The Forest of Chitterwood


Play-by-Post

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Female Kobold

Chitterwood. That place which, a few weeks ago, you would never have given a second thought. Now, though, as the dark forest looms over you, it may be where you meet your end.

Armen Jessup:
Perhaps Sansifret Burl left a bit out when he told you of your mission. Namely, the fact that there's something off about Chitterwood. Untold items of power? You haven't found them yet.
You're not a mage for nothing, of course. You know what's going on. Illusion spells have been cast over the whole forest, along with a few reality-distortion effects. They're keeping you in, and keeping you confused.
Though you never seem to run out of water (a convenient spring or stream is located whenever you start to run low), you'll soon be running low on food. You haven't seen a single animal since you entered, and none of the plants are edible. The tree branches blot out the sky, making your only source of light the hundreds of glowing mushrooms. You worry that the great Armen Jessup's death may come sooner than expected.
Especially since wolf howls, not fear, keep you awake. And they're getting closer.

You wander through the forest now, though you don't really expect to find anything useful. Seeing a clearing up ahead that is particularly thick with the mushrooms, you start to squeeze through the trees, planning to make camp. Then you realise that there is somebody else there. A moody looking dwarf, who is unrolling his bedroll when he spots you.

Genisen Larkova:
In retrospect, it was silly to take the tengu at his word.
The cloaked bird-man had promised you fame, power, and a lot of money. All you had to do was go to Chitterwood, he said, and map out the place for him. There were treasures to be had, and you were just the one to have them. Either he was the best liar in the world, or you were too eager to believe him.
Lesson learned: Never trust a tengu.
Now, you are completely lost. A few spells have determined that powerful illusion and conjuration spells are battering you around, keeping you from even finding north and south half the time. Trees block any sort of light, leaving you with nothing but the glowing fungi to guide you. And you are really running low on food.
The good news is, you've found a companion. A fellow Chelaxian, the half-orc calls himself Karg Runethrane. He worships Asmodeous, not Abadar, but at this point it doesn't really matter. You hear wolf howls every 'night' (though day and night are hard to tell apart sometimes), and they're getting closer. You'll need a protector—or a distraction—when the time comes.

Now, you and he approach a small clearing. You pause, though, when you realise that you aren't alone: There is a dwarf sitting in the clearing, beginning to roll out a bedroll.

Karg Runethrane:
You're starting to wonder whether the church ever accepted you after all.
That's because ever since they sent you to Chitterwood, things haven't felt right. They told you that artefacts of Asmodeous rested at the centre, and you were the only one who was available to make the journey.
In the forest, though, you can barely tell up from down. Illusion spells confuse you at every turn, keeping you from leaving. The only source of light are the glowing mushrooms, since the trees are so thick they block out the sky. Simple know direction spells go haywire. And you hear wolf howls frequently, always coming closer.
At least you have an ally. A fellow Chelaxian, Mr. Larkova is a servant of Abadar. You could care less, though. He is a powerful cleric, and you may yet need his help if you are to make it out of the forest alive.

Now, you and he approach a small clearing. You pause, though, when you realise that you aren't alone: There is a dwarf sitting in the clearing, beginning to roll out a bedroll.

Kuruk Swiftblade:
That tengu will pay. If you survive this, that is.
The bird-man approached you one night in a busy tavern, promising you great wealth if you would just do him the slightest favor: Go to Chitterwood and map out the place for him.
Of course, being a servant of Gorum, you normally wouldn't accept such a pathetic task. But the tengu told you that wealth was not all he could provide: He would give you the power to finally cast down the wicked chieftain who banished you from your tribe. You didn't know how he knew about the chieftain, but you couldn't refuse.
But now that you're in Chitterwood, you sometimes wish you had. The parchment and pen are missing, you can barely tell up from down, and illusions are messing with your head at every turn. The forest is so thick, it'd be pitch black if not for the glowing mushrooms. You're running low on food, too.
You welcome the approaching wolf howls. If you beat them, you will have food to last many more days. If not...then at least you will have died a warrior's death, instead of a coward's one, starving quietly.

