The Master's Forge


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Male Human Cleric3

Thats a nice even 400 each, bringing us to a nice even 5000 I believe.

KD, I'm ready to roll!
Or after Easter break if we're having one is fine too!


We back down to...4?


As you realize the revine is a fine thing and pass uneventfully you find the home of the tengu on the mountain pass above everything else. Many old frescos appear to indicate the tengu have been working on the mysteries of the monsterous objects and the iron man for possibly generations, one of them indicates that an part of the land sank into the oceans long ago......

Searching the tunnels you find the cubbys of the tengu to be surprisingly warm as well as perfectly comfortable, likely a good place to weather the evening....

Yucale

Spoiler:

How about a short dungeon crawl?

Looks like 4 is the magic number!


Spoiler:
Works fine for me. I'm just a bit lost- I was under the impression we were out on the tundra near where the corpse was? Or did people like my proposal so much that we're assuming the yeti-corpse side-quest was accomplished without problems?


Yucale wrote:
** spoiler omitted **

Indeed I did like the idea of the corpse recovery was so smooth it went without incident......

In that case......

You found the fallen yeti frozen in the snow, not knowing what to do you wait. Karg grabs the body and leads you to the top of the tengu mountain.

The moon rose shining in blue light, as the moon came overhead the yeti's body collapsed in on itself and then blew out as tiny flakes of snow. Then the wind blew and the snaw started to fall.....


Sounds good! Sorry I havent been around much, recovering from a motorcycle accident and some broken ribs.


Not much was left over from the tengu departure yet the age of the frescoes and the pictures within them shows a great civilization yet it was not the tengu, the tengu art represents them as humanoid figures very tall, lanky with green skin, almost like a goblin, if goblins were 6 feet tall!

It seems this other race and the tengu lived together for some time, then the machines mostly fell into the ocean (as one fresco shows...)

You are surprised to find another cave nearby, but this one is natural and twists and turns suddenly becoming wider and narrower as well as higher and lower.

Just as you are about to decide this is nothing but a cave it opens into a grand room big enough to fit any catherdral....

The far wall has a broad entrance has been carved out of the stone. Marble steps cracked with age and veined with green moss lead up to a strong double-door of carved stone, 8 feet wide and almost 10 feet tall. Two arrow slits high on the north and south walls command this area.


Caydee tries to find and inspect any frescoes that might be in this room, sort of hesitant to try and open the door. "Anyone know of a race of six-foot-tall goblins?" she comments in relation to the pictures they'd already found.


M orc Paladin / 1

"Do not sound any stranger than bird-men...."


Caydee finds a couple of frescoes the tall lanky figures seem to wear simple robes and sandals, with a sash and occassionally a pack of some sort. The weather was likely much warmer in this region long ages ago.


"Weird... now if only the area would warm up again. Does anyone feel up to checking the door for traps?"


Male Human Cleric3

Ahz stands back and tosses a rock at hte door. The extent of his trap finding skills!


M orc Paladin / 1

"Wha if someone is home?"

Gives a puzzled look at Azh then remembers he always likes any excuse to throw things.........


Broad, shallow steps lead 200 feet across a steep fissure direclty ahead in the cavern. Here a broad entrance has been carved out of the stone. Marble steps cracked with age and veined with green moss lead up to a strong double-door of carved stone, 8 feet wide and almost 10 feet tall. Two arrow slits high on the north and south walls command this area.


Male Human Cleric3

To the door then guys?


As you approach it becomes apparent the door is ajar and faint flickering light comes from within.....

Though the arrow slits sit high on the walls, no arrows greet your approach.....


Male Human Cleric3

I motion to Krull to take the lead, having some strange notion he might be the most quiet...


Caydee, of course, nocks an arrow, follows, and resist commenting on the flickering light.


M orc Paladin / 1

"Forward."

points in the general direction....


