JZ's The Hydra's Fang Incident


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Scarab Sages

Load the crossbow again, and ready to fire at whichever sailor becomes visible, at the rear rail, or over the side.

Crossbow shot 1d20 + 3 ⇒ (15) + 3 = 18
Potential crit confirm 1d20 + 3 ⇒ (20) + 3 = 23

Damage 1d8 ⇒ 4
Potential crit damage 1d8 ⇒ 5


M Dwarf Monk 1

Rondu will take a diagonal 5' step in front of Fendrel, dodge (AC now 18) and perform a flurry of blows on the priate next to him.

Rondu bravely steps in front of Fenrel and delivers a powerful front kick and back fist combination to the pirate on the stern of the ship.

Flurry of Blows:
- Front kick: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (2) + 2 = 4
- Back fist: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (1) + 2 = 3


Fendrel grimaced at the pain. He struck again, trying to keep himself covered from the combatants toward the rear of the ship.

Attack Defensively (-4 atk, +2 AC): 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
If I drop the pirate, I'll take a move action towards the two in the rear of the ship.


The dagger-thrower attempts to finish off Fendrel ...

Attack 1d20 + 9 ⇒ (8) + 9 = 17 - HIT
Damage 1d4 + 2 ⇒ (4) + 2 = 6 - HIT

Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Fendrel is at -5 HP.

Rondu moves protectively in front of Fendrel and kicks and punches at the pirate, but misses altogether.

Augusto shimmies up the rope and onto the ship.

The pirate in front of Fendrel swings at Rondu ...

Attack 1d20 + 4 ⇒ (13) + 4 = 17 - HIT
Damage 1d8 + 3 ⇒ (8) + 3 = 11

Hagruk fires at Rondu's attacker, catching him in the eye. The pirate collapses like a puppet with its strings cut.


A new round begins !

Combat Map

HPs:
Rondu 4/18
Augusto 18/18
Fendrel -5/21
Hagruk 18/18


Male Human Inquisitor 1

Augusto kneels by Fendrel, attempting to stop the bleeding

"Hang in there Fen! Don't die on me now!"

Heal check

1d20 + 6 ⇒ (13) + 6 = 19

What kind of action is this?, If i can do more this round, i'll draw my bow, and Shoot at the one on the left

Rng atk
1d20 + 4 ⇒ (13) + 4 = 17
dmg
1d6 ⇒ 5

Scarab Sages

It's one or the other, unfortunately. I'm on my way, with plenty of healing

Time to make it up to the top.

Are the ropes hanging nearby, or do I have to move across to start climbing?
I'd rather not jump from boat to boat, so if I have to, I'll use the rear of the ship to drag my boat over to the bottom of the rope.

If I don't need to do that, and/or if I have time left, start climbing.

Climb 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14


Augusto Mancha wrote:


What kind of action is this?, If i can do more this round, i'll draw my bow, and Shoot at the one on the left

Healing / first aid is a standard action.


Hagruk Spindleshanks wrote:


Are the ropes hanging nearby, or do I have to move across to start climbing?

You'll have to move across.


M Dwarf Monk 1

Rondu draw a potion of cure light wounds from his backpack and administer it to Fendrel, then take a 5' step forward.

Hopefully, Rondu will have cover from the steeling wheel (or whatever that is in front of him).


M Dwarf Monk 1

Cure light wounds potion = 1d8 + 1 ⇒ (7) + 1 = 8


M Dwarf Monk 1

"Augusto, shoot at the guy with the dagger on the forecastle, while I give a healing potion to Fendrel."

Sorry that these posts are a little out of order. I want to speak to Augusto first, then give the healing potion to Fendrel, then takea 5' step behind the wheel.


The dagger-wielder laughs at Fendrel's fall. He then targets Rondu ...

Attack 1d20 + 9 ⇒ (5) + 9 = 14 - MISS

Attack 1d20 + 4 ⇒ (15) + 4 = 19 - HIT
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Rondu is at 0 HP.

Augusto stops Fendrel from bleeding to death.

Hagruk hauls himself up to the deck. The sight of his injured comrades makes his orc-tinged blood boil!


OOC:

Rondu, please let me know what your action is this round. Remember that when you are at 0 HP, you are staggered, and the next standard action you make will injure you by 1 HP. Or you can make a move action without injury.


M Dwarf Monk 1

I guess I was overly ambitious with my prior postings. I did not realize that the dagger-thrower went before me.

Rondu Takes a 5' step forward to put as much cover (mast and wheel) between himself and the the dagger-thrower and draws a potion of cure light wounds from his pack.


A new round begins!

Combat Map

Rondu 0/18
Augusto 18/18
Fendrel -5/21
Hagruk 18/18

Scarab Sages

"Augusto; you get them. I've plenty of magic left."

Given the number and accuracy of those daggers, I won't risk being disrupted. Time to use the cure wand on Fendrel, while Rondu can sup his potion.