Now, you approach a small clearing. You pause, though, when you realise that you aren't alone: There is a dwarf sitting in the clearing, beginning to roll out a bedroll. And not far off from you, a half-orc and a human approach the same clearing.

Nalor Slatesoul:
If you ever make it out of this forest, you will strangle that tengu.
He promised you such wealth for such a simple task. Make a map of Chitterwood. In return, you would get 1,000 platinum coins. Platinum, such a rare metal nowadays. When offered that kind of money, you don't ask questions.
But now that you're in Chitterwood, you wish you did. The parchment and pen are missing, you can barely tell up from down, and magic is messing with your head at every turn. The forest is so thick, it'd be pitch black if not for the glowing mushrooms. You're running low on food, too.
You almost welcome the approaching wolf howls. Perhaps you'll get enough food to last for weeks. Or...perhaps you'll at least get the chance to die honourably

Not yet, though. For now, you make camp in a small clearing. Rolling out your bedroll, you hear a twig snap. Looking up, you see a slightly foppish man in purple robes freeze as he approaches. A calico cat stands at his side.

Everybody, the clearing is about 30 by 20 feet. There is a small pond in it, 10 by 10 feet.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

"Please excuse my intrusion, dwarf, but mind if I partake of the pond. Could use some fresh drink." What season is it, DM?Weather? If warm, Kuruk makes his way to the pond, fills his water skin and pours some water over himself, after making a Knowledge check (nature) to determine water is fresh and safe.

Knowledge(Nature): 1d20 + 3 ⇒ (9) + 3 = 12

The dwarf, as well as the other party members, see a 6'2" young human in his mid-20s with black hair and tribal tattoos on his body. He is wearing a shiny breastplate with the holy symbol of Gorum emblazoned on it and wields a greatsword on his back and a short bow draped over his shoulder.


Female Kobold

Kuruk:
The water is clean.

It is Pharast, which is the Golarion equivalent of March. It's about 50 degrees Fahrenheit.


Male Dwarf Storm Druid / 1st

Nalor rolls to the ground where his axes lay, draws them, and assumes a defensive position more or less where he was found.

Just put the damned things down fer a second, 'n' I get some hooligan...

And not just any hooligan; the symbol of Gorum was known to him. While they weren't all a bad lot, they were touchy. And they knew how to fight. But so did he. Still, this wasn't a battle he wanted to pick; the lad was well-spoken.

"I want no trouble from ye, 'n' it ain't me pond. Take yer fill."

Nalor glances around, realizing he was outnumbered and begins to get edgy.


Male Human Wizard 5

hmmm... well this is new. I've been wandering these woods for a few days and these are the first actual living beings I've come across. This accursed magic wood affecting you gentlemen too? Sorry for my shabby appearance, but no laundry facilities nearby.

Armen bows to the gentlemen.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen bows in return

I apologize for my appearance as well. It is good to see that there are still other people left in world beside myself and Karg here. Been wandering this cursed forest for days with no end in sight.

By the way, got anything good to eat? I'm starved!


Male Human Wizard 5

To Genisen: Regretfully I only have a few days worth of dried rations left, though maybe there's some fish in that pond? There's some sort of enchantment on this forest. One that keeps you going the way the controller of the forest wants you to go. So I'm wondering if our meeting here has been planned.


Greeting master dwarf...and to everyone else.

This does seem to be more than a coincidence that we all are here in this clearing at the same time.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

"The water's pretty good, nice and fresh." Kuruk fills his waterskin. To Karg: "More than a coincidence, huh? How so? Were you sent by the bird-man too? Name's Kuruk by the way, may the blessings of Gorum fill your day."


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

The bird-man. He did approach me to map this place out. I would very much like to meet him again....


