
Storyteller. |

Minor Action - Hunter's Quarry Stirge
Careful Attack, 1d20+9=21 vs Sirge AC, 1d8+4+1d6=12 damage.
Action Point - Second Wind, +7HP and +2 all defenses.
You kill the stirge!
You've already used your action point and second wind so you don't gain the benefits this turn.
* Tulgeikh and Balgron are bloodied.
* Because of the chair, The remaining xivort has partial cover from where everyone is positioned at the moment.
Cogmin is up.

Storyteller. |

Storyteller. wrote:Why don't you give me everything you have, and then we'll talk.Lam shakes his head. "Beggars these days just don't know their theology." He takes his coin purse and tosses it at the beggar's feet. "There. Sorry there's not much, I'm just a humble traveler you understand. Now, start talking."
Insight, maybe I'll finally roll above five. 1d20+11
He says, "Here's your orc," throws off a couple rags, and you find yourself about to be clubbed by an orc.
Your insight let you know that the orc was hostile; therefore, there is no surprise round. Roll initiative.

Lamander |

"Just remember what they say about the Traveler's gifts!", yells Lamm as he runs away.
Hey, I have a grand total of one power that actually does damage. I'm running. Initiative to run away before he hits me, and Streetwise so if I get away I can turn into an orc and maybe find the rest of the damn party. 1d20 ⇒ 11d20 + 8 ⇒ (1) + 8 = 9
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!! WHY CAN'T I ROLL ABOVE A F#$%ING FIVE! Damn it I just want to get back to the party so I can actually do something but I can't roll worth a damn so I just gave all my money to a thug who's still going to kill me despite me throwing five gold at him so I just want to break something at this point but I can't because I'm literally built around debuffing other things so other people can break them which doesn't do a damn thing when you're wandering around by yourself trying to find the rest of the party.

Storyteller. |

"Just remember what they say about the Traveler's gifts!", yells Lamm as he runs away.
Hey, I have a grand total of one power that actually does damage. I'm running. Initiative to run away before he hits me, and Streetwise so if I get away I can turn into an orc and maybe find the rest of the damn party. 1d20;1d20+8
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!! WHY CAN'T I ROLL ABOVE A F#$%ING FIVE! Damn it I just want to get back to the party so I can actually do something but I can't roll worth a damn so I just gave all my money to a thug who's still going to kill me despite me throwing five gold at him so I just want to break something at this point but I can't because I'm literally built around debuffing other things so other people can break them which doesn't do a damn thing when you're wandering around by yourself trying to find the rest of the party.
Your Insight tells you that this orc is poor and hungry and probably isn't as big a challenge as you may think. You could try to take him out (even if you only have one power that does damage, it still does damage), Intimidate him, or even use Diplomacy to settle him down. As a beggar, he also may have more information about goings on in the street than you may expect.
However, he did get the advantage on Initiative.
He takes a swing at you.
1d20 + 9 ⇒ (11) + 9 = 20 vs. AC. He hits for 5 damage.

Storyteller. |

Ostran waits for the guards to leave and then go out looking for the others
Streetwise... if the guards leave.
1d20 + 4
The guards eventually leave and Krovok slams the door shut.
You are able to sneak out and learn quickly from a street urchin that you know that he saw your party headed to lower Dura.
Once in lower Dura, you'll need to make a Streetwise check.

Storyteller. |

Storyteller. |

Kyleria races forward and once more she lashes out with the power of her mind.
Move to I8. Attack with Mind Thrust, vs will. 1d20+4. on hit: 1d10+4 psychic damage.
You hit and the Shadowcaller gets a nosebleed as he squints in mental pain.
* Tulgeikh and Balgron are bloodied.
Reminder of Initative Order
Tulgeikh
Xivort
Balgron
Cogmin
Kyleria
Tulgeikh is up.

