Healing and character below zero


Rules Questions

Liberty's Edge

I will use a scenario to set up the question

The scene....

Fighter Bob is down to -9 hit points and stabilized because he's tough that way. Cleric Tom comes up and casts cure light wounds and heals 6 points.

Does healing automatically bring you to zero or is he still out cold at -3? I am sure it's spelled out somewhere an I am missing it.


PF SRD wrote

A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.

It would seem that fighter Bob is still stablized (and uncounscious)at -3 hit points.


KenderKin wrote:

PF SRD wrote

A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.

It would seem that fighter Bob is still stablized (and uncounscious)at -3 hit points.

Indeed, you have to heal them all the way back to at least 0 hp for them to be concious.


The benefit to being at -3 is that fighter Bob could potentially take an AoE hit or even a low level coup-de-grace (with a lucky round of dice) and still keep on pumping blood into his precious parts (precious parts being the subject of much debate).


Indeed, they are right.


OR you can house rule that CLW cures a non-dead creature up to consciousness.....
I think that PF can survive that in your home game....

Scarab Sages

I also use a house rule that says that because combat is all simultaneous, when a creature drops below -CON the other members of its party have until that creature's next turn before it's actually dead. This allows a cleric that sees the fighter go down to move into range and use a channeling or similar and bring the fighter back up between 0 and -CON so that the expensive raise dead spell isn't needed.

This rarely benefits the bad guys (as they don't typically have healers standing around -- or even have healers that might care enough!) but can be a life saver for PCs (literally).

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