW.

As to the DMs vs players, it is another *snicker* FACT that DM's know more about what's going on than the players do. That puts them in the position to adjusicate. Players attempting to do so are only making conjectures based on incomplete evidence. QUESTIONING the DM is not the same as ASSERTING the DM is, in fact, false.

Kolokotroni wrote:
"FACT: DMing vs playing is not an equal participation game. The DM is not a judge, nor a director, nor an observer. The DM is a supreme diety with control over every aspect of the game world other than the PC's actions. It is an NBA star playing pickup games with elementary students. And it's the star's job to
...

I'm not sure if you are capable of understanding what I am saying, so I apologize in advance for continuing this.

FACT: Stating things like this is perceived as confrontational and annoying to about 80% - 90% of those who read it.

FACT: I don't just DM, I run a LARP, and if you have not played in a LARP it is hard to explain just how much worse dealing with rules can be there.

FACT: The last time, in the LARP, we had an issue with a few players being too powerful, we talked to the players, who voluntarily offered alternate rules that would be more balanced. Choosing to tone down what was obviously a rules loophole so that other people would have more fun.

FACT: The players involved in this were 3 of the worst rules lawyers I've ever met. I was both shocked and impressed at this.

FACT: The players were asked because they had better knowledge of the splat book then the storyteller in this case.

FACT: By counterexample, I have shown that your FACT is not absolute. This is called logic, and while it does not state that your opinion is untrue it does show that it is not an absolute or all encompassing fact.

FACT: I assume you are not trying to come across as closed minded, angry, or any of a dozen less flattering things that could be said. Just understand that when you say stuff like this, that is how many people perceive you, even when what you are saying is for the most part true.

If you want to discuss something, don't do the above. It doesn't come across as wanting to discuss, it comes across as a lecture.


Again edited for length, but this time content as well. Etu Ad Hominum

Lazarus Yeithgox wrote:
FACT: I don't just DM, I run a LARP, and if you have not played in a LARP it is hard to explain just how much worse dealing with rules can be there.

In fact, I do LARP. Thanks for not assuming I don't.

Lazarus Yeithgox wrote:

FACT: The last time, in the LARP, we had an issue with a few players being too powerful, we talked to the players, who voluntarily offered alternate rules that would be more balanced. Choosing to tone down what was obviously a rules loophole so that other people would have more fun.

FACT: The players involved in this were 3 of the worst rules lawyers I've ever met. I was both shocked and impressed at this.

FACT: The players were asked because they had better knowledge of the splat book then the storyteller in this case.

Good for the Storyteller for finding a diplimatic solution. Yes, being calm and rational can lead to good outcomes.

Lazarus Yeithgox wrote:
FACT: By counterexample, I have shown that your FACT is not absolute. This is called logic, and while it does not state that your opinion is untrue it does show that it is not an absolute or all encompassing fact.

Actually, your example supports my stated fact. The Storyteller has the power to make many decisions, and chose to involve the players in the decision making process. At no time was the storyteller required or compelled to bring in the players. Now, not doing so would have been a poor choice, but the storyteller had and exercised the freedom to make that choice. As to knowledge, that is more of an absolute. The DM needs to know what is heppening in the world and how the enemies are acting in order to furthur the plot. At a minimum, the DM knows how actions the players take will influence the world around them. That, BTW, is the DM's role in the game. By definition, therefore, the DM or storyteller must have superior knowledge of the situation in order to adjudicate. Even in LARPs, except where there IS no storyteller, and in that case, the normal game rules have ceased to apply.

Lazarus Yeithgox wrote:

The DM is not a god in every game, but that is "old school". I've played a lot of games and DMed a number of games where the players were more familiar with some of the rules. It only really matters when people are confrontational about that, and that is the one place where as a DM I am god. People who are unnecessarily confrontational don't get invited to my games, and I don't run games for them. If your goal as a player is to best me as a DM, then I won't run a game for you. I know that not everyone has that luxury, and some of the best players I've had are players who finally got over such thinking.

See all the decisions you have made for yourself? That is power. Your power. Players can decide not to play, but they cannot decide to make you do something or rule a certain way. OTOH, you can make an unfavorable ruling and their only recourse is to either accept it or leave the game. If you had made an unfavorable ruling in the past and now consider that decision a mistake, you can change the rules again, apologize for the previous mistake, and even magically conjure a reward if you like. No plyer can decide that their decision was bad and un-cast that spell, or un-break that sword. Only YOU have that power.

This idea that "the DM is not god all the time" is rather non-sensical. What IS a FACT is that the DM does not have to be a dick about it, or flaunt the power, or keep it all for himself. He can do with it what he wishes, whenever he wishes. That is the essential social contract. The players allow the DM power, and the DM makes the game fun.

Sometimes, pointing to FACTS, no matter how obvious, is the only way to get people to think about what is there and what we believe to be there.

Shadow Lodge

I do believe that over-codification can lead to problems. As proof I present F.A.T.A.L. Even ignoring the horrible and sick treatment of women (and men, and any other object or concept mentioned) that "game" is completely unplayable. Why? Because it's an (admittedly vastly extreme) example of over-codification.


FACT: People need to write less and stop arguing about topics that were created mostly for fun and affect nothing of significance in either their real or gaming lives.

Liberty's Edge

Part of the issue here is the quest for uniformity. I'm not overly interested in the official rules at my own table, or at my friend's table. I *am* interested in them for Society play, because I want to play the same character at every table- I expect the GMs in PFS to interpret the rules in the same way, even if they don't run every situation the same way.

In my games, my rules are pretty well known, and I have them in a big multipage document. A giant wad of houserules that define how the realities I run work, a different cosmology, different gods, everything. Stat enhancing items don't exist outside of Ioun stones and tomes, but the baseline stats are higher, and there's bonus stats handed out throughout levelling (some of which can't go to your highest stat, some of which can). There's no expectation of gear / level or anything else. The downside to this is that a character in my games is fully incompatible with anything anywhere else. Similar but different rules are true in my friend's game that I'm currently a player in.

The real problem is if you build a character to do a thing and it doesn't work. If you are in a standard game, your DM should be able to tell you that as soon as you come up with the idea- but in PFS you can't be having a character built around something that just becomes useless because the DM doesn't like the concept, doesn't understand the rules, or doesn't like the class.

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