
Darkon Slayer |

back in 2ed, Fighter/Wizard or Thief/Wizard
in 3.5, I still like to multiclass, but I really haven't had a chance to play to much.
in Pathfinder, well I'm running the only pathfinder game in my area (that I know of), so have not had to chance to have a favorite.
but, either full wizard or multiclassed wizard, I like the option to be prepared for anything.

anthony Valente |

As you should.
My current DM uses the philosophy that the PC's should have better stats than the 'heroic' npc's. Which is a total bonus of +6. If your ability mods total up to +6 or lower - reroll. This seems pretty fair to me.
Just to contrast your GM…
I prefer to have PCs start out with at least average stats, and grow into better ones to be on par with "heroic" NPCs. Part of the satisfaction of being a hero is the journey to becoming one. I definitely don't want them to start out with better stats than accomplished NPCs (unlness they're really lucky with their rolls). Thus, I let PCs increase a stat every other level instead of every 4 levels.

Wild Card |
My favorite class is always whatever I happen to be playing at the moment, this ones a dwarven monk with a 5 charisma and a red leather loincloth, last one was a 3.5 vannila fighter, next one will probably be a wizard.
I think what I love most about this game is the way it's set up so you can make each character the "most awesome one of those you ever heard of" without ever actualy doing the same thing.
wc

Yucale |
Hard to say...
Ranger is probably my favorite, though necromancers are cool as well. I really wouldn't mind playing any of the core classes. I would like to take a level or two in Duelist sometime, simply out of loyalty to another hobby of mine.
I'd really like to try out the alchemist and the inquisitor when I get my hands on the APG. And then have an insane alchemist once I own the GameMastery Guide (though I will never lose my habit of saying Dungeon Master...).

Hordak |

Bards are great if you like roleplaying. I always "hated" players that sit around the table and figure out how they get to be the most powerful player, instead of figuring out how their character would act.
True bards aren't pure power like a wizard or fighter might be, but they add spice and life to a campaign.
Right now we're playing a game with four players and no Druid,paladin or cleric and we rely on the bard for healing. It's great fun! The bard excels at getting information and distracting, gaining allies within royalty and a lot of the roleplaying aspects that doesn't involve fighting.
Roleplaying is so much more than killing and looting, and bards are great to roleplay with. If I just want mindless hack and slashing, I turn on my pc and play Diablo.
My two cents on the Bard.

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Gotta go with sorcerer.
Perhaps it's because my first character was a "Magic User" (basic D&D).
However, I think it's more than that. The ability to have what spell you need, when you need it, makes sorcerer my favorite over any related classes, like wizard.
Sorcerors in Pathfinder look fun, never played one yet, but I hope to.