Question on the Stand Still Feat


Rules Questions


I had an interesting situation occur in this weekend's game, which I could use rules clarification on.

A player with the stand still feat was essentially holding a doorway that multiple enemies were trying to pass through.

The first enemy was successfully stopped, a second enemy passed through the occupied friendly square and was also stopped...

... there is no language in the feat to suggest that the 2nd enemy should be moved back to the last unoccupied square on that the enemy 'cannot move for the rest of his turn' several more enemies attempted the same tactic and were stopped together.

Is there clarity that can be provided (with cited reference) on how the rule is intended to work. Any help or insight would be appreciated.

(my judgment to move the game along was each enemy was performing an unintentional bull rush on the current standing target in the square and on a failure dropped prone in the square causing a multiple target pile up.)

Text of Feat (from ref doc)
Benefit: When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.


This is from the PRD and I believe would apply.

Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.


On a side note. Did the person having the Stand Still feat have Combat Reflexes and enough AoO available to stop everyone? I am not sure if using stand still takes up one of you AoO but I would assume so. This does put at least some form of upper limit to the "pile up".


Freakishly high dex (+5) the player built the character around the standstill feat, so I am glad he quickly got an opportunity to have it shine.

Thanks for the feedback and citations, it will help in the future games.

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