The great door opens into a large hall. You are standing on a narrow ledge overlooking a deep dark crevasse that cuts the room in two, completely obstructing passage to the opposite side. A dangerous looking rope bridge, frayed and thin, spans the gap. Water gurgles and ruches somewhere far below. Two copper braziers burn brightly on either side of the door, illuminating this half of the room. You can just barely make out the opposite platform on the other side of the chasm….

Darkvision

Spoiler:

In the shadows of the natural rock of the chamber’s far side, at least two porcine humanoids stand watch before another stone door. They snarl a challenge, revealing yellowed tusks and raise their bows to fire on you!

Initiative
1d20 + 4 ⇒ (10) + 4 = 14

The entry hall

Roll for initative!


Male Human Cleric3

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12


M orc Paladin / 1

"Archers in tha darkness beyond tha bridge."

Initiative
1d20 + 2 ⇒ (10) + 2 = 12

"Hold we mean no harm."

Detect evil intent...


Archers?

Initiative 1d20 + 1 ⇒ (11) + 1 = 12


Caydee?


Caydee tries to pick out the forms on the opposite side of the chasm.

initiative 1d20 + 3 ⇒ (6) + 3 = 9


The bowstrings of the humanoids across the way thrum as two arrows streak towards their marks......

DM notes

Spoiler:

1d4 ⇒ 4
1d4 ⇒ 4
Krill Caydee Fubar Azh

Arrow 1 streaks by Azh
1d20 + 3 ⇒ (3) + 3 = 6

Arrow 2 bonces off his armor!
1d20 + 3 ⇒ (13) + 3 = 16

You are up


Male Human Cleric3

I advance -

1. If I can see them with my human vision before I step onto the bridge, I stop there and cast Spiritual Weapon (shape of a warhammer) and direct it toward one of them.

2. If I cannot see them before I step onto the bridge, I step to one side to allow room if someone else wants to cross.

Spiritual Weapon if I cast it this round:
to hit: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4


You make out a shape in the darkness as you get to the edge of the rope bridge.

The bridge is very unsteady formed from a single rope you step upon and two ropes that are held in each hand to navigate across.
This bridge is dangerous to cross!

You are fairly satisfied when the hammer hits the first opponent. That quickly fades as Fubar calls out...

"Four archers!"
as two more step from behind the columns on the dark side of the room beyond the area.


M orc Paladin / 1

"Get some lights over there!"

Fubar readies his shield...

@Caydee
"Get yerself behind me an get some arrows goin at them!"

Full defense...


Caydee quickly follows Fubar's suggestion.
"Ahz, you probably shouldn't cross that rope!"

attack @ the closest enemy 1d20 + 6 ⇒ (2) + 6 = 8
damage 1d8 + 2 ⇒ (6) + 2 = 8


Krill, I think you're up?


Krill flurries a pair of shuriken at the closest shape he could see.
attack: 1d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (6) + 1 = 7
damage: 1d2 + 4 ⇒ (2) + 4 = 61d2 + 4 ⇒ (1) + 4 = 5


The parties responses miss the mark except for the spiritual hammer....

The bowstrings of the humanoids across the way thrum as four arrows streak towards their marks......

DM notes

Spoiler:

1d4 ⇒ 3
1d4 ⇒ 1
1d4 ⇒ 1
1d4 ⇒ 1
Krill Caydee Fubar Azh

Arrow 1 streaks bu Fubar
1d20 + 3 ⇒ (5) + 3 = 8

The other three arrow head for Krill!
Arrow 2
1d20 + 3 ⇒ (14) + 3 = 17

Arrow 3
1d20 + 3 ⇒ (14) + 3 = 17

Arrow 4
1d20 + 3 ⇒ (10) + 3 = 13

Two of the arrow Krill!
Damage 2d8 ⇒ (6, 3) = 9

You are up!


