Traveller T20 Modifications


3.5/d20/OGL


I have a Traveller T20 book, and the one thing it lacked was a good "hit point" recovery system. So I created a list of procedures with DCs attached to them that one makes a skill check in order to meet. The original Traveller system required hours, days and weeks to recover stamina and lifeblood points, to me this seemed not much fun, it limited the number of combats a player character could engage it without extensive rest and recooperation. So by applying the Profession (Medical) skill to these various DCs, you can give a Traveller character the ability to heal like a cleric with feats such as Treat light wound DC 14, Treat Serious Wounds DC 18 etc, each of these procedures have names similar to cleric healing spells, and it assumes high tech medical equipment to accomplish these tasks. Each task or proceedure may be tried twice per combat per person, the second time has a DC that's 2 points higher than the first. Each treatment takes 1 combat round to accomplish, just like casting a cleric's spell.

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