
Full Name |
Cogmin the Clockwork Man |
Race |
Warforged |
Classes/Levels |
Fighter 1 |
Gender |
male-ish |
Size |
medium |
Age |
unknown |
Alignment |
neutral good |
Deity |
none |
Location |
Sharn |
Languages |
common |
Occupation |
handy man |
Strength |
18 |
Dexterity |
12 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
11 |
About Cogmin
"He remembers the war, but none of the places. He remembers the blood, but none of the faces."
Cogmin sings this old dark song to himself, taught to him by a war bard in The Last War, as he quietly tinkers away with his small collection of clocks. Mevitari has allowed him to board in a small storage room in the back of the orphanage in exchange for running errands, looking after the children, and general upkeep.
Cogmin relates to his clocks, he feels broken and useless. However, just as each clock winds down or throws a spring, it can be repaired anew - the cycles continue ever on. Cogmin can feel a new cycle coming - a renewal of his spirit. This gives him hope.
He sees the children as wonderful, ticking automatons, their heartbeats the master spring. Some of the younger children are frightened by his appearance - but they quickly warm to Cogmin when they see his slow and gentle demeanor.
Cogmin looks slightly different from most warforged - he has a decidedly clockwork appearance; aesthetic changes have been made to his joints, abdomen, and head where visible are silently spinning gears, springs, and levers.
Even though he abhors violence - Cogmin still carries his old war axe, given to him by the an officer during the beginning of the war. He knows that at times all that stands between oblivion and continuance is a sharp edge.