Male Human Cleric3

I'll let the spiritual warhammer keep beating on the same one:
to hit: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 1 ⇒ (4) + 1 = 5

If he's still up I'll firebolt him, otherwise I'll firebolt one next to him:
to hit vs. touch ac: 1d20 + 3 ⇒ (4) + 3 = 7
fire damage: 1d6 + 1 ⇒ (2) + 1 = 3

Or....I'll melt a little snow :)


Azh continues to dent the top of one of the attackers heads though he is still standing......

"You are up!"


M orc Paladin / 1

Continues full-defense with shield!

"Hammer em Azh!"


Technically KD goes after the rest of us, but since we all go after the bad guys, 'You' just means everyone. So fire at will :)


1d20 + 6 ⇒ (12) + 6 = 18
1d8 + 2 ⇒ (4) + 2 = 6


Caydee hammers an arrow into the humanoid Azh has hit with his hammer, dropping the creature to the ground!

DM note

Spoiler:

Only 3 archers left...

Krill is up!


It stings!
Reply with another shuriken flurry.
attack 1d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (17) + 1 = 18
damage 1d2 + 4 ⇒ (1) + 4 = 51d2 + 4 ⇒ (2) + 4 = 6


Krill launches two shuriken one goes wide the other finds a meaty target on the otherside of the chasm....

The bowstrings of the humanoids across the way thrum as now threer arrows streak towards their marks......

DM notes

Spoiler:
:

1d4 ⇒ 2
1d4 ⇒ 2
1d4 ⇒ 4
Krill Caydee Fubar Azh

Arrows 1
1d20 + 3 ⇒ (9) + 3 = 12

1d20 + 3 ⇒ (9) + 3 = 12

1d20 + 3 ⇒ (14) + 3 = 17

Two arrows fly wide of Caydee (apparently they tried to shot around fubar.....

A third arrow clangs against Azh's armor....

All of you are up!


Male Human Cleric3

Switching to the one Krill is hunting/hit last round......

Last round for the spiritual hammer...
To hit: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

And followed by a fire bolt!:
to hit vs. touch ac: 1d20 + 3 ⇒ (17) + 3 = 20
fire damage: 1d6 + 1 ⇒ (6) + 1 = 7


Shooting again.

1d20 + 6 ⇒ (1) + 6 = 7
1d8 + 2 ⇒ (4) + 2 = 6


Azh fires a fire bolt into one of the humanoids.....

Fubar continues full defense to draw the archers fire, throwing in comments about how ugly they are and how bad their archery is...

Krill is up!


Krill continues hurling insults and shurikens.

attack flurry 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (11) + 1 = 12
damage 1d2 + 4 ⇒ (1) + 4 = 51d2 + 4 ⇒ (2) + 4 = 6


M somewhat akin to a kender Y / MA

Krills shurikens again miss the mark as the humanoids ready another volley of arrows......

The bowstrings of the humanoids across the way thrum as now three arrows streak towards their marks......

DM notes

Spoiler:

1d4 ⇒ 2
1d4 ⇒ 3
1d4 ⇒ 2
Krill Caydee Fubar Azh

Arrows one through three!
1d20 + 3 ⇒ (2) + 3 = 5

1d20 + 3 ⇒ (9) + 3 = 12

1d20 + 3 ⇒ (20) + 3 = 23

Roll to confirm critical
1d20 + 3 ⇒ (10) + 3 = 13
Damage Caydee!
1d8 ⇒ 4

All of you are up!


Male Human Cleric3

Damn, you hit the ranger! Now you're screwed!

Fire bolt, same one:

to hit vs touch ac: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Wiki admin 5, artist 1, game master 1

Heya, all. Just stopping by to let you know how things are going for me. My summoner is nearly up to speed; it would be done by now if I hadn't had some last minute end-of-semester projects pop up. In any case, it should be finished within a few more days, I hope in time for the next entrance opportunity.


Messageboard keeps eating my posts :(

1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 2 ⇒ (4) + 2 = 6


WB Heaven!

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