
northbrb |

so i am currently working on a new base class called the Pariah, they specialize in altering them selves and their weapon.
what i have so far is it will be a full combat class (d10hd, full base attack) they gain evolution points to alter themselves similarly to the edilon of the summoner base class, and they gain a weapon that is alive and they also have evolution points to alter their weapon.
my problem is other than their weapon i am having some trouble coming up with some class abilities that are not based around their evolutions. i have plenty of ideas for their evolutions but no ideas for their class abilities. i would love some ideas.
the fluff is that they draw on a power from the depths of the aberrant world and slowly become an aberration.

Ender_rpm |

Kinda reminds me of the Warshaper Prc- druid variant, able to grow various arms/claws/tentacles etc as they went on. You could include stuff like a lower chance of criticals due to bizarre anatomy, alternate movement modes, bonuses to certain skills based on physical attributes (Bunny Legs give +10ft move and +3 to jump), have the weapon be able to shift reach/damage type/materials X time per day, etc.
The main downside to this is that you will end up with a class that can do alot of things reasonably well, and can possibly be powergamed into a monster, and step on the rest of the parties toes while it's at it. Versatility can be a bad thing for non-mechanical reasons :)