Bird-man??? What do you mean? Who is that?

Kobold Cleaver:
What is the artifact that I am looking for? Was I given any clues about where it is located? Also, is it a secret mission? Is Larkova on the same quest?


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

To Karg: "The bird-man, a tengu I believe, contracted with me to map out the forest. Obviously he was liar and not to be trusted."


Male Human Wizard 5

No tengu here. My master sent me on a quest to find what was causing the disturbance in this area.


Female Kobold
Karg Runethrane wrote:

Bird-man??? What do you mean? Who is that?

** spoiler omitted **

Karg Runethrane:
Actually, the clergy was rather vague. All they told you was that you'd 'know it when you saw it'. You didn't get any clues, but you were told to keep it reasonably secret.

Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

To: Genisen: "I was tasked with mapping the place out myself. If ye wouldn't mind the company, let us join up, this forest could be dangerous. You got a name?"


Male Dwarf Storm Druid / 1st

After hearing their stories, Nalor eases up - slightly.

"Aye, I was sent here by a damned Tengu meself, supposed ta chart the place. I don't be mindin' workin' together as long as ye can pull yer own weight. The name's Nalor."


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

"I am Genisen Larkova, Cleric of Abadar. I think teaming up would be a great idea, at least until we can get out of this forest with everything of worth we can find."


Male Human Wizard 5

Armen looks at his cat, What other choice do we have?

to the group I agree an alliance to complete our goals would be better then wandering this accursed forest alone. I am Armen Jessup, I'm sure you have heard of me. I'm a wizard of some reknown. This is my companion Gertrude.


Karg is my name. I suppose joining forces would be safer. These woods are enchanted.


Male Dwarf Storm Druid / 1st

"Enchanted they be, but there also be beasts to watch out fer." Nalor practically spits the words at Runethrane. How the others could take the mongrel in so easily was beyond him.

But he needed their help. "Where to then?"


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Time of day?


Female Kobold
Kuruk Swiftstride wrote:
Time of day?

You can't really tell. However...

You all hear the wolves beginning to howl.
I need a Perception check from each of you. Gertrude may roll one as well.
DC 10:
The wolves are a lot closer than last night. They're practically upon you, in fact, so you probably have about a minute before they reach your location.

DC 20:
There are about five or six wolves that you can hear.

You guys have 3 rounds to act, then I'll post another development. I'll give you a day to post anything you want to do in that time.


Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Gentlemen...we are going to have about half a dozen wolves upon us in just a few seconds. I suggest you prepare yourselves.

Karg unslings his greataxe and casts Bless on the party.

+1 morale bonus on attack rolls and on saving throws against fear effects


Male Human Wizard 5

Armen reaches into his pack and pulls out a few wands.

He positions himself behind Karg, and says This may tickle

Wand of Enlarge Person on Karg (49/50 charges remain)


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Perception:1d20 + 13 ⇒ (6) + 13 = 19

"Good catch on the number of wolves, couldn't quite make it out." Kuruk unsheathes his greatsword from his back, silently prays to Gorum, and casts Enlarge Person on himself and moves toward the the center of the clearing.

AC currently 21, 10' reach, Str 21


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Perception 1d20 + 5 ⇒ (8) + 5 = 13

Genisen casts longstrider on himself and loads and readies his crossbow to shoot the first wolf he sees coming out of the woods.


Male Dwarf Storm Druid / 1st

Perception: 1d20 ⇒ 6

"I'll take yer word for it." Nalor picks up his axes, moving to stand slightly apart from the weapon-wielders.


Female Kobold

Alright, then, about a quarter-minute later...

Perception DC 12:
You hear a rustling in the bushes, from something very large.