Cure Light Wounds 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

"Well, looks like he's not dead."


Male Human Inquisitor 1

With a roar that sounds more beast than man, Augusto Charges the Pirates, unslings his Blade and attacks!

"Prepare yourselves, heathens! Erastil calls for your blood!"

I charge toward the Pirate on the left, i get a +2 to hit for this round, but take a -2 to ac

atk roll
1d20 + 7 ⇒ (2) + 7 = 9

dmg
1d8 + 4 ⇒ (1) + 4 = 5


M Dwarf Monk 1

Rondu drinks his potion of cure light wounds, draws another healing potion from his pack, then takes a 5' step toward the dagger thrower.

Cure light wounds potion: 1d8 + 1 ⇒ (5) + 1 = 6

"Hagruk, we'll need your healing support up here as soon as you get Fendrel out of danger!"


Frustrated by Rondu's move behind the steering wheel, the dagger-wielder snarls, shoves the other pirate aside and takes his place. He flings his magic dagger at Augusto.

Attack 1d20 + 9 ⇒ (17) + 9 = 26 - HIT
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Attack 1d20 + 4 ⇒ (19) + 4 = 23 - HIT
Damage 1d4 + 2 ⇒ (3) + 2 = 5

It takes Rondu incredible perseverance just to drink his potion. The worst of his wounds disappear.

Activating a magic item, including a potion, is a standard action. This round you won't be able to do a move action as well.

Augusto charges forth and swings at the pirate on the deck floor, but misses.

The pirate swings back at Augusto ...

Attack 1d20 + 4 ⇒ (10) + 4 = 14 - MISS

Hagruk taps Fendrel with his wand of healing. Some of the elf's wounds close, but he remains unconscious.


Round 6 begins!

Combat Map

Rondu 5/18 (you take a -1 from making a standard action at 0 HP.)
Augusto 10/18
Fendrel -2/21
Hagruk 18/18


M Dwarf Monk 1

It looks like I can take a 5' step and be within striking distance of the dagger-thrower. If that is not the case, I will take a full move and perform a single unarmed attack.

Rondu steps up to the dagger-wielding pirate and attempts a double snap kick.

Flurry of Blows:
- Kick 1: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (4) + 2 = 6

and

- Kick 2: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 2 ⇒ (4) + 2 = 6

or

Single kick: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (1) + 2 = 3

Rondu has combat reflexes, so he can make several AoOs if the dagger-thrower tries to make a ranged attack within his threatened area.
- AoO 1: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (2) + 2 = 4

- AoO 2: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (3) + 2 = 5


Rondu -The Round Mound of Pound wrote:
It looks like I can take a 5' step and be within striking distance of the dagger-thrower. If that is not the case, I will take a full move and perform a single unarmed attack.

The dagger thrower is the one in the back, two squares away.

Scarab Sages

"Something tells me we have our man."

Is the dagger thrower on an elevated platform, or is he peeping out of a door in a cabin?

"Another dose for you."

Cure Light wand on Fendrel 1d8 + 1 ⇒ (6) + 1 = 7.
If that gets him conscious, then I'll tuck the wand in my belt, and go round the right side of the ship, to end up in the square to the right of the fat sailor, drawing my falchion as I go.


Hagruk Spindleshanks wrote:


Is the dagger thrower on an elevated platform, or is he peeping out of a door in a cabin?

He's on an elevated platform, about 5' high.


M Dwarf Monk 1

OK, I did not understand who was where. My plan was to step up and atack the pirate closest to me (fat pirate).


Gotcha.


And here I was all worried that I wasn't on yesterday. At least I wasn't holding anyone up...

Fendrel gasps as he comes to, his world tinged with pain and disorientation. He stands up shakily, his head spinning, immediately begins to defend himself from attacks that he assumes are coming.

Going to stand up for my move action and do a full defense. I am taking no more chances.


Male Human Inquisitor 1

" Its not or never, Erastil, guide my hand!"

full round attack

mh atk
1d20 + 3 ⇒ (5) + 3 = 8
mh dmg
1d8 + 3 ⇒ (6) + 3 = 9

oh atk
1d20 + 3 ⇒ (10) + 3 = 13
oh dmg
1d8 + 1 ⇒ (6) + 1 = 7


The dagger-wielder continues attacking Augusto ...

Attack 1d20 + 9 ⇒ (12) + 9 = 21 - HIT
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Attack 1d20 + 4 ⇒ (10) + 4 = 14 - MISS

Rondu steps forwards and kicks at the fat pirate; the second kick hits.

Activating a magic item, including a potion, is a standard action. This round you won't be able to do a move action as well.

Augusto blade flashes brightly in the sunlight. The fat pirate parries Augusto's blows.

The pirate swings back at Rondu ...

Attack 1d20 + 4 ⇒ (13) + 4 = 17 - HIT
Damage 1d8 + 3 ⇒ (3) + 3 = 6

The monk collapses onto the blood-spattered deck.

