DM Post Ghost |
As you realize the revine is a fine thing and pass uneventfully you find the home of the tengu on the mountain pass above everything else. Many old frescos appear to indicate the tengu have been working on the mysteries of the monsterous objects and the iron man for possibly generations, one of them indicates that an part of the land sank into the oceans long ago......
Searching the tunnels you find the cubbys of the tengu to be surprisingly warm as well as perfectly comfortable, likely a good place to weather the evening....
Yucale
How about a short dungeon crawl?
Looks like 4 is the magic number!
DM Post Ghost |
** spoiler omitted **
Indeed I did like the idea of the corpse recovery was so smooth it went without incident......
In that case......
You found the fallen yeti frozen in the snow, not knowing what to do you wait. Karg grabs the body and leads you to the top of the tengu mountain.
The moon rose shining in blue light, as the moon came overhead the yeti's body collapsed in on itself and then blew out as tiny flakes of snow. Then the wind blew and the snaw started to fall.....
DM Post Ghost |
Not much was left over from the tengu departure yet the age of the frescoes and the pictures within them shows a great civilization yet it was not the tengu, the tengu art represents them as humanoid figures very tall, lanky with green skin, almost like a goblin, if goblins were 6 feet tall!
It seems this other race and the tengu lived together for some time, then the machines mostly fell into the ocean (as one fresco shows...)
You are surprised to find another cave nearby, but this one is natural and twists and turns suddenly becoming wider and narrower as well as higher and lower.
Just as you are about to decide this is nothing but a cave it opens into a grand room big enough to fit any catherdral....
The far wall has a broad entrance has been carved out of the stone. Marble steps cracked with age and veined with green moss lead up to a strong double-door of carved stone, 8 feet wide and almost 10 feet tall. Two arrow slits high on the north and south walls command this area.
DM Post Ghost |
Broad, shallow steps lead 200 feet across a steep fissure direclty ahead in the cavern. Here a broad entrance has been carved out of the stone. Marble steps cracked with age and veined with green moss lead up to a strong double-door of carved stone, 8 feet wide and almost 10 feet tall. Two arrow slits high on the north and south walls command this area.
DM Post Ghost |
The great door opens into a large hall. You are standing on a narrow ledge overlooking a deep dark crevasse that cuts the room in two, completely obstructing passage to the opposite side. A dangerous looking rope bridge, frayed and thin, spans the gap. Water gurgles and ruches somewhere far below. Two copper braziers burn brightly on either side of the door, illuminating this half of the room. You can just barely make out the opposite platform on the other side of the chasm….
Darkvision
In the shadows of the natural rock of the chamber’s far side, at least two porcine humanoids stand watch before another stone door. They snarl a challenge, revealing yellowed tusks and raise their bows to fire on you!
Initiative
1d20 + 4 ⇒ (10) + 4 = 14
Roll for initative!
Azhateran Slug |
I advance -
1. If I can see them with my human vision before I step onto the bridge, I stop there and cast Spiritual Weapon (shape of a warhammer) and direct it toward one of them.
2. If I cannot see them before I step onto the bridge, I step to one side to allow room if someone else wants to cross.
Spiritual Weapon if I cast it this round:
to hit: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4
DM Post Ghost |
You make out a shape in the darkness as you get to the edge of the rope bridge.
The bridge is very unsteady formed from a single rope you step upon and two ropes that are held in each hand to navigate across.
This bridge is dangerous to cross!
You are fairly satisfied when the hammer hits the first opponent. That quickly fades as Fubar calls out...
"Four archers!"
as two more step from behind the columns on the dark side of the room beyond the area.
DM Post Ghost |
The parties responses miss the mark except for the spiritual hammer....
The bowstrings of the humanoids across the way thrum as four arrows streak towards their marks......
DM notes
1d4 ⇒ 3
1d4 ⇒ 1
1d4 ⇒ 1
1d4 ⇒ 1
Krill Caydee Fubar Azh
Arrow 1 streaks bu Fubar
1d20 + 3 ⇒ (5) + 3 = 8
The other three arrow head for Krill!
Arrow 2
1d20 + 3 ⇒ (14) + 3 = 17
Arrow 3
1d20 + 3 ⇒ (14) + 3 = 17
Arrow 4
1d20 + 3 ⇒ (10) + 3 = 13
Two of the arrow Krill!
Damage 2d8 ⇒ (6, 3) = 9
You are up!
Azhateran Slug |
I'll let the spiritual warhammer keep beating on the same one:
to hit: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 1 ⇒ (4) + 1 = 5
If he's still up I'll firebolt him, otherwise I'll firebolt one next to him:
to hit vs. touch ac: 1d20 + 3 ⇒ (4) + 3 = 7
fire damage: 1d6 + 1 ⇒ (2) + 1 = 3
Or....I'll melt a little snow :)
DM Post Ghost |
Krill launches two shuriken one goes wide the other finds a meaty target on the otherside of the chasm....
The bowstrings of the humanoids across the way thrum as now threer arrows streak towards their marks......
DM notes
1d4 ⇒ 2
1d4 ⇒ 2
1d4 ⇒ 4
Krill Caydee Fubar Azh
Arrows 1
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (14) + 3 = 17
Two arrows fly wide of Caydee (apparently they tried to shot around fubar.....
A third arrow clangs against Azh's armor....
All of you are up!
KenderKin |
Krills shurikens again miss the mark as the humanoids ready another volley of arrows......
The bowstrings of the humanoids across the way thrum as now three arrows streak towards their marks......
DM notes
1d4 ⇒ 2
1d4 ⇒ 3
1d4 ⇒ 2
Krill Caydee Fubar Azh
Arrows one through three!
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (20) + 3 = 23
Roll to confirm critical
1d20 + 3 ⇒ (10) + 3 = 13
Damage Caydee!
1d8 ⇒ 4
All of you are up!
Heaven's Agent |
Heya, all. Just stopping by to let you know how things are going for me. My summoner is nearly up to speed; it would be done by now if I hadn't had some last minute end-of-semester projects pop up. In any case, it should be finished within a few more days, I hope in time for the next entrance opportunity.