
Storyteller. |

It's not quite Balgron's turn. His turn is after the xivorts. Kyleria is up.
* Tulgeikh has marked X1-X2
* Balgron is prone and bloodied
* X2 is bloodied
* Tulgeikh has created a zone (yellow on map) - if X2 leaves the zone, he takes damage and is prone. This last until the end of Tulgeikh's next turn.

Storyteller. |

Ostran goes to the healer's place to find Kurala.
You manage to sneak your way to the healer's place. Kurala's House of Healing is bustling this day, as people with minor injuries file in and exit completely healed filing out. The exterior is a circular stone building with a few windows, a small wooden door, a sign that labels the place, with a big Jorasco insignia underneath. You enter and you find a waiting room full of patients. A pretty teenage halfling chewing on some kind of plant leaf sits behind a desk and argues with a drunk man who seems to want service right away.

Storyteller. |

Kyleria steps back a step and unleashes more mental energy on the Xivort.
Shift to I11. Mind Thrust on X2, vs will. 1d20+4. On hit: 1d10+4
Shifting across the shards of glass (diagonally on the map) proves difficult. You could either take the opportunity attack or shift twice (once to J11, then I11) and use an action point for the attack. I proceed assuming you do one of those options, but feel free to retract.
You instantly kill the xivort, which quickly collapses with blood coming out of it's nose.
I'll wait for Kyleria's response before updating the map.
Tulgeikh is free to go. Keep in mind, X2 is dead.

Storyteller. |

Storyteller. |

Ostran asks the drunk man politely to take a seat and he will be seen as soon as possible.
Diplomacy1d20 + 4
The drunk man weakly swings at you, but then looks you in the eyes. He then smiles, says, "I didn't mean to swing at ya...yer a good person [hiccup]...so sorry." Then he goes to a corner and collapses, snoring loudly. The female halfling looks at you and says between the chewing, "How can I help you?"

Lamander |

Lamander wrote:Attempting to reconnect with the rest of the group. Streetwise, I assume? 1d20+8You hear tell of a minotaur going downward, toward lower Dura, destination unclear.
The elf heads for Lower Dura, hoping for a lead of some kind.
Another Streetwise check to catch up, I guess? 1d20 + 8 ⇒ (8) + 8 = 16

Storyteller. |

Tulgeihk swings as X1 useing strength of stone,
Attack vs ac, 1d20+6, damage = 1d10+4, if I hit I gain 4temp HP.
That misses the remaining xivort slasher.
The xivort slasher shift to K10.
He attacks Tulgeikh...
1d20 + 6 ⇒ (13) + 6 = 19 Damage 1d6 + 5 ⇒ (5) + 5 = 10
The shadow caller turns his attention to Cogmin. Shadow begins to surround Cogmin.
vs. Will 1d20 + 7 ⇒ (2) + 7 = 9 in the unlikely event that your Will is less than 10...
Cogmin fears not the shadows and he steps out from them unaffected.
I'm having trouble with my computer at the moment and am unable to provide an updated map. View the last map with the following changes: only X1 lives, X1 is in J10, and Tulgeikh's zone is gone.
Balgron is up.

Storyteller. |

The elf heads for Lower Dura, hoping for a lead of some kind.
Another Streetwise check to catch up, I guess? 1d20+8
Down in the streets you find out that this strange group of a minotaur, warforged, an orc and some girl went to an abandoned area of Fallen.
Once you are in Fallen, you'll need to use Perception find your group.

Storyteller. |

The elf begins picking his way through the abandoned warehouses, looking for a group of people.
** spoiler omitted **
You find yourself soon lost among the abandoned buildings, slums and piles of broken glass. Eventually, you are approached by a humanoid creature, fairly bulky, wrapped around in bloody bandages and covered in ragged clothing. In a deep, grovelled voice, he says, "Can you spare some copper?"

