I'm assuming you're in the older kids room, which is most likely the place you have your major conversations of these kind. Jolin perhaps is sleeping on one of the beds. While you're talking Krovok comes in and talks in his gruff, mumbling voice. "I've had a very confusing day. First, Jolin is missing. Then, Mevitari collapses. You leave apparently to take care of the situation. Then the Watch shows up and tells me that one of you," he stares at Ostran, "is wanted for murder. Then you all reappear with Jolin in your arms, covered in bluish blood. And Mevitari continues to be missing! Can someone please explain what is going on?"
I assume everyone returns to the orphanage, unless you state otherwise. You grab the chest and leave the scene quickly, Cogmin carrying Jolin. You make your way out of Fallen and ride the elevators to Middle Dura and Broken Arch. You are weary from battle and the business of the day and find the quiet orphanage much like you left it. Mevitari has not returned. What do you do upon your return?
Lamander wrote: EDIT: Treasure chest under the throne? There's a throne? I really should of read the room description better. Before I had described it as a chair that Jolin was sitting on, but it has more of a "throne" look. The throne itself is wooden and dilapidated. The chest is small and can easily be removed from under the throne.
Kyleria wrote: And oprhans always need money, so Kyleria starts to carefully search the creatures. Under the throne is a small treasure chest. Each of the xivorts have one or two magic items on their person. Each person gets one magic item. Rolling randomly they are: 1. Kyleria 1d4 + 1 ⇒ (3) + 1 = 4th lvl magic item
I take "cooperative storytelling" to heart and let you choose what the item is. As far as you can tell, none of the bodies or the surrounding area reveals anything about why Jolin was taken. Jolin appears shaken, a little unsure of the the rest of you, but seems to trust Cogmin's gentle nature. Although he has known you most of his life, at least since he has been in the orphanage, he doesn't seem to recognize any of you. We haven't heard from Lamander and Balgron in a while. Let me know if you are still playing.
Cogmin wrote:
Jolin appears to have no physical damage - perhaps he was in shock. You manage to gentle wake him. His eyes slowly open and he concentrates on Cogmin. He asks, "Who are you?"
Ostran and Lamander search the mostly deserted streets of Fallen for some time, but eventually come upon the sound of their party's voices in an abandoned church surrounded by glass shards. Jolin is unconscious. A Heal check or some other means of waking him are necessary to talk to him. There are no obvious reasons in the immediate vicinity for why Jolin was taken.
NPC'ing Balgron: Balgron quarries the last xivort and charges to J6, using Marauder's Rush. 1d20 + 8 ⇒ (18) + 8 = 26 vs. AC. 1d8 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20 damage. He rushes toward the shadowcaller and pierces into the xivort's heart. It dies. The combat is over. Jolin remains tied in the seat, unconcious.
Lamander wrote:
The orc runs away. The two of you are free to continue your search.
Lamander wrote:
In addition, I'm going to roll a Religion check for you... 1d20 + 6 ⇒ (6) + 6 = 12 You're unaware of an orc icon to appear like; however, the orc, frightened, throws down your gold and plans to run away. Ostran is up.
Ostran wrote:
You hear the sound of someone being punched. Assuming you investigate, you see an orc beating on an elf. If you wish to help out the elf, roll initiative. You'll be able to join the next round. Lamander: Out of the corner of your eye, you see Ostran along the street looking at you without recognition.
Kyleria wrote:
You hit and the Shadowcaller gets a nosebleed as he squints in mental pain. * Tulgeikh and Balgron are bloodied. Reminder of Initative Order
Tulgeikh is up.
Ostran wrote:
The guards eventually leave and Krovok slams the door shut. You are able to sneak out and learn quickly from a street urchin that you know that he saw your party headed to lower Dura. Once in lower Dura, you'll need to make a Streetwise check.
Lamander wrote:
Your Insight tells you that this orc is poor and hungry and probably isn't as big a challenge as you may think. You could try to take him out (even if you only have one power that does damage, it still does damage), Intimidate him, or even use Diplomacy to settle him down. As a beggar, he also may have more information about goings on in the street than you may expect. However, he did get the advantage on Initiative. He takes a swing at you. 1d20 + 9 ⇒ (11) + 9 = 20 vs. AC. He hits for 5 damage.
Lamander wrote:
He says, "Here's your orc," throws off a couple rags, and you find yourself about to be clubbed by an orc. Your insight let you know that the orc was hostile; therefore, there is no surprise round. Roll initiative.
Balgron wrote:
You kill the stirge! You've already used your action point and second wind so you don't gain the benefits this turn. * Tulgeikh and Balgron are bloodied.
Cogmin is up.
Tulgeikh wrote:
You hit! The xivort shadow caller teleports to square K4. The shadow caller then shifts to J5 and lets out shadowy phantoms from his hands. These phantoms fly toward Tulgeikh. -2 for partial cover from chair 1d20 + 8 ⇒ (19) + 8 = 27 vs. Will. 1d8 + 4 ⇒ (7) + 4 = 11 damage and you grant combat advantage until the EOMNT. * Tulgeikh and Balgron are bloodied. (Tulgeikh may be unconscious.)
Balgron is up. You take the 5 ongoing damage.