Storyteller. |

Ostran decides to go to 'Fallen'.
Perception
1d20 + 1
You hear the sound of someone being punched. Assuming you investigate, you see an orc beating on an elf.
If you wish to help out the elf, roll initiative. You'll be able to join the next round.
Lamander:
Out of the corner of your eye, you see Ostran along the street looking at you without recognition.

Lamander |

The elf recoils back clutching his head. "You really don't know a thing about religion, do you?" He scowls as his face melts and his eyes become gray orbs sunken into it's face. "A traveler offers you a gift, you take it. You don't just attack the guy, or he may give you more than you bargained for." The elf(?) looms over the orc, dingy gray hair hanging over it's face and it's voice like gravel. Do we have an understanding?"
Let's see if I can convince you to allow the +5 from Changling Disguise on an Intimidate check, if only by changing in front of a guy to a form large, intimidating(hopefully) and reminiscent of a trickster god. 1d20 + 3 ⇒ (20) + 3 = 23 Or I could just roll well. That works too.

Tulgeikh |

Move to K4 and use my second wind, +8Hp and +2 to all defenses EOMNT.
Spend my Ap and attack XS with Warrior's surge.
attack va ac, 1d20 + 6 ⇒ (1) + 6 = 7, damage = 1d10 + 4 ⇒ (1) + 4 = 5 and I can spend a healing surge.
A miss but I'm at 22HP.
No longer bloodied.
HP: 22/35
Surges: 11/13
AP: 0/1
Effects: resist 3 all, +1 AC, +2 to all defenses EOMNT.

Storyteller. |

The elf recoils back clutching his head. "You really don't know a thing about religion, do you?" He scowls as his face melts and his eyes become gray orbs sunken into it's face. "A traveler offers you a gift, you take it. You don't just attack the guy, or he may give you more than you bargained for." The elf(?) looms over the orc, dingy gray hair hanging over it's face and it's voice like gravel. Do we have an understanding?"
Let's see if I can convince you to allow the +5 from Changling Disguise on an Intimidate check, if only by changing in front of a guy to a form large, intimidating(hopefully) and reminiscent of a trickster god. 1d20+3 Or I could just roll well. That works too.
In addition, I'm going to roll a Religion check for you...
1d20 + 6 ⇒ (6) + 6 = 12
You're unaware of an orc icon to appear like; however, the orc, frightened, throws down your gold and plans to run away.
Ostran is up.

Storyteller. |

Lamander |

Actually, I was going for more of a generic "The Traveler is the only god that walks the earth, could be anyone, and is the closest thing to the patron saint of changlings" vibe and thus didn't roll Religion because there isn't really any set description of that. Still, who cares it worked.

Lamander |

"Lam,never tease an orc. They may tear your arm off", Ostran jokes as he walks up to him. "Shall we go find the others?"
"I didn't tease him, I was tossing money at him." Lam coughs as he shifts back to his usual form and scoops up his coinpurse. "Besides, what do you think I've been trying to do? Still, a different form might help relations a bit." His jaws juts out as his features become orcish. "Actually showing the holy symbol might help them get the point sooner too, now that I think about it.", Lam says as he reaches into the neck of his mail and pulls out a collection of carved bones, tied together by twine and lays it on his chest.
"Anyway, mind I just sit down and catch my breath for a bit? Damn, my jaw hurts."
One healing surge to get back to full.

Storyteller. |

Ostran wrote:"Lam,never tease an orc. They may tear your arm off", Ostran jokes as he walks up to him. "Shall we go find the others?""I didn't tease him, I was tossing money at him." Lam coughs as he shifts back to his usual form and scoops up his coinpurse. "Besides, what do you think I've been trying to do? Still, a different form might help relations a bit." His jaws juts out as his features become orcish. "Actually showing the holy symbol might help them get the point sooner too, now that I think about it.", Lam says as he reaches into the neck of his mail and pulls out a collection of carved bones, tied together by twine and lays it on his chest.
"Anyway, mind I just sit down and catch my breath for a bit? Damn, my jaw hurts."
One healing surge to get back to full.
The orc runs away. The two of you are free to continue your search.