Finally reviving Fendrel, Hagruk enters the fray.


A new round begins!

Combat Map

Rondu -2/18
Augusto 6/18
Fendrel 5/21
Hagruk 18/18


M Dwarf Monk 1

I think that Rondu was barely missed. He has been dodging since about round 2, so his AC is 18.


M Dwarf Monk 1

If Rondu is still up, he will flurry at the fat pirate.

Flurry of blows:

- Headbutt: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 2 ⇒ (4) + 2 = 6

- Knee: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (6) + 2 = 8


Oops, sorry. You're still in the fight, Rondu.

Scarab Sages

Thank goodness for that!

I'm going last; assuming Fatty is still up, I'll take a swing at him. Otherwise, I'll try to get up to the boss, and attack him. I'm happy to take an AoO if need be.

Attack 1d20 + 2 ⇒ (20) + 2 = 22
Potential confirm 1d20 + 2 ⇒ (10) + 2 = 12

Damage 2d4 + 1 ⇒ (3, 1) + 1 = 5
Potential crit 2d4 + 1 ⇒ (1, 3) + 1 = 5


M Dwarf Monk 1

"We could use some healing over hear!"


M Dwarf Monk 1

Oops, I meant "here".


Male Human Inquisitor 1

As a side note, dodge changed from 3.5 to Pf, you don't have to declare that you are dodging anymore, its always on, unless you are rendered flat footed.

If there is a room, I want to 5 foot step forward, to flank the Fat pirate with Hagruk, then full round attack.

MH atk
1d20 + 3 ⇒ (17) + 3 = 20 ( 22 with flank)
MH dmg
1d8 + 3 ⇒ (1) + 3 = 4
OH atk
1d20 + 3 ⇒ (20) + 3 = 23 (25 with flank, poss crit)
Threat roll
1d20 + 3 ⇒ (14) + 3 = 17(19 to confirm w/ flank)
OH dmg
1d8 + 1 ⇒ (8) + 1 = 9
Crit dmg
1d8 + 1 ⇒ (8) + 1 = 9


M Dwarf Monk 1

I may be down after all. My AC is 17. +3 for dex and +3 for monk bonus (wisdom). I guess the final +1 is for dodge. I was assuming that my "normal" AC was 17 and that dodge gave me an additional +1. I was a little confused about the the change from 3.5. Sorry for the mistake.


Got it. Apologies for not doing my own checking. Is anyone going to amend their actions in the light of Rondu's real status?


Male Human Inquisitor 1

I think my actions will stay the same, I'm out of spells, best I can do is stop his bleeding, it won't hurt to wait a round and do that this guy with the Knife is really tearing us up.


Fendrel, seeing another ally fall to the knife-throwers attacks, moves forward angrily. "Oh, pirate, you'll pay for that," he growls as he swings.

Move to best flank the knife-throwing pirate based on where the allies move.
Another defensive attack, -4 to hit, +2 to AC, bringing me to 18 AC.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Scarab Sages

I don't believe you can get a flank on Fatty.
As for me, it would be a shame to waste a 20...

But, seriously, I'm going last in the round, so I can't predict what the situation will be, by the time it gets to me.
I have a sneaking suspicion Fatty may be going down, but so could another of us.
I can't heal fast enough to match the damage he can deal, so I think I need to keep him busy.
If he's focussed on throwing, I don't think he'll be as dangerous in melee.
I'm unscratched, so I'm happy to take the AoO that could drop anyone else, then the rest can make their way up at their leisure.

So, assuming Fatty gets decapitated...and at least three of us are still up...

Climb up to the foc'sle, take his free hack, then start laying into 'Mr D'Arcy'.

"Rondu's fine! I can stabilise him from up here! Just surround this joker!"


The pirate on top of the forecastle steps back and draws his sword.

Rondu loses 1 HP.

The portly pirate seems mesmerized by Augusto's whirling two-headed blade.
His look of surprise is frozen in place when his head drops onto the deck, decapitated.

Fendrel launches himself across the deck and up the platform. He swings at the final pirate, but misses.

Hagruk leaps onto the forecastle and stabs with his falchion, connecting solidly with the pirate, who would have been run through were it not for his chain shirt.


New round!

Combat Map

"Darsielle Du Moire shall not fall to you curs!" declares the young pirate. "Your blades are not worthy of drawing Du Moire blood!"


"Oh, but this is a very nice sword, sir," Fendrel says in a voice dripping with false sincerity and very real malice. He circles the aristocrat slowly, his savage glare and predatory stride making him resemble nothing so much as a shark. He swings with both hands, hoping to cleave the pirate down the middle.

5-foot step to the north, full attack maneuver.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Male Human Inquisitor 1

I will move into Fendrel's old spot, and attack

"The Fury of Erastil Says otherwise, Rat!"

single attack
1d20 + 5 ⇒ (18) + 5 = 23
Dmg
1d8 + 4 ⇒ (7) + 4 = 11

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