Suddenly, a huge beast leaps out of the shadows. A wolverine the size of a bear, eyes glowing red with rage. You notice a huge arrow sticking out of the creature's forehead, but the wolverine's flesh seems to have healed around the projectile. The wolverine barely seems to notice it now.
It leaps at Nalor, clawing and biting. It snaps but misses, but one claw rakes across the dwarf's cheek viciously.
14 damage.
Anybody who made the Perception check is not flat-footed and may act in the surprise round. Roll initiative. Wolverine's initiative is 14.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Initiative: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5


Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

On my turn I will shoot the wolf

attack 1d20 + 8 ⇒ (16) + 8 = 24

Damage 1d8 + 1 ⇒ (8) + 1 = 9


Female Kobold
Genisen Larkova wrote:

Initiative: 1d20+2

On my turn I will shoot the wolf

attack 1d20+8

Damage 1d8+1

It's a wolverine.


Male Dwarf Storm Druid / 1st

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Taken off-guard by the wolverine, Nalor vows its demise silently as the painful slash courses through his nerves. He swings back in swift retribution.

Attacks with the urgroshes: 1: (1d20 + 10 ⇒ (5) + 10 = 15), 2: (1d20 + 10 ⇒ (14) + 10 = 24)

Damage: 1: (1d8 + 8 ⇒ (4) + 8 = 12), 2: (1d6 + 6 ⇒ (1) + 6 = 7)


Female Kobold

Sorry if I wasn't clear, but this is a surprise round, so I'll need Perception checks from each of you. Those who make the check may make a move or standard action. Otherwise, you must wait until the end of the surprise round.


Male Human Wizard 5

Perception 1d20 + 2 ⇒ (11) + 2 = 13

Init 1d20 + 3 ⇒ (9) + 3 = 12

Armen begins chanting and gesturing, bolts of energy erupting from his outstretched hands.

Cast Magic Missle 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12


Male Dwarf Storm Druid / 1st

Sorry, I understood that was a surprise round, and I wrote the action to effect as a readied action would. I was, however, under the impression the previous perception roll counted. Here's the new one: 1d20 ⇒ 7


Female Kobold
Nalor Slatesoul wrote:
Sorry, I understood that was a surprise round, and I wrote the action to effect as a readied action would. I was, however, under the impression the previous perception roll counted. Here's the new one: [1d20]

Sorry. This is a separate thing from the wolves (who are still howling, by the way).


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

If within 30', Kuruk will partially charge the wolverine and strike it from 10' away with reach and power attack.

+2 charge, -2 Power Attack, -1 Large, +1 Bless
Charge: 1d20 + 9 ⇒ (14) + 9 = 23; Damage:3d6 + 14 ⇒ (6, 2, 2) + 14 = 24


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Sorry thought it was tied to the first Perception check, and mssed the wolverine part. Here is the second check

Perception 1d20 + 5 ⇒ (14) + 5 = 19


Female Kobold

Right. I need Karg's action, then I'll move on.


I'm back...was at Origins all day :)

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Karg feels invigorated as he grows in size.

If I am within reach of the wolverine, then this is my attack. Otherwise, I will move to the wolverine. My AC is now 21.

Attack with Power Attack and Bless
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 3d6 + 11 ⇒ (6, 2, 1) + 11 = 20


Female Kobold
Karg Runethrane wrote:

I'm back...was at Origins all day :)

Perception: 1d20 + 11

Initiative: 1d20 + 6

Karg feels invigorated as he grows in size.

If I am within reach of the wolverine, then this is my attack. Otherwise, I will move to the wolverine. My AC is now 21.