Ostran wrote:
You manage to sneak into the back way. Along the hallway, you notice that a couple of the orphans, around aged 10, have come down the stairs and appear to be listening to the conversation between Krokov and the Watchman.
Lamander wrote:
Beggar: Why don't you give me everything you have, and then we'll talk. Your Insight check let's you know that the beggar seems rather threatening.
Lamander wrote:
The beggar: I have seen an orc. How much of that do you have?
Kyleria wrote:
You kill the xivort, but not before he gets one final swipe at you as you move through the door. 1d20 + 6 ⇒ (4) + 6 = 10 vs. AC.He misses! * Tulgeikh and Balgron are bloodied.
Tulgeikh is up.
Ostran wrote:
If you are walking by, you'll need to roll another Bluff check as well. However, with that Perception check you can hear what they are saying without walking close by. The Watchman is explaining that Ostran and his companion are wanted for murder. Krovok is explaining that that is impossible. The Watch wants to examine inside and Krovok won't let him without a search warrant. The two are hotly debating the issue.
Storyteller. wrote:
Since we haven't heard from Balgron about how he would like to adjust his turn, I'll NPC the adjustment. Instead of attacking the xivort, he is going to charge the stirge, hitting it for 11 damage. The stirge is bloodied. The stirge immediately responds with an attack of its own - it bites at Balgron. vs. AC 1d20 + 6 ⇒ (18) + 6 = 24 Damage 1d4 ⇒ 4 and the target is grabbed and takes ongoing 5 damage until it escapes. Balgron has used 2 healing surges (once after regaining consciousness and a use of 2nd Wind), but the damage probably just puts him over to the bloodied side. The stirge bites into Balgron, attaching itself and sucking out his blood with its long beak. * Tulgeikh and Balgron are bloodied.
Cogmin is up.
Ostran wrote:
You don't notice the half-elf girl on your return. As you get closer to the orphanage, you notice two Watch guards having a heated argument with Krovok right outside the front entrance. It's hard to make out what you're saying from you distance. Stealth to get closer or Perception to hear better (or some other method you may think up).
Balgron wrote:
Because I was unable to get a map up before, there may have been confusion. See updated map below. You will need to move up to the xivort to attack.
Lamander wrote:
You find yourself soon lost among the abandoned buildings, slums and piles of broken glass. Eventually, you are approached by a humanoid creature, fairly bulky, wrapped around in bloody bandages and covered in ragged clothing. In a deep, grovelled voice, he says, "Can you spare some copper?"
Lamander wrote:
Down in the streets you find out that this strange group of a minotaur, warforged, an orc and some girl went to an abandoned area of Fallen. Once you are in Fallen, you'll need to use Perception find your group.
Tulgeikh wrote:
That misses the remaining xivort slasher. The xivort slasher shift to K10. He attacks Tulgeikh... 1d20 + 6 ⇒ (13) + 6 = 19 Damage 1d6 + 5 ⇒ (5) + 5 = 10 The shadow caller turns his attention to Cogmin. Shadow begins to surround Cogmin. vs. Will 1d20 + 7 ⇒ (2) + 7 = 9 in the unlikely event that your Will is less than 10... Cogmin fears not the shadows and he steps out from them unaffected. I'm having trouble with my computer at the moment and am unable to provide an updated map. View the last map with the following changes: only X1 lives, X1 is in J10, and Tulgeikh's zone is gone. Balgron is up.
Ostran wrote:
The drunk man weakly swings at you, but then looks you in the eyes. He then smiles, says, "I didn't mean to swing at ya...yer a good person [hiccup]...so sorry." Then he goes to a corner and collapses, snoring loudly. The female halfling looks at you and says between the chewing, "How can I help you?"
Kyleria wrote:
Shifting across the shards of glass (diagonally on the map) proves difficult. You could either take the opportunity attack or shift twice (once to J11, then I11) and use an action point for the attack. I proceed assuming you do one of those options, but feel free to retract. You instantly kill the xivort, which quickly collapses with blood coming out of it's nose. I'll wait for Kyleria's response before updating the map. Tulgeikh is free to go. Keep in mind, X2 is dead.
Ostran wrote: Ostran goes to the healer's place to find Kurala. You manage to sneak your way to the healer's place. Kurala's House of Healing is bustling this day, as people with minor injuries file in and exit completely healed filing out. The exterior is a circular stone building with a few windows, a small wooden door, a sign that labels the place, with a big Jorasco insignia underneath. You enter and you find a waiting room full of patients. A pretty teenage halfling chewing on some kind of plant leaf sits behind a desk and argues with a drunk man who seems to want service right away.
It's not quite Balgron's turn. His turn is after the xivorts. Kyleria is up. * Tulgeikh has marked X1-X2
Cogmin wrote:
X3 dies. Would you like to take your move action?
Ostran wrote: Ostran is actually going to go back to the Temple where Mevitari is and hope that the House J rep is there. Hmmm...this is basically where you ran from. You can successfully enter the temple without notice, but most law-abiding citizens would turn you in. There's also the Watch crawling all over the place, inside and outside the temple, questioning people - including the healer from House Jorasco. Let me know if this is still what you want to do.
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