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Yeah, It's another fighter revamp.
The general idea of this design is move away from the armored tank stereotype and let players create virtually any warrior archetype they can imagine.
Summary of changes:
Weapons and armor:
Fighters gain proficiency with all monk weapons. Their armor proficiency is determined by their choice of warrior path (see below).
Skills:
Fighters now have 4 skill points per level. Acrobatics and Perception are now class skills.
Warrior Paths:
At first level, a fighter selects a warrior path His choice of path determines his armor proficiency, his primary weapon group, and his 1st level bonus feat. A fighter gains attack, damage, and CMB bonuses with his chosen weapon group.
Fighter Talents:
Armor Training and Bravery are replaced with talents.
Bonus Feats: Fighters now have grit and may select any grit feat in place of a combat feat. A few feats, Improved Unarmed Strike, Weapon Focus, and Weapon Specialization are modified.

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I know it is intuitive to think that removing armor training but armor training is what lets them jog in chain. Take it away and they really slow down.
Armor training is still available as a talent, so if a fighter wants to jog in chain mail, he can still go that route. But if you want to play more of a swashbuckler or martial artist kind of fighter, you probably won't want to wear chain mail in the first place.

cranewings |
I do like your plan to give fighters grit.
I really hate the gun slinger. Half of their powers are things I would have let them do for free anyway, like shooting locks or scooting an object. The other half are terrible, like rolling 10 attacks for 1 gunshot or stunning people by shooting them in the face, further crapping on the idea that hp are abstract.
I think you should take this farther and write up better things to use grit on.

VM mercenario |

Some good ideas, but here are some problems:
1 - You gave him grit but nothing to use it on. I don't like giving them grit at all, but that isn't a problem, the problem is that he doesn't get any deeds unless he spends a talent to gain one, and only one. If he doesn't want to get that talent he has no use for those grit points, at all.
2 - Some of the talents need some desperate balancing. Bravery first and foremost. A +1 to Will against fear effects is rubbish. The scaling version that fighters already gain for free is considered rubbish, so why would anyone waste a talent with that? I suggest you to broaden it, maybe to cover enchantment effects or something, and make it scale like Dodge, Harsh Training and Tactical Awareness do. Also people don't want to waste a feat in endurance, why would they want to waste a talent on it? Endurance is one of the worst feats on the game.
3 - Your Warrior Paths chooses the first bonus feat for you. Might just be me, but I don't like it. Minor annoyance but it just leaps at me.

Tim4488 |
Can only Armigers take Armor Training? It says armiger, not fighter, in the text.
Canny Defense has a similar problem with swashbuckler. Fortification and armiger again.
Few formatting issues here and there, some of the talents aren't italicized, your font changes once or twice. Minor nitpicks, just things I'm noticing.
Something weird happened with the weapon groups, they're all numbered?
Overall, I like this quite a bit. I normally don't care much one way or the other for Fighter remakes, but this one actually has a lot of cool things going for it. VM is right that a few of the Talents might be underpowered and that Grit needs more uses (maybe expend Grit to gain the use of a feat he qualifies for but does not otherwise possess for 1 round? Maybe expend Grit to get extra uses of things like Resilency?) but all in all, some good stuff going on here. I might even wind up using this one myself.

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Thanks for your suggestions. I was on the fence about making Bravery scale, but I see how it isn't that powerful of a talent by itself.
Re: Armiger and Swashbuckler listed in the talents names. Those were proofreading errors on my part. I had at one point thought about making some talents path-specific, but decided against. Everything in talents should be for all fighters.
I think the formatting errors were the result of converting it from Word to Google Docs. It looked fine after I uploaded it, but I'll fix those.
Again, thanks. I'll take all of your suggestions into account when I work on the next iteration.