Let a Little Love in Your Game


Homebrew and House Rules


Because some people just gotta have rules for everything, including love. :)

Love Rules


Mark Chance wrote:

Because some people just gotta have rules for everything, including love. :)

Love Rules

I don't think I'd use the rules presented above. I think most people avoid love in role playing games due to shyness.

In my homebrew I established that there is a princess who is available and ready for marriage. But then there was a TPK, so there went that idea.

In the game I'm currently in, my PC is starting to develop a relationship with another PC. It could be interesting. He's a lawful good paladin. She's a chaotic neutral sorceress/bard/druid. He wants to bring wrongdoers to justice. She wants to use wrongdoers for target practice.


I like these rule guidelines. May even use them in my game. Good work.

May I suggest however even putting in an accuracy or bonus damage effect with enough love points perhaps. Then again your system is good as is.

Just saying, You seem to have the "Hold On" for loves sake represented fairly well.

I would just sort of like to see the "Fight as hard as you can" aspect of love.

Then again, due to interpretation >.> Your system does represent that.

The Exchange

Rewards not for killing people, but for loving them. Finally, some payoff for having 1000+ wives and lusting after anything that moves!


Thanks for the kind words. I've passed the link for this thread off to Man-Day Adventurer Eric, the author of the rules at the link in the OP above.

Who knows? He may grace us with his presence. :)


Think of your fellow man lend him a mages hand
Put a little love in your game
You see orcs at the gate please don't hesitate
Put a little love in your game

And the world will be a better place
And the world will be a better place
For you and me you just wait
Wait and see

Another day goes by and still the banshees cry
Put a little love in your game
If you want the world to know we won't let plant monsters grow
Put a little love in your game

And the world will be a better place
And the world will be a better place
For you and me you just wait
Wait and see

Take a good look around spot a pit trap by looking down
Put a little love in your game
I hope when you decide the DM will be your guide
Put a little love in your game

And the world will be a better place
And the world will be a better place
For you and me you just wait
Wait and see

Put a little love in your game
Put a little love in your game
Put a little love in your game
Put a little love in your game


Okay, as soon as I can figure out how to put that to a rap-like beat, I can have my bard sing it.


Actually this kind of point based system could be really good for a variety of uses. Here goes my mechanical geekery:

You could adapt this for a variety of characters, maybe introduce it partway through a game. Say someone always practices with their character as a fighter. Give them Mastery Points and their own separate chart. I'd like to do this for perhaps my groups cleric, since he's an old AD&D fan give him piety points. For a Bard, give him Performance points for roleplaying practice etc. This is a really flexible and cool mechanic!

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