Deadly Aim and Scorching Ray


Rules Questions


I have checked the achives and i cant find a definitive answer to the question:

"can you use deadly aim to improve the damage done by scorching ray?"

I ask because i am designing a monster that uses a scorching ray as its primary attack method. If deadly aim can work like that, then it would be a great feat to give the creature. If not, then I need to find something else.

Also, if it can interact, how does it work with scorching ray firing multiple rays? does it drop the attack and add the damage to each ray, or just 1?


Thanatos95 wrote:

I have checked the achives and i cant find a definitive answer to the question:

"can you use deadly aim to improve the damage done by scorching ray?"

I ask because i am designing a monster that uses a scorching ray as its primary attack method. If deadly aim can work like that, then it would be a great feat to give the creature. If not, then I need to find something else.

Also, if it can interact, how does it work with scorching ray firing multiple rays? does it drop the attack and add the damage to each ray, or just 1?

It does not work with scorching ray

PRD:

Deadly Aim (Combat)

You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.

Prerequisites: Dex 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.


Drat

Thanks though.


In Spell Compendium there was a druid spell which was basically their version of scorching ray, but required a ranged attack roll as opposed to a touch.

Deadly Aim does work with that spell (had something to do with splinters).

Your monster could just fire a bolt of fire that armor could protect from thus allowing you deadly aim.


Hexcaliber wrote:

In Spell Compendium there was a druid spell which was basically their version of scorching ray, but required a ranged attack roll as opposed to a touch.

Deadly Aim does work with that spell (had something to do with splinters).

Your monster could just fire a bolt of fire that armor could protect from thus allowing you deadly aim.

Yeah, the difference is the Druid spell attacks against their normal AC, not their touch AC.


Your refering to Splinterbolt(and its sad that i didnt even need to look that up...)

I was thinking of using the scorching ray rules for simplicity, but i suppose i could change that. A +17 ranged touch attack is rather high anyway.

this is the creature i was designing it for:
Here


Charender wrote:
Hexcaliber wrote:

In Spell Compendium there was a druid spell which was basically their version of scorching ray, but required a ranged attack roll as opposed to a touch.

Deadly Aim does work with that spell (had something to do with splinters).

Your monster could just fire a bolt of fire that armor could protect from thus allowing you deadly aim.

Yeah, the difference is the Druid spell attacks against their normal AC, not their touch AC.

Which was my point completely. My apologies if that wasn't more clear.

It's rare, but there are spells which are non-touch ranged attacks. If your drones had a returning bolt then deadly aim would work fine. JAS

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