Alia Wolfsdottir |
"Montague, is there anything you want to bring back from them?"
Alia gathers broken parts of the wagons to set a pyre and loads the bodies on it. "Care to help?"
She then douses the pyre with some lamp oil she found in the remains nad takes a step back.
"Once I light it, me must get going. This may attract some things here. But we can't let them like that or bury them."
If everyone agrees, she will set fire to the pyre.
GM Chris Mortika |
Alia, do you set the pyre on the road, to the east, or to the west?
Montegue, the wagons were smashed up and searched pretty thoroughly. There are some personal belongings --ribbons, costume jewelry, a steel torc-- that might be worth commemorating, but not much else.
By the time you're finished, it's late afternoon. If you ride hard and run into nothing to slow you down, you might make it back to the mesa before midnight.
Durnast Kal |
Durnast will take a light x-bow and the bolts, firing a dozen or so to practice his skill,
and will offer the short bow to Artimus, in line with previous discussion of the merits of having a ranged option.
(I'll stash an extra x-bow and excess bolts in my haversack just in case)
GM Chris Mortika |
Artimus accepts the weapon, along with a dozen arrows.
You enter the boiling lands again, to cross over the chasm where it's narrow, and arive back on the road just as the sun sets. Durnast's, Alia's,and Montegue's conjured horses reach the end of their durations and fade.
How long are you planning to travel at night?
Alia Wolfsdottir |
Artimus accepts the weapon, along with a dozen arrows.
You enter the boiling lands again, to cross over the chasm where it's narrow, and arive back on the road just as the sun sets. Durnast's, Alia's,and Montegue's conjured horses reach the end of their durations and fade.
How long are you planning to travel at night?
"If we can get to the mesa in 3-4 hours, let's do it. If not, we'd better camp here in Durnast rope trick room by the broken bridge. If it was hydra territory, it's less likely that other predators will wander here."
Durnast Kal |
"...Maybe we could make it in that time span, but I don't know if the benefit is worth the trouble of hustling there by night, and it looks like we won't have the benefit of moonlight. I have some scrolls of DarkeVision that might be of aid if we wish to try, but if we camp here, or by the chasm, or the cages, we can get to the mesa before noon tomorrow, anyways." We could shelter the real horses in the Hydra's cave (or maybe then can get into the ropetrick somehow?)
Montague |
Can Montague see anything in that direction?
Not sure if the darkness is playing tricks on him or not, he nudges Swiftpaws, Alia, and Artimus in turn, deciding to let Durnast sleep for remembering his spells for the moment.
"I hear something he whispers". "Like a creaking wagon, where none should be, but I don't see anything". "Cover me I'm going to go down and look".
GM Chris Mortika |
As Montegue clambers down the rope, he find himself face-to-face with, of all things, a hooded man pushing a street vendor cart. It has all manner of knick-knacks attached to its sides: brooms, a pair of old shoes, spoons, some other kitchen equipment he can't name.
"Good night, ain't it?" the figure asks cheerfully. "Would you be in the market for some oysters?"
Alia Wolfsdottir |
Alia remembers the catfish and wonders what oysters in that state will look like. She deftly glides down the rope to answer the hooded man.
She moves to Montague side.
"How did you find us?"
To Montague: "Last time we saw him, it was in the camp and he sold us catfish and good advice. We should get the oysters."
Turning back to the fishmonger:
"I'm sure they will go well with the catfish. We'll take some."
She hand over 50GP to the man and grabs the package with two fingers.
"What's the smell like?"
GM Chris Mortika |
The smell isn't too bad, as they're well-bound. The hooded figure bows, takes up his cart, and makes his way to the south, the left wheel squeaking all the while.
You until the pack, and the pungent stench of rotted seafood crashes over you like a wave.
He pauses, looks back at you, and says:
"Though Tsar is ancient, desert lands keep secrets older still.
A great one needs his victims bleed, his hunger for to fill.
A giant weeps as long he sleeps, his tears a green relief,
But should he wake and vengeance take, the verdance comes to grief.
If you make haste, amid the waste three allies you might save,
And keep the Shalm from taking balm within their hollow grave."
And then the road is dark and silent, empty save yourselves.
Durnast Kal |
Durnast is of course working on his beauty sleep, but I had a rules question about Rope Trick, which has changed in PRPG somewhat (you can't hide the rope). Is it now possible to tie the rope to a moving object (like a horse) and the Rope Trick will follow along in tow?
