
Papa-DRB |

The party wizard wants to spend 8 hours for two days making an item. He has the feats, spellcraft skill, spell, etc. It is a slam dunk at his level.
He however, also wants to copy some spells from a borrowed spell book during the "off hours".
How many hours per day can a wizard do these things?
1) Just the 8 for crafting?
2) 8 for crafting and 2 (or more) for copying spells?
I can't find any kind of rule to cover the number of working hours per day. My thoughts are to let him spend up to 2 more hours per day, since they are in town, a safe place, and in a fully functional wizard's lab.
Thoughts?
-- david
Papa.DRB

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So long as the wizard is getting 8 hours of rest per day, he can do both. If he spends too much time without rest he would be fatigued the next day, and exhausted the day after. This might have serious implications if he is caught unawares in a fight while crafting/working on spells.

DM_Blake |

Further, he needs 8 hours of rest to prepare his new spells for the day. During the process of making magic items, he is probably casting spells each day (or taking a penalty to the DC if he doesn't cast). So if he works so late into the night that he doesn't get his 8 hours of beauty rest, he cannot replace the spells he cast.
Note also that the RAW says he cannot work more than 8 hours a day on crafting, which it seems you already know, but it's worth noting that he cannot work 8 hours crafting a magic sword and another 4 hours rushing work on a magic shield, both in the same day. In your example, 8 hours crafting and some more hours prepping his spellbook would be just fine.

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Further, he needs 8 hours of rest [...]
Which can be completely replaced with a ring of sustance for only a couple thousand gold pieces. :-/ He still can only refresh spell slots once in a 24-hour period, but this gives him another 6 hours to copy spells and such.
(Does anyone else think the RoS is under-priced?)

Abraham spalding |

DM_Blake wrote:Further, he needs 8 hours of rest [...]Which can be completely replaced with a ring of sustance for only a couple thousand gold pieces. :-/ He still can only refresh spell slots once in a 24-hour period, but this gives him another 6 hours to copy spells and such.
(Does anyone else think the RoS is under-priced?)
Or potty, wash up, get a date for the wizard prom, etc.

Are |

DM_Blake wrote:Further, he needs 8 hours of rest [...]Which can be completely replaced with a ring of sustance for only a couple thousand gold pieces. :-/ He still can only refresh spell slots once in a 24-hour period, but this gives him another 6 hours to copy spells and such.
(Does anyone else think the RoS is under-priced?)
Wow, that is one awesome item. I wonder why it doesn't work similarly to the way elves' meditation works (ie, you would only need X hours of rest to function properly, but would still need to rest for 8 hours in order to prepare spells).
Hmm, it seems that elves no longer have that sleep/rest pattern in PF. Strange.

DM_Blake |

DM_Blake wrote:Further, he needs 8 hours of rest [...]Which can be completely replaced with a ring of sustance for only a couple thousand gold pieces. :-/ He still can only refresh spell slots once in a 24-hour period, but this gives him another 6 hours to copy spells and such.
(Does anyone else think the RoS is under-priced?)
Not really.
Mechanically, it doesn't change the game much. It's not like someone using it gets more spells per day, or makes more magic items per day, or does more anything per day. I suppose, if you plunder a new spellbook in a treasure hoard, a Ring of Sustenance might let you scribe all those spells in, for example, 5 days instead of a week.
I can live with that.
What else is it good for? It's hard to starve or dehydrate to death. How often does that come up? Well, maybe if we're adventuring on Dune...
So, ultimately, anyone who wants a Ring of Sustenance is getting a fluffy ring that lets them say "I'm a big boy now, I can stay up at night!" and takes away an item slot that could be used for a more useful ring (protection, invisibility, force shield, wizardry, spell storing, free action, whatever).
Seems like a fair price to surrender a useful mechanic for a fluff toy. (Don't get me wrong, I like this particular fluff toy, and many of my characters own them, but I can't think of very many mechanical benefits I've received for owning them).

Louis IX |

Given the low price of the ring (2.5k), its effect can be added to a more useful (and expensive) ring for a relatively low price (3.75k).
It has several advantages, most notably the additional "work" time per day, translating into less time devoted to stand guard, thus less opportunities to be attacked during the party's sleep. Given the sadistic tendencies of some GMs, it's an item I try to acquire for each of my (non-elven) characters.

Kevin Andrew Murphy Contributor |

Honestly the "hours per day" limit is something DMs have to start handwaving or fudging at a certain point to keep from derailing gameplay.
You get a wizard who loses his spellbook, you have a character who is basically useless until he replaces it. It doesn't matter that Sir Barnavelt the Good has a pressing quest he needs his wizard pal handy for--spells don't transcribe themselves, and all the yelling about the end of the world doesn't make them transcribe themselves faster, and the DM has to have the rest of the party basically spin their wheels while the wizard remains undisturbed for days on end which is something that would not reasonably happen if the hordes of Hell, the assassins guild, or whatever else the peril du jour is is currently trying to cause havoc for the party which is why the wizard lost his book.
About the only out for the DM is to have the wizard suddenly level and miraculously get two new spells which he'd theoretically been researching for ages but now suddenly appear for free in his new spellbook.
Given all that, it's generally better to have the DM find some way to give the wizard back his spellbooks: a convenient Wish or Miracle, the slavers lied about burning the spellbooks and they've really been sold to the nearest pawn shop (and the pawn broker wishes to sell them back to their rightful owner), the wizard's old master at the university has sent him his old student spellbooks which have most of his lost spells in his own hand, etc.

Spacelard |

Given the low price of the ring (2.5k), its effect can be added to a more useful (and expensive) ring for a relatively low price (3.75k).
It has several advantages, most notably the additional "work" time per day, translating into less time devoted to stand guard, thus less opportunities to be attacked during the party's sleep. Given the sadistic tendencies of some GMs, it's an item I try to acquire for each of my (non-elven) characters.
Yep my favorite use.
Slap it on that +2/+3/Prot ring!
KaeYoss |

Abraham spalding wrote:Wizards don't date. Part of the hate they have on for sorcerers is envy on Saturday night. :)
Or potty, wash up, get a date for the wizard prom, etc.
Also, it's the sole reason for the conjuration school. All that thing about "gaining power and knowledge from otherworldly entities" is rubbish. It was all done so they can conjure up erinyes, succubi, dryads and nymphs. And mariliths, and azatas, and everything else looking good and female.
In fact, it's possible that the conjuration school and creatures such as this co-evolved.