Teen halfling |

"I understand but it is really important. When she is free tell her to meet me at the 'Our Lady of the Garden' orphanage in the Broken Arch district. Tell her to ask for Ostran." He smiles at the teen as he looks into her eyes.
Diplomacy1d20 + 4
She smiles back and says, "I will definitely do that, although...it wouldn't be so back if you had to come back tomorrow." She winks at you.

Balgron |

Move Action - Stand up
Action Point - Second Wind, +2 all defenses, +7HP
Minor Action - Hunter's Quarry X1
Standard Action - Careful Attack
1d20+9=19 vs X1 AC, 1d8+4+1d6=16 damage
Balgron shakes his head clearing the cobwebs, stands and swing his swords with precision hoping to catch the final Xivort Slasher.

Ostran |

"It couldn't hurt to come back tomorrow to look for her again, would it?", he says with a smile and a wink of his own. "Have a good day." He adds as he leaves and goes back to the orphanage.
He will still keep an eye out for the half elf girl from before.
Perception1d20 + 1 ⇒ (16) + 1 = 17

Storyteller. |

Move Action - Stand up
Action Point - Second Wind, +2 all defenses, +7HP
Minor Action - Hunter's Quarry X1
Standard Action - Careful Attack
1d20+9=19 vs X1 AC, 1d8+4+1d6=16 damageBalgron shakes his head clearing the cobwebs, stands and swing his swords with precision hoping to catch the final Xivort Slasher.
Because I was unable to get a map up before, there may have been confusion. See updated map below. You will need to move up to the xivort to attack.

Storyteller. |

"It couldn't hurt to come back tomorrow to look for her again, would it?", he says with a smile and a wink of his own. "Have a good day." He adds as he leaves and goes back to the orphanage.
He will still keep an eye out for the half elf girl from before.
Perception1d20 + 1
You don't notice the half-elf girl on your return. As you get closer to the orphanage, you notice two Watch guards having a heated argument with Krovok right outside the front entrance. It's hard to make out what you're saying from you distance. Stealth to get closer or Perception to hear better (or some other method you may think up).

Storyteller. |

Balgron wrote:Move Action - Stand up
Action Point - Second Wind, +2 all defenses, +7HP
Minor Action - Hunter's Quarry X1
Standard Action - Careful Attack
1d20+9=19 vs X1 AC, 1d8+4+1d6=16 damageBalgron shakes his head clearing the cobwebs, stands and swing his swords with precision hoping to catch the final Xivort Slasher.
Because I was unable to get a map up before, there may have been confusion. See updated map below. You will need to move up to the xivort to attack.
Since we haven't heard from Balgron about how he would like to adjust his turn, I'll NPC the adjustment. Instead of attacking the xivort, he is going to charge the stirge, hitting it for 11 damage. The stirge is bloodied.
The stirge immediately responds with an attack of its own - it bites at Balgron.
vs. AC 1d20 + 6 ⇒ (18) + 6 = 24 Damage 1d4 ⇒ 4 and the target is grabbed and takes ongoing 5 damage until it escapes. Balgron has used 2 healing surges (once after regaining consciousness and a use of 2nd Wind), but the damage probably just puts him over to the bloodied side.
The stirge bites into Balgron, attaching itself and sucking out his blood with its long beak.
* Tulgeikh and Balgron are bloodied.
* X1 and the stirge are bloodied.
* Balgron is grabbed by the stirge and taking ongoing 5 damage until escaped.
Cogmin is up.

Storyteller. |

Walks by and trys to listen in on what is being said.
Perception
1d20 + 1
If you are walking by, you'll need to roll another Bluff check as well. However, with that Perception check you can hear what they are saying without walking close by.
The Watchman is explaining that Ostran and his companion are wanted for murder. Krovok is explaining that that is impossible. The Watch wants to examine inside and Krovok won't let him without a search warrant. The two are hotly debating the issue.