It just seems like when the Fish Seller says "make haste", that's probably what they mean, so we should probably go there ASAP. Worst case, Durnast didn't really use that many spells today, so he could ride if needed.
Montague |
"We should let Durnast rest and prepare his spells. Then even before dawn, we ride full speed where we saw the dwarf and human corpses and track them from here."
"If you find this fish market prohpets words to be true, I believe we should leave now". "It sounds like the others might be in trouble, and even if Durnast isn't through resting, even the three of us, with Durnast's spells that he does have might be the difference between life and death. I think we leave now".
"Artimus, what say you"?
GM Chris Mortika |
Is it now possible to tie the rope to a moving object (like a horse) and the Rope Trick will follow along in tow?
No. Up to eight tons of force will be tied securely to the inter-dimensional rift. Any force greater than that will actually pull the rope free. In either case, the window doesn't move. As to what happens then --the portal closes, or the spell effect is broken, or the space just sits there, unmoored-- remains to be seen.
Artimus, what say you?
Artimus scratches his head. "Tinthariel confirmed the seer's prediction two mornings ago. If the fishmonger remains trustworthy, he has done a good thing by warning us, and we would be foolish to slumber while the alarm is raised. But I am worried about losing our way in the night. What threats would we attract, if we light our way?"
Alia Wolfsdottir |
Alia will wake up Durnast:
"Get up, we need to go and help Rasina, Mikka and Nadeq. We've just seen the fishmonger seer. He told us they were in danger. Something about a sleeping giant and a blood-sucker. We're going to ride through the night on the road. Then we follow their trail at first light."
Durnast Kal |
"Wha... What? The Fish Seller!? You spoke with him? And didn't wake me!?!?
...This Desolation is a very strange place... Did he tell you more things?
Oh, you already said that he said the others are in imminent danger?
...What else? Anything about Tsar?"
Assuming she relays what he said,
Durnast's Knowledge Check to interpret "And keep the Shalm from taking balm within their hollow grave.":
1d20 ⇒ 1 +14 (planes) = 15, +15 (arcana, history, religion) = 16
EDIT: WOW, that's REALLY bad!
Just don't interrupt my beauty sleep and expect me to prove how I'm a super-genius, OK? :-)
"Well, you probably caught the cant of his rhyme, but you must have missed something because that makes almost no sense..." ;-)
Durnast checks off... 3 more wand charges? And we're ready to ride, Cam flying 30' above me.
Durnast Kal |
Durnast focuses his arcane senses as soon as he's aware of the figure in the cages they approach.
Take 10 on Spellcraft w/ Cam's Aid: 28 Divination (Caster Level 13), 22 Enchantment & Necromancy (CL 7), 26 everything else (CL 11)
"...I wouldn't know. The last time we passed this spot, we did not see you here. Who are you, and how did you get... where you are?"
Montague |
Montague carefully observes the man, and his body language to try to determine if he poses a threat (Although he hasn't found anything out here yet that didn't ;-).
1d20 + 14 ⇒ (20) + 14 = 34 Perception
1d20 + 10 ⇒ (20) + 10 = 30 Sense Motive
Whoa!!! Montague really has this guy figured our
GM Chris Mortika |
Artimus reins in his horse a little more cautiously than you'd expect. "Evil? I'd say so, Alia. Many legends portray crossroads as places of fateful meetings. My old justicar master warned us once that if a man wants something more than his very soul, he can find it at the crossroads at midnight.
"My order teaches that he is a demon, but, to be fair, some sages believe him to be an incarnation of Mocavello. He offers travelers their heart's desire, but always at a price. Some pay willingly. Others have tried to cheat him, but those efforts always end in tragedy."
Montague, you notice that he is not trapped in a cage so much as hovering slightly above the floor of it.
The hooded figure turns to Durnast. "Your friend has the meat of the matter. I have the power to give you any single thing you name. But know you, mortal embers, that seeing your lives flail about like sparks rising from a roaring fire, and then fall extinguished, gives me all the satisfaction I care for."
As he speaks, something changes. It's not so much that he moves, so much as your perception of his position shifts, and he stands before your horses, his hands folded within the sleeves of his dark robe.. "Tonight, one of you may have a boon, anything you name, with no payment."