Storyteller. |

NPC'ing Balgron:
Balgron quarries the last xivort and charges to J6, using Marauder's Rush.
1d20 + 8 ⇒ (18) + 8 = 26 vs. AC. 1d8 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20 damage.
He rushes toward the shadowcaller and pierces into the xivort's heart. It dies.
The combat is over. Jolin remains tied in the seat, unconcious.

Storyteller. |

Ostran and Lamander search the mostly deserted streets of Fallen for some time, but eventually come upon the sound of their party's voices in an abandoned church surrounded by glass shards.
Jolin is unconscious. A Heal check or some other means of waking him are necessary to talk to him.
There are no obvious reasons in the immediate vicinity for why Jolin was taken.

Storyteller. |

Cogmin sweeps the ground clean and lays Jolin down. Cogmin then begins trying to bring Jolin back around.
HEAL CHECK 1d20+7
Jolin appears to have no physical damage - perhaps he was in shock. You manage to gentle wake him.
His eyes slowly open and he concentrates on Cogmin. He asks, "Who are you?"

Storyteller. |

And oprhans always need money, so Kyleria starts to carefully search the creatures.
Under the throne is a small treasure chest.
Each of the xivorts have one or two magic items on their person. Each person gets one magic item. Rolling randomly they are:
1. Kyleria 1d4 + 1 ⇒ (3) + 1 = 4th lvl magic item
2. Balgron 1d4 + 1 ⇒ (4) + 1 = 5th lvl magic item
3. Tulgeikh 1d4 + 1 ⇒ (3) + 1 = 4th lvl magic item
4. Cogmin 1d4 + 1 ⇒ (1) + 1 = 2nd lvl magic item
5. Lamander 1d4 + 1 ⇒ (1) + 1 = 2nd lvl magic item
6. Ostran 1d4 + 1 ⇒ (3) + 1 = 4th lvl magic item
I take "cooperative storytelling" to heart and let you choose what the item is.
As far as you can tell, none of the bodies or the surrounding area reveals anything about why Jolin was taken.
Jolin appears shaken, a little unsure of the the rest of you, but seems to trust Cogmin's gentle nature. Although he has known you most of his life, at least since he has been in the orphanage, he doesn't seem to recognize any of you.
We haven't heard from Lamander and Balgron in a while. Let me know if you are still playing.

Ostran |

While helping move the bodies to a more discrete area, Ostran notices a pair of used gloves tucking into one of the xivort's belt. After almost cutting himself on some debris, he decides to put them on.
The gloves are called 'Hedge wizard's gloves'. They are in the Adventurer's vault.

Kyleria |

Profile updated. New feat: Courageous Mind, gives +2 to init, and also +1 to saves when bloodied. New Power: Intellect Fortress. It's the Psion's Shield spell, I can react to an attack that hits me by raising a defense by Cha mod (currently 3), hopefully turning it into a miss. My item is a Staff of the Adaptable Mind +1
The staff is a +1 staff, that also adds +1 to my perception. It has a daily. If I get hit, I can use it as an immediate interrupt to gain damage resist 6 until SOMNT. I can also expend 1 power point to give all adjacent allies that resist as well.

Ostran |

Profile updated as well. New feat: Unarmored agility (+2 to AC while wearing cloth or no armor). Utility Power: Deep Shroud (Creates a cloud of supernatural shadow. Until the end of my next turn, the space I occupy and each adjacent square is heavily obscured. Sustain minor, effect persists.) P.S. Also updated Secret!!

Cogmin |

PROFILE UPDATE - New feat: POTENT CHALLENGE (If Cogmin hits a foe with an attack granted by his Combat Challenge class feature add the CON modifier to damage; used only with two-handed weapons) New Level 2 Utility power: NO OPENING (interrupt against opponent with combat advantage)
Level 2 magic item: LVL 2 Bracers of Mighty Striking (+2 damage to any basic melee strike)