Lamander |

Lamander wrote:You find yourself soon lost among the abandoned buildings, slums and piles of broken glass. Eventually, you are approached by a humanoid creature, fairly bulky, wrapped around in bloody bandages and covered in ragged clothing. In a deep, grovelled voice, he says, "Can you spare some copper?"The elf begins picking his way through the abandoned warehouses, looking for a group of people.
** spoiler omitted **
Lam reaches into his coinpurse and flicks a silver coin at the beggar. "I'm looking for some people. A minotaur, an orc and a woman. You see anyone like that around here?"
Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Storyteller. |

Kyleria comes through the door and quickly sends another blast at a Xivort.
Move to M10. Mind Blast X1, targets will. 1d20+4, on hit: 1d10+4 psychic
HP: 17/25
Surges: 7/7
PP: 2/2
AP: 1/1
You kill the xivort, but not before he gets one final swipe at you as you move through the door.
1d20 + 6 ⇒ (4) + 6 = 10 vs. AC.He misses!
* Tulgeikh and Balgron are bloodied.
* The stirge is bloodied.
* Balgron is grabbed by the stirge and taking ongoing 5 damage until escaped.
Tulgeikh is up.

Storyteller. |

Storyteller. wrote:Lamander wrote:You find yourself soon lost among the abandoned buildings, slums and piles of broken glass. Eventually, you are approached by a humanoid creature, fairly bulky, wrapped around in bloody bandages and covered in ragged clothing. In a deep, grovelled voice, he says, "Can you spare some copper?"The elf begins picking his way through the abandoned warehouses, looking for a group of people.
** spoiler omitted **
Lam reaches into his coinpurse and flicks a silver coin at the beggar. "I'm looking for some people. A minotaur, an orc and a woman. You see anyone like that around here?"
Diplomacy: 1d20+8
The beggar: I have seen an orc. How much of that do you have?

Lamander |

The beggar: I have seen an orc. How much of that do you have?
"That depends entirely on how much you know. You tell me something useful and you will be rewarded. You don't, and you'll still have a gift. You understand?"
Diplomacy and Insight, should it prove useful: 1d20 + 8 ⇒ (3) + 8 = 111d20 + 11 ⇒ (4) + 11 = 15

Storyteller. |

Storyteller. wrote:The beggar: I have seen an orc. How much of that do you have?"That depends entirely on how much you know. You tell me something useful and you will be rewarded. You don't, and you'll still have a gift. You understand?"
Diplomacy and Insight, should it prove useful: 1d20+8;1d20+11
Beggar: Why don't you give me everything you have, and then we'll talk.
Your Insight check let's you know that the beggar seems rather threatening.

Storyteller. |

Ostran decides to sneak around and go through the back.
Stealth
1d20 + 4
You manage to sneak into the back way. Along the hallway, you notice that a couple of the orphans, around aged 10, have come down the stairs and appear to be listening to the conversation between Krokov and the Watchman.

Storyteller. |

Move to L5 and swing at XS.
strength of stone,
Attack vs ac, 1d20+6, damage = 1d10+4, if I hit I gain 4temp HP.
You hit! The xivort shadow caller teleports to square K4.
The shadow caller then shifts to J5 and lets out shadowy phantoms from his hands. These phantoms fly toward Tulgeikh.
-2 for partial cover from chair 1d20 + 8 ⇒ (19) + 8 = 27 vs. Will. 1d8 + 4 ⇒ (7) + 4 = 11 damage and you grant combat advantage until the EOMNT.
* Tulgeikh and Balgron are bloodied. (Tulgeikh may be unconscious.)
* The stirge is bloodied.
* Balgron is grabbed by the stirge and taking ongoing 5 damage until escaped.
* Because of the chair, The remaining xivort has partial cover from where everyone is positioned at the moment.
Balgron is up. You take the 5 ongoing damage.

Lamander |

Why don't you give me everything you have, and then we'll talk.
Lam shakes his head. "Beggars these days just don't know their theology." He takes his coin purse and tosses it at the beggar's feet. "There. Sorry there's not much, I'm just a humble traveler you understand. Now, start talking."
Insight, maybe I'll finally roll above five. 1d20 + 11 ⇒ (11) + 11 = 22