Attack with Power Attack and Bless
Attack: 1d20 + 9
Damage: 3d6 + 11

First off, where did the 3d6 come from? Second, you were five feet away, so you were able to attack. Just not hit. ;)

Karg takes a step forward and swings his greataxe. Unfortunately, he's still a bit unused to his new size, and misses badly.
Kuruk charges forward with his greatsword. It slices a devastating gash in the beast's shoulder, but as he pulls the weapon back, the wolverine still stands.
Genisen fires his crossbow, and the wolverine, clumsy in its rage, is hit in the side.
Armen chants and gestures, and three bolts of energy fly from his hands to thud into the flailing animal. Despite all this, the wolverine still stands. It roars in weak defiance.
Nalor, still surprised, does nothing.
Initiative:
Karg: 23
Kuruk: 22
Genisen: 15
Wolverine: 14
Armen: 12
Nalor: 6
Karg is up.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2
Kobold Cleaver wrote:
First off, where did the 3d6 come from?

An enlarged greatsword goes from 2d6 to 3d6 and Armen Enlarged Karg with his wand.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2

Kuruk takes another swipe with his greatsword, with power attack.

Attack:1d20 + 7 ⇒ (20) + 7 = 27
Damage: 3d6 + 14 ⇒ (3, 1, 6) + 14 = 24

EDIT: Confirmation Roll: 1d20 + 7 ⇒ (5) + 7 = 12

He then takes a 5' step back, putting him 10' away.
Knowledge: Nature to determine why wolverine is attacking a rather large group: 1d20 + 3 ⇒ (15) + 3 = 18


Female Kobold
Kuruk Swiftstride wrote:
Kobold Cleaver wrote:
First off, where did the 3d6 come from?

An enlarged greatsword goes from 2d6 to 3d6 and Armen Enlarged Karg with his wand.

Oh. Dang, enlarge person got the better of me. There are a bunch of errors in that post. Fixed now.


Human Barbarian HP 14/14 | AC 14 | Str +5, Dex +2, Con +4, Will +1 |Passive Perception 13; initiative +2
Kobold Cleaver wrote:
Kuruk Swiftstride wrote:

An enlarged greatsword goes from 2d6 to 3d6 and Armen Enlarged Karg with his wand.

Oh. Dang, enlarge person got the better of me. There are a bunch of errors in that post. Fixed now.

Actually, he wields a greataxe not greatsword but it still goes to 3d6.


Female Kobold
Kuruk Swiftstride wrote:
Kobold Cleaver wrote:
Kuruk Swiftstride wrote:

An enlarged greatsword goes from 2d6 to 3d6 and Armen Enlarged Karg with his wand.

Oh. Dang, enlarge person got the better of me. There are a bunch of errors in that post. Fixed now.
Actually, he wields a greataxe not greatsword but it still goes to 3d6.

Um, no, you don't even own a greataxe. In fact, you've said greatsword repeatedly on this thread.


Kobold Cleaver wrote:
Kuruk Swiftstride wrote:
Kobold Cleaver wrote:
Kuruk Swiftstride wrote:

An enlarged greatsword goes from 2d6 to 3d6 and Armen Enlarged Karg with his wand.

Oh. Dang, enlarge person got the better of me. There are a bunch of errors in that post. Fixed now.
Actually, he wields a greataxe not greatsword but it still goes to 3d6.
Um, no, you don't even own a greataxe. In fact, you've said greatsword repeatedly on this thread.

I was talking about Karg...lol


Female Kobold
The_Gnoll_DM wrote:
Kobold Cleaver wrote:
Kuruk Swiftstride wrote:
Kobold Cleaver wrote:
Kuruk Swiftstride wrote:

An enlarged greatsword goes from 2d6 to 3d6 and Armen Enlarged Karg with his wand.

Oh. Dang, enlarge person got the better of me. There are a bunch of errors in that post. Fixed now.
Actually, he wields a greataxe not greatsword but it still goes to 3d6.
Um, no, you don't even own a greataxe. In fact, you've said greatsword repeatedly on this thread.
I was talking about Karg...lol

I see, you were correcting yourself, not me. Got it. :)


Male Dwarf Storm Druid / 1st

Since I already rolled for my attacks, feel free to use those above unless you'd like me to reroll them; they will be Nalor's action.


Female Kobold

Sounds good.

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